Sections

DmC: Devil May Cry impressions – eat words now

Monday, 14 January 2013 08:03 GMT By Dave Cook

DmC: Devil May Cry has been subjected to a savage shit-storm since was first revealed. VG247′s Dave Cook plays through the whole game to explain why you needn’t be worried about Ninja Theory’s treatment.

Reboots are tricky business. Few can deny that they have been the source of immense controversy over the years, but none have been quite as scrutinised as Ninja Theory’s take on Devil May Cry. The redesigned Dante, concerns over a simplistic combat mechanic and fury over the expletive-laden dialogue have kept critic’s news reels flowing for the past year or so. It’s a game people either can’t wait for, or one they simply love to hate.

Granted, ‘new’ Dante may be swaggering stain on society at the outset, but throughout the plot he grows into the hardened defender of humanity we know from the PS2 era. It’s a coming of age story in that regard, where the wayward, selfish anti-hero steps up to a bigger challenge and realises his true place in the world. You’ll want to cheer for him by the time the end credits roll, and while it’s not Shakespearean, it zings along at an enjoyable pace, telling a better story than its predecessors.

DmC is an experience wrapped around the idea of duality. It’s the story of a hidden world buried beneath our own existence, populated by demonic monstrosities bent on controlling humanity through alarmist propoganda, mind-bending subliminal messages and drugged soft drinks. Dante’s brother Vergil reaches out to him to help his resistance movement ‘The Order’ topple the dictatorship regime, giving him a chance to earn a sense of place.

Dante is reluctant to help at first, but by working alongside Vergil and his partner Kat – a human witch with the ability to traverse through to the hidden world of Limbo – he combats his inner demons, pieces together his shattered past, and realises he’s destined for more than getting drunk and sleeping with angels in his dingy trailer.

It’s a plot told through snappy dialogue – I mean aside from the swearing and trash talk you’ve already seen – and through inventive visual cues. An early scene in a park sees Vergil revealing the fate of his and Dante’s father Sparda, and is set against animated grafitti on the park’s walls that depict events as they’re described. It works well.

One of DmC’s last missions sees the pair raiding a sprawling tower, complete with animated chalk arrows that point a route around the stage. Meanwhile, a monologue of the team discussing their plan in front of a chalkboard hours earlier plays out overhead. It’s a game rammed full of interesting story-telling devices like this and mechanics that exist to make it feel entertaining and fresh.

Mid-way through the plot you’ll fight republican-styled news anchor Bob Barbas inside a Tron-like media world. As you batter his giant digitised head, he spews lethal static at Dante, prompting players to duck and weave as they move in to land hits. Every so often Barbas will pull you into an ‘eye-in-the-sky’ news report complete with a ticker laden with propaganda. As you fight demons down below, Barbas comments on the scene, assassinating Dante’s character with slander and spin. It’s hilarious and wildly inventive.

What you really want to know about is the game’s combat though, and Capcom itself has said that the game presents a low entry level for newcomers. I think they shot themselves in the foot a little bit by saying that because making the combat more accessible doesn’t make the game any easier in this instance.

I think it’s important to explain this, because while the fundamentals are easy to grasp, the combo tree does demand skill once you start trying to nail longer sequences. Think of the basic moves as a gateway drug – a window for newcomers to understand the genre – before moving on to the tougher combos and difficult tiers. There’s no harm in them being there, because the combo tree still allows for some mad feats of skill if you drill down into the possibilities.

Across the board the command list consists of short inputs – certainly nothing as long and as taxing as Bayonetta’s move list exists here – but how you best use these moves is where the challenge lies, and this is where the use of angelic and demonic weapons come into play. Angelic weapons dish out more hits but are weaker and generally used for crowd control, while Demonic weapons hit fewer times at close range, pack more of a punch and can break through an enemy’s guard.

You really need to get into the habit of switching between both weapon sets to dish out the hurt on enemies and to keep your style points flowing. It has been said that spamming demonic weapons can get you rank up easily during early stages. While true, once light and dark enemies – demons that can only be hit with a particular weapon type – come into play, such spammy tactics simply won’t cut it.

If I had to compare Devil May Cry’s combat to any other game, I’d quite frankly say Treasure’s shooter Ikaruga – in which players must flick between white and dark ship modes to avoid corresponding bullets. You can see this comparison clearly in one of the game’s later stages – in which Dante storms a nightclub and challenges its owner Lilith to a duel.

