Tag Archives: atomic games
Mon, Feb 14, 2011 | 20:56 GMT
Atomic’s released a new update for shooter Breach as well as releasing a new hour-long demo for the game on Xbox Live.
Wed, Jan 26, 2011 | 15:02 GMT
Sat, Jan 22, 2011 | 14:29 GMT
Three videos featuring gameplay footage from Breach, Atomic’s downloadable multiplayer FPS, have surfaced over on Gamespot. We’ve posted each here for your viewing pleasure.
Thu, Jan 20, 2011 | 05:30 GMT
Breach is an upcoming downloadable multiplayer FPS with the simply spectacular claim to fame of truly destructible environments – down to individual bricks. Throw in a full kit-out of spy-gadgets and a couple of class-based teams, and you’ve got yourself something pretty unique.
Fri, Jan 14, 2011 | 22:04 GMT
Atomic’s just confirmed that its downloadable shooter title Breach has gone Gold and will release worldwide on January 26 on PC and XBLA.
Mon, Nov 15, 2010 | 10:51 GMT
There’s something strange going on in the world of the military shooter right now. Call of Duty: Black Ops has recently become the biggest entertainment launch in history. Medal of Honor made the news by virtue of being set in a current conflict. And yet there is a groundswell of feeling that the genre is becoming stagnant, repetitive, unadventurous – that the lack of bravery and conviction evident in EA’s concession to renaming the Taliban is indicative of a wider trend not just in the genre, but in the games industry as a whole, and that the tyranny of triple-A boxed-title franchises is leading us to a creative dead end.
Peter Tamte is the President of Atomic Games, the studio behind forthcoming download-only multiplayer shooter Breach, a title that he hopes will shake up our perceptions about how first-person shooters can be made and marketed. It’s also the studio that made Six Days in Fallujah, an ambitious military FPS set in the early years of the Iraq War that was famously dropped by publisher Konami because of its controversial content. On a recent visit to London to promote Breach, he talked to us about his conviction that something has to change.
Wed, Oct 20, 2010 | 12:36 BST
Atomic Games has announced it’s to show off its downloadable shooter Breach in London next week.
Fri, Jul 16, 2010 | 14:45 BST
Atomic Games has announced it’s delayed Breach into January 2011, and will use the extra time to add a Hardcore Mode to the multiplayer title.
Wed, Mar 31, 2010 | 23:03 BST
Tue, Mar 30, 2010 | 15:39 BST
While Atomic was showing Breach at PAX East over the weekend, an attendee at the booth attempted to steal the game’s code.
After stealing about 14Mb of the game’s code, he ran off upon discovery, and was luckily apprehended a bit later.
Mon, Mar 29, 2010 | 16:49 BST
Atomic Games said at PAX East today that Breach would see a release on PC in addition to Xbox Live Arcade.
Fri, Mar 26, 2010 | 07:59 GMT
Atomic, the studio what did the ill-fated Six Days in Fallujah, has shown its next game, Breach, for the first time at PAX East.
Mon, Mar 22, 2010 | 15:38 GMT
Six Days in Fallujah developer Atomic Games has announced its newest project, known as Breach.
Wed, Mar 03, 2010 | 10:45 GMT
Sat, Aug 08, 2009 | 16:31 BST
An unnamed source has told IndustryGamers that Atomic Games has laid off all but about a dozen staff members at its Raleigh, North Carolina offices.
“The remaining team is basically a skeleton cleanup crew that will be gone soon too,” stated the source, adding that the firm is “pretty much dead”.
Atomic Games announced earlier this week that it had let some staffers go due to not finding funding for Six Days in Fallujah.
No word on the exact number of redundancies was made available.
Thu, Aug 06, 2009 | 18:25 BST
Atomic Games released a statement to the press, admitting that it has cut an unannounced number of staff members.
The company said in the statement that the reduction a direct result of not being able to attain funding for Six Days in Fallujah.
Here’s the full statement:
Due to a mixture of fears about the edgy subject matter of Six Days in Fallujah, as well as low videogame sales this summer, we have been unable to secure full-scale funding from a major publisher for Six Days in Fallujah. This has caused us to reduce the size of our studio today.
