Sections

Wii U avoids RAM bottleneck, says Nano Assault dev

Monday, 5th November 2012 05:24 GMT By Brenna Hillier

Nano Assault developer Shin’en Multimedia has given a few details of the Wii U’s hardware architecture, praising Nintendo’s solutions to a common problem.

Shin’en’s Manfred Linzner told Not Enough Shaders that the team was “amazed” by “how much code” the hardware could handle without slowdowns, even before optimisation.

“The performance problem of hardware nowadays is not clock speed but ram latency. Fortunately Nintendo took great efforts to ensure developers can really work around that typical bottleneck on Wii U,” he said.

“They put a lot of thought on how CPU, GPU, caches and memory controllers work together to amplify your code speed. For instance, with only some tiny changes we were able to optimize certain heavy load parts of the rendering pipeline to six times the original speed, and that was even without using any of the extra cores.

The developer said bottleneck apply to any hardware but Nintendo’s decisions as regards cache layout, ram latency and ram size prove an effective solution.

“Also Nintendo took care that other components like the Wii U GamePad screen streaming, or the built-in camera don’t put a burden on the CPU or GPU,” he added.

Linzner noted that the Wii U already has plenty of power, but said that it also has a lot of potential for optimising, meaning that in a few years time when developers really start exploring the console’s limits, we ought to see some impressive performance.

Shin’en’s next release is Nano Assault Neo, which is expected during the Wii U’s launch window.

Breaking news

7 Comments

Sign in to post a comment.

  1. woe

    A big dirty Call Of Duty advert in the center of the page.

    #1 1 year ago
  2. Telepathic.Geometry

    Are you Irish?

    #2 1 year ago
  3. Maximum Payne

    But console only have 1gb ram for game ? So when next gen comes with 4gb round it will be very limiting .

    #3 1 year ago
  4. ManuOtaku

    Its nice to hear the WiiU is developer friendly, and that somehow it has the balance between power and easy to develop for, i think in this regard it will share a better future than the Wii, in the third party support, there is so much potential with this console, i hope it fares just as good as the wii did.

    #4 1 year ago
  5. smurfman256

    @Maximum Payne: Yes, but remember; This is Nintendo that we are talking about. They like to buy REALLY FAST RAM to make up fo lower amounts of it. If the “Leaked XBOX Surface specs” are true (which I doubt), Microsoft will be buying 4GB of really SLOW DDR3 RAM (800MHz vs Wii U’s speculated 1200MHz).

    #5 1 year ago
  6. falcon79

    WiiU could use 1.5GB in the future but it doesn’t need it as long as Havok are around,there new tech on benchmarks is impressive basically it can convert 1GB of texture memory into 100GB ie RAM amount isnt really an issue these days.

    http://www.tomshardware.com/news/Havok-GDC-Physics-Engine,21497.html

    Read this basically 1GB is equivalent to 10GB with nextgen Havok,so stop banging on about ps4 and how RAM will make it powerful or have some type of advantage it wont.

    #6 1 year ago
  7. manamana

    Neo Assult on the 3DSXL is a blast – in every sense! Will be interesting what they are trying on the WiiU …

    #7 1 year ago