Tag Archives: martyn brown
Tue, May 22, 2012 | 01:32 BST
Activision has lured Martyn Brown, co-founder of Worms developer Team 17, to head a new studio in the UK.
Thu, Feb 17, 2011 | 16:08 GMT
Ex-Team17 boss Martyn Brown has taken on the role of a consultant for independent developer Double Eleven.
Fri, Feb 04, 2011 | 12:02 GMT
Team17 studio head and co-founder Martyn Brown has just announced on Facebook that’s he has left the UK developer.
Tue, Aug 31, 2010 | 23:01 BST
UK-based studio Team 17 has said it’s planning to increase the number of downloadable games it produces, and forgo boxed products in the future.
Fri, Jul 30, 2010 | 19:08 BST
Team 17 boss Martyn Brown has said problems with PSP go have nothing to do with the fact it’s a digital device, but more so because of the price and available library.
Wed, May 26, 2010 | 23:58 BST
Team 17 has announced that Alien Breed Evolution will be released on Steam and PSN this summer, complete with a new name.
Tue, Feb 23, 2010 | 19:49 GMT
Team 17′s Martyn Brown has tweeted that a new 2D Worms title is heading to PC.
Tue, Jul 28, 2009 | 20:24 BST
Team 17 boss Martyn Brown has said that claims of bribery from Microsoft over the timed exclusivity of Alien Breed: Evolution for Xbox Live Arcade, are “bollocks”, although understands there are PS3 owners who are pissed at the exclusivity deal.
“I understand that. It’s difficult. Obviously we’d like everything on every platform day one. The LIVE Arcade thing… we get accused of being bribed or we’ve took Microsoft’s money, and it’s all bollocks,” Brown told Videogamer .
“The reason is that we’ve got a long relationship with Microsoft’s first party unit. We get on great with them. In exchange for exclusivity we get a lot more promotion. We’ve got a closer deal with them. That’s just how it is. It’s unfortunate. That’s just how we work.”
The Team 17 boss further went on to cite PSN games, Super Stardust HD and PAIN, as examples of games 360 owners cant get their hands on due to exclusivity.
“They’ve [Sony] got their own exclusives. You look at Super Stardust, which is exclusive to PS3. It works the other way round. For people complaining, at the same time, people on LIVE Arcade can’t play Super Stardust or PAIN or a bunch of titles. It’s just the way the world works really.”
The game’s out on Xbox Live Arcade sometime this Fall with a PSN and PC release sometime later.
Mon, Jul 20, 2009 | 12:23 BST
In a video interview with VG247 last week, Team 17 boss Martyn Brown said that Alien Breed Evolution will release on Xbox Live Arcade first due to the faith Microsoft showed in the developer from an early stage.
“Plus we have a relationship with Microsoft that’s pretty close – a first party publishing relationship,” he said.
“They showed a lot of faith in us early doors and that’s kind of kept going really. I think they’ve got the same kind of games on there: it’s the same kind of audience really.
“I’m not suggesting the PS3 is any less than that, but we just feel that’s the market for the game.
“It will come to PS3 and it will come to PC as well, but intially it’ll be Live Arcade,” concluded Brown.
Watch the full video interview here.
Wed, Jul 15, 2009 | 07:17 BST
Team 17 boss Martyn Brown’s told VG247 that downloadable actioner Alien Breed Evolution should appeal to Xbox 360 fans’ traditional loves in Halo and Gears of War.
The UK studio manager said the title, the first of a trilogy that’s cost $2.5 million to develop so far, could replicate the company’s significant online console success with Worms.
“It’s a very different game,” he said. “What Worms has allowed us to do is make Evolution in the first place. To be able to do that and remind people where we’re from has been a fantastic opportunity.
“I’d like to think it’s going to appeal to the Gears of War crowd, the Halo crowd, and all the rest of it.
“It’s a very casual, pick-up-and-play title, but it’s shit-hot, really.”
Brown said the game was a significant venture for the developer.
“It’s a big risk for us. We’ve piled a lot of cash into it, but we’ve made a game that we believe in [for the] first time in a few years.”
There’s a seven-minute video interview with Martyn after the break, shot at Develop in Brighton yesterday. You can see first footage of the game – the first part of which releases later this year as a timed 360 exclusive before heading to PS3 and PC – here.
Tue, Jul 14, 2009 | 17:33 BST
There’s a five-minute, off-screen movie of Team 17′s Alien Breed Evolution after the break. We saw the frankly awesome-looking shooter today at Develop in Brighton.
The detail really doesn’t come over in this video, but it’s a joy to behold in the flesh. You’ll get a good idea of what’s going on in the footage.
Team17 boss Martyn Brown’s playing here. The game’s out later this year, on XBLA first, with a PSN version to follow.
We interviewed Martyn on camera, so we’ll get that up for you later on.
Tue, Jul 14, 2009 | 15:57 BST
Team 17′s Martyn Brown has told VG247 that the Alien Breed trilogy will be released on PS3, but for now it’s a timed Xbox 360 exclusive.
The first episode will have five levels, each at an hour long. There’s another three hours of co-op, which is separate content.
More on our interview with Martyn is on the way, via a video interview.
Fri, Feb 27, 2009 | 15:45 GMT
Team17 studio boss Martyn Brown’s confirmed to VG247 that the PSN Worms version coming later this year includes the holy hand grenade.
“We can confirm, before we’re besieged, that Worms PSN does have the Holy Hand Grenade,” said Brown.
The PS3 version’s essentially a bumped out take on the current XBLA title.
“Worms PSN is… a larger, honed edition of the very successful XBLA game,” Brown added.
“It has additional weapons, features, more levels, more audio (no size limitations) options, runs in 1080p and plays very sweetly.
“We hope that will be out there sooner rather than later and will support soon with videos and full detail.”
There’s no date on the PS3 title as yet.
Thu, Oct 02, 2008 | 21:27 BST
Speaking to GI, Team 17 head Martyn Brown’s welcomed the ability to slot and SD card into the newly announced DSi, but has warned the feature may bring more widespread piracy to the platform.
“Adding an SD slot makes a bunch of sense for downloadable content given the way things are going,” he said.
“I just hope they’ve done something to counter the mass piracy that exists via the R4 on the Lite. It scares me that with an SD card input, that might leave it even wider open that it was on the original device.
More through the link.
Thu, Apr 10, 2008 | 14:59 BST
Epic head Mark Rein is to speak in the business and production track at this year’s Nordic Game.
Rein will sit on a round-table discussion called Art of the Deal, which will focus on the publisher pitching process.
Othe panelists include MGS business development director Peter Zetterberg, Ross Erickson, VP acquisitions at Sierra Online, studio director Martyn Brown of Team 17, CEO Jeff Hilbert of DDM and Andy Boyes, product and business development director at Capcom.
Nordic Game 2008 takes place on 14-15 May 2008 at the Malmö Convention Center in Malmö, Sweden. Press release after the link.