Tag Archives: bug
Wed, Jan 26, 2011 | 02:51 GMT
Wed, Jan 19, 2011 | 06:42 GMT
The Xbox 360 version of Left 4 Dead received a bit of spit and polish with a recent patch, with the happy result of restoring achievements to those who lost their progress thanks to add-on The Sacrifice.
Mon, Mar 01, 2010 | 17:36 GMT
Sony has just issued a stark warning against connecting any PS3 to PSN on its DevNet.
Mon, Mar 01, 2010 | 17:17 GMT
Sony has issued a full status update on the crippling “fat” PS3 blog plaguing machines worldwide today, “caused by a bug in the clock functionality incorporated in the system.”
Sat, Dec 20, 2008 | 13:17 GMT
According to a CVG report, PS3 Trophies’ ability to, er, do nothing in particular has run into a potentially shelf-smashing error. Apparently, after PSN users alter their PSN ID or password, Trophy data can become “corrupt.”
Should that happen, certain games will then notify players that Trophy data has failed to sync – sometimes leading to a series of looping “quit and try again” messages.
Titles like Burnout Paradise, LittleBigPlanet, Pain, and WipEout HD have fallen victim to the Trophy-gobbling glitch since October, but the recently released 2.53 firmware update failed to sweep the bug under the rug.
Fortunately, Sony community guy “MusterBuster” claimed that, “A fix is on the way, but I don’t have an ETA yet”.
If your e-life absolutely depends on a healthy, bustling Trophy case, click through the link for a “quick” fix. (Hint: it’s not quick.)
Otherwise, just remember that waiting builds character or whatever. So don’t worry; Sony’s got your back.
Sun, Oct 26, 2008 | 10:52 GMT
A game-snapping glitch in Fable II is being fixed as a priority, Lionhead has said.
“We are aware that a minority of people playing Fable II over the last few days have encountered an issue where the Abbot becomes unresponsive at the beginning of Monks Quest in Oakfield,” said a spokesperson on the developer’s forums.
“This is an isolated issue, but we are currently looking into it as a matter of priority. If you have already encountered this issue, there is unfortunately no work-around at this time, but we will keep you updated on any progress made.”
The problem arises if you cut a conversation short with the abbott and leave the area: the game then stops you progressing any further.
Fri, Oct 24, 2008 | 18:08 BST
From the piece:
The glitch occurs during the quest called “Monk’s Quest,” in which players are tasked with speaking to the Abbot of the Temple of Light in Oakfield. Apparently, if players run into the temple, begin the conversation with the Abbot, and then leave the region before the conversation is finished, they are be unable to resume the quest, thus preventing them from completing the main story. Lionhead is currently working on the issue and advises all players to make sure to finish the conversation and cut scene before leaving the area. At the moment there is no fix for those who have already encountered the glitch.
Whoops. And that’s the not the only problem. Hit the link for more.