The ideas and stage design in this mission is comparable to the best of what Platinum Games has to offer, in that it’s both bat-shit crazy and highly entertaining in tandem. On the surface it looks like a normal nightclub, but once Dante is dragged down to Limbo it becomes home to a sadistic death-sport, set against pounding musical equalisers and video game staples such as round counters, arcade machines and more.

The Ikaruga comparison comes into play as Dante fights light and dark enemies on a tiled dancefloor, complete with scrolling red and blue panels. Step on a red tile when in angelic mode and you take damage, so flipping between both weapon sets while concentrating on hitting light and dark demons becomes a lesson in coordination, much like the rest of the game.

The basics are spelled out clearly for you at the outset, such as the importance of weapon switching, and beginner combos that involve Dante’s sword Rebellion and his dual pistols Ebony and Ivory. However, you’re given a new ability or weapon during almost all of the game’s 20 missions, ensuring that the combat mechanic never feels stale. By the end you have a diverse range of tools designed to dish out immense pain. They also carry over on subsequent playthroughs.

Players of Capcom’s DmC demo will already know about the Osiris scythe, with its sweeping long range attacks, and the flaming Arbiter axe, which is ideal for breaking through shields and crushing armoured foes. Later these are joined by a pair of spinning Aquila blades that serve as an effective means of crowd control. Finally the Eryx stone gauntlets are great for short range melee blows, and let you pull off Ken’s fierce Shoryuken from Street Fighter, which is a neat little nod to Capcom fans.

Weapons aside, you will earn upgrade points to spend on new attacks and abilities by racking up a high style tally during missions. There are also the synonymous red orbs to be found hidden in breakable objects, which can be used to purchase series staples such as green vital stars and Devil Trigger top-ups. It all feels familiar yet fresh, thanks to Ninja Theory’s modern lick of paint.

Consumables also get more expensive with each purchase, so if you’re starting a new playthrough on your existing save you may be in for a rough ride the second time, especially if you ramp up the difficult setting. Speaking of which, the game’s difficulty is my one major gripe, as the highest tier available on your first playthrough – ‘Nephilim’ – saw me dying only twice throughout the entire campaign.

However, I’ve also played the game on the next hardest setting – ‘Son of Sparda’ and the spike in difficulty is brutal. It would have been nice to have started my first save on that setting, but for the sake of understanding the new mechanics at play, it can be overlooked, although some gamers may – scratch that – will lambaste Ninja Theory for locking it out at the start.

I also have one or two minor combat complaints. One is a certain type of chainsaw-wielding enemy that – while charging – will home in on you even if you pull off a dodge roll. This is a complaint I’ve levied at other brawlers such as Visceral’s Dante’s Inferno. What’s the point of a dodge roll if enemies can turn to hit you regardless? It’s a small issue as Dante’s air dodge works better, but still, many hack n’ slash titles still seem to fall into this trap.

Another is that while there is a parry system at play here, executed by slashing to meet your opponent’s attack, it’s not as well sign-posted as it is in other titles. That said there is scope to launch enemy projectiles back to the sender, and to trigger a burst of Bayonetta-style bullet time by dodging last-minute with the Eryx equipped. These little nuances will make the difference between a ‘casual’ newcomer and a seasoned pro.

But will you like this game? Well, many of you have already decided that you won’t and that’s just fine, because your loss is our gain, as Ninja Theory have reworked a franchise in dire need of a shake-up and have turned it into something that – while certainly accessible – is simply entertaining for its entire duration. My ‘Nephilim’ playthrough lasted 8 hours 40 minutes, and I wasn’t bored or fed up once.

Granted I’m a big fan of the hack n’ slash genre, but Ninja Theory has pulled out all the stops to create a game that hurls new ideas as you at every corner. This might be something simple like trapping you in a demonic subway station as a train screeches over head, opening up the possibility of launcher-based environmental kills.

It could even be something more ingrained like the Kablooey gun, which fires explosive rounds that can be detonated at will. Fire one into an enemy, wait until it gets close to a pack of demons and bang, you’ve got an ad hoc proximity mine that keeps your style meter flowing freely. Yes on the surface Dante’s input commands have been dumbed down, but that doesn’t mean you can’t experiment or show off.

