Tomb Raider: Definitive Edition and the gateway to next-gen – interview

Tuesday, 21 January 2014 07:56 GMT By Dave Cook

Tomb Raider: Definitive Edition executive producer Scott Amos explains to VG247′s Dave Cook why the project is more than a mere port, how it gave Crystal Dynamics a foothold on PS4 and Xbox One, and why it bodes well for Lara’s future.

”We now have a very solid footing, everybody’s aligned and behind us. If they weren’t we wouldn’t have been given the resources we were to pull off a new version for Xbox One and PS4, let alone the stuff we’re doing elsewhere.”

New console cycles are undoubtedly refreshing for developers. To cite a few examples; they give content creators more processing power to play with, increasingly efficient creation tools and a blank canvas for new ideas. However, as we saw with the launch of PS3; with its laborious framework and complex infrastructure, new hardware can pose a range of new, often costly challenges to studios.

In Tomb Raider: Definitive Edition, developer Crystal Dynamics has found itself in a fortunate position. I recently spoke with executive producer Scott Amos about the next-gen release, and how it has given the team a window into PS4 and Xbox One technology without the risks that commonly come with launching a brand-new title on emerging hardware. It has given his crew the knowledge and technical understanding of the new machines in preparation for future projects, that much is clear.

“We’ve gone and squeezed every ounce that we could from the custom chip-sets and the graphic processors that were designed for 360 and PS3,” Amos explained over Skype. “Whereas the hardware now, that is more general architecture, although it’s a different set-up for Xbox One and PS4, it’s more similar in a sense. There certainly was a learning curve on what we can and can’t do well, what improvements we can make. This is not a finished engine for us by any means.

“This is the first time for us getting the engine up and seeing how far we can push the line on all the new things we’ve added. What it’s done is help us learn a lot of ways of not to do things. And now for our future products and future platform we have an amazing start and advantage. We know exactly what we can and can’t pull off and how we can do it differently to last time.”

Amos explained that while the Tomb Raider reboot already exists for PC and last-gen formats, the Definitive Edition includes a lot of new tech under the hood. He stated that it took, “a tonne of new technology,” to get the new engine to run on PS4 and Xbox One, enable asset transferral, implement new shading and lightning techniques, as well as the integration of new particle systems and physical simulation mechanics. “It was certainly a stepping stone for us as a studio into the possibilities of what next-gen could be,” Amos added.

The clue’s in the title; this is the ‘Definitive’ edition of Tomb Raider, encompassing all of the game’s DLC, the digital companion comic, bonus outfits, and all the technical trickery to go along with it. It is not – as some members of the gaming public have suggested – a straight port of the PC version on ultra settings, although the concept did start at Crystal Dynamic’s small PC team.

Amos explained, “We’ve always had a very small, couple-of-man team who got the PC version up and running and that was a good starting point for us to look at because it was closer to the next-gen consoles. But there’s certainly stuff on last-gen, the infrastructure and systems that we had there, we had to pool some of that as well. We really took last gen and PC as our starting point. We had to write new systems for lighting effects. We had to write a whole new back-end infrastructure for multiplayer because the stuff from PC or last gen didn’t work on next gen. We had to come up with a new solution for how we connect people in multiplayer.”

“This was us as a core team leading this,” Amos added. “We pulled the other two studios in because we needed that knowledge to help inform our future decisions about what is and isn’t possible. We have a better understanding of what we hit and what we didn’t even come close to. If we’d done this a year ago we would have done X, Y and Z differently. Those kind of things, they’re not secrets, but it’s about getting that experience quickly and it gives you much better informed decisions for future stuff.”

Crystal Dynamics has made no secret that Tomb Raider is the start of a new chapter in Lara’s story. There will be a sequel. The time spent on creating this Definitive Edition may seem ill-spent if you have no intention of going back to play the game again, but considering that the studio now has that base understanding of Sony and Microsoft’s systems in place, it can only bode well for the eventual follow-up. I asked Amos for further information on the new project, but he wouldn’t be swayed.

