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Beyond: Two Souls – David Cage talks movies, audience, accessibility

Wednesday, 25 September 2013 13:05 GMT By Brenna Hillier

Beyond: Two Souls is being marketed to film fans, but is that audience really receptive? And does it mean Quantic Dream has stopped talking to gamers? Brenna sat down with studio founder and auteur David Cage to find out.

You’d never know that David Cage is in the middle of a whirlwind promotional tour if not for the fact that one side of his shirt has uncharacteristically been left untucked; that, and the fact that his eyes glaze a little in incomprehension when I mention his appointment with Dave in London this weekend. Sony’s been zipping him around the world in the last few weeks before Beyond: Two Souls’ launch; he probably doesn’t know what day it is, or what continent he’s on.

Despite this, and despite the fact that I am the last appointment of a very long day, he’s very charming – polite, warm, and gracious in the face of yet another games journalist turning up to quiz him on his interactive movies and hunt for headline-bait quotes.

But I’m not feeling antagonistic; I feel like Cage and I are on the same team. I spent the previous evening in a cinema, carefully buying my own drinks, as Cage discussed the future of interactive media with a panel of film experts, in front of an audience largely composed of local cinemaphiles (you can watch the whole event on YouTube, if you like). I came away with the feeling that the panel and audience kind of didn’t get Beyond: Two Souls; they seemed confused as to how much freedom the player has, whose role the player takes, and what it is about games that is special. Nobody on the panel had anything derogatory to say about gaming; nevertheless, if there was a page, I think Cage and I were on it and a lot of other people were maybe looking at another book altogether. That’s the attitude I walked in with, anyway; Cage, as I mentioned, is very gracious; he wouldn’t let it devolve into an us-versus-them discussion. Read on for our full conversation.

Beyond: Two Souls TV spot.

VG247: I was at the panel last night and it gave me all sorts of ideas for interesting questions, but I’m going to start with a really boring one that you get all the time, because it’s going to lead into some others. What are the strengths of games as a medium – as opposed to a film, or a book – that make it the right medium to tell the story of Beyond: Two Souls?

David Cage, founder of Quantic Dream: It’s really the interactive nature, of course, of the medium that’s fascinating. The fact that it’s not just someone telling you a story; it’s someone creating a narrative space in which, as a player, you can evolve the way you want, to find your own journey and tell your story that will be unique to you. That’s what I really enjoy with interactive storytelling, and only games can do this actually, because when you watch a film you can’t change what’s going on. When you play a game, you can make decisions and these decisions can make consequences and you can actually make the story yours, which I find very appealing.

The game becomes like a mirror asking you questions about who you are, what would you do if this was happening you? What would you do in this situation? And actually you need to give answers about things that hopefully will never happen to you in real life but still teach you something about who you are.

Do you think people do choose to do in-game what they personally would do in real life, or do they pick the most correct thing, or the most badass thing?

If I didn’t have the experience that I have I would say oh no, they just make the choice that they think is best for the game, that would be the most rewarding considering where they are, but actually that’s not true. It’s very interesting: I had an experience with this player who said he was playing Fahrenheit and there was this scene where the ex-girlfriend of the character comes back to pick up her stuff, and you can be very cold and very distant, almost rude with her – or you can be very nice, and fall in love again, and it turns into another scene. And this guy told me that he was in real life a very nice person usually, that he hates to be cold and rude. It’s just not the kind of person he is.

So he played the game once and when the girl knocked at the door he was very nice, because that’s what he instinctively would do. And then he said okay, I’m going to play the game one more time but this time I’m going to be rude and very cold to see what happens. And actually she knocked at the door and she looked so cute and he couldn’t help but be nice again. I have many stories like this, of people really forgetting that this is a game and just playing the way they are.

Lessons learned?

One of the most interesting things Cage said during the panel was that he believes paying too much attention to feedback means you stop being a creator and instead “become a marketing person”. As such, Heavy Rain’s metrics probably haven’t significantly shaped Beyond: Two Souls – well, besides getting Sony to cough up $27 million for it.

I have the same problem, actually; I can’t be bad in games like Mass Effect or whatever. It’s very difficult to be rude, I think. Do you have any metrics from Heavy Rain suggesting there were choices like that, which were really binary? Any stand out moments that really divided people, or where there was almost no divergence?

We published all the metrics last year.

Oh, really? Oh yeah, you did too. Excellent researcher, me.

We did find that about 75% of the people who started the game finished it, where the average in the industry is around 30%. We had metrics about who kept the finger and who killed the guy to save the son, and I don’t remember all the figures but that was very, very interesting.

So there wasn’t a big stand-out one. Have you played Gone Home?

