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Walking Dead: Survival Instinct isn’t a shooter, OK?

Wednesday, 13 March 2013 08:33 GMT By Dave Cook

The Walking Dead: Survival Instinct is the first-person survival horror title from Terminal Reality. VG247′s Dave Cook speaks with the team to learn more about its TV adaptation.

Survival Instinct

Survival Instinct is based on the AMC show The Walking Dead, which in turn is based on Robert Kirkman’s comic series.

The game stars Daryl and Merle Dixon, played in the show by Norman Reedus and Michael Rooker. Both have lent their likenesses and voices to the game.

You can watch the most recent Walking Dead: Survival Instinct trailer here. It features very little shooting.

Activision has announced the Walker Herd Survival Pack DLC for all gamers who pre-order the game before launch. If you want it you better hurry, because the game’s out next week.

Perception is a funny old thing. When The Walking Dead: Survival Instinct was revealed by Activision it was perceived by many gamers to be a first-person shooter.

Given the publisher’s track record with pumping out Call of Duty titles, it’s a natural conclusion to reach.

Yes, the game has guns – just like The Walking Dead comics and TV show have guns – but you’d have to be a bit daft to assume that Survival Instinct is just a re-skin of Black Ops 2 Zombies mode. That’d be the king of dick moves.

My real worry is that Activision and Terminal Reality haven’t shown much of the game running. How are we supposed to know what kind of game it is based on teaser trailers that show next to bugger all?

Why hasn’t there been more footage? If the game has triggered a backlash based on false perception, then why hasn’t either party done more to separate truth from myth?

The game is out next week and I wanted answers. So in an attempt to better understand Survival Instinct’s gameplay, I spoke with the studio’s principal effects art and system designer Glenn Gamble.

He explained that Survival Instinct sees brothers Daryl and Merle Dixon fleeing their Georgian home and blazing a trail cross-State to a military safe zone in Atlanta City. You’re free to choose your own route, but besides the sea of Walkers standing in your way, resources are your main concern.

Your car needs gas to run, so it’s the backbone of Terminal Reality’s scavenging mechanic. Each stage sees you fending off the undead while looking for survivors and resources to help you progress a little further. This is where things start to get interesting, but again I must make clear – I’ve seen none of this with my own eyes.

“If you’ve ever watched those Discovery Channel shows about survival, you’ll know that survival is not this straight line”, Gamble explained. “You have to be opportunistic, so one of the things we do in our game is – you can pick up survivors and you can have them scavenge for you when you’re on your main missions.

“But what we did was made all the resources you collect – be it the weapons you carry, the food – everything you get is shared across all of the survivors. So if you get a nice fancy new shotgun, you can choose to equip it yourself or give it to one of your survivors, to aid him when he goes off on his own mission to collect – hopefully – more supplies for the group.

“If you do that he has a higher chance of coming back alive. But unfortunately because this is The Walking Dead, he may never come back and you lose that nice new shotgun that you just found.”

Already I’m thinking about the new recruit missions first introduced in Assassin’s Creed: Brotherhood, where Ezio would train up and send his apprentices around the world on missions. If successful they would earn the player rewards, but it was entirely possible for them to be killed in action.

The same is true here, and while you’re not actively controlling the Dixon’s car, you still have to decide where they go. Fail to stockpile enough gas and you could be forced to take a shorter, much deadlier route.

Much like Dragon Age: Origins, you can sometimes be attacked on the trail, triggering random “Road Event” encounters that see the brothers and their fellow survivors fending off Walkers in farms or camp sites. Saving as many people as possible is the next vital ingredient towards survival.

“You actually have to get survivors to join your group first” Gamble explained. “The survivors all have their own back-story and character, so some of them might be terrified, hiding in a boarded up gas station, and they’re like, ‘Dude! I haven’t seen anybody in three days. I’ll be glad to join you’.

“But then you have others who say, ‘I’m doing just fine. You’ve got to prove to me that it’s better for me to come with you, than it is to stay where I’m at.’ So then you might have to do a mission for them. So our survivors aren’t just simply plot-thin, and some of them may not join you until later in the game.

