Tag Archives: Masahiro Sakurai

Tue, Jun 29, 2010 | 19:17 BST

Kid Icarus: Uprising to address industry’s “creativity problem”, says Sakurai

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Masahiro Sakurai has said that he’s using Kid Icarus: Uprising as a way of addressing the lack of creativity in the gaming industry.

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Wed, Feb 18, 2009 | 09:14 GMT

Smash Bros. creator announces new game and company

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Masahiro Sakurai, creator of Nintendo character Kirby and designer of Super Smash Bros. Brawl, is working on a new Nintendo game, the company’s confirmed.

Details on the title are zero, although it’s not another Smash Bros.

“It’s not Smash Bros.,” Sakurai said, “I can promise an experience that’s different from anything [you've played] up until now.”

Sakurai’s new firm is mainly owned by Nintendo.

More on Kotaku.

Wed, Jan 30, 2008 | 09:36 GMT

Iwata handled N64 Smash Bros. programming alone

It’s enough to raise a rosy glow. Nintendo president Satoru Iwata has been picking over the bones of his past in the latest of his official interviews, reminiscing on the time has single-handedly coded Super Smash Bros. for N64 in 1999.

“At that point in time, we weren’t utilizing any Nintendo characters, and while you handled the planning, specs, design, modeling and movement, I worked on programming all by myself,” he said, the “you” in question being Super Smash Bros. Brawl director Masahiro Sakurai. “In some respects, it was the ultimate handcrafted project.”

Things have changed a bit since then. Now Iwata owns global video games and Super Smash Bros. Brawl is enough to bring grown men to their knees. Funny how things turn out.

Tue, Jan 29, 2008 | 09:19 GMT

“30 game’s worth of music” in Super Smash Bros. Brawl

Nintendo president Satoru Iwata reckons the music in upcoming Wii fighter Super Smash Bros. Brawl may just about show value for money.

“Actually, the department that handles contracts and copyrights said this game has thirty games worth of music,” he said in this interview with game director Masahiro Sakurai.

“Naturally the game includes songs from various games, as well as some unexpected collaboration. This made negotiating the rights pretty complicated.”

The game people can’t stop talking about is heading to Europe in March. Try to contain yourselves in the meantime.