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Beyond: Two Souls – David Cage talks movies, audience, accessibility

Wednesday, 25 September 2013 13:05 GMT By Brenna Hillier

Beyond: Two Souls is being marketed to film fans, but is that audience really receptive? And does it mean Quantic Dream has stopped talking to gamers? Brenna sat down with studio founder and auteur David Cage to find out.

You’d never know that David Cage is in the middle of a whirlwind promotional tour if not for the fact that one side of his shirt has uncharacteristically been left untucked; that, and the fact that his eyes glaze a little in incomprehension when I mention his appointment with Dave in London this weekend. Sony’s been zipping him around the world in the last few weeks before Beyond: Two Souls’ launch; he probably doesn’t know what day it is, or what continent he’s on.

Despite this, and despite the fact that I am the last appointment of a very long day, he’s very charming – polite, warm, and gracious in the face of yet another games journalist turning up to quiz him on his interactive movies and hunt for headline-bait quotes.

But I’m not feeling antagonistic; I feel like Cage and I are on the same team. I spent the previous evening in a cinema, carefully buying my own drinks, as Cage discussed the future of interactive media with a panel of film experts, in front of an audience largely composed of local cinemaphiles (you can watch the whole event on YouTube, if you like). I came away with the feeling that the panel and audience kind of didn’t get Beyond: Two Souls; they seemed confused as to how much freedom the player has, whose role the player takes, and what it is about games that is special. Nobody on the panel had anything derogatory to say about gaming; nevertheless, if there was a page, I think Cage and I were on it and a lot of other people were maybe looking at another book altogether. That’s the attitude I walked in with, anyway; Cage, as I mentioned, is very gracious; he wouldn’t let it devolve into an us-versus-them discussion. Read on for our full conversation.

Beyond: Two Souls TV spot.

VG247: I was at the panel last night and it gave me all sorts of ideas for interesting questions, but I’m going to start with a really boring one that you get all the time, because it’s going to lead into some others. What are the strengths of games as a medium – as opposed to a film, or a book – that make it the right medium to tell the story of Beyond: Two Souls?

David Cage, founder of Quantic Dream: It’s really the interactive nature, of course, of the medium that’s fascinating. The fact that it’s not just someone telling you a story; it’s someone creating a narrative space in which, as a player, you can evolve the way you want, to find your own journey and tell your story that will be unique to you. That’s what I really enjoy with interactive storytelling, and only games can do this actually, because when you watch a film you can’t change what’s going on. When you play a game, you can make decisions and these decisions can make consequences and you can actually make the story yours, which I find very appealing.

The game becomes like a mirror asking you questions about who you are, what would you do if this was happening you? What would you do in this situation? And actually you need to give answers about things that hopefully will never happen to you in real life but still teach you something about who you are.

Do you think people do choose to do in-game what they personally would do in real life, or do they pick the most correct thing, or the most badass thing?

If I didn’t have the experience that I have I would say oh no, they just make the choice that they think is best for the game, that would be the most rewarding considering where they are, but actually that’s not true. It’s very interesting: I had an experience with this player who said he was playing Fahrenheit and there was this scene where the ex-girlfriend of the character comes back to pick up her stuff, and you can be very cold and very distant, almost rude with her – or you can be very nice, and fall in love again, and it turns into another scene. And this guy told me that he was in real life a very nice person usually, that he hates to be cold and rude. It’s just not the kind of person he is.

So he played the game once and when the girl knocked at the door he was very nice, because that’s what he instinctively would do. And then he said okay, I’m going to play the game one more time but this time I’m going to be rude and very cold to see what happens. And actually she knocked at the door and she looked so cute and he couldn’t help but be nice again. I have many stories like this, of people really forgetting that this is a game and just playing the way they are.

Lessons learned?

One of the most interesting things Cage said during the panel was that he believes paying too much attention to feedback means you stop being a creator and instead “become a marketing person”. As such, Heavy Rain’s metrics probably haven’t significantly shaped Beyond: Two Souls – well, besides getting Sony to cough up $27 million for it.

I have the same problem, actually; I can’t be bad in games like Mass Effect or whatever. It’s very difficult to be rude, I think. Do you have any metrics from Heavy Rain suggesting there were choices like that, which were really binary? Any stand out moments that really divided people, or where there was almost no divergence?

We published all the metrics last year.

Oh, really? Oh yeah, you did too. Excellent researcher, me.

We did find that about 75% of the people who started the game finished it, where the average in the industry is around 30%. We had metrics about who kept the finger and who killed the guy to save the son, and I don’t remember all the figures but that was very, very interesting.

