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Diablo III team currently "building content," out of "discovery mode"

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Yeah. You're not going to be playing this for a good time yet.

Diablo III director Jay Wilson has told IGN that the gigantically anticipated game is at a pre-polish stage. It still sounds a way off.

"What we're doing right now is going broad across the whole game," said the developer, speaking at gamescom last month.

"We're trying to build up all the content to enough of a point where we can get into polishing. We have good examples of what does it look like for monsters when we're at ship level, what does it look like for classes, what does it look like for items, we have the answers to those questions, but there's still some story and questing stuff that's not hitting the quality level that we want, so those are the things we're working on."

Don't kill yourself just yet, though. Wilson added that the team is now out of "discovery mode".

"We're still adding monsters, we're still working on bosses, we have some that aren't made yet," he said.

"We're working on every Act but we've got some areas that haven't been built yet. We're still building, but we're building very fast. We're not in discovery mode anymore."

Wilson said the game is "similar" in size to Diablo II.

Blizzard has never put any sort of date on Diablo III, but the smart money says 2011. Which means 2012, in actuality.

The company doesn't like to rush these things: Diablo II turned ten recently, and it's still going strong.

Diablo III was announced at Blizzard's Worldwide Invitational in Paris in 2008.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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