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DmC: Devil May Cry impressions – eat words now

Monday, 14 January 2013 08:03 GMT By Dave Cook

DmC: Devil May Cry has been subjected to a savage shit-storm since was first revealed. VG247′s Dave Cook plays through the whole game to explain why you needn’t be worried about Ninja Theory’s treatment.

Reboots are tricky business. Few can deny that they have been the source of immense controversy over the years, but none have been quite as scrutinised as Ninja Theory’s take on Devil May Cry. The redesigned Dante, concerns over a simplistic combat mechanic and fury over the expletive-laden dialogue have kept critic’s news reels flowing for the past year or so. It’s a game people either can’t wait for, or one they simply love to hate.

Granted, ‘new’ Dante may be swaggering stain on society at the outset, but throughout the plot he grows into the hardened defender of humanity we know from the PS2 era. It’s a coming of age story in that regard, where the wayward, selfish anti-hero steps up to a bigger challenge and realises his true place in the world. You’ll want to cheer for him by the time the end credits roll, and while it’s not Shakespearean, it zings along at an enjoyable pace, telling a better story than its predecessors.

DmC is an experience wrapped around the idea of duality. It’s the story of a hidden world buried beneath our own existence, populated by demonic monstrosities bent on controlling humanity through alarmist propoganda, mind-bending subliminal messages and drugged soft drinks. Dante’s brother Vergil reaches out to him to help his resistance movement ‘The Order’ topple the dictatorship regime, giving him a chance to earn a sense of place.

Dante is reluctant to help at first, but by working alongside Vergil and his partner Kat – a human witch with the ability to traverse through to the hidden world of Limbo – he combats his inner demons, pieces together his shattered past, and realises he’s destined for more than getting drunk and sleeping with angels in his dingy trailer.

It’s a plot told through snappy dialogue – I mean aside from the swearing and trash talk you’ve already seen – and through inventive visual cues. An early scene in a park sees Vergil revealing the fate of his and Dante’s father Sparda, and is set against animated grafitti on the park’s walls that depict events as they’re described. It works well.

One of DmC’s last missions sees the pair raiding a sprawling tower, complete with animated chalk arrows that point a route around the stage. Meanwhile, a monologue of the team discussing their plan in front of a chalkboard hours earlier plays out overhead. It’s a game rammed full of interesting story-telling devices like this and mechanics that exist to make it feel entertaining and fresh.

Mid-way through the plot you’ll fight republican-styled news anchor Bob Barbas inside a Tron-like media world. As you batter his giant digitised head, he spews lethal static at Dante, prompting players to duck and weave as they move in to land hits. Every so often Barbas will pull you into an ‘eye-in-the-sky’ news report complete with a ticker laden with propaganda. As you fight demons down below, Barbas comments on the scene, assassinating Dante’s character with slander and spin. It’s hilarious and wildly inventive.

What you really want to know about is the game’s combat though, and Capcom itself has said that the game presents a low entry level for newcomers. I think they shot themselves in the foot a little bit by saying that because making the combat more accessible doesn’t make the game any easier in this instance.

I think it’s important to explain this, because while the fundamentals are easy to grasp, the combo tree does demand skill once you start trying to nail longer sequences. Think of the basic moves as a gateway drug – a window for newcomers to understand the genre – before moving on to the tougher combos and difficult tiers. There’s no harm in them being there, because the combo tree still allows for some mad feats of skill if you drill down into the possibilities.

Across the board the command list consists of short inputs – certainly nothing as long and as taxing as Bayonetta’s move list exists here – but how you best use these moves is where the challenge lies, and this is where the use of angelic and demonic weapons come into play. Angelic weapons dish out more hits but are weaker and generally used for crowd control, while Demonic weapons hit fewer times at close range, pack more of a punch and can break through an enemy’s guard.

You really need to get into the habit of switching between both weapon sets to dish out the hurt on enemies and to keep your style points flowing. It has been said that spamming demonic weapons can get you rank up easily during early stages. While true, once light and dark enemies – demons that can only be hit with a particular weapon type – come into play, such spammy tactics simply won’t cut it.

