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Beyond: Two Souls – David Cage talks movies, audience, accessibility

Wednesday, 25 September 2013 13:05 GMT By Brenna Hillier

Beyond: Two Souls is being marketed to film fans, but is that audience really receptive? And does it mean Quantic Dream has stopped talking to gamers? Brenna sat down with studio founder and auteur David Cage to find out.

You’d never know that David Cage is in the middle of a whirlwind promotional tour if not for the fact that one side of his shirt has uncharacteristically been left untucked; that, and the fact that his eyes glaze a little in incomprehension when I mention his appointment with Dave in London this weekend. Sony’s been zipping him around the world in the last few weeks before Beyond: Two Souls’ launch; he probably doesn’t know what day it is, or what continent he’s on.

Despite this, and despite the fact that I am the last appointment of a very long day, he’s very charming – polite, warm, and gracious in the face of yet another games journalist turning up to quiz him on his interactive movies and hunt for headline-bait quotes.

But I’m not feeling antagonistic; I feel like Cage and I are on the same team. I spent the previous evening in a cinema, carefully buying my own drinks, as Cage discussed the future of interactive media with a panel of film experts, in front of an audience largely composed of local cinemaphiles (you can watch the whole event on YouTube, if you like). I came away with the feeling that the panel and audience kind of didn’t get Beyond: Two Souls; they seemed confused as to how much freedom the player has, whose role the player takes, and what it is about games that is special. Nobody on the panel had anything derogatory to say about gaming; nevertheless, if there was a page, I think Cage and I were on it and a lot of other people were maybe looking at another book altogether. That’s the attitude I walked in with, anyway; Cage, as I mentioned, is very gracious; he wouldn’t let it devolve into an us-versus-them discussion. Read on for our full conversation.

Beyond: Two Souls TV spot.

VG247: I was at the panel last night and it gave me all sorts of ideas for interesting questions, but I’m going to start with a really boring one that you get all the time, because it’s going to lead into some others. What are the strengths of games as a medium – as opposed to a film, or a book – that make it the right medium to tell the story of Beyond: Two Souls?

David Cage, founder of Quantic Dream: It’s really the interactive nature, of course, of the medium that’s fascinating. The fact that it’s not just someone telling you a story; it’s someone creating a narrative space in which, as a player, you can evolve the way you want, to find your own journey and tell your story that will be unique to you. That’s what I really enjoy with interactive storytelling, and only games can do this actually, because when you watch a film you can’t change what’s going on. When you play a game, you can make decisions and these decisions can make consequences and you can actually make the story yours, which I find very appealing.

The game becomes like a mirror asking you questions about who you are, what would you do if this was happening you? What would you do in this situation? And actually you need to give answers about things that hopefully will never happen to you in real life but still teach you something about who you are.

Do you think people do choose to do in-game what they personally would do in real life, or do they pick the most correct thing, or the most badass thing?

If I didn’t have the experience that I have I would say oh no, they just make the choice that they think is best for the game, that would be the most rewarding considering where they are, but actually that’s not true. It’s very interesting: I had an experience with this player who said he was playing Fahrenheit and there was this scene where the ex-girlfriend of the character comes back to pick up her stuff, and you can be very cold and very distant, almost rude with her – or you can be very nice, and fall in love again, and it turns into another scene. And this guy told me that he was in real life a very nice person usually, that he hates to be cold and rude. It’s just not the kind of person he is.

So he played the game once and when the girl knocked at the door he was very nice, because that’s what he instinctively would do. And then he said okay, I’m going to play the game one more time but this time I’m going to be rude and very cold to see what happens. And actually she knocked at the door and she looked so cute and he couldn’t help but be nice again. I have many stories like this, of people really forgetting that this is a game and just playing the way they are.

Lessons learned?

One of the most interesting things Cage said during the panel was that he believes paying too much attention to feedback means you stop being a creator and instead “become a marketing person”. As such, Heavy Rain’s metrics probably haven’t significantly shaped Beyond: Two Souls – well, besides getting Sony to cough up $27 million for it.