Series newcomers will feel empowered, while veterans will consider how to get the most out of the developer’s move set. It’s as inviting as it ever was, even if the central star wears a new face. Couple this with a superb soundtrack by Noisia and Combichrist – no, it’s not all dubstep as the demo suggested – and you have a game that delivers entertainment and fun in spades.

This review will likely get fully ripped apart by those who have already decided that DmC: Devil May Cry is utter garbarge, and that’s fine, people are allowed their opinions, but to objectively dock the game down based on some of the negative opinions floating around the internet today would be to do Ninja Theory a great disservice.

While it may not match the brilliance of Bayonetta, DmC can confidently walk among the giants of the genre, and I for one simply can’t wait to see what the developer has in store for the sequel.

DmC Devil May Cry is out on PS3 and Xbox 360 across Europe and America on January 15th.

Disclosure:

  • To assist in writing this review ahead of the embargo date, Capcom provided Dave with an Xbox 360 copy of DmC: Devil May Cry. No advertising, trips or other merchandise was offered or accepted.

Latest

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]

  • What to expect from the Call of Duty Championship this weekend

    Just settling down to the Call of Duty Championship this weekend? Here’s a rundown of today’s matches and what else to expect over the next three days. The Call of Duty Championship is taking place in LA this weekend until Sunday, with 32 four-player teams battling it out for a prize pot of $1 million. […]

  • MLB 15 The Show video highlights improved graphics, updated grass patterns

    Sony has released a video for MLB 15 The Show which provides a look at graphical improvements made to the game. Along with the visual upgrade over MLB 14 The Show, the game contains new minor league stadiums, dynamic sun generated in real-time, and upgraded grass patterns which reflect each stadium’s unique look. MLB 15 […]

  • Valve to offer HTC Vive Developer Edition free to qualified developers

    Valve has said it will offer the HTC Vive Developer Edition for free to qualified developers in an effort to buoy projects before the tech launches commercially. Surgeon Simulator developer Bossa Studios and The Room studio Fireproof Games are just some of the developers which already have a free Vive in-hand. According to Valve’s Doug […]

  • DriveClub gameplay video features MotorStorm’s off-road buggies

    Some gameplay footage of MotorStorm’s off-road buggies in DriveClub has surfaced. Pictures of the buggies were shown on the Japanese PlayStation Blog earlier this month, which considering the game was developed by Evolution Studios – which developed MotorStorm – this isn’t too much of a surprise. The buggies were first spotted by Videogamer, which pulled […]

  • Mortal Kombat X live-action TV spot features the track Chop Suey

    The TV sport for Mortal Kombat X has been released, and not only does it contain a “spontaneous fight circle” taking over an entire city, but it features the System of a Down track Chop Suey. Mortal Kombat X will be released on PC, PlayStation 3, PS4, Xbox 360 and Xbox One April 14. The […]

  • Bloodborne Forbidden Woods progression bug caused by multiplayer summon

    A progression bug in Bloodborne is in the works, according to Sony and From Software. The issue occurs when players activate a multiplayer session in the Forbidden Woods using the Sinister Resonant Bell or Small Resonant Bell. It also appears the Lunarium Key won’t appear because of the multiplayer bug, and without the key you […]

  • Yo-Kai Watch game franchise has sold over 7 million copies

    The Yo-Kai Watch IP has sold over 7 million copies, according to developer Level-5. The figure included both physical and digital download sales. Yo-Kai Watch 3 will be unveiled during Level-5 Vision 2015 next month. The first title is in the works for the west but is still without a release window. Thanks, Gematsu.

  • Bloodborne trademark returned to Sony after accidentally losing it

    In case you were worried or anything, Sony has once again obtained the Bloodborne trademark. Earlier this week it was revealed that Sony mistakenly abandoned the Bloodborne trademark along with four others registered with US Patent and Trademark Office: Guns Up!, Kill Strain; How Games Were Made to Sound, and No Heroes Allows: No Puzzles […]

  • GTA 5 PC official trailer coming next week, 15 new screenshots released

    New PC screenshots of GTA 5 have been released along with word of a new trailer coming on Monday. The screens below are from the PC version and you can view them in 4K glory over on Rockstar Newswire. The PC version of GTA 5 releases on April 14.