If I had to compare Devil May Cry’s combat to any other game, I’d quite frankly say Treasure’s shooter Ikaruga – in which players must flick between white and dark ship modes to avoid corresponding bullets. You can see this comparison clearly in one of the game’s later stages – in which Dante storms a nightclub and challenges its owner Lilith to a duel.

The ideas and stage design in this mission is comparable to the best of what Platinum Games has to offer, in that it’s both bat-shit crazy and highly entertaining in tandem. On the surface it looks like a normal nightclub, but once Dante is dragged down to Limbo it becomes home to a sadistic death-sport, set against pounding musical equalisers and video game staples such as round counters, arcade machines and more.

The Ikaruga comparison comes into play as Dante fights light and dark enemies on a tiled dancefloor, complete with scrolling red and blue panels. Step on a red tile when in angelic mode and you take damage, so flipping between both weapon sets while concentrating on hitting light and dark demons becomes a lesson in coordination, much like the rest of the game.

The basics are spelled out clearly for you at the outset, such as the importance of weapon switching, and beginner combos that involve Dante’s sword Rebellion and his dual pistols Ebony and Ivory. However, you’re given a new ability or weapon during almost all of the game’s 20 missions, ensuring that the combat mechanic never feels stale. By the end you have a diverse range of tools designed to dish out immense pain. They also carry over on subsequent playthroughs.

Players of Capcom’s DmC demo will already know about the Osiris scythe, with its sweeping long range attacks, and the flaming Arbiter axe, which is ideal for breaking through shields and crushing armoured foes. Later these are joined by a pair of spinning Aquila blades that serve as an effective means of crowd control. Finally the Eryx stone gauntlets are great for short range melee blows, and let you pull off Ken’s fierce Shoryuken from Street Fighter, which is a neat little nod to Capcom fans.

Weapons aside, you will earn upgrade points to spend on new attacks and abilities by racking up a high style tally during missions. There are also the synonymous red orbs to be found hidden in breakable objects, which can be used to purchase series staples such as green vital stars and Devil Trigger top-ups. It all feels familiar yet fresh, thanks to Ninja Theory’s modern lick of paint.

Consumables also get more expensive with each purchase, so if you’re starting a new playthrough on your existing save you may be in for a rough ride the second time, especially if you ramp up the difficult setting. Speaking of which, the game’s difficulty is my one major gripe, as the highest tier available on your first playthrough – ‘Nephilim’ – saw me dying only twice throughout the entire campaign.

However, I’ve also played the game on the next hardest setting – ‘Son of Sparda’ and the spike in difficulty is brutal. It would have been nice to have started my first save on that setting, but for the sake of understanding the new mechanics at play, it can be overlooked, although some gamers may – scratch that – will lambaste Ninja Theory for locking it out at the start.

I also have one or two minor combat complaints. One is a certain type of chainsaw-wielding enemy that – while charging – will home in on you even if you pull off a dodge roll. This is a complaint I’ve levied at other brawlers such as Visceral’s Dante’s Inferno. What’s the point of a dodge roll if enemies can turn to hit you regardless? It’s a small issue as Dante’s air dodge works better, but still, many hack n’ slash titles still seem to fall into this trap.

Another is that while there is a parry system at play here, executed by slashing to meet your opponent’s attack, it’s not as well sign-posted as it is in other titles. That said there is scope to launch enemy projectiles back to the sender, and to trigger a burst of Bayonetta-style bullet time by dodging last-minute with the Eryx equipped. These little nuances will make the difference between a ‘casual’ newcomer and a seasoned pro.

But will you like this game? Well, many of you have already decided that you won’t and that’s just fine, because your loss is our gain, as Ninja Theory have reworked a franchise in dire need of a shake-up and have turned it into something that – while certainly accessible – is simply entertaining for its entire duration. My ‘Nephilim’ playthrough lasted 8 hours 40 minutes, and I wasn’t bored or fed up once.

Granted I’m a big fan of the hack n’ slash genre, but Ninja Theory has pulled out all the stops to create a game that hurls new ideas as you at every corner. This might be something simple like trapping you in a demonic subway station as a train screeches over head, opening up the possibility of launcher-based environmental kills.

