Tag Archives: irrational

Tue, Jan 10, 2012 | 23:01 GMT

Levine: If the narrative doesn’t fit gaming, get a new narrative

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BioShock creator Ken Levine famously avoids cutscenes wherever possible, and believes if you need one to tell your story – well, maybe it’s time to get a new story.

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Wed, Dec 07, 2011 | 23:03 GMT

Levine: BioShock games are “improvisational” combat, “fantastical” setting

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The bottom of the ocean isn’t what makes BioShock what it is, according to creator Ken Levine.

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Tue, Dec 06, 2011 | 04:53 GMT

New BioShock: Infinite trailer to debut at VGAs – teaser image released

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Here’s a sneak peek at the new BioShock: Infinite trailer ahead of this Saturday’s VGAs: A single, uninformative screenshot, teasingly tweeted by host Geoff Keighley.

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Wed, Nov 30, 2011 | 01:45 GMT

Quick Quotes – BioShock: Infinite’s plot not pulled from headlines

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“When we started making a game, we don’t tear anything from the headlines. Just like with the first BioShock, I’m not surprised to see that the headlines came back to align more closely with the game. There are certain themes just repeat over and over and over throughout history: it was common in the 30s, in the 50s with the Red Scare. You see these things over and over again, especially during tough financial times. It’s not something that we planned on, it’s just that we’re touching themes that are very core to America and to every country.”

– Ken Levine, speaking to the US PS Blog, on BioShock: Infinite’s highly topical political themes, reiterating their timeless resonance rather than specific parallels. BioShock: Infinite is expected on major platforms in 2012.

Mon, Nov 28, 2011 | 08:30 GMT

Levine: Dialogue is the “least effective” communication tool in games

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Although BioShock: Infinite abandons the silent protagonist schtick, Irrational Games boss Ken Levine is still a champion of quiet.

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Fri, Nov 25, 2011 | 06:12 GMT

2K Australia working on BioShock: Infinite

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2K Australia is once more collaborating with Irrational Games.

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Wed, Nov 09, 2011 | 01:15 GMT

Report – Sony to produce BioShock: Infinite Move peripheral

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Both Videogamer and Pushsquare reportedly caught a slip on the UK PlayStation site earlier today. the hastily-deleted message apparently read:

“A special PS Move peripheral is being produced that will draw you even deeper into this stunning vision of a parallel future.”

BioShock: Infinite’s support of the Move controller was announced at E3 2011, just months after creator Ken Levine publicly dissed motion control.

Thanks, Gematsu.

Fri, Oct 28, 2011 | 08:07 BST

BioShock: Infinite’s world is its “biggest character”

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In BioShock: Infinite, the environment is the storyteller, and the characters are the medium through which it is communicated.

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Thu, Oct 27, 2011 | 01:02 BST

Levine: BioShock: Infinite is “my game”

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Irrational Games boss Ken Levine is definite about who’s steering the BioShock: Infinite ship.

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Mon, Oct 24, 2011 | 03:57 BST

BioShock: Infinite’s politics have real world equivalents

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BioShock Infinite’s politics-heavy plot in firmly rooted in real world cycles, Irrational boss Ken Levine has explained.

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Tue, Oct 18, 2011 | 00:59 BST

BioShock Vita won’t be a port, may be partially outsourced

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Reaffirming that a planned BioShock game on Vita won’t be a port of an existing game, Ken Levine has said some development may be outsourced – but only if the right partners can be found.

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Thu, Oct 13, 2011 | 23:16 BST

BioShock Infinite’s Elizabeth is the “catalyst” for conflict

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Irrational head Ken Levine has explained that BioShock Infinite’s Elizabeth is the spark that lit the powder keg of Columbia’s seething political dissent.

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Wed, Aug 10, 2011 | 11:03 BST

Irrational: 1980s BioShock Infinite scene came from “abandoned” game

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Remember that infamous scene from the E3 demo of BioShock Infinite? It was made of assets from a previous project at Irrational that was canned, the studio has said.

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Thu, Jul 07, 2011 | 03:48 BST

BioShock Infinite’s protagonist revealed

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The face of BioShock Infinite’s hero Booker DeWitt has been revealed, and you didn’t even have to search around for a mirror.

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Fri, Jun 24, 2011 | 08:07 BST

New BioShock Infinite trailer explores tears, other worlds

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The next episode in BioShock Infinite’s series of canon exploration trailers has creator Ken Levine explain Elizabeth’s ability to manipulate tears into other worlds.

Spoilers: it looks amazing. Check it out through the cut. See the previous entry here.

BioShock Infinite is due on PC, PlayStation 3 and Xbox 360 in 2012.

Thanks, RipTen.

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Thu, Jun 23, 2011 | 16:54 BST

Ken Levine explains Bioshock Infinite’s fiction

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BioShock Infinite is unlikely to break from its precursor’s tradition of layered narrative, so you’d do well to start boning up now. In the video below the cut, creator Ken Levine discusses the origin of Colombia City and the origins and intent of the Vox Populi faction – as well as showing off some in-game footage.

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Mon, Jun 06, 2011 | 03:08 BST

BioShock: Infinite’s vigors and nostrums detailed

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BioShock: Infinite’s vigors and nostrums are distinct from BioShock’s tonics and plasmids in more than just name.

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Tue, May 24, 2011 | 01:09 BST

Levine: There’s still juice in current consoles

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Bioshock creator Ken Levine has said this console generation still has plenty of life in it, and commented that Irrational is over straight shooters.

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Thu, Feb 24, 2011 | 04:57 GMT

Levine: First-person is the most immersive, child-like perspective

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First person perspective offers the fewest barrier to a child-like sense of immersion, according to BioShock creator Ken Levine.

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Fri, Feb 11, 2011 | 06:50 GMT

Ken Levine’s BioShock: Rapture foreword completed

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Whatever the explanation for the recent quiet delay of the official BioShock novelisation, we know it must be getting close: Ken Levine has completed the foreword.

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