  • PSN real-time server status page launching in Europe soon

    PlayStation users in Europe will soon have its own a PSN Service Status Indicator. It was released earlier this month in North America. The indicator makes it easier to check whether PlayStation services are down or running as planned. This includes account management, PlayStation Now, the store, social services, etc. Sony told Eurogamer the service […]

  • Exclusivity contract prevents Bioware from revealing Dragon Age: Inquisition DLC release on PS4

    Bioware is unable to discuss when the Jaws of Hakkon DLC for Dragon Age: Inquisition will arrive on platforms other than PC and Xbox One. According to various tweets from executive producer Mark Darrah, due to the exclusivity contract between EA and Microsoft, the studio is unable to announce a release date for PlayStation 3 […]

  • LEGO Batman 3 demo, Namco Museum, more added to North American eShop

    Nintendo has updated the North American end of the eShop with a demo for LEGO Batman 3, Namco Museum on Wii U Virtual Console, and various sales. Below is the full update. Nintendo eShop Dot Arcade – Wii U LEGO Ninjago – 3Ds LEGO Batman 3: Beyond Gotham Demo – Wii U Harvest Moon: The […]

  • Square Enix’s Easter Surprise bundle contains five mystery PC games

    Square Enix offering another mystery bundle to customers in the UK, which comes with five mystery PC games for £3.99. As before, customers will be unaware of the games they are purchasing in the mystery bundle, but the bundle contains triple-A titles worth £40 combined. One of Square’s previous mystery bundles contained Tomb Raider, Just […]

68 Comments

  1. YoungZer0

    Great article, Dave. Just another tease in flood of teases you’ve thrown at us. :)

    I won’t be able to play the game before Friday, so i think i’ll need to avoid every bit of news and reviews from now on. Not many are as spoiler-free as yours (thanks for that btw.). Can’t wait to see where the story goes. Listened to the new soundtrack as well and was impressed by how ‘quiet’ and melodic some of the pieces by Noisia were. Solid Job.

    #1 2 years ago
  2. Dave Cook

    Thank you :) yeah Noisia’s tunes are great, not what I expected either. And yes spoilers are unforgivable in reviews, so I’m glad you appreciate the lack of them here :)

    #2 2 years ago
  3. SameeR_Fisher

    Great review Dave, very informative, though I kinda hoped it would be longer than 8:9hrs, but anyway you make it sound like a hell of a ride, I will be sure as hell to give it a ride.

    There is a question though, boss battles, how were they ?!, was there alot of them ?!, were they epic in nature ?!

    #3 2 years ago
  4. Dave Cook

    @3 thanks :) They are indeed epic and don’t worry about the campaign time as Son of Sparda difficulty is much harder and has more enemies. You’re looking at the ten+ hours mark for that. It absolutely stands up to repeat play.

    There are about 6 boss battles over 20 stages but they worth waiting for. So funny/epic.

    Their attack patterns are simpler on easier difficulty but so challenging to read in Son of Sparda upward. Very different game on that difficulty.

    #4 2 years ago
  5. SameeR_Fisher

    @Dave: that was really reassuring, and it seems the harder difficulties are even better, which brings the question, I assume you finished your 2nd playthrough, will you keep playing till you unlock every difficulty and experience them ?!

    Enjoy this peaceful conversation for now, cause war is coming pretty soon LOL :D

    #5 2 years ago
  6. YoungZer0

    Just out of curiosity, because i always hated that in the previous games: Is there any backtracking like the one in DMC4 where you switch to Dante and have to walk back the whole goddamn game?

    #6 2 years ago
  7. Dave Cook

    @5 I’ll try to, but the last one ‘hell and hell’ has enemies at full health and Dante dies from one hit. Disgusting :D

    #7 2 years ago
  8. Dave Cook

    @6 only backtracking in the sense you go down a corridor then come back. Level two is a bit hub-like, but no, it’s not like the old games in that regard. Very progressive.

    #8 2 years ago
  9. YoungZer0

    @8: Puh, thank Spaghetti-Monster. Never understood how Capcom could continued to do that.

    #9 2 years ago
  10. Ristas

    Its worth noting that Son of Sparda doesnt just change the damage output of the enemies weapons, but completely changes enemy placement and behaviour. On SOS, enemies that have only appeared in the last levels of your first playthrough will appear in the very first mission. Its a great addition. They also evade and block way, way more.