I was curious about Square Enix’s involvement in the Definitive Edition project. After all, the company did state that Tomb Raider was regarded as a failure in one of its financial reports. It was a quote that puzzled VG247′s team at the time. We always assumed it had sold quite well – over four million units by August 2013 to be precise. I asked Amos for his thoughts on this particular issue, if only to help bring some clarity to the table.

“When it happened it was right around the time of the Game Developers Conference in California,” he recalled. “We were all saying ‘it’s getting great reviews and people seem to like the game’. The best news I can give you is we’re definitely in the black at this point so there’s no doubts about profitability or whatever – we’re making a profit on the game so there’s no doubts in my mind where the game is at both critically and commercially – it’s clearly set up for where we’re going right now with the Definitive Edition and where we’re going in the future versions of the franchise.

“This is a game that is one of the tent poles in the overall Square portfolio. Regardless of comments; whether it was just the way it was phrased or just commentary on the fiscal year results, at the end of the day, everybody here at Crystal and everybody at Square is behind us with a tent pole game we are relying on for the future. Certainly things have changed at Square with a change of leadership as to who’s running the shop and where things are going. We now have a very solid footing, everybody’s aligned and behind us. If they weren’t we wouldn’t have been given the resources we were to pull off a new version for Xbox One and PS4, let alone the stuff we’re doing elsewhere.”

That answers that one then. Crystal Dynamics has clearly won big on Tomb Raider, and it’s refreshing to see the team charging onward with its new-found momentum. This is a team that has been given a rare chance to safely step through the gateway into the next-generation without betting the farm on a risky project. It can only bode well for whatever form Tomb Raider 2 takes.

Tomb Raider: Definitive Edition will hit PS4 and Xbox One on January 28.


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  1. tenthousandgothsonacid

    30 FPS ? Not this gen mate. No sale.

    #1 1 year ago
  2. Erthazus

    New consoles are really weak. They can produce 1080p with current gen games but with next gen games it will be all the same as always.

    720p or 900p at best where open world titles looks like shit and where corridor shooters will look good (Games journalists will say that they look fantastic graphically) and everything will be in 20-25 frames per second. Exclusives will look beter then most third party titles and probably all of them will be in 1080p.
    Tomb Rider will be the same as a PC version on “high” settings in 1080p and 30 frames. Woo

    Nothing changes. Zero evolution over the last gen. Especially when we are at the age of Oculus Rift and 4K transition with G-sync monitors.

    #2 1 year ago
  3. Llewelyn_MT

    Sooo, they neither managed to reuse existing x86 code on the new x86 machines, nor did they find the way to port the new code back to the PC. Since no other cross-gen title had such problems I presume they either are not very good at coding or they really did nothing at all, just rereleased the same old game.

    #3 1 year ago
  4. undermyrules

    Tomb Raider 30fps next gen edition ahhaahahahah fail…..#pcmasterrace

    #4 1 year ago
  5. Dave Cook

    Frame-rate means nothing if the game is good. The belief that 30FPS makes for a lesser experience is nothing but nonsense.

    I mean, the original Mario Bros. stutters and lags on my original NES, but it’s still better than a ton of 60FPS games out there today. Fact.

    #5 1 year ago
  6. evilashchris

    Makes a massive difference to me! I’d much rather have 60fps and a little less graphical whoop. This link is pretty good to see the difference

    #6 1 year ago
  7. Ireland Michael

    @6 Eeeeeeh…. to a point.

    I’ll take a 60FPS Burnout over a 30FPS Need for Speed any day.

    In games where precision isn’t a priority, 30FPS suffices just fine, but it certainly isn’t irrelevant. 60FPS can and does allow for better gameplay.

    #7 1 year ago
  8. Erthazus

    @5, Except that Mario does not require 60 fps or even 30 fps because it is a 2d sidescroller where you can’t even turn your camera and it is not as complex as Tomb Raider.

    Tomb Raider on the other hand is a TPS where you need to move your camera around and at the same time you walk/run/shoot stuff/shoot different enemies with different animations/shoot obstacles and physic-based items.

    60 frames per second is an absolute standard for any game that requires more then just jumping and going at one direction.

    Since 2D sidescrollers gaming has evolved and technology evolved at the same time.

