UFC is now in the hands of EA Sports studio EA Canada, and creative director Brian Hayes has confirmed that the game will run at 30FPS, due to the “discernible” difference seen in 60FPS.
Brian Hayes headlines
EA Canada’s Fight Night studio in Burnaby has been chosen to develop the first game based on the recently-acquired UFC license.
Alain Quinto, one of the community managers at EA Sports, as posted some information regarding the controls for Fight Night Champion over on the US PS Blog. Apparently, the developers removed “the need for all the quarter-circle or half circle gestures on the analog stick” this time out.
EA’s confirmed to Eurogamer it won’t be adding PlayStation Move or Kinect support for Fight Night: Champion.
Looks like this one slipped under the radar: Back on June 12, Fight Night Round 4, producer Brian Hayes told IGN that button-mapping – controversially absent from the initial release – might be offered as downloadable content at some point. “No, there is no option for face button punching in the final version, but we […]