I have the same problem, actually; I can’t be bad in games like Mass Effect or whatever. It’s very difficult to be rude, I think. Do you have any metrics from Heavy Rain suggesting there were choices like that, which were really binary? Any stand out moments that really divided people, or where there was almost no divergence?

We published all the metrics last year.

Oh, really? Oh yeah, you did too. Excellent researcher, me.

We did find that about 75% of the people who started the game finished it, where the average in the industry is around 30%. We had metrics about who kept the finger and who killed the guy to save the son, and I don’t remember all the figures but that was very, very interesting.

So there wasn’t a big stand-out one. Have you played Gone Home?

Not yet, entirely. I started it, and I thought it was very interesting. I thought that it was a very different and very interesting experience, that was much more about exploring than about anything else and I thought well, this is very interesting.

I feel it had some resonance with things you’ve said in the past, that I’ve read, about gaming and interactivity and storytelling, because the manifesto that they published when the Fullbright Company was formed was that they wanted to use the mechanics of games to tell the story rather than the way some other games – not any of yours, obviously – make the game first and then tack a story on later.

I agree. I totally agree.

And these guys wanted the story to be built right in – and built out of the mechanics. But I wouldn’t say Heavy Rain did the same thing at all. It’s something between the two things. On the one extreme end, a story built right into the game, in the very mechanics, and on the other extreme, a game where the story is a completely separate thing. Heavy Rain is somewhere in the middle, a more cinematic experience.

Yes. You know, different people try different things. There is some kind of storytelling in Journey.

Yeah.

There is some kind of storytelling in Gone Home. There is some kind of storytelling in Heavy Rain and Beyond. It’s just different people with different approaches to storytelling and emotions in games. And that’s great. I mean, that’s what makes the medium so interesting, is that we don’t all do the same things the same way. But, at the end of the day, we all try to create an emotional involvement from the player; we try to get them emotionally engaged in the experience. We just use different ways, different tools, different techniques to achieve this. And that’s fine.

So are you at all interested in starting from gameplay mechanics and building from that, as opposed to starting from the story and working from there?

Actually I don’t try to start with the story or the mechanics. I try to think about both at the same time. That’s really my approach. Otherwise, my gut feeling is that you can tell which one came first. So for example, with Beyond the initial idea was a girl having a link with an entity, a ghost. And I thought it was a very appealing story, because you want to know why they have this link and who is this ghost, and what happened.

Ohh, but it’s also a unique gameplay feature, being able to control the ghost.

In the matter of gameplay, you think oh, I can switch between the girl and ghost and be a ghost – so the gameplay is there from the first sentence, and the story is there too. This is the kind of ideas that I really like.

“We need to create experiences like Beyond that these people can play so it can become concrete for them. We need to create games that can be played by people who are not gamers, because the controller is still a barrier for most people out there.”

You mentioned before that one of the things you like about the medium is that the player can tell their own story. On the panel last night I felt that the other participants might have had a misconception of how that would actually work in that they felt it was much more open-ended in each scene. Do you find that frustrating – doing promotional work like Tribeca, speaking to cinema audiences rather than hardcore gaming audiences? Does it get on your nerves to have to keep explaining?

No, no! Not at all. I find film people very open-minded, and-

That’s a bit of a change from gamers, ha ha. Sorry, that was rude.

[Throwing hands up, speaking into the dictaphone.] I didn’t say that, okay?

No, you didn’t. You definitely did not. I shouldn’t have said that.

Honestly, I find film people very open-minded and they understand what we’re doing very quickly for whatever reason. You know, when we went to Ellen [Page] or Willem [Defoe], they were not gamers. We just said, it’s a story, but the main protagonist is controlled by the player and depending on what you do the story adapts. And they got it, they got it very quickly. For them, it sounds like a very simple proposal and makes a lot of sense, and yeah, this is what they expect.

