Tag Archives: Katsuhiro Harada
Thu, Jul 28, 2011 | 14:12 BST
Thursday Shorts: Street Fighter, Tekken, Harada, Ono, more
A quick round-up of who said what and when.
Mon, Jul 25, 2011 | 08:44 BST
Tekken Hybrid to include playable Tekken Tag Tournament 2 prologue
Namco Bandai announced over the weekend at ComicCon that it was to include a playable prologue to Tekken Tag Tournament 2 with PS3 exclusive Tekken Hybrid.
Sat, Jul 23, 2011 | 13:23 BST
Friday Shorts II: Walmart, YES, Ono x Harada, WoW, indie
It’s time for your second batch of shorts for the day. This one features an interesting off-screen video of Yoshinori Ono and Katsuhiro Harada doing, well, just watch. We’ve actually posted the video in here. A shorts first? Maybe.
Mon, Jul 18, 2011 | 09:45 BST
Harada: Tekken x Street Fighter development at “zero percent”
Tekken producer Katsuhiro Harada has said that development on Tekken x Street Fighter is currently at “zero percent,” but that it’s at five percent in his mind.
Mon, Jun 20, 2011 | 00:28 BST
Harada: Collaborations lead to “unneeded tension”
Tekken creator Katsuhiro Harada has said Tekken x Street Fighter and Street Fighter x Tekken exist as two discrete games to avoid inter-company clashes.
Tue, Jun 14, 2011 | 03:33 BST
Tekken creator interested in PS Vita possibilities
Katsuhiro Harada, the father of Tekken, doesn’t have anything in the works for PS Vita, but he’s intrigued by the possibility of GPS-based features for the fighter.
Tue, May 17, 2011 | 02:07 BST
Harada: Namco “affected” by PSN downtime
Katsuhiro Harada has said the PlayStation Network’s outage has had negative effects on Namco Bandai.
Wed, May 11, 2011 | 13:40 BST
Tekken x Street Fighter development hasn’t “really started,” says Harada
Tekken boss Katsuhiro Harada has said that development hasn’t properly begun on Tekken x Street Fighter.
Fri, Apr 22, 2011 | 22:14 BST
Friday Shorts: Gamocracy, KOTOR’s Revan, science, Sheen, sales, Suda, more
It’s Good Friday. It’s especially good if you got the day off to celebrate Jesus and bunnies and stuff. Here’s some shorts to make it even more of a good Friday.
Mon, Mar 21, 2011 | 22:08 GMT
Tekken producer: Arcades are “quite extinct” in the US and Europe
Tekken series producer Katsuhiro Harada has rung a death peal over Western arcades, but feels classic fighter games have a strong future both in and outside Japan.
Fri, Aug 06, 2010 | 08:57 BST
Street Fighter x Tekken getting European premiere at gamescom

Blimey. Street Fighter x Tekken, announced last month at Comic-Con, will debut in Europe at gamescom in two weeks, Tekken producer Katsuhiro Harada has confirmed.
Tue, Jul 20, 2010 | 11:08 BST
Rumour – Capcom vs Namco and Namco vs Capcom in development, debuting this weekend

Game Informer‘s put live a whopping rumour: Capcom and Namco are pooling together for two new fighting games.
Thu, May 27, 2010 | 16:06 BST
Report – Tekken 7 announced in Madrid

According to a Eurogamer.pt report, Tekken series director Katsuhiro Harada has apparently announced a seventh edition in the series at an event in Madrid.
Tue, Nov 24, 2009 | 18:57 GMT
Namco may release free DLC for Tekken 6

Tekken 6 producer Katsuhiro Harada has told PlayStation Europe that Namco is considering DLC for the fighter, and if created, it will be free.
“There is a strong possibility we will [release DLC],” he said. “However, even if we were to do so, it would be free to the end user.”
Free online co-op and patches are currently in the works, so it looks like there could possibly be more on the horizon for Tekken fans.
Via Siliconera.
Thu, Jul 02, 2009 | 17:56 BST
Tekken director says unlockables are outdated and no longer useful

Unlockable characters in fighting games are sooo yesterday, according to Tekken director Katsuhiro Harada.
During a Namco Bandai event this week, Harada stated that originally unlockables were created to extend the life of coin-operated arcade machines.
“Why we locked the characters originally was that in the arcades, it was kind of to extend the life of the game by gradually unlocking characters,” Harada told Videogamer. “Also with the home versions as well, because you can rent games or whatever, it was to protect us against that.
“That’s kind of outdated now though, especially with online play. If we were to have locked characters it would irritate a lot of people, to be playing against others online and to not have all the characters available.
“So I think it’s no longer useful.”
Tekken 6 will feature 40 fighters available right from the start when it releases October 27.
Mon, Jun 22, 2009 | 21:37 BST
Tekken 6 Campaign mode is a bit, um… yeah

It’s Tekken Monday, clearly. The US PS Blog just put up an interview with director Katsuhiro Harada, showing off the game’s new Campaign mode in unforgiving detail. Watch it after the break.
We’re saying nothing. Other than “this doesn’t look very good”.
The rest of it will be, though. It’s out October 27 in the US.
Thu, Apr 30, 2009 | 10:08 BST
Tekken 6 to have “console-specific” content

Tekken 6 executive producer Katsuhiro Harada told US journalists this week that Tekken 6 is to have “console-specific content.”
There’s no detail on what the extra stuff is as yet. Call us mental, but we’re going to go for new characters and new stages.
It’s out this autumn for PS3 and 360. Thanks, Siliconera.
Thu, Mar 05, 2009 | 13:17 GMT
Tekken 6 tech “may affect development of the next iteration” of Xbox

Tekken 6 dev boss, Katsuhiro Harada, has told UK mag X360 that crunching his game into 360 tech has been an effort, and could have a bearing on the development of the next Xbox console.
“It is a challenge to fit this game onto one DVD and to make sure the data is read at a fast rate,” he said.
“It is essential to utilize the 360’s functions and strengths to the fullest in order to accomplish the same goal. I believe that the data and experience gained during development may affect development of the next iteration of the console.”
Tekken 6 was developed for an arcade board based on PS3 architecture. Harada said creating the same effect on 360 was a “great challenge”.
“Tekken 6’s graphics engine was developed for a high frame rate to create fluid motion rather than focusing purely on extravagant still shots,” he said.
“Using a ‘fulltime adjustable animation blur’ which adjusts to each character’s movement and speed, these games show a new level of smooth and dynamic movement. This technology has proved very difficult to realise with fighting games running at 60fps.
“Even here at NBGI, the Soul Calibur Team gave up on it for Soul Calibur 4. In order to accomplish this effect, we had to write a lot of code optimized to make full use of the PS3’s SPU. Ultimately, we implement the same motion blur on the 360 so this will be a great challenge.”
Tekken 6 releases here for PS3 and 360 this autumn.
Thanks, NowGamer.



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