Tag Archives: irrational
Tue, Jan 10, 2012 | 23:01 GMT
Levine: If the narrative doesn’t fit gaming, get a new narrative
BioShock creator Ken Levine famously avoids cutscenes wherever possible, and believes if you need one to tell your story – well, maybe it’s time to get a new story.
Wed, Dec 07, 2011 | 23:03 GMT
Levine: BioShock games are “improvisational” combat, “fantastical” setting
The bottom of the ocean isn’t what makes BioShock what it is, according to creator Ken Levine.
Tue, Dec 06, 2011 | 04:53 GMT
New BioShock: Infinite trailer to debut at VGAs – teaser image released
Wed, Nov 30, 2011 | 01:45 GMT
Quick Quotes – BioShock: Infinite’s plot not pulled from headlines
“When we started making a game, we don’t tear anything from the headlines. Just like with the first BioShock, I’m not surprised to see that the headlines came back to align more closely with the game. There are certain themes just repeat over and over and over throughout history: it was common in the 30s, in the 50s with the Red Scare. You see these things over and over again, especially during tough financial times. It’s not something that we planned on, it’s just that we’re touching themes that are very core to America and to every country.”
– Ken Levine, speaking to the US PS Blog, on BioShock: Infinite’s highly topical political themes, reiterating their timeless resonance rather than specific parallels. BioShock: Infinite is expected on major platforms in 2012.
Mon, Nov 28, 2011 | 08:30 GMT
Levine: Dialogue is the “least effective” communication tool in games
Although BioShock: Infinite abandons the silent protagonist schtick, Irrational Games boss Ken Levine is still a champion of quiet.
Fri, Nov 25, 2011 | 06:12 GMT
2K Australia working on BioShock: Infinite
2K Australia is once more collaborating with Irrational Games.
Wed, Nov 09, 2011 | 01:15 GMT
Report – Sony to produce BioShock: Infinite Move peripheral
Both Videogamer and Pushsquare reportedly caught a slip on the UK PlayStation site earlier today. the hastily-deleted message apparently read:
“A special PS Move peripheral is being produced that will draw you even deeper into this stunning vision of a parallel future.”
BioShock: Infinite’s support of the Move controller was announced at E3 2011, just months after creator Ken Levine publicly dissed motion control.
Thanks, Gematsu.
Fri, Oct 28, 2011 | 08:07 BST
BioShock: Infinite’s world is its “biggest character”
In BioShock: Infinite, the environment is the storyteller, and the characters are the medium through which it is communicated.
Thu, Oct 27, 2011 | 01:02 BST
Levine: BioShock: Infinite is “my game”
Irrational Games boss Ken Levine is definite about who’s steering the BioShock: Infinite ship.
Mon, Oct 24, 2011 | 03:57 BST
BioShock: Infinite’s politics have real world equivalents
BioShock Infinite’s politics-heavy plot in firmly rooted in real world cycles, Irrational boss Ken Levine has explained.
Tue, Oct 18, 2011 | 00:59 BST
BioShock Vita won’t be a port, may be partially outsourced
Reaffirming that a planned BioShock game on Vita won’t be a port of an existing game, Ken Levine has said some development may be outsourced – but only if the right partners can be found.
Thu, Oct 13, 2011 | 23:16 BST
BioShock Infinite’s Elizabeth is the “catalyst” for conflict
Irrational head Ken Levine has explained that BioShock Infinite’s Elizabeth is the spark that lit the powder keg of Columbia’s seething political dissent.
Wed, Aug 10, 2011 | 11:03 BST
Irrational: 1980s BioShock Infinite scene came from “abandoned” game
Remember that infamous scene from the E3 demo of BioShock Infinite? It was made of assets from a previous project at Irrational that was canned, the studio has said.
Thu, Jul 07, 2011 | 03:48 BST
BioShock Infinite’s protagonist revealed
The face of BioShock Infinite’s hero Booker DeWitt has been revealed, and you didn’t even have to search around for a mirror.
Fri, Jun 24, 2011 | 08:07 BST
New BioShock Infinite trailer explores tears, other worlds
The next episode in BioShock Infinite’s series of canon exploration trailers has creator Ken Levine explain Elizabeth’s ability to manipulate tears into other worlds.
Spoilers: it looks amazing. Check it out through the cut. See the previous entry here.
BioShock Infinite is due on PC, PlayStation 3 and Xbox 360 in 2012.
Thanks, RipTen.
Thu, Jun 23, 2011 | 16:54 BST
Ken Levine explains Bioshock Infinite’s fiction
BioShock Infinite is unlikely to break from its precursor’s tradition of layered narrative, so you’d do well to start boning up now. In the video below the cut, creator Ken Levine discusses the origin of Colombia City and the origins and intent of the Vox Populi faction – as well as showing off some in-game footage.
Mon, Jun 06, 2011 | 03:08 BST
BioShock: Infinite’s vigors and nostrums detailed
BioShock: Infinite’s vigors and nostrums are distinct from BioShock’s tonics and plasmids in more than just name.
Tue, May 24, 2011 | 01:09 BST
Levine: There’s still juice in current consoles
Bioshock creator Ken Levine has said this console generation still has plenty of life in it, and commented that Irrational is over straight shooters.
Thu, Feb 24, 2011 | 04:57 GMT
Levine: First-person is the most immersive, child-like perspective
First person perspective offers the fewest barrier to a child-like sense of immersion, according to BioShock creator Ken Levine.
Fri, Feb 11, 2011 | 06:50 GMT
Ken Levine’s BioShock: Rapture foreword completed
Whatever the explanation for the recent quiet delay of the official BioShock novelisation, we know it must be getting close: Ken Levine has completed the foreword.


Guerrilla co-founder Brussee departs for Visceral Games