Tag Archives: pandemic studios
Wed, Dec 16, 2009 | 12:28 GMT
EA’s put out a couple of live action shorts to promote The Saboteur. Watch them both after the break.
The first one features Nazis running up stairs and getting shot. The second one has a building blowing up and Shaun getting busy with some woman.
WWII Paris never new what hit it. The game’s out now for PC, 360 and PS3. Thanks, Destructoid.
Fri, Dec 04, 2009 | 10:26 GMT
This should keep you in wanks for ages, right boys? Check out those polygons.
The game’s out today. Watch the first 15 minutes of it here.
Thu, Dec 03, 2009 | 22:17 GMT
Here we are, then. After the break you’ll find the first 15 minutes of the PS3 version of The Saboteur.
It features Nazis hitting a woman on the street; Nazis accosting a woman in a brothel; a man saying, “Fucking Nazis everywhere” in a comedy French accent; strippers dancing for Nazis; Nazis, Nazis, Nazis. And an Irishman in a hat.
It’s also got tits in it, so don’t go watching if you’re a mental right-winger. The game – Pandemic’s last – is out tomorrow for PC, PS3 and 360.
Thu, Dec 03, 2009 | 22:59 GMT
Looks like some day one DLC will hit for The Saboteur when it releases.
You can unlock the DLC via a code with the game called “The Midnight Show,” for free, and it includes extra hiding spots, a new minigame and the “option” to unlock nudity.
Should you purchase the game without the code, you can get the DLC for for $2.99/240 MS Points.
Update: Pandemic just tweeted that the Midnight Show DLC will be available once Xbox Live & PSN update their networks (Dec 4th EU – Dec 8th -10th US).
Tue, Nov 24, 2009 | 12:21 GMT
A supposedly leaked video of Mercenaries Inc., a multiplayer Mercenaries titles and the only surviving project from the now defunct Pandemic Studios, can be found after the break.
It’s being described as “multiplayer sandbox game,” and is apparently in pre-production at EA LA. The only staffers to make it out of Pandemic have been moved down to LA.
Hit it. Thanks, Bitmob.
Update: It was canned this month, apparently.
Mon, Nov 23, 2009 | 19:25 GMT
What do you do when you get fired? You smash up a printer with a baseball bat, a crowbar and a sledgehammer.
Goodbye, Pandemic. See here. Note: the music contains naughty words.
Mon, Nov 23, 2009 | 00:58 GMT
EA may have pink-slipped 200 Pandemic staffers last week, but true to its word, The Saboteur escaped from the carnage relatively unscathed. And now, according to a post on Pandemic’s community site, the game has gone gold – just in time for its launch next month.
“I am very proud to communicate today that The Saboteur has officially gone ‘GOLD’ on all 3 planned platforms (PlayStation 3, Xbox 360 & PC). This has been a very difficult week for Pandemic Studios, but does not change the fact that a team of amazing people worked very hard to make The Saboteur a great game that fans will be able to enjoy this holiday season,” said former Pandemician “sledgehammer70.”
On the bright side, this sadly orphaned game is looking great. Sure, it may not be the greatest thing ever to result from the loss of one’s parentage (that’d be Batman), but as far as videogames go, we think The Saboteur’s a pretty sure bet.
Tue, Nov 10, 2009 | 10:44 GMT
The latest Saboteur screens include a shot of main chap Shaun Devlin shooting down a Zeppelin with a rocket. We like this. After the break.
The rest are good too. Which means you should buy the Parisian WWII adventure on December 8. Do your bit for the Resistance, and all that.
Mon, Sep 21, 2009 | 16:19 BST
Hey guys! Guys! Check out these latest shots from The Saboteur! They’ve got naked “chicks” in them!
Seriously, though. They have. Pandemic’s Parisian rescue effort releases in December. Thanks, TomisH.
Tue, Jul 21, 2009 | 15:54 BST
EA has revealed that Pandemic Studio’s The Saboteur will be released on December 8 in the US and December 4th in Europe. (thanks, Blerk)
The press release also points out that if you’re at ComicCon (we’re not…gutted) then you’ll be able to experience it for the first time, or something.
So. December 8th (and 4th!): 360, PS3 and PC. Got that?
Full PR after the break.
Fri, Jun 12, 2009 | 14:47 BST
Pandemic’s open-world action title, The Saboteur, has a main story that will take you approximately 12-18 hours to finish.
That’s according to lead designer Thomas French.
“It’s honestly tough to say exactly how long it would be for someone to do everything,” French told D’toid. “We’re shooting for the player that just plays straight through the main story to be between 12-18 hours depending on how much the player is sprinting.
“There are a bunch of side missions as well that are easy to get distracted from the main thread going down their path, so add all those things together and you have, well, a lot of game.
“I’m sure we’ll get some speed runs that will min-max the entire game and find a faster way through.”
More through the link.
Mon, Jun 01, 2009 | 11:53 BST
EA has just unleashed an avalanche of E3 09 Saboteur shots. Well, eleven to be precise.
Some we’ve seen before, others are new.
Pandemic’s action/adventure title is out this year for Xbox 360, PS3 and PC.
Have a look below.
Fri, Jan 16, 2009 | 10:24 GMT
Following on from yesterday’s rumour that EA is to close Pandemic’s Brisbane studio, Kotaku is now reporting that its Australian wing has the scoop on why the movie tie-in, Dark Knight game was cancelled and how that led to the the studio’s closure.
Speaking with a number of Pandemic employees, the site’s Australian Editor, David Wildgoose, found that the game went tits up due to the following reasons:
- Pandemic worked out a deal with Warner/DC and EA to make a Batman game. So Pandemic spent six months on pre-production of a Batman game. Then EA came in and said it had to be a Dark Knight game, so most of that six months’ work was thrown out.
- EA were forced to rush the project, as their ownership of the Batman rights would expire in December 2008. The game was actually coming along, albeit with major delays, but once December 2008 came and went, that was it.
- Pandemic thought an open-world game would suit the property best. But not a single person at Pandemic Brisbane had experience making open-world games.
- The decision was made to use the same engine being used for Pandemic’s upcoming WWII action title Saboteur. It’s a pretty engine, but was never built for the kind of open-world game Batman was supposed to be, and this caused a ton of serious technical issues.
So there you have it.
More through the link.
By Mike Bowden
Wed, Jan 14, 2009 | 12:07 GMT
Kotaku is rumouring that EA has shut its Pandemic Studio in Brisbane, Australia.
The ‘Destroy All Humans!’ developer was apparently “set free” allowing the team to retain its original IP and equipment.
“It was more of a ‘Find a new publisher. Good luck.’ kind of thing,” says the source.
Last year it emerged that The Dark Knight game-of-the-movie was canned because Pandemic Studios “couldn’t keep up.”
We wish Pandemic the best of luck in its future endeavours.
By Mike Bowden