Tag Archives: jay wilson

Mon, Jan 21, 2013 | 15:07 GMT

Blizzard’s Rob Pardo defends Jay Wilson on Diablo 3 forums

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Blizzard chief creative officer Rob Pardo has told Diablo 3 players to stop blaming Jay Wilson for the game’s troubles. This comes after the former game director saw his farewell post overrun with disgruntled comments.

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Sat, Jan 19, 2013 | 20:29 GMT

Diablo 3 – Blizzard posts game director vacancy

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When Diablo 3 director Jay Wilson announced this week he was moving on to something new within Blizzard, he mentioned we might see a job posting advertising his old position. Today, that very thing happened. If you look on the jobs page for Blizzard, and there are 173 position available, under Diablo 3 you will notice a position available for Game Director. Surely someone on the team has already applied, but you never know. If you think you have what it takes, hit the link to apply. [image]

Sat, Jan 19, 2013 | 20:20 GMT

Diablo 3 director moves onto something new within Blizzard

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Diablo 3 director Jay Wilson is stepping down from the team, and moving on to something new within Blizzard, he has announced.

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Tue, Jan 01, 2013 | 22:33 GMT

Diablo 3 PvP update: team deathmatch shelved

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Diablo 3′s long-awaited team deathmatch mode has been cancelled, although Blizzard will issue a patch adding duelling support while it works on a new solution.

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Thu, Aug 23, 2012 | 01:22 BST

Diablo 3 designer apologises for “disrespect” towards franchise creator

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Diablo 3 designer Jay Wilson has issued a public apology for his much-shared Facebook comment responding angrily to criticisms of the action RPG.

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Wed, Aug 22, 2012 | 09:12 BST

Diablo 3 patch 1.04: Blizzard addresses unbalancing concerns

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Diablo 3 patch 1.04 will give players the ability to overpower their characters by augmenting them with 100 new Paragon levels, enhanced buffs and gear, and much more. Blizzard’s game director Jay Wilson has explained why making players overpowered isn’t an issue.

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Tue, Aug 21, 2012 | 09:05 BST

Diablo 3 dev responds to Brevik’s criticisms: “F**k that loser!”

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Diablo 3 game director has responded to criticisms of the game made by Diablo 2 developer David Brevik on Facebook, unleashing a torrent of similar abuse.

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Wed, May 16, 2012 | 08:21 BST

Diablo 3′s Auction House a “good service worth paying for”

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Blizzard’s Jay Wilson has previously stated Diablo III’s development team implemented the Auction House into the game in order to streamline the trading process, and because players like to trade for real money. However, Blizzard will also make money off any real-world transactions in the game, and the decision to take part of the proceeds was made by the designers themselves – not the business end of the company.

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Tue, May 15, 2012 | 05:14 BST

Blizzard “not experimenting” with console port of Diablo III

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Although Blizzard wants to do a console release of Diablo III, it hasn’t actually started fiddling around with one, and isn’t even sure if it’s possible yet.

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Thu, May 10, 2012 | 21:13 BST

Blizzard – Diablo III’s Auction house will streamline the trading process

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Blizzard’s Jay Wilson has said Diablo III’s development team implemented the Auction house into the game because players like to trade for real money, and now they won’t have to do it outside the game anymore.

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Tue, May 08, 2012 | 08:54 BST

Diablo III has more voice acting than any other Blizzard game

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Blizzard considered getting well-known actors in for Diablo III’s voice overs, but had to give up due to prohibitive costs.

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Mon, May 07, 2012 | 06:33 BST

Diablo III director shut down discussions of perspective change

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If the idea of a non-isometric game bearing the Diablo game fills you with horror and outrage, you’re not alone; the game’s director is right on board.

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Mon, May 07, 2012 | 00:37 BST

Diablo III Inferno mode twice as difficult as internal testers approved

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When Blizzard tested Diablo III’s Inferno difficulty, it ran detailed testing to ensure it found an appropriate challenge level – and then threw that data straight out the window in favour of turning the dial all the way up.

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Fri, Apr 13, 2012 | 13:53 BST

Blizzard developer diary examines the state of Diablo III development

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Blizzard has released a developer diary featuring Diablo III director Jay Wilson, art director Christian Lichtner, and lead software engineer Jason Regier discussing the various stages and state of Diablo III development. It is around the 5 minute mark and posted below. Game’s out on May 15 for Mac and PC.

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Sat, Mar 10, 2012 | 13:53 GMT

PvP Arena system in Diablo III to be added post launch

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Blizzard has announced on the Diablo III blog the game will not ship with the PvP Arena system. Instead, it will be released in a patch following the game’s launch.

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Fri, Feb 24, 2012 | 08:56 GMT

Diablo III “expectations” post was “sarcastic”: Blizzard

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Following a Blizzard blue post saying the firm is worried it “won’t be able to meet the expectations people have built up for themselves” over Diablo III, Jay Wilson has said the comment was “sarcastic” and couldn’t “further from the truth.”

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Mon, Feb 20, 2012 | 02:15 GMT

Diablo III’s rune system now in final form

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The troubled rune system in Diablo II has undergone one last dramatic redesign ahead of the RPG’s expected release this year.

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Thu, Jan 19, 2012 | 20:12 GMT

Diablo III director: “No one will remember if the game is late”

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Blizzard has dismissed complaints that Diablo III has spent too long in the cooker, citing the resulting quality of the finished product.

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Thu, Jan 05, 2012 | 17:39 GMT

Diablo 15th Anniversary website goes live, firm “almost done” with Diablo III

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Blizzard has gone live with a 15 year Anniversary website for Diablo, which offers up a timeline, game overview, a retrospective, various developer interviews, and more. In one of the interviews, Diablo III director Jay Wilson states that the studio is “almost done with Diablo III,” which is a “fitting celebration of the 15th year anniversary for Diablo.” Wilson concluded the talk on D3 stating: “We are getting it to you as soon as we can.” Check out the website through the link. Thanks, Blue.

Sat, Nov 19, 2011 | 15:59 GMT

Blizzard has “never invested in” consoles to the degree it’s “doing now” with Diablo III

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Jay Wilson has said Blizzard’s goal with creating a console version of Diablo III is to make it feel as if “it’s natively made for a console.”

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