Not yet, entirely. I started it, and I thought it was very interesting. I thought that it was a very different and very interesting experience, that was much more about exploring than about anything else and I thought well, this is very interesting.

I feel it had some resonance with things you’ve said in the past, that I’ve read, about gaming and interactivity and storytelling, because the manifesto that they published when the Fullbright Company was formed was that they wanted to use the mechanics of games to tell the story rather than the way some other games – not any of yours, obviously – make the game first and then tack a story on later.

I agree. I totally agree.

And these guys wanted the story to be built right in – and built out of the mechanics. But I wouldn’t say Heavy Rain did the same thing at all. It’s something between the two things. On the one extreme end, a story built right into the game, in the very mechanics, and on the other extreme, a game where the story is a completely separate thing. Heavy Rain is somewhere in the middle, a more cinematic experience.

Yes. You know, different people try different things. There is some kind of storytelling in Journey.

Yeah.

There is some kind of storytelling in Gone Home. There is some kind of storytelling in Heavy Rain and Beyond. It’s just different people with different approaches to storytelling and emotions in games. And that’s great. I mean, that’s what makes the medium so interesting, is that we don’t all do the same things the same way. But, at the end of the day, we all try to create an emotional involvement from the player; we try to get them emotionally engaged in the experience. We just use different ways, different tools, different techniques to achieve this. And that’s fine.

So are you at all interested in starting from gameplay mechanics and building from that, as opposed to starting from the story and working from there?

Actually I don’t try to start with the story or the mechanics. I try to think about both at the same time. That’s really my approach. Otherwise, my gut feeling is that you can tell which one came first. So for example, with Beyond the initial idea was a girl having a link with an entity, a ghost. And I thought it was a very appealing story, because you want to know why they have this link and who is this ghost, and what happened.

Ohh, but it’s also a unique gameplay feature, being able to control the ghost.

In the matter of gameplay, you think oh, I can switch between the girl and ghost and be a ghost – so the gameplay is there from the first sentence, and the story is there too. This is the kind of ideas that I really like.

“We need to create experiences like Beyond that these people can play so it can become concrete for them. We need to create games that can be played by people who are not gamers, because the controller is still a barrier for most people out there.”

You mentioned before that one of the things you like about the medium is that the player can tell their own story. On the panel last night I felt that the other participants might have had a misconception of how that would actually work in that they felt it was much more open-ended in each scene. Do you find that frustrating – doing promotional work like Tribeca, speaking to cinema audiences rather than hardcore gaming audiences? Does it get on your nerves to have to keep explaining?

No, no! Not at all. I find film people very open-minded, and-

That’s a bit of a change from gamers, ha ha. Sorry, that was rude.

[Throwing hands up, speaking into the dictaphone.] I didn’t say that, okay?

No, you didn’t. You definitely did not. I shouldn’t have said that.

Honestly, I find film people very open-minded and they understand what we’re doing very quickly for whatever reason. You know, when we went to Ellen [Page] or Willem [Defoe], they were not gamers. We just said, it’s a story, but the main protagonist is controlled by the player and depending on what you do the story adapts. And they got it, they got it very quickly. For them, it sounds like a very simple proposal and makes a lot of sense, and yeah, this is what they expect.

The thing is that we need to create experiences like Beyond that these people can play so it can become concrete for them. They understand the concept, now they need to understand the implementation. But you know, to do this we need to create games that can be played by people who are not gamers, because the controller is still a barrier for most people out there. This is also why I would have loved this Beyond Touch app to replace the controller with an iPhone or Android device, to make the game more accessible to people who are not gamers.

I know you can’t really talk about upcoming projects, but the PlayStation 4 has a capacitative touch pad on the DualShock 4. Is that something you’re thinking of working in, to break down that barrier further?

It’s still a bit too early for me to make calls on this. I need to see what people will say on Beyond Touch, on Beyond, and see if they thought that was a good answer to the problem or not. My hope of course is that they will like it, but will it allow us to reach people who otherwise wouldn’t have played because the controls would have been too complex? If this is the case, then that’s part of the answer, and we may want to continue exploring this direction.

Returning to the theme of people not quite understanding the concept, I did notice that one of the panel participants said something about, oh, “you can choose to kiss Ellen Page”, which really struck me because Jodie is the character that you’re playing. So unless there’s a scene I don’t know about where you’re possessing a guy who gets to kiss Jodie or something, it seems like there was a little disconnect between his perception of what the game is and is about, and the perception that I had, as a gamer: that Jodie is the player character. I mean, she’s on the posters, she’s on the cover, she’s all that’s been talked about. I wondered if it was a cinema thing, of thinking of oneself as outside the observed character – whereas the gamer tends to connect with the avatar. Or whether it was just like, “oh, it’s a video game, it must be about a dude”. Did you notice that?