The thing is that we need to create experiences like Beyond that these people can play so it can become concrete for them. They understand the concept, now they need to understand the implementation. But you know, to do this we need to create games that can be played by people who are not gamers, because the controller is still a barrier for most people out there. This is also why I would have loved this Beyond Touch app to replace the controller with an iPhone or Android device, to make the game more accessible to people who are not gamers.

I know you can’t really talk about upcoming projects, but the PlayStation 4 has a capacitative touch pad on the DualShock 4. Is that something you’re thinking of working in, to break down that barrier further?

It’s still a bit too early for me to make calls on this. I need to see what people will say on Beyond Touch, on Beyond, and see if they thought that was a good answer to the problem or not. My hope of course is that they will like it, but will it allow us to reach people who otherwise wouldn’t have played because the controls would have been too complex? If this is the case, then that’s part of the answer, and we may want to continue exploring this direction.

Returning to the theme of people not quite understanding the concept, I did notice that one of the panel participants said something about, oh, “you can choose to kiss Ellen Page”, which really struck me because Jodie is the character that you’re playing. So unless there’s a scene I don’t know about where you’re possessing a guy who gets to kiss Jodie or something, it seems like there was a little disconnect between his perception of what the game is and is about, and the perception that I had, as a gamer: that Jodie is the player character. I mean, she’s on the posters, she’s on the cover, she’s all that’s been talked about. I wondered if it was a cinema thing, of thinking of oneself as outside the observed character – whereas the gamer tends to connect with the avatar. Or whether it was just like, “oh, it’s a video game, it must be about a dude”. Did you notice that?

“You’re really in the shoes of Jodie Holmes from the first to the last, so of course everything is seen from her point of view. The decision to kiss or not kiss belongs to Jodie and not to anyone else. I get very often the question ‘do you realise that it’s a risk to have a female protagonist?’ If she’s an interesting character, and if I feel emotionally engaged in the story then okay, what’s the problem? I can’t see why it would be a problem to have a female protagonist.”

Ha ha, no, I didn’t pay attention to that. But you’re right. You know, [the panel participants] played Heavy Rain but they didn’t play Beyond. It’s difficult to know, just from a few videos, what the experience is about, because when you play Beyond you’re really in the shoes of Jodie Holmes from the first to the last, so of course everything is seen from her point of view. And Aiden’s point of view, to be fair. The decision to kiss or not kiss belongs to Jodie and not to anyone else.

Which is very exciting, because Beyond is a big triple-A game with a woman very much in the centre. It’s really gratifying – to me anyway, because clearly, I’m a woman. In Heavy Rain, Madison was playable, and there were female characters in Omikron and Fahrenheit, but is this the first one you’ve done that’s female all the way through? I feel like it is. Was that challenging for you?

No. I really enjoy writing female characters. I really enjoyed writing Kara, the short that we did. No, it feels like something very natural, for whatever reason. You know what? I get very often the question “do you realise that it’s a risk to have a female protagonist?” What do you mean exactly? “Oh, do you really think gamers want to be this young girl? They want to be guys, dudes, with big muscles and big guns.”

And I say, well, okay, some gamers may think that way. But other people may be more open-minded and think okay, if she’s an interesting character, and if I feel emotionally engaged in the story then okay, what’s the problem? And that’s my hope. I think Ellen is an extraordinary Jodie Holmes, she gave an incredible performance, and I think she has a very strong journey, so I can’t see why it would be a problem to have a female protagonist.

Did you produce the entire 2,000 page script or do you have a team of writers working with you?

Actually, I write pretty much alone.

All of it?

I have people reading and criticising what I’m writing, but I’m the only person writing.

That’s quite unusual, isn’t it? It’s usually more of a collaborative process in projects of this scope.

Different developers have different ways of working, and there’s no right or wrong way I guess, it just depends on how you want to work. For me, writing is a very personal thing, so it’s something I have difficulty sharing. I think you need to make the silence around you, to listen to your inner voice in a way, and really try to find out what you really have to say. And this is a very personal journey.