It could even be something more ingrained like the Kablooey gun, which fires explosive rounds that can be detonated at will. Fire one into an enemy, wait until it gets close to a pack of demons and bang, you’ve got an ad hoc proximity mine that keeps your style meter flowing freely. Yes on the surface Dante’s input commands have been dumbed down, but that doesn’t mean you can’t experiment or show off.

Series newcomers will feel empowered, while veterans will consider how to get the most out of the developer’s move set. It’s as inviting as it ever was, even if the central star wears a new face. Couple this with a superb soundtrack by Noisia and Combichrist – no, it’s not all dubstep as the demo suggested – and you have a game that delivers entertainment and fun in spades.

This review will likely get fully ripped apart by those who have already decided that DmC: Devil May Cry is utter garbarge, and that’s fine, people are allowed their opinions, but to objectively dock the game down based on some of the negative opinions floating around the internet today would be to do Ninja Theory a great disservice.

While it may not match the brilliance of Bayonetta, DmC can confidently walk among the giants of the genre, and I for one simply can’t wait to see what the developer has in store for the sequel.

DmC Devil May Cry is out on PS3 and Xbox 360 across Europe and America on January 15th.

Disclosure:

  • To assist in writing this review ahead of the embargo date, Capcom provided Dave with an Xbox 360 copy of DmC: Devil May Cry. No advertising, trips or other merchandise was offered or accepted.

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68 Comments

  1. YoungZer0

    Great article, Dave. Just another tease in flood of teases you’ve thrown at us. :)

    I won’t be able to play the game before Friday, so i think i’ll need to avoid every bit of news and reviews from now on. Not many are as spoiler-free as yours (thanks for that btw.). Can’t wait to see where the story goes. Listened to the new soundtrack as well and was impressed by how ‘quiet’ and melodic some of the pieces by Noisia were. Solid Job.

    #1 2 years ago
  2. Dave Cook

    Thank you :) yeah Noisia’s tunes are great, not what I expected either. And yes spoilers are unforgivable in reviews, so I’m glad you appreciate the lack of them here :)

    #2 2 years ago
  3. SameeR_Fisher

    Great review Dave, very informative, though I kinda hoped it would be longer than 8:9hrs, but anyway you make it sound like a hell of a ride, I will be sure as hell to give it a ride.

    There is a question though, boss battles, how were they ?!, was there alot of them ?!, were they epic in nature ?!

    #3 2 years ago
  4. Dave Cook

    @3 thanks :) They are indeed epic and don’t worry about the campaign time as Son of Sparda difficulty is much harder and has more enemies. You’re looking at the ten+ hours mark for that. It absolutely stands up to repeat play.

    There are about 6 boss battles over 20 stages but they worth waiting for. So funny/epic.

    Their attack patterns are simpler on easier difficulty but so challenging to read in Son of Sparda upward. Very different game on that difficulty.

    #4 2 years ago
  5. SameeR_Fisher

    @Dave: that was really reassuring, and it seems the harder difficulties are even better, which brings the question, I assume you finished your 2nd playthrough, will you keep playing till you unlock every difficulty and experience them ?!

    Enjoy this peaceful conversation for now, cause war is coming pretty soon LOL :D

    #5 2 years ago
  6. YoungZer0

    Just out of curiosity, because i always hated that in the previous games: Is there any backtracking like the one in DMC4 where you switch to Dante and have to walk back the whole goddamn game?

    #6 2 years ago
  7. Dave Cook

    @5 I’ll try to, but the last one ‘hell and hell’ has enemies at full health and Dante dies from one hit. Disgusting :D

    #7 2 years ago
  8. Dave Cook

    @6 only backtracking in the sense you go down a corridor then come back. Level two is a bit hub-like, but no, it’s not like the old games in that regard. Very progressive.

    #8 2 years ago
  9. YoungZer0

    @8: Puh, thank Spaghetti-Monster. Never understood how Capcom could continued to do that.

    #9 2 years ago
  10. Ristas

    Its worth noting that Son of Sparda doesnt just change the damage output of the enemies weapons, but completely changes enemy placement and behaviour. On SOS, enemies that have only appeared in the last levels of your first playthrough will appear in the very first mission. Its a great addition. They also evade and block way, way more.