    DmC doesnt have the the complexity of the masterpiece that was bayonetta, but its still an amazing game. It also has amazing replayability…not often does it happen that i start my second playthrough right after ive seen the credits.

    #10 2 years ago
  11. Dave Cook

    @10 yeah I started SOS difficulty after the credits too, out of curiously over how the difficulty spikes, and spike it does! :D

    #11 2 years ago
  12. SameeR_Fisher

    @Dave: well forget about Hell & Hell then, it is ………………., well no words can describe it haha :D

    #12 2 years ago
  13. Francis O

    Great work like always Dave, but you know the haters will still find some way to hate this game. I like it, I’ll be picking it up on PC! (I want 60 FPS)

    #13 2 years ago
  14. Dave Cook

    @13 thanks :) yeah they will. Thing is, although the console game isn’t 60FPS Ninja Theory did say try had employs visual tricks to keep it slick. It’s true. While no 60 it’s not stuttering or anything like that. Would like to know how they managed it.

    #14 2 years ago
  15. OmegaSlayer

    AS PROMISED I’m here Dave ;)

    I’ll skip the framerate, look and all the classic issues but still…

    1) The cutscenes when acquiring weapons are…wait they are not.
    2) The game lacks at least 1 angel and 1 devil weapon
    3) Wallrun would have helped to keep traversal gameplay and combat a bit more interesting
    4) 3 Boss battles are more or less the same.

    I point out this because it’s relatively “little” effort that would have helped greatly.

    #15 2 years ago
  16. Dave Cook

    @15 hey :))

    Why did the game need one more weapon each side? I’m confused mate.

    Wall-run isn’t necessary.

    There are cutscenes when you get weapons.

    Boss battles are not the same. Their attack patterns change drastically on higher difficulty levels.

    Hope this helps clarify everything.

    #16 2 years ago
  17. Dragon246

    @Dave,
    Completely irrelated, but is the game you are teasing is a platform exclusive (non ios)?

    #17 2 years ago
  18. YoungZer0

    Seems like the story is what’s exclusive here.

    #18 2 years ago
  19. Dave Cook

    @17 not an exclusive no. It’s a game many gamers have been asking for over many years.

    #19 2 years ago
  20. Dragon246

    @Dave
    What do you say, shall I start a thread where everyone guesses the game? :)

    #20 2 years ago
  21. Dave Cook

    @20 if you like. I won’t give any clues away that will narrow it down though :) just know that the article will blow everyone’s tits off. It’s seriously mega.

    #21 2 years ago
  22. SameeR_Fisher

    @Dragon: what are you talking about, where did @Dave tease any game ?! :D, I am interested.

    #22 2 years ago
  23. YoungZer0

    Please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2, please be Prey 2.

    #23 2 years ago
  24. OmegaSlayer

    @Dave

    Because the number of weapons seems just low.
    About the cutscenes…a glowing arm is not comparable to the old Devil May Cry, while I didn’t expect over the top stuff like DMC3 or 4, this is so few.
    I think that those cutscenes are part of the spirit of the game somnething that could have been transposed even in DmC, going for grit instead of cheesy, but it could have been done.

    Wall-run surely isn’t necessary, but you can’t deny it would have added a little depth.

    3 bosses are this big ugly slow moving things, very similar in designs, patterns are obviously different but I encourage you to think about past Devil May Cry bosses.
    Different art style, different approaches, but I think the Witch and Dreamrunner are better thought and designed than the current bosses.

    #24 2 years ago
  25. Dragon246

    @Sameer
    You know as much as me mate :)

    #25 2 years ago
  26. Dave Cook

    @24 again I think you need to properly look into things before you post stuff like this. The glowing arm bits you talk about are followed by scenes, such as Dante testing the Eryx, hurling the Auris about or even picking up the Kaboooey gun, followed by Vergil talking about it. I’m honestly confused why you think there are no cutscenes when there are.

    Wall run would have added depth. No I don’t agree with that.

    On the bosses, who cares what they look like? The experience of fighting them are equally different each time. I also dispute that the designs are similar. One is a big troll with a grappling hook claw, another is a bug that hurls bile at you and requires you to use the angel lift, while the last is the newborn, inverted body of a mutated baby.

