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Tomb Raider: Definitive Edition and the gateway to next-gen – interview

Tuesday, 21 January 2014 07:56 GMT By Dave Cook

Tomb Raider: Definitive Edition executive producer Scott Amos explains to VG247′s Dave Cook why the project is more than a mere port, how it gave Crystal Dynamics a foothold on PS4 and Xbox One, and why it bodes well for Lara’s future.

”We now have a very solid footing, everybody’s aligned and behind us. If they weren’t we wouldn’t have been given the resources we were to pull off a new version for Xbox One and PS4, let alone the stuff we’re doing elsewhere.”

New console cycles are undoubtedly refreshing for developers. To cite a few examples; they give content creators more processing power to play with, increasingly efficient creation tools and a blank canvas for new ideas. However, as we saw with the launch of PS3; with its laborious framework and complex infrastructure, new hardware can pose a range of new, often costly challenges to studios.

In Tomb Raider: Definitive Edition, developer Crystal Dynamics has found itself in a fortunate position. I recently spoke with executive producer Scott Amos about the next-gen release, and how it has given the team a window into PS4 and Xbox One technology without the risks that commonly come with launching a brand-new title on emerging hardware. It has given his crew the knowledge and technical understanding of the new machines in preparation for future projects, that much is clear.

“We’ve gone and squeezed every ounce that we could from the custom chip-sets and the graphic processors that were designed for 360 and PS3,” Amos explained over Skype. “Whereas the hardware now, that is more general architecture, although it’s a different set-up for Xbox One and PS4, it’s more similar in a sense. There certainly was a learning curve on what we can and can’t do well, what improvements we can make. This is not a finished engine for us by any means.

“This is the first time for us getting the engine up and seeing how far we can push the line on all the new things we’ve added. What it’s done is help us learn a lot of ways of not to do things. And now for our future products and future platform we have an amazing start and advantage. We know exactly what we can and can’t pull off and how we can do it differently to last time.”

Amos explained that while the Tomb Raider reboot already exists for PC and last-gen formats, the Definitive Edition includes a lot of new tech under the hood. He stated that it took, “a tonne of new technology,” to get the new engine to run on PS4 and Xbox One, enable asset transferral, implement new shading and lightning techniques, as well as the integration of new particle systems and physical simulation mechanics. “It was certainly a stepping stone for us as a studio into the possibilities of what next-gen could be,” Amos added.

The clue’s in the title; this is the ‘Definitive’ edition of Tomb Raider, encompassing all of the game’s DLC, the digital companion comic, bonus outfits, and all the technical trickery to go along with it. It is not – as some members of the gaming public have suggested – a straight port of the PC version on ultra settings, although the concept did start at Crystal Dynamic’s small PC team.

Amos explained, “We’ve always had a very small, couple-of-man team who got the PC version up and running and that was a good starting point for us to look at because it was closer to the next-gen consoles. But there’s certainly stuff on last-gen, the infrastructure and systems that we had there, we had to pool some of that as well. We really took last gen and PC as our starting point. We had to write new systems for lighting effects. We had to write a whole new back-end infrastructure for multiplayer because the stuff from PC or last gen didn’t work on next gen. We had to come up with a new solution for how we connect people in multiplayer.”

“This was us as a core team leading this,” Amos added. “We pulled the other two studios in because we needed that knowledge to help inform our future decisions about what is and isn’t possible. We have a better understanding of what we hit and what we didn’t even come close to. If we’d done this a year ago we would have done X, Y and Z differently. Those kind of things, they’re not secrets, but it’s about getting that experience quickly and it gives you much better informed decisions for future stuff.”

Crystal Dynamics has made no secret that Tomb Raider is the start of a new chapter in Lara’s story. There will be a sequel. The time spent on creating this Definitive Edition may seem ill-spent if you have no intention of going back to play the game again, but considering that the studio now has that base understanding of Sony and Microsoft’s systems in place, it can only bode well for the eventual follow-up. I asked Amos for further information on the new project, but he wouldn’t be swayed.