    DmC doesnt have the the complexity of the masterpiece that was bayonetta, but its still an amazing game. It also has amazing replayability…not often does it happen that i start my second playthrough right after ive seen the credits.

    #10 2 years ago
  11. Dave Cook

    @10 yeah I started SOS difficulty after the credits too, out of curiously over how the difficulty spikes, and spike it does! :D

    #11 2 years ago
  12. SameeR_Fisher

    @Dave: well forget about Hell & Hell then, it is ………………., well no words can describe it haha :D

    #12 2 years ago
  13. Francis O

    Great work like always Dave, but you know the haters will still find some way to hate this game. I like it, I’ll be picking it up on PC! (I want 60 FPS)

    #13 2 years ago
  14. Dave Cook

    @13 thanks :) yeah they will. Thing is, although the console game isn’t 60FPS Ninja Theory did say try had employs visual tricks to keep it slick. It’s true. While no 60 it’s not stuttering or anything like that. Would like to know how they managed it.

    #14 2 years ago
  15. OmegaSlayer

    AS PROMISED I’m here Dave ;)

    I’ll skip the framerate, look and all the classic issues but still…

    1) The cutscenes when acquiring weapons are…wait they are not.
    2) The game lacks at least 1 angel and 1 devil weapon
    3) Wallrun would have helped to keep traversal gameplay and combat a bit more interesting
    4) 3 Boss battles are more or less the same.

    I point out this because it’s relatively “little” effort that would have helped greatly.

    #15 2 years ago
  16. Dave Cook

    @15 hey :))

    Why did the game need one more weapon each side? I’m confused mate.

    Wall-run isn’t necessary.

    There are cutscenes when you get weapons.

    Boss battles are not the same. Their attack patterns change drastically on higher difficulty levels.

    Hope this helps clarify everything.

    #16 2 years ago
  17. Dragon246

    @Dave,
    Completely irrelated, but is the game you are teasing is a platform exclusive (non ios)?

    #17 2 years ago
  18. YoungZer0

    Seems like the story is what’s exclusive here.

    #18 2 years ago
  19. Dave Cook

    @17 not an exclusive no. It’s a game many gamers have been asking for over many years.

    #19 2 years ago
  20. Dragon246

    @Dave
    What do you say, shall I start a thread where everyone guesses the game? :)

    #20 2 years ago
  21. Dave Cook

    @20 if you like. I won’t give any clues away that will narrow it down though :) just know that the article will blow everyone’s tits off. It’s seriously mega.

    #21 2 years ago
  22. SameeR_Fisher

    @Dragon: what are you talking about, where did @Dave tease any game ?! :D, I am interested.

    #22 2 years ago
  23. YoungZer0

    Please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2.

    #23 2 years ago
  24. OmegaSlayer

    @Dave

    Because the number of weapons seems just low.
    About the cutscenes…a glowing arm is not comparable to the old Devil May Cry, while I didn’t expect over the top stuff like DMC3 or 4, this is so few.
    I think that those cutscenes are part of the spirit of the game somnething that could have been transposed even in DmC, going for grit instead of cheesy, but it could have been done.

    Wall-run surely isn’t necessary, but you can’t deny it would have added a little depth.

    3 bosses are this big ugly slow moving things, very similar in designs, patterns are obviously different but I encourage you to think about past Devil May Cry bosses.
    Different art style, different approaches, but I think the Witch and Dreamrunner are better thought and designed than the current bosses.

    #24 2 years ago
  25. Dragon246

    @Sameer
    You know as much as me mate :)

    #25 2 years ago
  26. Dave Cook

    @24 again I think you need to properly look into things before you post stuff like this. The glowing arm bits you talk about are followed by scenes, such as Dante testing the Eryx, hurling the Auris about or even picking up the Kaboooey gun, followed by Vergil talking about it. I’m honestly confused why you think there are no cutscenes when there are.

    Wall run would have added depth. No I don’t agree with that.