    Very different.

    #26 2 years ago
  27. Dave Cook

    @23 sorry to disappoint. It’s not Prey 2.

    #27 2 years ago
  28. Moonwalker1982

    Where exactly is he teasing it? I must have not seen it while reading the article?

    #28 2 years ago
  29. Hunam

    Good write up Dave. Got this pre-ordered on steam so I’ll have to wait a little bit longer to get my fix but I’m fully exited for this.

    #29 2 years ago
  30. Dave Cook

    @24 plus, the bosses are way better than the recycled bossed from the first DmC.

    #30 2 years ago
  31. Dave Cook

    @28 I teased an exclusive we have on the DmC review round up thread :)

    @29 thanks mate. Let us know what you think when you do.

    #31 2 years ago
  32. OmegaSlayer

    @Dave
    I’m not saying the game is bad, it’s good.
    I just say that with a little more effort every fan could have been pleased.
    What I mean is that the game is ALWAYS fun but imho never memorable

    #32 2 years ago
  33. bitsnark

    Thanks Dave for this.

    Really, really glad to see that this game was every bit as brilliant as I thought it was going to be after my initial hands-on late last year (and later with the demo).

    Really though, what an overreaction though eh?

    #33 2 years ago
  34. polygem

    great review, well rounded. 8+ hours campaign is ok for me. games, with a huge focus on gameplay, really have some replay value (if the gameplay is fun-in DmC it definiteley is). i probably couldn’t finish it and then instantly replay it again but after a few weeks/months i always want to return to these games, they’re just fun to play.

    #34 2 years ago
  35. Moonwalker1982

    @31

    Ah yes. I’m interested now. Looking forward to next week.

    #35 2 years ago
  36. SameeR_Fisher

    I think that exclusive title maybe Devil’s Third, at least it is on bar with the whole hack n slash genre :D, right Dave ?!, right right ?! :P LOL

    #36 2 years ago
  37. Moonwalker1982

    @36

    Not bad….could be it. It sounds like a game that was at first canned or am i reading it wrong?

    But Devil’s Third is not something gamers have been asking for for years.

    #37 2 years ago
  38. Dragon246

    @37
    THQ relinquished their publishing rights previous year. It could even be INsane, another game thq left out to dry.
    Or *gasp* a Dangerous Dave reboot :D First day buy for me.

    #38 2 years ago
  39. polygem

    “With Crystal Dynamics currently promoting a soon-to-be-released reboot of Tomb Raider, though, it doesn’t take much imagination to contemplate the possibility that Square Enix is considering giving Legacy of Kain a similar treatment. On the surface, it makes too much sense to dismiss; you have a critically acclaimed series with a dedicated fanbase frothing at the mouth for a new game, and the best way to bring in a new audience while pleasing that fanbase is to start from scratch, to give them all an entry point to a next-gen world of Kain”

    http://www.emagill.com/rants/eblog197a.html

    i just googled that link but i hope it’s going in this direction.

    #39 2 years ago
  40. Karooo

    @Dave, how’s the performance of the PS3 version? I’m hearing bad things.

    #40 2 years ago
  41. Dave Cook

    @40 no idea mate. Only got the 360 build.

    #41 2 years ago
  42. absolutezero

    http://youtu.be/YrsLC-1QkuM

    I’m eating my words right now. Nom nom nom words.

    Not really its still shit.

    #42 2 years ago
  43. Telepathic.Geometry

    I thought that was pretty funny actually.

    #43 2 years ago
  44. absolutezero

    Nothing wrong with that humour is entirely subjective.

    #44 2 years ago
  45. Dave Cook

    @42 foolish.

    #45 2 years ago
  46. bitsnark

    @42

    Pointless.

    #46 2 years ago
  47. absolutezero

    I don’t like the humour, I dislike the art-style and visual presentation apart from Limbo itself, I dislike the music that I’ve heard so far.

    I disliked the trigger based controls taken from Heavenly Sword and I dislike the writing and dialogue, the vocal performances are lazy and the facial animation is terrifying.

    Then theres this :

    http://youtu.be/pgrfl02IJVA

    EDIT: I’m sure its a good game though, that bit with the wig thats a pretty funny dig at those who complained am I rite?

