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Maia arrives on Steam Early Access in December

Monday, 23rd September 2013 00:09 GMT By Brenna Hillier

Sci-fi base-building god sim Maia will be within your greedy little reach by the end of the year.

In a Kickstarter update, creator Simon Roth confirmed plans for Maia to launch through Steam Early Access on December 3.

Roth noted that the distant launch date was enabled by direct pre-orders; having made about £12,000 from pre-purchases, the team doesn’t need the “big cash injection” a Steam launch brings, and can therefore take its time.

“There’s a lot of work to go in before we release the alpha to the masses. Although getting everyone of you Steam keys is very important to me, having anywhere from ten to a hundred thousand new testers overnight would be a bit much to handle,” Roth said.

If you’re not to sure what this Maia thing is all about, an alpha video from last month gives a bit of an idea of how it all works.

Thanks, Polygon.

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1 Comments

  1. TheWulf

    And my greedy little reach will be happy to accept it!

    I’m quite looking forward to this one. I wasn’t sure, initially, but I think it’s shaping up to be something genuinely interesting. And I can’t lie about my cravings — I’ve been craving a good god game, after all. Godus had a promising start, but ultimately it was a let down and turned into Godville meets Land Flattening Simulator 2013.

    This actually looks like it’s going to hold my interest, though. I can’t say a god game has done that since, what, maybe Black & White 2? Though I admit, I’m a softie, and part of my reason for loving B&W2 so much was teaching the creature to play nice with my villagers.

    Still, these critters are adorable, and I get easily attached to digital critters. You can imagine how much of a turmoil the original Creatures was for me since the silly buggers were doing things that were killing them left and right, I actually had to try really hard to create intelligent norns in that game because I’d get attached to one and then it would do something silly that would upset its bio-chemical balance, and impact upon its lifespan. Blargh.

    I did actually eventually create an immortal norn, who ushered in a new age of trasnornism. >_> I actually had to teach them not to breed after a while since it got a little crowded.

    Oh Creatures, that was a game.

    But yes. Quite intrigued by Maia, so I suspect I’ll be picking it up on early access.

    #1 1 year ago

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