    On the bosses, who cares what they look like? The experience of fighting them are equally different each time. I also dispute that the designs are similar. One is a big troll with a grappling hook claw, another is a bug that hurls bile at you and requires you to use the angel lift, while the last is the newborn, inverted body of a mutated baby.

    Very different.

    #26 2 years ago
  27. Dave Cook

    @23 sorry to disappoint. It’s not Prey 2.

    #27 2 years ago
  28. Moonwalker1982

    Where exactly is he teasing it? I must have not seen it while reading the article?

    #28 2 years ago
  29. Hunam

    Good write up Dave. Got this pre-ordered on steam so I’ll have to wait a little bit longer to get my fix but I’m fully exited for this.

    #29 2 years ago
  30. Dave Cook

    @24 plus, the bosses are way better than the recycled bossed from the first DmC.

    #30 2 years ago
  31. Dave Cook

    @28 I teased an exclusive we have on the DmC review round up thread :)

    @29 thanks mate. Let us know what you think when you do.

    #31 2 years ago
  32. OmegaSlayer

    @Dave
    I’m not saying the game is bad, it’s good.
    I just say that with a little more effort every fan could have been pleased.
    What I mean is that the game is ALWAYS fun but imho never memorable

    #32 2 years ago
  33. bitsnark

    Thanks Dave for this.

    Really, really glad to see that this game was every bit as brilliant as I thought it was going to be after my initial hands-on late last year (and later with the demo).

    Really though, what an overreaction though eh?

    #33 2 years ago
  34. polygem

    great review, well rounded. 8+ hours campaign is ok for me. games, with a huge focus on gameplay, really have some replay value (if the gameplay is fun-in DmC it definiteley is). i probably couldn’t finish it and then instantly replay it again but after a few weeks/months i always want to return to these games, they’re just fun to play.

    #34 2 years ago
  35. Moonwalker1982

    @31

    Ah yes. I’m interested now. Looking forward to next week.

    #35 2 years ago
  36. SameeR_Fisher

    I think that exclusive title maybe Devil’s Third, at least it is on bar with the whole hack n slash genre :D, right Dave ?!, right right ?! :P LOL

    #36 2 years ago
  37. Moonwalker1982

    @36

    Not bad….could be it. It sounds like a game that was at first canned or am i reading it wrong?

    But Devil’s Third is not something gamers have been asking for for years.

    #37 2 years ago
  38. Dragon246

    @37
    THQ relinquished their publishing rights previous year. It could even be INsane, another game thq left out to dry.
    Or *gasp* a Dangerous Dave reboot :D First day buy for me.

    #38 2 years ago
  39. polygem

    “With Crystal Dynamics currently promoting a soon-to-be-released reboot of Tomb Raider, though, it doesn’t take much imagination to contemplate the possibility that Square Enix is considering giving Legacy of Kain a similar treatment. On the surface, it makes too much sense to dismiss; you have a critically acclaimed series with a dedicated fanbase frothing at the mouth for a new game, and the best way to bring in a new audience while pleasing that fanbase is to start from scratch, to give them all an entry point to a next-gen world of Kain”

    http://www.emagill.com/rants/eblog197a.html

    i just googled that link but i hope it’s going in this direction.

    #39 2 years ago
  40. Karooo

    @Dave, how’s the performance of the PS3 version? I’m hearing bad things.

    #40 2 years ago
  41. Dave Cook

    @40 no idea mate. Only got the 360 build.

    #41 2 years ago
  42. absolutezero

    http://youtu.be/YrsLC-1QkuM

    I’m eating my words right now. Nom nom nom words.

    Not really its still shit.

    #42 2 years ago
  43. Telepathic.Geometry

    I thought that was pretty funny actually.

    #43 2 years ago
  44. absolutezero

    Nothing wrong with that humour is entirely subjective.

    #44 2 years ago
  45. Dave Cook

    @42 foolish.

    #45 2 years ago
  46. bitsnark

    @42

    Pointless.

    #46 2 years ago
  47. absolutezero

    I don’t like the humour, I dislike the art-style and visual presentation apart from Limbo itself, I dislike the music that I’ve heard so far.

    I disliked the trigger based controls taken from Heavenly Sword and I dislike the writing and dialogue, the vocal performances are lazy and the facial animation is terrifying.