“It’s this cross-cut of the different types of people you would encounter. Some have it better, some have it worse. We took those archetypes and sat down in a meeting and said, ‘OK, if the Walker populace attacked tomorrow, what would we do?’ Then we tried to base the characters on what our initial gut reaction was.”

Unfortunately, you won’t have room in your car or truck for every survivor in a level, which leads to a difficult moral choice. Do you take the weak, gibbering scaredy cat who also happens to have more resources, or do you take the battle-hardened thug with little to offer besides muscle? It’s your call.

Gamble explained another type of choice that players might encounter, depending on their chosen path. Just like season two of the Walking Dead show, the brothers can become blocked by a string of abandoned cars on the freeway.

The player can choose to spend more gas on driving around the blockage, or you can get out and fight off the horde as you push the cars aside manually. Either way there appears to be more depth on offer here than the initial, first-person shooter presumption suggested.

I asked Gamble how he felt about the initial outcry over the game’s reveal and he replied, “I can understand how that happened. You have Activision who is well known for Call of Duty, and then you hear , ‘Oh my God, a first-person Walking Dead game’.

“At the beginning the game just kind of announced and we didn’t really go into much detail at the time – we wanted to build up to it. I don’t understand how PR works. I actually do system design and stuff, but people have responded well to ‘talking to the dev’ kind of thing.

“I don’t know all that magic stuff, but being a gamer and somebody who actually loves gaming journalism – I’m just eating up everything that’s out there about BioShock and all the upcoming games -so I can sometimes see how those jumps in logic can happen if you just don’t have the details.”

Speaking of not having the details, I’m still concerned that little has been shown of The Walking Dead: Survival Instinct, because the concepts that Gamble explained to me sound genuinely appealing as a survival horror fan, but I must make clear that I also haven’t seen them with my own eyes. The same goes for you.

Can you honestly say that you’ve seen enough of Survival Instinct to accurately describe it to your friends? Have you only just learned about the mechanics discussed above by reading this article? Does that make you fear for the overall quality of the game?

I wish I could tell you that Terminal Reality has created a solid tie in on par with TellTale’s adventure spin-off, or that this is the title to make survival horror games on consoles scary again, but I just don’t have the information to hand. That troubles me because I really should.

Don’t get me wrong though, because I really do want to see Terminal Reality smash presumptions. I want them to deliver a game that really nails what it would feel like to be in The Walking Dead show, and to prove that console horror isn’t just about Resident Evil 6, or other games that miss the point entirely.

Survival horror isn’t just about big guns and explosions. It never was. Instead it’s about genuine terror, resource management and the constant, nagging, nerve-shredding fear that comes with feeling underpowered no matter what you do.

Should the game deliver all of the above, then it would be a genuine breath of fresh air into my weary lungs. But we really need more than trailers full of cut-scenes, large flashing words and the rasp of Michael Rooker saying things to convince us otherwise.

Come next week we’ll know everything.

The Walking Dead: Survival Instinct is out on PC, PS3, Xbox 360 and Wii U from March 19 in the US and March 22 across Europe.

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30 Comments

  1. woe

    This game looks bloody awful.

    #1 2 years ago
  2. KrazyKraut

    so they copycating Zombie U..a little bit..?

    #2 2 years ago
  3. Dave Cook

    I hope my sentiment hasn’t been lost above, as I know some folk don’t read beyond headlines. I’m not saying the game is good, as I haven’t seen it. I’m just hoping the game will be good as a survival horror fan, but I’m sceptical as I’m yet to see it. There’s just not enough info out there and only a handful of screens.

    It’s Family Guy: Back to the Multiverse all over again.

    #3 2 years ago
  4. Samoan Spider

    This is one that’s on my ‘please don’t be shit’ list along with Rambo and several others. Hope for the best, expect the worst.

    #4 2 years ago
  5. smoke.tetsu

    Wasn’t it canned on the PC? I see it available for preorder as a digitial distribution title on amazon but still. I heard it was cancelled on PC!