“You’re really in the shoes of Jodie Holmes from the first to the last, so of course everything is seen from her point of view. The decision to kiss or not kiss belongs to Jodie and not to anyone else. I get very often the question ‘do you realise that it’s a risk to have a female protagonist?’ If she’s an interesting character, and if I feel emotionally engaged in the story then okay, what’s the problem? I can’t see why it would be a problem to have a female protagonist.”

Ha ha, no, I didn’t pay attention to that. But you’re right. You know, [the panel participants] played Heavy Rain but they didn’t play Beyond. It’s difficult to know, just from a few videos, what the experience is about, because when you play Beyond you’re really in the shoes of Jodie Holmes from the first to the last, so of course everything is seen from her point of view. And Aiden’s point of view, to be fair. The decision to kiss or not kiss belongs to Jodie and not to anyone else.

Which is very exciting, because Beyond is a big triple-A game with a woman very much in the centre. It’s really gratifying – to me anyway, because clearly, I’m a woman. In Heavy Rain, Madison was playable, and there were female characters in Omikron and Fahrenheit, but is this the first one you’ve done that’s female all the way through? I feel like it is. Was that challenging for you?

No. I really enjoy writing female characters. I really enjoyed writing Kara, the short that we did. No, it feels like something very natural, for whatever reason. You know what? I get very often the question “do you realise that it’s a risk to have a female protagonist?” What do you mean exactly? “Oh, do you really think gamers want to be this young girl? They want to be guys, dudes, with big muscles and big guns.”

And I say, well, okay, some gamers may think that way. But other people may be more open-minded and think okay, if she’s an interesting character, and if I feel emotionally engaged in the story then okay, what’s the problem? And that’s my hope. I think Ellen is an extraordinary Jodie Holmes, she gave an incredible performance, and I think she has a very strong journey, so I can’t see why it would be a problem to have a female protagonist.

Did you produce the entire 2,000 page script or do you have a team of writers working with you?

Actually, I write pretty much alone.

All of it?

I have people reading and criticising what I’m writing, but I’m the only person writing.

That’s quite unusual, isn’t it? It’s usually more of a collaborative process in projects of this scope.

Different developers have different ways of working, and there’s no right or wrong way I guess, it just depends on how you want to work. For me, writing is a very personal thing, so it’s something I have difficulty sharing. I think you need to make the silence around you, to listen to your inner voice in a way, and really try to find out what you really have to say. And this is a very personal journey.

Did you get any critique during the writing process that really changed Jodie in any significant way? Or did you have her fully-formed from the beginning?

I have a team that is very good at criticising, so, I got a lot of criticism, so yeah, I made changes. I made changes on set, shooting some scenes with Ellen, which was really funny because there was a point where she probably knew more about the character than I did. She really felt – I think she felt really close to the character for whatever reason. There were moments – a couple of moments, not many – where she said no, Jodie wouldn’t do this, or she wouldn’t say that. It was like, wait a minute, who’s the writer here? But actually she was right, so we changed it, on set. That was a very interesting part of the collaborative work.

Can you give me any examples that aren’t grievous spoilers?

[After a moment's thought.] No.

No! Ha ha. It feels like it must be quite a difficult game to promote in some ways, because of the non-chronological storytelling and the fact that it is so story-heavy, so anything you show is potentially spoiling the full experience for somebody.

There’s always a difficult balance to find between showing too much and not showing enough. Because this game is so different, we felt – with Sony – that we had to show maybe more than we really would have showed otherwise. When you work on a shooter, show a level and everybody will get what the game is about. When it’s about storytelling, when each scene is different, that’s the main challenge. And when the scope of the game is so big, because you have these scenes where Jodie’s eight years old and she’s a little girl, and scenes where she’s chased on the roof of a train, and another scene where she’s in Somalia, a scene where she’s homeless, and all these other scenes.

You feel like, okay, we need to show the scope of the game and show it to people. This is a real game, it’s fully playable, it’s not just a long cutscene. And you need to evangelise and convince and maybe show a bit more than you would like to. But at the same time, we’ve not showed so much compared to what’s in the game – big, big scenes are still in the game and have not been shown yet.

Lots of surprises still to come, then.

Beyond: Two Souls is a PS3 exclusive due in North America on October 8; in Australia on October 9; and in Europe on October 11.

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1 Comments

  1. ChandlerL

    Looking forward to this title.