    No I must kill the demons said Dante.

    No you are the demons said Kat

    and then Vergil was the demons.

    #47 2 years ago
  48. Dave Cook

    @47 yeah the trade, intro to an absolutely brilliant chase level. Everything you’ve said doesn’t sound objective in the slightest. Disagree 100%

    #48 2 years ago
  49. YoungZer0

    @42: Predictable.

    #49 2 years ago
  50. Telepathic.Geometry

    FUCK! That’s a major bugbear for me, overly long cutscenes! I watched for about 2 minutes before stopping. JUST LET ME PLAY THE FUCKING GAME!!! /wrecks own room

    #50 2 years ago
  51. Dave Cook

    @50 that’s the longest cutscene in the game if I remember correctly. It’s a punchy game across the board.

    #51 2 years ago
  52. YoungZer0

    @50: You can always skip the cutscenes.

    #52 2 years ago
  53. Ireland Michael

    The cutscenes are the “spirit” of the series?

    In all but the third one, the cutscenes were nothing more than pointless filler full of horrendous, grade school level writing, terrible overacting, and horrible choreography. The third game got away with purely because of its epic scale, but the stories were still utterly garbage.

    #53 2 years ago
  54. ActionGameKing

    Nah, your review wont get ripped apart Dave lol. It’s very clearly unbiased, balanced and well written as usual. I watched an entire playthrough of the game online last night, and there are two parts I really like. The Inception-esque chase scene where you have to save Vergil and Kat as they’re driving (The coolest part in the game), and the fight between Dante and the Drekavac (easily the most challenging/fresh enemy in the game). Otherwise I’m just going to have to accept this game isn’t for me, as well as the DMC fans that have been waiting for a sequel to the old DMC series.

    Devil May Cry 1 is my favourite game of all time, and one of the most important action games ever made. Each sequel, (even the dissapointing DMC 2), made innovations in terms of control (DMC 2 wall running, evading), and innovations in combat (DMC 3, first action game to allow switching of weapons seamlessly within combos), and pushed the entire action/combat genre forward. DMC 4 was just DMC 3 with an HD visual upgrade, so that was good, but not great.

    There are no new combat mechanics in this game, even worse it was simplified (Though that’s understandable to bring in newer players). This game doesn’t do much for me because I’m still waiting on the innovation in the gameplay department. There is nothing this Dante can do in combat that you couldn’t do in previous games.

    My only gripe as I read online reviews, is how many reviewers state that this is the best DMC yet, and how the series was in dire need of a reboot. Where is the evidence of this being an improvement? Before this game was announced, who was asking for a reboot of the series? Anyway, I’ll wait on my Metal Gear Rising Pre-order.

    #54 2 years ago
  55. Dave Cook

    Big thank you to our community today for keeping this feed same and rationale. It’s sincerely a pleasure to write for you. Keen to get your feedback once the game launches tomorrow. Should we make a post-launch discussion thread on the forum.

    #55 2 years ago
  56. Ireland Michael

    I will be writing a review of my own on the game later in the week. I’ll gladly post it up in a thread when it’s done, if anyone actually wants to read it.

    #56 2 years ago
  57. Dave Cook

    I will mate.

    #57 2 years ago
  58. YoungZer0

    This is one of those times where the comma might come in handy.

    #58 2 years ago
  59. Kabby

    I hope Dave’s girlfriend got the memo.

    #59 2 years ago
  60. Dave Cook

    @59 what?

    #60 2 years ago
  61. YoungZer0

    @60: Read your comment @57 thoroughly, then my comment @58, then you might understand the comment @59. ;)

    #61 2 years ago
  62. Kabby

    We read your comment #57 as a statement of intent. Hence the gags.

    #62 2 years ago
  63. Ireland Michael

    @60 I will mate.

    I will, mate.

    Get it yet?

    Yes, they really are that juvenile. =P

    #63 2 years ago
  64. absolutezero

    Dave will mate.

    HE WILL.

    #64 2 years ago
  65. Dave Cook

    Oh for god sake lads :p

    #65 2 years ago
  66. YoungZer0

    Eh, i just came here to say that the game is fucking amazing.

    Hands down, this is the best DMC Game.

    The intro alone was insanely fun to watch.