So there wasn’t a big stand-out one. Have you played Gone Home?

Not yet, entirely. I started it, and I thought it was very interesting. I thought that it was a very different and very interesting experience, that was much more about exploring than about anything else and I thought well, this is very interesting.

I feel it had some resonance with things you’ve said in the past, that I’ve read, about gaming and interactivity and storytelling, because the manifesto that they published when the Fullbright Company was formed was that they wanted to use the mechanics of games to tell the story rather than the way some other games – not any of yours, obviously – make the game first and then tack a story on later.

I agree. I totally agree.

And these guys wanted the story to be built right in – and built out of the mechanics. But I wouldn’t say Heavy Rain did the same thing at all. It’s something between the two things. On the one extreme end, a story built right into the game, in the very mechanics, and on the other extreme, a game where the story is a completely separate thing. Heavy Rain is somewhere in the middle, a more cinematic experience.

Yes. You know, different people try different things. There is some kind of storytelling in Journey.

Yeah.

There is some kind of storytelling in Gone Home. There is some kind of storytelling in Heavy Rain and Beyond. It’s just different people with different approaches to storytelling and emotions in games. And that’s great. I mean, that’s what makes the medium so interesting, is that we don’t all do the same things the same way. But, at the end of the day, we all try to create an emotional involvement from the player; we try to get them emotionally engaged in the experience. We just use different ways, different tools, different techniques to achieve this. And that’s fine.

So are you at all interested in starting from gameplay mechanics and building from that, as opposed to starting from the story and working from there?

Actually I don’t try to start with the story or the mechanics. I try to think about both at the same time. That’s really my approach. Otherwise, my gut feeling is that you can tell which one came first. So for example, with Beyond the initial idea was a girl having a link with an entity, a ghost. And I thought it was a very appealing story, because you want to know why they have this link and who is this ghost, and what happened.

Ohh, but it’s also a unique gameplay feature, being able to control the ghost.

In the matter of gameplay, you think oh, I can switch between the girl and ghost and be a ghost – so the gameplay is there from the first sentence, and the story is there too. This is the kind of ideas that I really like.

“We need to create experiences like Beyond that these people can play so it can become concrete for them. We need to create games that can be played by people who are not gamers, because the controller is still a barrier for most people out there.”

You mentioned before that one of the things you like about the medium is that the player can tell their own story. On the panel last night I felt that the other participants might have had a misconception of how that would actually work in that they felt it was much more open-ended in each scene. Do you find that frustrating – doing promotional work like Tribeca, speaking to cinema audiences rather than hardcore gaming audiences? Does it get on your nerves to have to keep explaining?

No, no! Not at all. I find film people very open-minded, and-

That’s a bit of a change from gamers, ha ha. Sorry, that was rude.

[Throwing hands up, speaking into the dictaphone.] I didn’t say that, okay?

No, you didn’t. You definitely did not. I shouldn’t have said that.

Honestly, I find film people very open-minded and they understand what we’re doing very quickly for whatever reason. You know, when we went to Ellen [Page] or Willem [Defoe], they were not gamers. We just said, it’s a story, but the main protagonist is controlled by the player and depending on what you do the story adapts. And they got it, they got it very quickly. For them, it sounds like a very simple proposal and makes a lot of sense, and yeah, this is what they expect.

The thing is that we need to create experiences like Beyond that these people can play so it can become concrete for them. They understand the concept, now they need to understand the implementation. But you know, to do this we need to create games that can be played by people who are not gamers, because the controller is still a barrier for most people out there. This is also why I would have loved this Beyond Touch app to replace the controller with an iPhone or Android device, to make the game more accessible to people who are not gamers.

I know you can’t really talk about upcoming projects, but the PlayStation 4 has a capacitative touch pad on the DualShock 4. Is that something you’re thinking of working in, to break down that barrier further?

It’s still a bit too early for me to make calls on this. I need to see what people will say on Beyond Touch, on Beyond, and see if they thought that was a good answer to the problem or not. My hope of course is that they will like it, but will it allow us to reach people who otherwise wouldn’t have played because the controls would have been too complex? If this is the case, then that’s part of the answer, and we may want to continue exploring this direction.

Returning to the theme of people not quite understanding the concept, I did notice that one of the panel participants said something about, oh, “you can choose to kiss Ellen Page”, which really struck me because Jodie is the character that you’re playing. So unless there’s a scene I don’t know about where you’re possessing a guy who gets to kiss Jodie or something, it seems like there was a little disconnect between his perception of what the game is and is about, and the perception that I had, as a gamer: that Jodie is the player character. I mean, she’s on the posters, she’s on the cover, she’s all that’s been talked about. I wondered if it was a cinema thing, of thinking of oneself as outside the observed character – whereas the gamer tends to connect with the avatar. Or whether it was just like, “oh, it’s a video game, it must be about a dude”. Did you notice that?

