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Nate Fox

inFamous: Second Son sequels could take Assassin’s Creed approach with different eras & places, says Fox

inFamous: Second Son director Nate Fox has responded to the possibility of Sucker Punch simply becoming known as ‘the inFamous studio,’ stressing that it’s not necessarily a bad thing, given that future games could be set anywhere or in any time period.

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Nate Fox headlines

  • inFamous: Second Son DLC in development now, due in next few months

    inFamous: Second Son already has a DLC slate in place, with a string of jacket designs and the Cole’s Legacy prequel missions, but Sucker Punch’s Nate Fox has confirmed that more content is on the way.

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  • inFamous: Second Son's moral tree will bring out your inner jerk - interview

    inFamous: Second Son is the first big PS4 exclusive of 2014, and it’s going to deliver a personal experience for every individual. VG247′s Dave Cook speaks with Nate Fox from Sucker Punch about morals, tech and persecution.

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  • The smoke and mirrors of inFamous: Second Son

    Stace Harman talks to Sucker Punch’s Nate Fox about the choices and consequences of its Sony-exclusive inFamous franchise and finds out whether or not great power comes a great deal of fun.

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  • inFamous for PS Vita potentially let slip during interview - rumour

    inFamous may be heading to PS Vita, following a potential slip-up from Sucker Punch’s Nate Fox during an interview.

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  • InFamous 2: Behind-the-scenes at Comic Con

    Sucker Punch has released a behind-the-scenes video which chats with inFamous 2 game director Nate Fox and others about the firm’s presence at Comic Con this year.

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  • inFamous 2 shots light up the net

    Sony has sent over some lovely screens from Sucker Punch’s inFamous 2.

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  • Electricity was chosen for inFamous due to its versatility

    Sucker Punch’s Nate Fox has said that the reason electricity was chosen as Cole’s super power for inFamous is because it worked well for both ranged and close combat. “We wanted to give you powers that worked well in a video game context, and video games are really good for shooting things, ranged combat,” he […]

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  • inFamous length "to be determined," says Sony

    Sony’s swooped to allay fears of inFamous erring on the side of conciseness after creative director, Nate Fox, intimated last week that the game will be relatively short. “inFamous is still in development at Sucker Punch,” said a spokesperson for the company, “and the game’s length is still to be determined.” Is that the smell […]

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  • inFamous will be "about quality", not length, says creative director

    Sucker Punch’s Nate Fox has told Eurogamer readers in a live interview that third-person PS3 action game inFamous is more concerned with being good than being long. This is probably code for, “It’s short,” but there we are. “Look at God of War – it is an excellent game, an instant classic, and it’s only […]

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  • inFamous man interviewed Live on EG this week

    inFamous director Nate Fox is going to be interviewed live by readers on Eurogamer this week. The event kicks off at 6pm GMT on Wednesday. “The live chat on Wednesday will provide a perfect opportunity to introduce you to Cole, an electrical-based superhero in inFamous, our new openworld PS3 exclusive game,” said Fox. “I’ll give […]

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