    #8 1 year ago
  9. Luciferous

    I love the whole 60fps argument that goes on and on and on…

    For a multiplayer title it can make all the difference, but for a story driven single player experience? It make so very little difference. for one 30fps is a solid standard across all TVs.

    I would rather have some be visually stunning and run consistently at 30fps, than something look like slick shit all over my screen that stutters when the engine is tested too far.

    Personally I can’t wait for this definitive edition with Lara looking closer to her concept art.

    #9 1 year ago
  10. CyberMarco

    I don’t remember all this “60fps shit” during the PS1/PS2 era of gaming. When did it happen?

    #10 1 year ago
  11. Tormenter


    shooters caused it.

    …or rather shooter players.

    #11 1 year ago
  12. Pytox

    @10 since pc is being able to run 1080 60 fps stable for quite a long time since 2007 already or longer

    #12 1 year ago
  13. SplatteredHouse

    :/ just another S-E PR fluff piece. I’ve been reading this stuff in headlines for the last week.

    #13 1 year ago
  14. CyberMarco

    @12 For a price of a kidney, back then obviously.

    #14 1 year ago
  15. Llewelyn_MT

    @13: Ditto.

    @14: For a price of a current generation console right now.

    #15 1 year ago
  16. CyberMarco

    @15 Not really, you can’t build a PC for 500$/€ and play games at 1080p@60fps with mid/high settings.

    #16 1 year ago
  17. FoureyesZero

    Battlefield 4 1080p 60 fps on ps4 lower resolution on xbox one but still 60fps.
    It proves that it can be easily done.
    Anyone making a 30 fps game on next gen is stupid.

    #17 1 year ago
  18. Llewelyn_MT

    @16: Sure you can. At least mine can do it for games like The Witcher 2 and Tomb Raider on medium.

    #18 1 year ago
  19. bradk825

    I am just itching for them to get moving on Tomb Raider 2. I’d like it next week please.

    #19 1 year ago
  20. RussellGorall

    PC elitists… don’t blame the consoles, blame the developer. This is a quick cash grab for Square Enix, which is why they keep doing pieces like this.

    #20 1 year ago
  21. Panthro

    They only chose not to do this on PC because it would be pointless, no one would re-buy it since the graphics are already superb and almost the same as the ‘definitive version’ on the new consoles.

    It makes sense for all the console gamers to buy it for the graphical upgrade, it makes no sense at all for them to release it on PC, it would just be wasted time and money.

    #21 1 year ago
  22. Riseer

    Laughing so hard over the Pc elitist,30fps is fine as long as it doesn’t drop.Uncharted 2/3 ran great if TR runs like those 2 games i am fine with it.

    #22 1 year ago
  23. One-Shot

    I don’t get how people can say obviously factually incorrect things (oh wait internet, duh). PC will always be my primary gaming machine, but this looks a lot better than TR on ultra and they have literally explained all the new work they have done. Kind of sad people are going to spit on the hard work these people have done to make themselves feel better about what they are playing on. I am going to get this on PS4 even though I own it on PC, and can’t wait to do so.

    #23 1 year ago
  24. Panthro

    30fps is fine yeah, but 60fps is a lot better.

    #24 1 year ago
  25. Spider Law

    @23 +100000

    #25 1 year ago
  26. monkeygourmet

    I think the main problem is if your big ambition is 30fps, it’s a slippery slope to sub 30fps & screen tear…

    There is not a huge margin for error…

    #26 1 year ago
  27. Panthro


    I’m not saying it doesn’t look better, they have obviously put there time and effort in upgrading the last gen version but IMO I have no idea why you would pay an extra 60$ just to play the game with a few extra graphical features.

    And the fact that it isn’t hitting 60fps is very surprising, and quite frankly a little embarrassing.


    They probably had fluctuations in the framerate trying to hit 60 so they decided to cap it lower than they had too, I can’t imagine why tough… The new consoles should be able to blast through the upgrades…

    #27 1 year ago
  28. bradk825

    @27 They are bound to sell some copies to some people who didn’t play it on 360 and PS3. Especially releasing it when they are. And there are some people, myself included, who absolutely repeat buy on this game because it was so awesome, and we want to play it again with all the DLC included and on the newer console.

