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The Last of Us loots the GDC Awards

Thursday, 20th March 2014 05:41 GMT By Mike Irving

The Last of Us has claimed the title of Game Of The Year at the Game Developers Choice Awards.

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Naughty Dog’s critically-acclaimed action-survival game also nabbed the awards for Best Design and Best Narrative, which it can proudly display alongside all the Game Of The Year awards it was given by so much of the games media last year.

Lucas Pope’s Papers, Please also won a couple more for his collection, taking home the Innovation and Best Downloadable awards.

The full list of winners and nominations is presented below.

Thanks, Destructoid.

Game of the Year
Winner:
The Last Of Us — Naughty Dog/Sony
Finalists:
Gone Home — The Fullbright Company
Grand Theft Auto V — Rockstar North/Rockstar Games
Super Mario 3D World — Nintendo EAD Tokyo/Nintendo
Tomb Raider — Crystal Dynamics/Square Enix

Innovation Award
Winner:
Papers, Please — Lucas Pope
Finalists:
DEVICE 6 — Simogo
Gone Home — The Fullbright Company
Tearaway — Media Molecule/Sony
The Stanley Parable — Galactic Cafe

Best Debut
Winner:
The Fullbright Company — Gone Home
Finalists:
Blue Manchu — Card Hunter
Galactic Cafe — The Stanley Parable
Squad — Kerbal Space Program
Undead Labs — State Of Decay

Best Design
Winner:
The Last Of Us — Naughty Dog/Sony
Finalists:
Grand Theft Auto V — Rockstar North/Rockstar Games
The Legend of Zelda: A Link Between Worlds — Nintendo EAD/Nintendo
Super Mario 3D World — Nintendo EAD Tokyo/Nintendo
Tomb Raider — Crystal Dynamics/Square Enix

Best Handheld/Mobile Game
Winner:
The Legend of Zelda: A Link Between Worlds — Nintendo EAD/Nintendo
Finalists:
DEVICE 6 — Simogo
Fire Emblem: Awakening — Intelligent Systems/Nintendo
Ridiculous Fishing — Vlambeer
Tearaway — Media Molecule/Sony

Best Visual Art
Winner:
BioShock Infinite –Irrational Games/2K Games
Finalists: DmC — Ninja Theory/Capcom
The Last Of Us — Naughty Dog/Sony
Ni No Kuni: Wrath Of The White Witch — Level 5/Namco Bandai
Tearaway — Media Molecule/Sony

Best Narrative
Winner:
The Last Of Us — Naughty Dog/Sony
Finalists:
Brothers: A Tale Of Two Sons — Starbreeze/505 Games
Gone Home — The Fullbright Company
Tomb Raider — Crystal Dynamics/Square Enix
The Stanley Parable — Galactic Cafe

Best Audio
Winner:
BioShock Infinite — Irrational Games/2K Games
Finalists:
Forza Motorsport 5 — Turn 10 Studios/Microsoft Games
Grand Theft Auto V — Rockstar North/Rockstar Games
Saints Row IV — Volition/Deep Silver
Tearaway — Media Molecule/Sony

Best Downloadable Game
Winner:
Papers, Please — Lucas Pope
Finalists:
Brothers: A Tale Of Two Sons — Starbreeze/505 Games
Gone Home — The Fullbright Company
Resogun — Housemarque/Sony
The Stanley Parable — Galactic Cafe

Best Technology
Winner:
Grand Theft Auto V — Rockstar North/Rockstar Games
Finalists:
Assassin’s Creed IV: Black Flag — Ubisoft Montreal/Ubisoft
The Last Of Us — Naughty Dog/Sony
Killzone: Shadow Fall — Guerrilla Games/Sony
Tearaway — Media Molecule/Sony

Audience Award
Winner:
Kerbal Space Program

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8 Comments

  1. DeVitowned

    This game is overrated. All of these critics and journalists have been jumping on the Naughty Dog kiss ass bandwagon for years regardless of how unoriginal and generic their games are. Also, Call of Duty is bigger than Jesus and Mountain Dew is the best soda ever made. Ever.

    You know, there are people out there that probably believe the crap I just wrote.

    #1 6 months ago
  2. DoubleM

    Best Design?!
    Design of what? Walking for 45 minutes opening doors and going up ladders while nothing happens?

    #2 6 months ago
  3. DeVitowned

    @DoubleM

    It wasn’t perfect. Far from it. But Naughty Dog crafted one of the most emotional, believable, immersive narratives and worlds in gaming. I believe its story, its plot, its purpose and the way it paints a picture of a danger you never really considered was the real centerpiece, the actual gameplay couldn’t quite match. For a stealth game it was…solid (damn you Metal Gear), for an action game it was frustrating. Joel’s need for resource management was the reason why I prefered Ellie’s moments more than his.

    #3 6 months ago
  4. DoubleM

    I mean they’ve got Tomb Raider or Zelda there and they choose The Last of Us for Best Design?

    You know how they could make the game look so good? There’s no complex AI in the game and all the resources are put into graphics processing. Recently I was playing the game and found out that Elle and Tess are not even “objects” in the game. They’re more like ghosts just going from point A to point B in the map. You can’t even push them out of your way.

    Oh, and by the way I totally agree with the narrative being one of the best in any kind of media; But that Best Design award got me really angry for a minute. God knows how much I love Uncharted, and I fear that after the success of Last of Us, they may turn even Uncharted to an interactive movie.

    #4 6 months ago
  5. DeVitowned

    @DoubleM

    Honestly, I don’t know why Tomb Raider was nominated for anything. The plot, voice acting and all that was laughable. Tomb Raider as a GAME was fantastic, but it had about as much depth otherwise as those little cups restaurants put sauces in as if that would be enough for all my damn chicken tenders! I mean…you know what I mean.

    Zelda, though, can’t go wrong there.

    #5 6 months ago
  6. jmg24bad

    Last of us is getting much deserved awards. Best design it deserved it.

    #6 6 months ago
  7. KAP

    What I love is that Gamers and developers both love Last Of Us.. All the negetive comments you decide to write here won’t change that lol

    This game will go down in history as one of the greatest, rightfully so.

    #7 6 months ago
  8. klewd

    Last of Us is a great game and deserves GOTY, if not at least Best Narrative-award.

    but why best design? This game isn’t that well designed and it’s mainly the design that detrimentally affects the game’s story. The design in this game is centered around the standard flow psychology-game design (give the player verbs and make him master them gradually) and it doesn’t resonate, at all, with the realism that the story tries to convey. It’s very apparent that they had two different people working on story and design (not that it can’t work).

    This game has shooting/stealth because it’s easier to market, not because it’s the best choice for the game/story.

    #8 6 months ago

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