In the words of Marine officer Chesty Puller, “We’re surrounded. That simplifies the problem.” Development at Atomic will continue with a smaller team that will be funded by our sister company, Destineer.
We wish to assure the dozens of Marine veterans who have collectively invested hundreds of hours in this project that, while we have been badly wounded, we will fight on. The stories of your brothers’ courage and sacrifice in Fallujah must be shared with the world.
All of the 75 people in the Atomic studio have stayed with us until this week. This is a testament not just to their commitment to Six Days in Fallujah, but also to their character when faced with adversity and personal financial risk. We encourage videogame development studios wishing to speak with the many talented and loyal staff who are affected by this situation to contact the jobs page on the atomic.com web site.
Reports started surfacing yesterday that creative director Juan Benito had left the company.
Thu, Aug 06, 2009 | 17:34 BST
Juan Benito, creative director at Atomic Games, has reportedly left the company responsible for Six Days in Fallujah.
According to sources speaking with GI.biz, Benito’s profile is still present on the company website, and regarding his departure, Atomic has yet to confirm or deny the reports.
“Atomic Games has no comment at this time,” read a brief statement.
GI has attempted to contact Benito directly, but so far the site has failed to reach him.
Benito co-founded Red Storm Entertainment and previously worked on the Tom Clancy Rainbow Six and Ghost Recon franchises.
More through the link.
Sat, May 02, 2009 | 21:42 BST
Atomic Games’ Peter Tamte told attendees during his keynote at the Triangle Game Conference that he hopes Six Days in Fallujah will “change expectations of what a video game can be” and that this sort of documentary style gaming is an immersive story-telling tool.
“Every form of media has grown by producing content about current events, content that’s powerful because it’s relevant. Movies, music and TV have helped people make sense of the complex issues of our times.
“Are we really just high-tech toymakers, or are we media companies capable of producing content that is as relevant as movies, music and television?” he asked the audience.
“This is what brought us close to many of the Marines who fought in Fallujah. After they got back from Fallujah, these Marines asked us to tell their story. They asked us to tell their story through the most relevant medium of the day — a medium they use the most — and that is the video game.
“‘Six Days in Fallujah’ is not about whether the U.S. and its allies should have invaded Iraq. It’s an opportunity for the world to experience the true stories of the people who fought in one of the world’s largest urban battles of the past half-century.”
We went on to say that the documentary film-style of the game gives you a different perspective than any other form of gaming, and he hopes Six Days in Fallujah gets the opportunity to prove it.
“It is the dilemmas you face, and the choices you make, that give you insight into the events that are shaping our world in a way that no passive form of media can,We hope that ‘Six Days in Fallujah’ will have the opportunity to change expectations of what a video game can be.”
Tue, Apr 28, 2009 | 18:49 BST
Atomic Games president Peter Tamte said today that his firm was surprised by Konami removing itself from Six Days in Fallujah.
“We were informed on Thursday night that Konami had decided to pull out of Six Days in Fallujah,” he said in an official statement. “This caught us by surprise. Development of the game had been progressing very well and on schedule.
“We would very much like the opportunity to complete the game.”
We contacted Atomic and asked what the future held for the game, and whether or not other publishers had showed any interest in acquiring the controversial title. We were quickly met with a staunch, “No comment”.
When asked when more information will be made available, we were told that no specific time-frame was in place.
The title was scheduled for release in 2010 for PC, PS3 and Xbox 360.
Mon, Apr 27, 2009 | 06:57 BST
Whoops. Konami’s dropped Six Day in Fallujah after the completely unexpected heavy criticism levelled at the Iraq War project.
“After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and email, we decided several days ago not to sell it,” a Konami rep told Asahi.
“We had intended to convey the reality of the battles to players so that they could feel what it was like to be there.”
That was kind of what got the kids antsy, Mr Konami.
The title was supposed to release for PS3, 360 and PC in 2010. It’s being developed by Atomic Games.
There’s a good opportunity there, Mr Struggling Publisher Looking for Easy Money. It’s certainly got “buzz” behind it.
Thanks, Dark Zero.