    #5 2 years ago
  6. KrazyKraut

    @3
    At least I know what you wrote, but atm it looks like a FPS with no so many tools and weapons to survive. Like in Zombie U.

    #6 2 years ago
  7. manamana

    I still don’t get why they go with the “must be Activision/CoD” stuff. Their only trailer and the gameplay shown are nothing else but first person shooter stuff. All of their ideas are great and sound intriguing but until they don’t show anything beyond shooting Zombies and running away, I’ll be cautious.

    Damn how I would love me a decent survival game. TLOU can’t come soon enough!

    #7 2 years ago
  8. Dave Cook

    @6 it may well be. The point is I’ve not seen enough of it to yell you otherwise. That worries me.

    #8 2 years ago
  9. harr0w

    The fact acti haven’t backed this game with a massive advertising campaign rings alarm bells or they think the name alone will sell the product. I must admit it reeks of low budget and probably will be, but saying that the guy has some nice ideas and when I first saw telltales stuff I was less than impressed until I got to play it. I hope it will be good but everything points to it being a large pile of dog squeeze.

    #9 2 years ago
  10. Djoenz

    Im curious about the gameplay.

    #10 2 years ago
  11. Kloudrunner

    The ad campaign exists. The games advertised about 78 Gagillion times during an episode of The Walking Dead. First trailers looked terrible. I’m remaining stealthily hopeful that its not a train wreck.

    #11 2 years ago
  12. SplatteredHouse

    Q1. Can you honestly say that you’ve seen enough of Survival Instinct to accurately describe it to your friends?

    A. Not even remotely. Not by a country mile! All I’ve seen is the two actors from the show, and I’ve heard what sound like particularly wooden delivery of lines from them, supposedly taken from the game. Not impressive/reassuring.

    Q2. Have you only just learned about the mechanics discussed above by reading this article?

    A. Yes. I have not previously heard as much as a whisper about these mechanics (which Dave was unfortunately unable to offer illustration as to how they worked during play)

    Q3. Should the marketing/promotion crew for this game have found better uses for their hands, than sitting on them for the duration.

    A. It might have helped matters/too right they should have.

    #12 2 years ago
  13. ps3fanboy

    as dave cook says bugger off!

    #13 2 years ago
  14. povu

    It’s obvious Activision has no faith in the game considering how little its gameplay has been advertised, even though we’re really close to its release.

    If they want to convince people that this isn’t just some crappy cash in they’re going to have to do better than that.

    #14 2 years ago
  15. unclejibjab

    Let me guess.. review embargo until release day?

    #15 2 years ago
  16. Moonwalker1982

    They should have moved this one to next-gen. I was at Gamescom last year and i saw a demonstration from the devs about this game. No video or anything, simply a slideshow with some screenshots and they told their plans. Quite ambitious plans they had for this game. Now it’s almost coming out, little to no marketing, has FAIL written al over it. A shame.

    #16 2 years ago
  17. Lengendaryboss

    Hmm this reminds me of the COD Black ops declassified, which is unfortunately the best selling third party game on PS Vita. One teaser trailer that doesn’t show the final product quality, few interviews and this game is never mentioned again. One of many reasons why i don’t like Activision. Anyway the walking dead fans deserve a true game based on the TV show not some crappy cash in.

    #17 2 years ago
  18. SplatteredHouse

    They should retool (Forbidden) Siren, but theme it around AMC TWD!

    #18 2 years ago
  19. rusty_shackleford

    Game will be out soon and we still haven’t seen any actual in game footage of it being played. That is BAD and will kill any hopes they have of massive pre-orders.

    All the screenshots and 1 teaser they did show look like crap visually. The game looks like it was made in Unity with default assets?

    And after reading this doesn’t make me excited for the game, just more confused and less hopeful. There’s a car and its a major part of the game, but you don’t actually get to drive? SOUNDS GREAT

    I urge others to wait till its actually out and reviewable to even consider buying this.