Did you get any critique during the writing process that really changed Jodie in any significant way? Or did you have her fully-formed from the beginning?

I have a team that is very good at criticising, so, I got a lot of criticism, so yeah, I made changes. I made changes on set, shooting some scenes with Ellen, which was really funny because there was a point where she probably knew more about the character than I did. She really felt – I think she felt really close to the character for whatever reason. There were moments – a couple of moments, not many – where she said no, Jodie wouldn’t do this, or she wouldn’t say that. It was like, wait a minute, who’s the writer here? But actually she was right, so we changed it, on set. That was a very interesting part of the collaborative work.

Can you give me any examples that aren’t grievous spoilers?

[After a moment's thought.] No.

No! Ha ha. It feels like it must be quite a difficult game to promote in some ways, because of the non-chronological storytelling and the fact that it is so story-heavy, so anything you show is potentially spoiling the full experience for somebody.

There’s always a difficult balance to find between showing too much and not showing enough. Because this game is so different, we felt – with Sony – that we had to show maybe more than we really would have showed otherwise. When you work on a shooter, show a level and everybody will get what the game is about. When it’s about storytelling, when each scene is different, that’s the main challenge. And when the scope of the game is so big, because you have these scenes where Jodie’s eight years old and she’s a little girl, and scenes where she’s chased on the roof of a train, and another scene where she’s in Somalia, a scene where she’s homeless, and all these other scenes.

You feel like, okay, we need to show the scope of the game and show it to people. This is a real game, it’s fully playable, it’s not just a long cutscene. And you need to evangelise and convince and maybe show a bit more than you would like to. But at the same time, we’ve not showed so much compared to what’s in the game – big, big scenes are still in the game and have not been shown yet.

Lots of surprises still to come, then.

Beyond: Two Souls is a PS3 exclusive due in North America on October 8; in Australia on October 9; and in Europe on October 11.

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1 Comments

  1. ChandlerL

    Looking forward to this title.

    #1 1 year ago

Comments are now closed on this article.

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    The Witcher 3 has a new direct-feed, 1080p video available that’s 100% gameplay. Would you like some gameplay of The Witcher 3 in beautiful 1080p? Why, of course you would! The gameplay below shows combat, conversations, travelling. In short, it’s a small sample of everything the game will offer. If you’re looking to learn much […]

  • Two Mortal Kombat X characters to be revealed this week

    Mortal Kombat X will get not one, but two character reveals this week. Mortal Kombat creator Ed Boon has been at again on Twitter, teasing all kinds of reveals over the past few days. Firstly, Boon tweeted this image, which at first glance appears to show a character holding a bow. However, further examination by […]

  • Planetside 2 successfully claims the Guinness World Record for biggest FPS battle

    The Planetside 2 community has successfully organised an online battle involving over 1000 players, breaking the previous Guinness World Record. The event, which was organised by Planetside Battles was pitched to the community last week. 1,158 players have answered the call, smashing the record for “Most Players Online in an FPS Battle.” The previous 999 […]

  • Microsoft aiming for Xbox One-to-PC streaming to function while you watch TV

    Streaming Xbox One games to PC while you watch TV on the console through the HDMI pass-through is something Microsoft is hoping to achieve when the service launches with Windows 10. Microsoft’s Phil Spencer has been on Twitter answering fan questions following last week’s Windows 10 event. One interesting bit that came out of those […]

  • Everything we know about The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is sure to be one of the biggest RPGs of the year, due for release in May on PC, Xbox One and PS4. Delayed since its target release of 2015, CD Projekt Red’s latest game takes the series to a true open world environment, and charges the player with tracking […]

