Tag Archives: brothers in arms
Tue, Feb 12, 2013 | 02:51 GMT
Brothers in Arms isn’t dead, Randy Pitchford has said, with a new, “authentic” game in the very, very early stages. – but usual publisher Ubisoft has bowed out of the picture.
Fri, Sep 21, 2012 | 14:26 BST
Ubisoft has sent over an updated release schedule, and while it mainly focuses on the PS3 Essential titles releasing next week, there’s a few date confirmations in there as well.
Fri, Sep 14, 2012 | 05:20 BST
Randy Pitchford, Gearbox President, has revealed that he’d like to build a Duke Nukem game again.
Mon, Sep 03, 2012 | 01:11 BST
Brothers in Arms: Furious 4 raised controversy among franchise fans for its apparent departure from the established tone, and Gearbox apparently agrees – the game-formerly-known-as will release as a brand new IP.
Sat, May 19, 2012 | 21:46 BST
Ubisoft has said it intentionally let the trademark applications for Brothers in Arms: Furious 4 lapse due to a rejection from the USPTO.
Mon, Aug 29, 2011 | 18:31 BST
Despite whacky spin-off Furious 4 being announced at E3 in June, Gearbox boss Randy Pitchford has confirmed that a second Brothers in Arms title, based on series lead character Sgt Matt Baker, is in development at the studio. Nothing else was discussed on the new title at the company’s PAX panel other than it was just merely in development, though.
Brothers in Arms: Furious 4 launches in 2012 for PS3, 360 and PC. Thanks, Joystiq.
Thu, Jun 09, 2011 | 14:33 BST
Fri, May 27, 2011 | 22:05 BST
The weekend is nigh. No work for you on Monday. Get your holiday started with some tiny things.
Thu, May 12, 2011 | 13:32 BST
Gearbox CEO Randy Pitchford has confirmed that an announcement on the developer’s next iteration of Brothers in Arms is coming “very soon.”
Tue, Sep 07, 2010 | 22:07 BST
Don’t worry. Duke hasn’t nuked Aliens: Colonial Marines or Borderlands out of orbit. Gearbox’s Randy Pitchford told us so over the weekend.
Mon, Sep 06, 2010 | 08:34 BST
Pfft. Reviving Duke Nukem Forever? Please. That’s only how Gearbox starts off its weekend.
Thu, May 27, 2010 | 03:14 BST
With three mysterious unannounced projects in the works, it’s pretty obvious that Borderlands developer Gearbox likes to keep secrets.
The US Patent and Trademark Office, however, does not.
Wed, Nov 11, 2009 | 11:06 GMT
Gearbox is very much in its moment. While Modern Warfare 2′s relentless brass-ejection had many of 2009′s biggest potentials running into next year’s first quarter, the Texan developer and publisher 2K stood ground and went ahead with a new, Q4, core IP release in Borderlands: the gambit resulted in stock shortages and open water to enjoy sales on what’s been universally tagged as an excellent game.
Borderlands’ release was well judged, and merely capped off a year in which Gearbox has managed to maintain near constant media presence, most recently throwing itself jazz-handedly into the limelight with contentious remarks about Valve and Steam from boss Randy Pitchford – Mike Neumann, creative director, tells us below that Pitchford’s words were “twisted and contorted”.
And don’t forget Aliens. Or Brothers in Arms. VG247′s Nathan Grayson didn’t: see how Neumann answered his questions after the break.
Fri, Oct 23, 2009 | 08:51 BST
Want to kill some more Nazis? Sure you do. Who doesn’t?
“I think you can probably expect at some point there’ll be another Brothers in Arms game,” Gearbox vice president Brian Martel told CBS11tv.
“You can probably expect that… If you look at the history of where we’ve been, where we’re going… That’ll be in the future for sure.”
Get some Borderlands in your life before going back to Germany. You may as well.
Thu, Sep 18, 2008 | 06:35 BST
…Gearbox designed the game as a multiplatform title. BOA director Jeramy Cooke explained, and MTV Multiplayer listened:
“This is the first time we have done a big, multi-platform game in-house, and it was brand-new technology, as well. You kind of expect when you buy off-the-shelf software [Unreal Engine 3] that you’re just going to be up and running on all three platforms.
“We made a lot of changes to the engine, so each platform reacts to those changes differently. There’s a lot to follow up and that kind of stuff, trying to make it work right on all the different platforms.”
The PS3 kicked and squirmed the hardest, however. According to Cooke, Hell’s Highway was Gearbox’s first unassisted PlayStation port, and forced the developer to “build up all that expertise in-house to understand that platform.”
Fortunately, the game made it down the chute relatively unscathed, and will be on shelves starting next week. Here’s hoping it rocks as hard as its name suggests.
Tue, Jul 01, 2008 | 15:16 BST
Oh dear. In an interview with Eurogamer TV, Activision senior producer Noah Heller – currently working on Call of Duty: World at War with Treyarch – has found time to call Gearbox’s Brothers in Arms: Hell’s Highway a “crappy war game”.
“I watched the trailer and I’m was like ‘These guys aren’t even in the same league.’,” he said of the Ubisoft shooter’s developer.
“We don’t even think about them… They’re not a game we even think about when we’re playing, we think about the best shooters, we play [Call of Duty 4] Modern Warfare, we play… Gears of War, we play Halo, you know, that’s the competition. We want to look at the games that do great storytelling.
“We don’t want to look at someone who’s just making a crappy war game.”
Charming. Treyarch immediately distanced itself from the comments, saying it found them “offensive”.
Posting on the Xbox forums, the developer’s community manager said, “Over the weekend, we learned that some disparaging comments were made by an Activision rep at a recent Call of Duty: World at War press event. We want to let everyone know that we found those remarks offensive, and they do not in any way represent the feelings of any developer at this studio or at Activision. We hold all of our peers in the development community in the highest regard. We have nothing but respect for the guys and gals at Gearbox.
“We offer our sincerest apologies to anybody who was offended.”