I was curious about Square Enix’s involvement in the Definitive Edition project. After all, the company did state that Tomb Raider was regarded as a failure in one of its financial reports. It was a quote that puzzled VG247′s team at the time. We always assumed it had sold quite well – over four million units by August 2013 to be precise. I asked Amos for his thoughts on this particular issue, if only to help bring some clarity to the table.

“When it happened it was right around the time of the Game Developers Conference in California,” he recalled. “We were all saying ‘it’s getting great reviews and people seem to like the game’. The best news I can give you is we’re definitely in the black at this point so there’s no doubts about profitability or whatever – we’re making a profit on the game so there’s no doubts in my mind where the game is at both critically and commercially – it’s clearly set up for where we’re going right now with the Definitive Edition and where we’re going in the future versions of the franchise.

“This is a game that is one of the tent poles in the overall Square portfolio. Regardless of comments; whether it was just the way it was phrased or just commentary on the fiscal year results, at the end of the day, everybody here at Crystal and everybody at Square is behind us with a tent pole game we are relying on for the future. Certainly things have changed at Square with a change of leadership as to who’s running the shop and where things are going. We now have a very solid footing, everybody’s aligned and behind us. If they weren’t we wouldn’t have been given the resources we were to pull off a new version for Xbox One and PS4, let alone the stuff we’re doing elsewhere.”

That answers that one then. Crystal Dynamics has clearly won big on Tomb Raider, and it’s refreshing to see the team charging onward with its new-found momentum. This is a team that has been given a rare chance to safely step through the gateway into the next-generation without betting the farm on a risky project. It can only bode well for whatever form Tomb Raider 2 takes.

Tomb Raider: Definitive Edition will hit PS4 and Xbox One on January 28.

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39 Comments

  1. tenthousandgothsonacid

    30 FPS ? Not this gen mate. No sale.

    #1 1 year ago
  2. Erthazus

    New consoles are really weak. They can produce 1080p with current gen games but with next gen games it will be all the same as always.

    720p or 900p at best where open world titles looks like shit and where corridor shooters will look good (Games journalists will say that they look fantastic graphically) and everything will be in 20-25 frames per second. Exclusives will look beter then most third party titles and probably all of them will be in 1080p.
    Tomb Rider will be the same as a PC version on “high” settings in 1080p and 30 frames. Woo

    Nothing changes. Zero evolution over the last gen. Especially when we are at the age of Oculus Rift and 4K transition with G-sync monitors.

    #2 1 year ago
  3. Llewelyn_MT

    Sooo, they neither managed to reuse existing x86 code on the new x86 machines, nor did they find the way to port the new code back to the PC. Since no other cross-gen title had such problems I presume they either are not very good at coding or they really did nothing at all, just rereleased the same old game.

    #3 1 year ago
  4. undermyrules

    Tomb Raider 30fps next gen edition ahhaahahahah fail…..#pcmasterrace

    #4 1 year ago
  5. Dave Cook

    Frame-rate means nothing if the game is good. The belief that 30FPS makes for a lesser experience is nothing but nonsense.

    I mean, the original Mario Bros. stutters and lags on my original NES, but it’s still better than a ton of 60FPS games out there today. Fact.

    #5 1 year ago
  6. evilashchris

    Makes a massive difference to me! I’d much rather have 60fps and a little less graphical whoop. This link is pretty good to see the difference http://boallen.com/fps-compare.html

    #6 1 year ago
  7. Ireland Michael

    @6 Eeeeeeh…. to a point.

    I’ll take a 60FPS Burnout over a 30FPS Need for Speed any day.

    In games where precision isn’t a priority, 30FPS suffices just fine, but it certainly isn’t irrelevant. 60FPS can and does allow for better gameplay.

    #7 1 year ago
  8. Erthazus

    @5, Except that Mario does not require 60 fps or even 30 fps because it is a 2d sidescroller where you can’t even turn your camera and it is not as complex as Tomb Raider.

    Tomb Raider on the other hand is a TPS where you need to move your camera around and at the same time you walk/run/shoot stuff/shoot different enemies with different animations/shoot obstacles and physic-based items.

