Tag Archives: death
Thu, Jan 10, 2013 | 20:36 GMT
Deadpool: Cable and Death added to character roster
Cable and Death have been announced as characters in High Moon Studios’ Deadpool. According to a post on Marvel Collectors, the characters are revealed in the February issue of Official Xbox Magazine. It’s unknown whether the two will be playable or not. Deadpool is out this year on PS3 and Xbox 360.
Sat, May 28, 2011 | 16:50 BST
Just Cause 2 video maps 11.3 million player deaths
Square Enix and Eidos’ Jim Blackhurst has created a fun video showing of map of the 11.3 million player deaths in Just Cause 2. It doesn’t matter how the player died, whether from your parachute not opening, being gunned down, or just from bad luck. It’s all in there. Watch and enjoy. Thanks: D’toid, RPS.
Fri, Mar 25, 2011 | 20:28 GMT
Friday shorts II – Death, Dragonforce, DOW2, F1 2011, Jedi, sales
More nuggets for your Friday evening are below.
Tue, Jan 12, 2010 | 13:22 GMT
Darksiders – Strife, Fury and Death art revealed

When Vigil boss Joe Madureira told us he’d designed all four of Darksiders’ Horsemen of the Apocalypse, he wasn’t lying. Hit the link to see Strife, Fury and Death revealed.
Mon, Mar 30, 2009 | 16:36 BST
Molyneux: Death in Fable 1 was “so tedious”

Peter Molyneux told MTV at GDC that Fable 1′s death mechanic was rubbish.
“We started with saying that ‘The way death worked in “Fable I” was just so tedious,’” said the Lionhead boss, talking of the process of constructing Fable II’s dying set-up.
“There are certain games that, as a game player — not as a designer but purely as a game player — I found very, very frustrating, which ended up as barriers for me going any further in the game. ‘Grand Theft Auto‘ was one of those games. I just found it super-frustrating to have to restart the game.”
Read 50 million more words on the subject through the link.
Tue, Sep 30, 2008 | 13:58 BST
Blizzard outlines Diablo III death mechanic
Speaking on the Battle.net forums, Blizzard poster “Bashiok” has confirmed that Diablo III will use a dungeon check-pointing system as a way to deal with death.
“Throughout your adventures, and generally at the ends of each ‘floor’ of a dungeon your character is saved to a checkpoint,” he said. “When you die you’re dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly.
“It’s obviously a very forgiving system as it is. It’s just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.”
“Early” is not a word we like seeing used in association with Diablo III’s development. More through the link.




Call of Duty: Ghosts footage surfaces, shows guns, characters & locales