    #19 2 years ago
  20. Stace Harman

    I’m amazed that this is out next week. I don’t know anyone who has seen it in action, let alone played a preview build.

    I’d love to think it’s just because the PR-ball has been dropped but it’s Activision, and they know how to crank the PR machine.

    The signs are not good.

    #20 2 years ago
  21. Phoenixblight

    @20

    Activision have never really gone out for marketing on non-COD or Blizzard games. Its their thing.

    #21 2 years ago
  22. bitsnark

    @20

    Precisely.

    Also, the brand is very much in the public’s eye after Telltale’s cracking take on the license and the huge ratings that the TV show (regardless of what you might think of it vis-a-vis the original source material) has been getting, so you would think that this would have otherwise been a home run.

    After this gets put out to die (quietly) at retail, I’d expect to see and hear tales of its troubled development to start slowly filtering through if they haven’t already.

    #22 2 years ago
  23. SplatteredHouse

    @21: Exactly. Examples include Singularity, and Blur which instantly spring to mind. Bizarre gave Blur a lot of love (remember the team videos where they’d talk it up, feature blowouts, plenty of gameplay, etc) so they kind of picked up the ball which their publisher all but fumbled. Singularity came in under the radar, for the most part, but was aided by fairly positive trade show reception along with the accomplishment of the game itself.

    Although, I wouldn’t blame anybody for having misgivings about this particular game, since not even as much as an overview of TWD:SI in action has been released – let alone a cohesive description of the objective, or what takes place, other than some vague idea that it is set before Rick wakes.

    If Acti felt they had something worth pushing, here, it does strike me that they’d probably be a good deal more vocal.

    #23 2 years ago
  24. unknownhero

    great article. other than the one minute trailer, we have not seen a damn thing which is worrying not to mention the fact that we do not know of the exact development time. I fear that activision had TR make this in a rush and hope that it will sell because of the walking dead name. hell, there isn’t even any leaked gameplay of it yet or any reviews. alarms are going off everywhere.

    #24 2 years ago
  25. manamana

    ^ and yet it’s still in the top ten of amazon.co.uk

    /scratches head

    #25 2 years ago
  26. Dave Cook

    @23 Singularity is a bloody gem of a game. Highly enjoyed it. It’s a shame all Raven does now is make CoD DLC (to the best of my knowledge).

    That said they do make the best CoD maps around.

    #26 2 years ago
  27. bitsnark

    @26 I completely agree mate.

    I remember when Raven were chucking out the likes of Hexen 2 back in the day; a far cry from current times where Activision only feed them CoD scraps.

    Also stick me down for one of the Singularity crowd; I really enjoyed it.

    #27 2 years ago
  28. Dave Cook

    @27 Yeah, oh god Hexen 2 that’s right. I read Masters of Doom back in January and they are mentioned a few times as John Romero worked with them to make one of the Hexen games. They were pretty tight with each other as I recall.

    They should seriously be allowed to make a full game again. Give them the CoD budget one year and let them make something new.

    #28 2 years ago
  29. bitsnark

    @28 They were a tight unit definitely and had a similar relationship with id Software that the likes of Treyarch do with Infinity Ward right now, in so far as they were often commissioned to lend a coding hand on a fair amount of id Software IP (Hexen, Wolfenstein etc.).

    As far as a completely new Raven Software game goes, I’m totally on board with that.

    #29 2 years ago
  30. smoke.tetsu

    If by lend a coding hand you mean “be entirely responsible for developing the game with id software lending them a coding hand” then yeah. Raven lended a coding hand in Hexen, Wolfenstein (2009), etc.

    #30 2 years ago

Comments are now closed on this article.

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    Homeworld fans can purchase a neat little package of gloriously remastered nostalgia soon. The Homeworld Remastered Collection has been available online since the end of February, but is now on its way to retail thanks to a deal between new rights holder Gearbox and Ubisoft. The PC exclusive will launch in physical form from May […]

  • The Witcher 3: Wild Hunt download size lower than predicted

    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]