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  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]

  • Bloodborne video: how to unlock the first shortcut in Old Yharnam

    Here’s a video for Bloodborne players showing a quick way to unlock the first shortcut in Old Yharnam. It also provides a look at things you may have missed in Central Yharnam and The Sewers, courtesy of VaatiVidya. Don’t forget, we have guides posted for the game with more updates coming soon. Bloodborne released in […]

  • Bloodborne issue prevents summons at Vicar Amelia fight

    A Bloodborne bug has prevented players calling on help to take on one of the nasty early bosses. Bloodborne bosses are significantly easier to take down in co-op. Unfortunately, at least one of them is proving difficult to find help for – and not just because not many players have obtained the Small Resonant Bell […]

  • Mass Effect 3 on sale on EU PSN, but not free

    Mass Effect 3 is discounted on the European PSN, but it’s not free. Update 2: The option to add to cart now lets you choose between the free trial or full version. The full version is on sale for £6.49 or £5.84 for PlayStation Plus members. The free trial is of course is still available, […]

  • Elite: Dangerous Race to Elite winners announced, one player makes £10,000

    The winners of Elite: Dangerous’ Race To Elite competition have been announced, with one player receiving the grand prize of £10,000. Back when Elite: Dangerous launched, developer Frontier announced a competition that would award players to first reach Elite rank in trading, exploration, or combat, a prize of £1,000 each. The grand prize – £10,000 […]

  • GTA 5 Online Heists guide: How to make the most money with Special Bonuses and Elite Challenges

    You’re not hitting heists for the good of your health. Here’s how to max cash rewards. Money. GTA Online players love it. Greenbacks are the core of the entire experience, allowing you to buy the best weapons, vehicles and stupid haircuts. Heists, as promised, gives more opportunities than ever to earn serious cash, but once […]

  • PlayStation 4 firmware update 2.50 coming tomorrow

    PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26. Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced. Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while […]

  • GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges and more

    Heists aren’t the only addition in GTA Online’s latest DLC – there’s a lot of content that can earn you big RP and cash payouts. GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges While heists are the talking point and big payoff after more than a year of waiting, there’s a […]

  • Battlefield Hardline: what’s the best Police sniper rifle?

    What’s the best bolt-action, Police sniper rifle for the Professional class in Battlefield Hardline? Let us help you answer that question. As you’re probably aware, Battlefield Hardline weapons are class specific and faction specific. This makes deciding on a good weapon and loadout much harder than it was in Battlefield 4. Which is where Westie […]

  • Evolve 1.3 patch nerfs Wraith, adjusts Kraken

    Evolve is receiving a new patch that aims to put an end to the Wraith’s dominance. Evolve developer Turtle Rock outlined a few of the changes coming in patch 1.3. The patch brings balance changes to the monsters – mainly the Wraith – as well as other various changes to Hunters’ tools based on player […]

  • Bloodborne: watch the opening 40 minutes

    The opening minutes of Bloodborne really do set the stage for what’s to come. They’ll also help you decide if this game is for you. Arekkz Gaming has captured the first 40 minutes of Bloodborne. Complete with the opening cutscene, and the first few obstacles you’ll face. The video is commentary free, so wear headphones […]

  • YouTube will relaunch livestreaming service with focus on eSports and gaming – report

    According to industry sources, Google is preparing to relaunch YouTube’s livestreaming service with a focus on eSports and gaming. According to anonymous sources speaking to TheDailyDot, Google is planning to bring back YouTube’s livestreaming service. The company is said to have started recruiting around 50 engineers with experience in the field, “a pretty big statement […]

  • I think I’m too old for Final Fantasy 15

    Final Fantasy 15 was nine years in the making – and counting. Are we the same people we were in 2006? Final Fantasy 15: Episode Duscae A demo available for PS4 and Xbox One. Offers a couple of hours of gameplay. More if you jump over the borders. Bundled with Final Fantasy 15 Type-0 and […]

  • New multiplayer mode for Splatoon announced

    Nintendo has sent over three screenshots for Splatoon along with information on the Wii U another of the title’s multiplayer modes. Called Ranked Battle, it keeps track of each player’s online ranking. Splat Zones is one of the additional ways to play online in this mode. It differs from Turf War, which is the main […]

  • 2015 WoW Arena World Championship has a $250,000 prize pool

    Blizzard has announced the WoW Arena World Championship will culminate at BlizzCon 2015. World of Warcraft 3v3 Arena teams from around the globe will compete for spot at the 2015 WoW Arena World Championship and for a share in the $250,000 prize pool. Online qualifiers will be held for North America, Southeast Asia, Australia, New […]

  • The Crew two-hour demo now available in US, tomorrow in the UK

    Ubisoft has announced a free trial of its driving MMO The Crew will be available tomorrow, March 25 in the UK. It’s live today in North America. For current players, the Vintage Car Pack and Vintage Live Update, including a new PvP mode, are now available. The Vintage Car Pack included the Chevrolet Corvette C2 […]