Tag Archives: bug
Sun, Oct 26, 2008 | 10:52 GMT
Fable II abbott glitch being fixed as “priority,” says Lionhead
A game-snapping glitch in Fable II is being fixed as a priority, Lionhead has said.
“We are aware that a minority of people playing Fable II over the last few days have encountered an issue where the Abbot becomes unresponsive at the beginning of Monks Quest in Oakfield,” said a spokesperson on the developer’s forums.
“This is an isolated issue, but we are currently looking into it as a matter of priority. If you have already encountered this issue, there is unfortunately no work-around at this time, but we will keep you updated on any progress made.”
The problem arises if you cut a conversation short with the abbott and leave the area: the game then stops you progressing any further.
Fri, Oct 24, 2008 | 18:08 BST
Fable II players report game breaking bug
According to this X3F story – citing a thread on the Lionhead forums – Fable II contains a game-breaking bug in one of its quests.
From the piece:
The glitch occurs during the quest called “Monk’s Quest,” in which players are tasked with speaking to the Abbot of the Temple of Light in Oakfield. Apparently, if players run into the temple, begin the conversation with the Abbot, and then leave the region before the conversation is finished, they are be unable to resume the quest, thus preventing them from completing the main story. Lionhead is currently working on the issue and advises all players to make sure to finish the conversation and cut scene before leaving the area. At the moment there is no fix for those who have already encountered the glitch.
Whoops. And that’s the not the only problem. Hit the link for more.




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