    Though it did take longer getting used to than expected, the combat is insanely fun. I love it, especially on my second run, it’s such an enjoyment to mix and match my combos together. Never really had that in previous DMC’s.

    Four things that bothered me though:

    First: Chainsaw asshole and that fat fuck. I hate them both so much.

    Second: The relationship between Dante and Vergil wasn’t as well-developed as it was with Kat. I thought the fight at the end would’ve way more impact if it was better developed. I heard a lot of people complain that his change came so suddenly, i completely disagree, if you payed any attention up to this point, it’s pretty clear that Vergil would do this without a second thought.

    Third: Though i’ve gotten used to it now, the controls are not … good, i mean launching Stinger alone is such a pain, they really need to figure out a better control scheme next time.

    Fourth: It ended. Dunno about you, but i didn’t want the game to end. It just kept surprising me. Limbo is a fucking beauty. Right now i’m really thinking hard about buying the game for PC as well, just so i can produce some amazing wallpapers from the Secret World.

    I can’t wait to see what they have planned for DmC 2. The story has so many possibilities. Vergil could come back, with a new following, seeking control. Humans could work together with Demons. Something with cults. And what about the Angels? Where were they the whole time except Dantes bed? What’s their opinion on humanity? Maybe they are assholes as well?

    Anyone else excited for Vergil’s Downfall?

    #66 2 years ago
  67. Kabby

    If you’re buying this game you reeeeeeally want the the PC version. The console versions are poor in comparison.

    This generally applies to most multi-plat releases nowadays but the 30fps limit on this particular title is a kick in the balls.

    #67 2 years ago
  68. YoungZer0

    @67: I agree. Hands down, the PC Version seems to be the version to go. I had the chance to play it at my brothers home and it’s a really, really solid port.

    Solid 60 fps, even on his mid-range PC’s. The controls are really well-done, well implemented keyboard & mouse controls. Yes, i know it sounds like a weird joke, but you should try it out, it works well, as if it was made with those controls in mind.

    The loading times are short as well, much, much shorter than the disappointing PS3 version (Hope NT can do something about that).

    There is no DX-11 for all your graphics whores out there, but it still looks incredibly awesome thanks to the amazing art-direction. I think I’ll get the PC version as well, once i have some money again.

    #68 2 years ago

Comments are now closed on this article.

  • Destiny Xur update: should you buy MIDA Multi Tool?

    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]

  • Hearthstone Blackrock Mountain is coming April 2

    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]

  • Bloodborne: if you can’t load your save after installing firmware 2.50, this will help

    If you’re having issues loading your Bloodborne save after applying firmware update 2.50 to your PS4, this should help you out. Reddit user KBALLZZ encountered an issue after installing update 2.50 on his PlayStation 4. Bloodborne started reinstalling the day one patch again and when it was done he couldn’t continue his game or load […]

  • Use this code to get 10% off on PSN purchases

    Sony is offering a 10% discount coupon to anyone looking to buy games on PlayStation Store this weekend. Sony’s latest discount coupon code is here. You’ll receive 10% off your cart total when buying from the PSN Store. The offer is not valid on purchases made on PS Vita, PlayStation TV, PSP, or in-game stores. […]

  • Dark Souls 2: Scholar of the First Sin upgrade path announced, system specs revealed

    Dark Souls 2: Scholar of the First Sin will offer returning customers a chance to upgrade at a discounted price. Those who already own Dark Souls 2 on Steam and are interested in picking up the Scholar of the First Sin edition will be happy to know that publisher Bandai Namco is offering them an […]

  • Bloodborne: this is what happens when you have 40 Insight

    Insight is one of the currencies in Bloodborne, but it’s also a mechanic that affects the gameplay. There are MASSIVE SPOILERS below, so turn back now or one of Bloodborne’s gameplay mechanics will be SPOILED for you. Just like Blood Echoes in Bloodborne, Insight is used to purchase certain items from vendors in the game. […]

  • Phase two of Xbox One April update brings voice messages, dedicated servers for party chat, more

    The second phase of the April update for Xbox One is now open to members of the Preview programme and and it looks like there are even more features in store. Phase one of Xbox One’s April firmware update started a few days ago with improvements to party chat and achievements notifications. Today, phase two […]

  • GTA 5′s graphical “downgrade” is a bug, will be fixed in upcoming patch

    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]