“You’re really in the shoes of Jodie Holmes from the first to the last, so of course everything is seen from her point of view. The decision to kiss or not kiss belongs to Jodie and not to anyone else. I get very often the question ‘do you realise that it’s a risk to have a female protagonist?’ If she’s an interesting character, and if I feel emotionally engaged in the story then okay, what’s the problem? I can’t see why it would be a problem to have a female protagonist.”

Ha ha, no, I didn’t pay attention to that. But you’re right. You know, [the panel participants] played Heavy Rain but they didn’t play Beyond. It’s difficult to know, just from a few videos, what the experience is about, because when you play Beyond you’re really in the shoes of Jodie Holmes from the first to the last, so of course everything is seen from her point of view. And Aiden’s point of view, to be fair. The decision to kiss or not kiss belongs to Jodie and not to anyone else.

Which is very exciting, because Beyond is a big triple-A game with a woman very much in the centre. It’s really gratifying – to me anyway, because clearly, I’m a woman. In Heavy Rain, Madison was playable, and there were female characters in Omikron and Fahrenheit, but is this the first one you’ve done that’s female all the way through? I feel like it is. Was that challenging for you?

No. I really enjoy writing female characters. I really enjoyed writing Kara, the short that we did. No, it feels like something very natural, for whatever reason. You know what? I get very often the question “do you realise that it’s a risk to have a female protagonist?” What do you mean exactly? “Oh, do you really think gamers want to be this young girl? They want to be guys, dudes, with big muscles and big guns.”

And I say, well, okay, some gamers may think that way. But other people may be more open-minded and think okay, if she’s an interesting character, and if I feel emotionally engaged in the story then okay, what’s the problem? And that’s my hope. I think Ellen is an extraordinary Jodie Holmes, she gave an incredible performance, and I think she has a very strong journey, so I can’t see why it would be a problem to have a female protagonist.

Did you produce the entire 2,000 page script or do you have a team of writers working with you?

Actually, I write pretty much alone.

All of it?

I have people reading and criticising what I’m writing, but I’m the only person writing.

That’s quite unusual, isn’t it? It’s usually more of a collaborative process in projects of this scope.

Different developers have different ways of working, and there’s no right or wrong way I guess, it just depends on how you want to work. For me, writing is a very personal thing, so it’s something I have difficulty sharing. I think you need to make the silence around you, to listen to your inner voice in a way, and really try to find out what you really have to say. And this is a very personal journey.

Did you get any critique during the writing process that really changed Jodie in any significant way? Or did you have her fully-formed from the beginning?

I have a team that is very good at criticising, so, I got a lot of criticism, so yeah, I made changes. I made changes on set, shooting some scenes with Ellen, which was really funny because there was a point where she probably knew more about the character than I did. She really felt – I think she felt really close to the character for whatever reason. There were moments – a couple of moments, not many – where she said no, Jodie wouldn’t do this, or she wouldn’t say that. It was like, wait a minute, who’s the writer here? But actually she was right, so we changed it, on set. That was a very interesting part of the collaborative work.

Can you give me any examples that aren’t grievous spoilers?

[After a moment's thought.] No.

No! Ha ha. It feels like it must be quite a difficult game to promote in some ways, because of the non-chronological storytelling and the fact that it is so story-heavy, so anything you show is potentially spoiling the full experience for somebody.

There’s always a difficult balance to find between showing too much and not showing enough. Because this game is so different, we felt – with Sony – that we had to show maybe more than we really would have showed otherwise. When you work on a shooter, show a level and everybody will get what the game is about. When it’s about storytelling, when each scene is different, that’s the main challenge. And when the scope of the game is so big, because you have these scenes where Jodie’s eight years old and she’s a little girl, and scenes where she’s chased on the roof of a train, and another scene where she’s in Somalia, a scene where she’s homeless, and all these other scenes.

You feel like, okay, we need to show the scope of the game and show it to people. This is a real game, it’s fully playable, it’s not just a long cutscene. And you need to evangelise and convince and maybe show a bit more than you would like to. But at the same time, we’ve not showed so much compared to what’s in the game – big, big scenes are still in the game and have not been shown yet.

Lots of surprises still to come, then.

Beyond: Two Souls is a PS3 exclusive due in North America on October 8; in Australia on October 9; and in Europe on October 11.

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1 Comments

  1. ChandlerL

    Looking forward to this title.

    #1 1 year ago

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    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]