    60 frames per second is an absolute standard for any game that requires more then just jumping and going at one direction.

    Since 2D sidescrollers gaming has evolved and technology evolved at the same time.

    #8 1 year ago
  9. Luciferous

    I love the whole 60fps argument that goes on and on and on…

    For a multiplayer title it can make all the difference, but for a story driven single player experience? It make so very little difference. for one 30fps is a solid standard across all TVs.

    I would rather have some be visually stunning and run consistently at 30fps, than something look like slick shit all over my screen that stutters when the engine is tested too far.

    Personally I can’t wait for this definitive edition with Lara looking closer to her concept art.

    #9 1 year ago
  10. CyberMarco

    I don’t remember all this “60fps shit” during the PS1/PS2 era of gaming. When did it happen?

    #10 1 year ago
  11. Tormenter

    @10

    shooters caused it.

    …or rather shooter players.

    #11 1 year ago
  12. Pytox

    @10 since pc is being able to run 1080 60 fps stable for quite a long time since 2007 already or longer

    #12 1 year ago
  13. SplatteredHouse

    :/ just another S-E PR fluff piece. I’ve been reading this stuff in headlines for the last week.

    #13 1 year ago
  14. CyberMarco

    @12 For a price of a kidney, back then obviously.

    #14 1 year ago
  15. Llewelyn_MT

    @13: Ditto.

    @14: For a price of a current generation console right now.

    #15 1 year ago
  16. CyberMarco

    @15 Not really, you can’t build a PC for 500$/€ and play games at 1080p@60fps with mid/high settings.

    #16 1 year ago
  17. FoureyesZero

    Battlefield 4 1080p 60 fps on ps4 lower resolution on xbox one but still 60fps.
    It proves that it can be easily done.
    Anyone making a 30 fps game on next gen is stupid.

    #17 1 year ago
  18. Llewelyn_MT

    @16: Sure you can. At least mine can do it for games like The Witcher 2 and Tomb Raider on medium.

    #18 1 year ago
  19. bradk825

    I am just itching for them to get moving on Tomb Raider 2. I’d like it next week please.

    #19 1 year ago
  20. RussellGorall

    PC elitists… don’t blame the consoles, blame the developer. This is a quick cash grab for Square Enix, which is why they keep doing pieces like this.

    #20 1 year ago
  21. Panthro

    They only chose not to do this on PC because it would be pointless, no one would re-buy it since the graphics are already superb and almost the same as the ‘definitive version’ on the new consoles.

    It makes sense for all the console gamers to buy it for the graphical upgrade, it makes no sense at all for them to release it on PC, it would just be wasted time and money.

    #21 1 year ago
  22. Riseer

    Laughing so hard over the Pc elitist,30fps is fine as long as it doesn’t drop.Uncharted 2/3 ran great if TR runs like those 2 games i am fine with it.

    #22 1 year ago
  23. One-Shot

    I don’t get how people can say obviously factually incorrect things (oh wait internet, duh). PC will always be my primary gaming machine, but this looks a lot better than TR on ultra and they have literally explained all the new work they have done. Kind of sad people are going to spit on the hard work these people have done to make themselves feel better about what they are playing on. I am going to get this on PS4 even though I own it on PC, and can’t wait to do so.

    #23 1 year ago
  24. Panthro

    30fps is fine yeah, but 60fps is a lot better.

    http://www.testufo.com/#test=framerates

    #24 1 year ago
  25. Spider Law

    @23 +100000

    #25 1 year ago
  26. monkeygourmet

    I think the main problem is if your big ambition is 30fps, it’s a slippery slope to sub 30fps & screen tear…

    There is not a huge margin for error…

    #26 1 year ago
  27. Panthro

    @23

    I’m not saying it doesn’t look better, they have obviously put there time and effort in upgrading the last gen version but IMO I have no idea why you would pay an extra 60$ just to play the game with a few extra graphical features.

    And the fact that it isn’t hitting 60fps is very surprising, and quite frankly a little embarrassing.