    Then theres this :

    http://youtu.be/pgrfl02IJVA

    EDIT: I’m sure its a good game though, that bit with the wig thats a pretty funny dig at those who complained am I rite?

    No I must kill the demons said Dante.

    No you are the demons said Kat

    and then Vergil was the demons.

    #47 2 years ago
  48. Dave Cook

    @47 yeah the trade, intro to an absolutely brilliant chase level. Everything you’ve said doesn’t sound objective in the slightest. Disagree 100%

    #48 2 years ago
  49. YoungZer0

    @42: Predictable.

    #49 2 years ago
  50. Telepathic.Geometry

    FUCK! That’s a major bugbear for me, overly long cutscenes! I watched for about 2 minutes before stopping. JUST LET ME PLAY THE FUCKING GAME!!! /wrecks own room

    #50 2 years ago
  51. Dave Cook

    @50 that’s the longest cutscene in the game if I remember correctly. It’s a punchy game across the board.

    #51 2 years ago
  52. YoungZer0

    @50: You can always skip the cutscenes.

    #52 2 years ago
  53. Ireland Michael

    The cutscenes are the “spirit” of the series?

    In all but the third one, the cutscenes were nothing more than pointless filler full of horrendous, grade school level writing, terrible overacting, and horrible choreography. The third game got away with purely because of its epic scale, but the stories were still utterly garbage.

    #53 2 years ago
  54. ActionGameKing

    Nah, your review wont get ripped apart Dave lol. It’s very clearly unbiased, balanced and well written as usual. I watched an entire playthrough of the game online last night, and there are two parts I really like. The Inception-esque chase scene where you have to save Vergil and Kat as they’re driving (The coolest part in the game), and the fight between Dante and the Drekavac (easily the most challenging/fresh enemy in the game). Otherwise I’m just going to have to accept this game isn’t for me, as well as the DMC fans that have been waiting for a sequel to the old DMC series.

    Devil May Cry 1 is my favourite game of all time, and one of the most important action games ever made. Each sequel, (even the dissapointing DMC 2), made innovations in terms of control (DMC 2 wall running, evading), and innovations in combat (DMC 3, first action game to allow switching of weapons seamlessly within combos), and pushed the entire action/combat genre forward. DMC 4 was just DMC 3 with an HD visual upgrade, so that was good, but not great.

    There are no new combat mechanics in this game, even worse it was simplified (Though that’s understandable to bring in newer players). This game doesn’t do much for me because I’m still waiting on the innovation in the gameplay department. There is nothing this Dante can do in combat that you couldn’t do in previous games.

    My only gripe as I read online reviews, is how many reviewers state that this is the best DMC yet, and how the series was in dire need of a reboot. Where is the evidence of this being an improvement? Before this game was announced, who was asking for a reboot of the series? Anyway, I’ll wait on my Metal Gear Rising Pre-order.

    #54 2 years ago
  55. Dave Cook

    Big thank you to our community today for keeping this feed same and rationale. It’s sincerely a pleasure to write for you. Keen to get your feedback once the game launches tomorrow. Should we make a post-launch discussion thread on the forum.

    #55 2 years ago
  56. Ireland Michael

    I will be writing a review of my own on the game later in the week. I’ll gladly post it up in a thread when it’s done, if anyone actually wants to read it.

    #56 2 years ago
  57. Dave Cook

    I will mate.

    #57 2 years ago
  58. YoungZer0

    This is one of those times where the comma might come in handy.

    #58 2 years ago
  59. Kabby

    I hope Dave’s girlfriend got the memo.

    #59 2 years ago
  60. Dave Cook

    @59 what?

    #60 2 years ago
  61. YoungZer0

    @60: Read your comment @57 thoroughly, then my comment @58, then you might understand the comment @59. ;)

    #61 2 years ago
  62. Kabby

    We read your comment #57 as a statement of intent. Hence the gags.

    #62 2 years ago
  63. Ireland Michael

    @60 I will mate.

    I will, mate.

    Get it yet?

    Yes, they really are that juvenile. =P

    #63 2 years ago
  64. absolutezero

    Dave will mate.