    And why shouldn’t we be able to if they are willing to release it again for us?

    #28 1 year ago
  29. Panthro


    Console gamers aren’t supposed to care about graphics ;)

    You could pick probably all the DLC up for like less than $15 anyway if that’s all you want…

    I have it on 360 and PC, I played the 360 version first and loved it so decided to get a nice graphical upgrade on PC for £7 with the added convenience of having it on Steam for when I want to play it again… I can understand that, but paying like £40-£50 just to replay it again with some extra touches, nah fuck that haha.

    #29 1 year ago
  30. boiled lobster

    Why is everyone arguing about frame rates? Tomb Raider: Definitive Edition is a tech demo.

    “Amos explained that while the Tomb Raider reboot already exists for PC and last-gen formats, the Definitive Edition includes a lot of new tech under the hood. He stated that it took, “a ton of new technology,” to get the new engine to run on PS4 and Xbox One, enable asset transferal, implement new shading and lightning techniques, as well as the integration of new particle systems and physical simulation mechanics.”

    Releasing the same game with a new engine will allow them to test said engine in the real world. And this seems to be the whole point of its re-release. New IPs and sequels, of course, will be powered by a battletested (and hopefully more mature) game engine.

    “…everybody here at Crystal and everybody at Square is behind us with a tent pole game we are relying on for the future.”

    At this point whether the game runs at 30fps or not really doesn’t matter. What matters is that they throw something out there and get the wheels of evolution turning.

    #30 1 year ago
  31. Marvin the Paranoid Android

    @24 +1 I was going to post this link.

    #31 1 year ago
  32. Tormenter

    It just sounds like money for old rope.

    #32 1 year ago
  33. Hyperx64

    Um. Super Mario Bros. does run @ 60fps. So do the Sonic games. So do most 8 bit & 16 bit era games.

    #33 1 year ago
  34. One-Shot

    @27 Well I only played the story and not much else as far as side stuff, so now this is more motivation to go back. If $60 is too much than there are such a thing a sales and price drops. Also I take it you’re a game designer, you know with knowing just how supposedly easy it is to get a game to run at 60FPS on 2 month old hardware.

    #34 1 year ago
  35. Panthro


    I actually did a 2 year course on game design and have continued to learn and expand my knowledge from home so yeah…

    I’m not the most knowledgeable but I’m not completely dark to the facts.

    The PS4 and X1 aren’t getting TR at 60fps because they simply cannot handle it. So you know I’m not bullshitting.

    #35 1 year ago
  36. DevilishSix

    So funny with the 60 fps or die comments, it is generally accepted that 30 fps will give a smooth experience and due to an effect called micro stuttering a higher framerate does not guarantee fluid animation. FACT

    #36 1 year ago
  37. Panthro

    You class micro stuttering as an ‘effect’?

    And what the hell does micro stuttering have to do with anything anyway?

    You can get micro stuttering at any frame rate, 30fps/60fps it doesn’t matter. FACT

    #37 1 year ago
  38. POOhead

    @37 you do realise mr devilishsix is the guy who made halo, he knows things and stuff

    #38 1 year ago
  39. Marvin the Paranoid Android

    @36 “it is generally accepted that 30 fps will give a smooth experience”

    I beg to differ.

    Have you checked out the link Panthro posted in comment 24?

    Does 30 FPS look smooth to you?

    #39 1 year ago

Comments are now closed on this article.

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    I have been waiting to write about this all day because oh my god. Mass Effect attracted a devoted fanbase and Bioware has found tons of clever ways to satisfy that fanbase’s desire for clothes, collectibles, books, comics and toys related to the future world of Commander Shepard and company. The company has been so […]

  • Homeworld Remastered Collection headed to retail

    Homeworld fans can purchase a neat little package of gloriously remastered nostalgia soon. The Homeworld Remastered Collection has been available online since the end of February, but is now on its way to retail thanks to a deal between new rights holder Gearbox and Ubisoft. The PC exclusive will launch in physical form from May […]

  • The Witcher 3: Wild Hunt download size lower than predicted

    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]