    @26

    They probably had fluctuations in the framerate trying to hit 60 so they decided to cap it lower than they had too, I can’t imagine why tough… The new consoles should be able to blast through the upgrades…

    #27 1 year ago
  28. bradk825

    @27 They are bound to sell some copies to some people who didn’t play it on 360 and PS3. Especially releasing it when they are. And there are some people, myself included, who absolutely repeat buy on this game because it was so awesome, and we want to play it again with all the DLC included and on the newer console.

    And why shouldn’t we be able to if they are willing to release it again for us?

    #28 1 year ago
  29. Panthro

    @28

    Console gamers aren’t supposed to care about graphics ;)

    You could pick probably all the DLC up for like less than $15 anyway if that’s all you want…

    I have it on 360 and PC, I played the 360 version first and loved it so decided to get a nice graphical upgrade on PC for £7 with the added convenience of having it on Steam for when I want to play it again… I can understand that, but paying like £40-£50 just to replay it again with some extra touches, nah fuck that haha.

    #29 1 year ago
  30. boiled lobster

    Why is everyone arguing about frame rates? Tomb Raider: Definitive Edition is a tech demo.

    “Amos explained that while the Tomb Raider reboot already exists for PC and last-gen formats, the Definitive Edition includes a lot of new tech under the hood. He stated that it took, “a ton of new technology,” to get the new engine to run on PS4 and Xbox One, enable asset transferal, implement new shading and lightning techniques, as well as the integration of new particle systems and physical simulation mechanics.”

    Releasing the same game with a new engine will allow them to test said engine in the real world. And this seems to be the whole point of its re-release. New IPs and sequels, of course, will be powered by a battletested (and hopefully more mature) game engine.

    “…everybody here at Crystal and everybody at Square is behind us with a tent pole game we are relying on for the future.”

    At this point whether the game runs at 30fps or not really doesn’t matter. What matters is that they throw something out there and get the wheels of evolution turning.

    #30 1 year ago
  31. Marvin the Paranoid Android

    @24 +1 I was going to post this link.

    #31 1 year ago
  32. Tormenter

    It just sounds like money for old rope.

    #32 1 year ago
  33. Hyperx64

    Um. Super Mario Bros. does run @ 60fps. So do the Sonic games. So do most 8 bit & 16 bit era games.

    #33 1 year ago
  34. One-Shot

    @27 Well I only played the story and not much else as far as side stuff, so now this is more motivation to go back. If $60 is too much than there are such a thing a sales and price drops. Also I take it you’re a game designer, you know with knowing just how supposedly easy it is to get a game to run at 60FPS on 2 month old hardware.

    #34 1 year ago
  35. Panthro

    @34

    I actually did a 2 year course on game design and have continued to learn and expand my knowledge from home so yeah…

    I’m not the most knowledgeable but I’m not completely dark to the facts.

    The PS4 and X1 aren’t getting TR at 60fps because they simply cannot handle it.

    http://i.imgur.com/j6phyZQ.jpg So you know I’m not bullshitting.

    #35 1 year ago
  36. DevilishSix

    So funny with the 60 fps or die comments, it is generally accepted that 30 fps will give a smooth experience and due to an effect called micro stuttering a higher framerate does not guarantee fluid animation. FACT

    #36 1 year ago
  37. Panthro

    You class micro stuttering as an ‘effect’?

    And what the hell does micro stuttering have to do with anything anyway?

    You can get micro stuttering at any frame rate, 30fps/60fps it doesn’t matter. FACT

    #37 1 year ago
  38. POOhead

    @37 you do realise mr devilishsix is the guy who made halo, he knows things and stuff

    #38 1 year ago
  39. Marvin the Paranoid Android

    @36 “it is generally accepted that 30 fps will give a smooth experience”

    I beg to differ.

    Have you checked out the link Panthro posted in comment 24?

    http://www.testufo.com/#test=framerates

    Does 30 FPS look smooth to you?

    #39 1 year ago

Comments are now closed on this article.

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  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]