    HE WILL.

    #64 2 years ago
  65. Dave Cook

    Oh for god sake lads :p

    #65 2 years ago
  66. YoungZer0

    Eh, i just came here to say that the game is fucking amazing.

    Hands down, this is the best DMC Game.

    The intro alone was insanely fun to watch.

    Though it did take longer getting used to than expected, the combat is insanely fun. I love it, especially on my second run, it’s such an enjoyment to mix and match my combos together. Never really had that in previous DMC’s.

    Four things that bothered me though:

    First: Chainsaw asshole and that fat fuck. I hate them both so much.

    Second: The relationship between Dante and Vergil wasn’t as well-developed as it was with Kat. I thought the fight at the end would’ve way more impact if it was better developed. I heard a lot of people complain that his change came so suddenly, i completely disagree, if you payed any attention up to this point, it’s pretty clear that Vergil would do this without a second thought.

    Third: Though i’ve gotten used to it now, the controls are not … good, i mean launching Stinger alone is such a pain, they really need to figure out a better control scheme next time.

    Fourth: It ended. Dunno about you, but i didn’t want the game to end. It just kept surprising me. Limbo is a fucking beauty. Right now i’m really thinking hard about buying the game for PC as well, just so i can produce some amazing wallpapers from the Secret World.

    I can’t wait to see what they have planned for DmC 2. The story has so many possibilities. Vergil could come back, with a new following, seeking control. Humans could work together with Demons. Something with cults. And what about the Angels? Where were they the whole time except Dantes bed? What’s their opinion on humanity? Maybe they are assholes as well?

    Anyone else excited for Vergil’s Downfall?

    #66 2 years ago
  67. Kabby

    If you’re buying this game you reeeeeeally want the the PC version. The console versions are poor in comparison.

    This generally applies to most multi-plat releases nowadays but the 30fps limit on this particular title is a kick in the balls.

    #67 2 years ago
  68. YoungZer0

    @67: I agree. Hands down, the PC Version seems to be the version to go. I had the chance to play it at my brothers home and it’s a really, really solid port.

    Solid 60 fps, even on his mid-range PC’s. The controls are really well-done, well implemented keyboard & mouse controls. Yes, i know it sounds like a weird joke, but you should try it out, it works well, as if it was made with those controls in mind.

    The loading times are short as well, much, much shorter than the disappointing PS3 version (Hope NT can do something about that).

    There is no DX-11 for all your graphics whores out there, but it still looks incredibly awesome thanks to the amazing art-direction. I think I’ll get the PC version as well, once i have some money again.

    #68 2 years ago

Comments are now closed on this article.

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    The Ascendance DLC pack for Call of Duty: Advanced Warfare now has a release date for PC, PlayStation 3 and PS4. It contains four new maps, the OHM 2-in-1 directed energy light machine gun, the OHM Werewolf custom variant, and the new Exo Grapple ability and playlist. The Infection episode of the exo Zombies saga […]

  • Killing Floor 2 PC specs and Digital Deluxe Edition contents announced by Tripwire

    A Digital Deluxe Edition for Killing Floor 2 along with PC specs for the title have been announced, along with the new of a Steam Early Access launch later this month. According to Tripwire Interactive, the Digital Deluxe Edition will run you $39.99/£26.99/€36.99 starting on April 21 on Steam. This edition contains the following additions […]

  • Content in Wolfenstein: The Old Blood tips its hat to Return to Castle Wolfenstein

    Wolfenstein: The Old Blood, the standalone prequel to last year’s Wolfenstein: The New Order, will contain a few nods to the franchise classic Return to Castle Wolfenstein, according to the developers. According to developer MachineGames, the setting works “well with the pulp B-movie thing we’re going for,” and created a prequel instead of DLC for […]

  • Bloodborne is the latest to receive the Honest Game Trailers treatment

    Smosh Games has released another entry in its Honest Game Trailers series, and this time, it’s poking Bloodborne. According to the trailer, the game is “more disturbing” than the scene in South Park: The Stick of Truth where you are “crushed by your own Dad’s balls.” It also has more “stupid top hats than a […]