  • Battlefield Hardline beta date leaked – rumour

    According to an email sent to some YouTubers, the upcoming beta for Battlefield Hardline is scheduled for February 3. The date for the Battlefield Hardline beta is believed to be February 3. It comes from an email that’s been sent by Ronku to various YouTubers reminding them of the starting date, February 3. Ronku is […]

  • The history of The Witcher: beyond the Road With No Return

    We take a look at The Witcher franchise, from the original short stories to its blockbuster video games. The world was first introduced to Geralt through a set of short stories called The Witcher (English translation) written by author Andrzej Sapkowski. The first short story was published in the Polish fantasy and science fiction magazine […]

  • Bringing The Witcher 3: Wild Hunt to life

    In The Witcher 3: Wild Hunt, CD Projekt RED takes a whopping enormous map and fills it with stuff you actually want to see and do. Do you remember back before Oblivion came out there was a lot of chat about how much more lifelike and realistic the NPCs would be? Rather than just hanging […]

  • The big Witcher 3 questions answered: delays, playing as Ciri, and why enemies don’t scale

    Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. “That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement.” Tost is a relaxed […]

  • The Witcher 3 sets a new generational standard for graphics

    The Witcher 3: Wild Hunt is the new standard in outrageously pretty. “The Witcher 3 is more than just eye-candy. Destiny, once the loveliest thing I had ever looked upon, has been outclassed.” The Witcher 3 is even better looking than the screenshots would have you believe, and until you see it in motion, running […]

  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]

  • Turn-based action platformer Ronin has been polished up, nets a publisher

    Tomasz Waclawek has polished up his freeware title Ronin and will be releasing it through publisher Devolver Digital later this year. The turn-based action platformer stars a vengeful ninja who is determined to kill important memebers of a powerful corporation. Weapons at your disposal include razor wire and a katana, or you avoid combat by […]

  • Footage of cancelled Justice League brawler surfaces

    Footage of the cancelled Double Helix-developed Justice League brawler has surfaced online. The game was supposed to be a tie-in title for the also cancelled Justice League film directed by George Miller, according to leaked images and information from 2012. Jon Gwyn, the game’s artist and now Rockstar San Diego staffer, said at the time […]

  • Free Icona Vulcano DLC for DriveClub releases next week

    Sony has posted a video of the Icona Vulcano, which will be released as DLC next week for DriveClub. The video was posted on Facebook and we’ve embedded the video below courtesy of GamesHQMeida. It was announced earlier this week the Icona Vulcano would be released on the PS Store as a free download.

  • The Bard’s Tale 4 announced by inXile Entertainment at PAX South

    The Bard’s Tale 4 was announced today by inXile Entertainment CEO Brian Fargo during a panel at PAX South. inXile hinted around back in December that a sequel was in the works. Granted, The Bard’s Tale wasn’t mentioned. Still, everyone figured this was the game when Wasteland 2 project lead Chris Keenan stated the team […]

  • Here’s another Majora’s Mask 3DS vs N64 comparison video

    Last week, YouTube user Master0fHyrule uploaded a Majora’s Mask 3DS vs N64 comparison video, and we’ve embedded it for you below. The video shows 4.5 minutes of footage which appears before hitting the start button and the first meeting between Link and the Skull Kid. Another comparison video was released by another user back in […]

  • The Game Awards 2015 already in the planning stages

    The Game Awards 2015 are already in the planning stages, according to Geoff Keighley. The inaugural show took place on December 6, 2014. Keighley announced the 2015 show during his Storytime with Geoff Keighley panel at PAX South this weekend and through Twitter. He said more details will be announced in the spring. You can […]

  • Fahrenheit: Indigo Prophecy Remastered listed for January release

    It looks like Quantic Dream’s Indigo Prophecy is returning in remastered form next week, if an Amazon listing is any indication. According to the listing posted on NeoGAF, the uncut version of the game contains Steam DRM and will release January 29 at 12pm PST/3pm EST for a Linux, Mac and PC download. Titled Fahrenheit: […]

  • Indie Flash Sale kicks off on North American PS Store

    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]