Tag Archives: Gareth Wilson

Tue, May 01, 2012 | 05:08 BST

Blur dev: Racing genre needs new hardware to succeed again

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Former Bizzare Creations design manager Gareth Wilson believes the simulation racing genre needs a boost from new hardware to become relevant again.

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Fri, May 20, 2011 | 21:32 BST

Bizarre staffers discuss closure, why it was sold to Activision

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Bizarre Creations’ creative director, Martyn Chudley, has said that before the firm’s buyout by Activision, Bizarre was doing well financially and had “several potential projects” to work on.

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Thu, Feb 24, 2011 | 09:14 GMT

Bizarre closed due to “a perfect storm of unfortunate circumstances”

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Ex-Bizarre design boss Gareth Wilson has said the reason Activision shut the Liverpool studio last Friday was down to “a perfect storm of unfortunate circumstances.”

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Mon, Feb 21, 2011 | 14:28 GMT

Ex-senior Bizarre chap joins Sumo Digital

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CVG‘s reporting that Gareth Wilson, design manager at the now-defunct Bizarre Creations, has joined Sega’s Sumo Digital.

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Thu, May 06, 2010 | 18:00 BST

Bizarre: Too much focus on realism can be detrimental to “fun”

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Gareth Wilson, lead designer for Blur, has said that sometimes focusing too much on ultra-high realism when developing a game can take all the fun out of it.

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Thu, May 06, 2010 | 17:15 BST

Bizarre looking at Natal and Move tech

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Just like every other developer, Bizarre’s having a look at the motion controller tech from Microsoft and Sony.

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Thu, May 06, 2010 | 17:36 BST

Bizarre “won’t be able” to make a sequel to The Club, says Wilson

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Bizarre’s Gareth Wilson has said that the developer won’t be able to make a sequel to The Club due to SEGA owing the rights to the franchise.

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Thu, May 06, 2010 | 16:41 BST

Blur “may” hit handhelds in the future, say Bizarre

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Blur’s set for release at the end of the month on PC, PS3, and Xbox 360, but what about handhelds?

Possibly, but not right now.

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Thu, May 06, 2010 | 16:12 BST

Bizarre can add DLC “on the fly” to Blur

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Bizarre Creations’ Gareth Wilson has said that the DLC plans it has for Blur will be implemented “on the fly” thanks to the content server it has in place.

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Thu, May 06, 2010 | 15:52 BST

Interview: Bizarre Creations’ Gareth Wilson on Blur

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With the multiplayer Beta for Blur ending next week and the game itself releasing at the end of the month, we put Adam Hartley to task on forcing information out of lead designer Gareth Wilson and getting some cool gameplay details for you.

Bizarre Creations’ Blur has been in development for a little over two years now, and focuses on full damage modeling, loads of special effects, and 50 licensed cars.

The game also includes five different power ups: Barge, Mines, Nitro, Shunt, and Shock, that you collect throughout each course, allowing you to blast other cars out of the way. It includes a single-player campaign as well as competitive and team-based multiplayer races with up to 20 players online, or on a single console via 4 player split-screen.

The game mixes Mario Kart-style power-ups with the racing action of Bizarre’s Project Gotham, which leader designer Gareth Wilson said is good assessment.

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Fri, Apr 02, 2010 | 17:47 BST

Blur Beta to be open to all XBL users, PS3 still not getting it

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Bizzare Creations has revealed that due to demand for entry into the Closed Beta for Blur, next week the developer will open it up to all XBL users.

It was also revealed that the reason PS3 didn’t also get a Beta, had more to do with developmental need and the amount of users on Live.

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