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DayZ standalone interview: selfishness breeds success

Monday, 8 October 2012 17:11 GMT By Dave Cook

DayZ started life as an Arma 2 mod, but now it’s grown into something bigger. VG247′s Dave Cook spoke with creator Dean Hall about where the game goes from here.

DayZ

Created as an Arma 2 mod by Dean ‘Rocket’ Hall.

As of August 6th 2012, DayZ reached one million players.

Hall is now working on a standalone version of DayZ that is slated for a November-December 2012 release window.

You don’t have to look very far to see why right now, as you read these words, the games industry has never been in a healthier state if you’re an independent creator.

While the triple-a market may be awash with rote design, committee-led development and cookie-cutter experiences, the indie scene is gearing up for an explosion. It’s a genuinely thrilling playing field.

If you have an idea, you must act now, before the big corporations, publishers and studios muscle in on this flourishing market and wrench control away from those trying to make it big off their own back.

Someone who knows this first hand – both by working in the big business side of the industry, and through his own work – is DayZ creator Dean Hall. He’s gearing up to launch the standalone version of his survival horror mod, and he’s got much to say during these volatile times.

VG247: You’ve gone from a modder to an icon in the eyes of many gamers, thanks to the success of DayZ. How does it feel to have shot to fame and prominence so suddenly?

Dean Hall: You only really realise it when you look back, so when I think about it, and about how you’ve changed – how you think and react differently – some of it’s not positive.

I think sometimes I’m much less inclined to accept, say, a team member submitting poor quality work, I’m probably less patient and things like that. So some of it’s quite negative, and I think it’s because of all the pressure and things like that.

Because so many eyes are on you now and people want to hear what you have to say?

Yeah, and it’s really hard to keep a sense of perspective and the vision as well. That’s why it’s been really good to talk to people like Notch, Valve or the guys from CCP.

They helped me by saying, ‘nope, you’re on the right track, keep doing this or that.’ So it’s been really useful to have that, but I haven’t really reflected on the – as you say – fame side of it.

“I think we’ve got a winner here, but it’s been challenging. It’s a slower development than I’d like.”

It’s because I just haven’t had time. When there’s a lull – say when we’ve done the alpha standalone release of DayZ – then maybe it will sink in a little bit more, But at the moment it’s literally like I go somewhere, I do a talk, I leave, I go back to work.

It’s just planes, planes, getting grumpy, and you really don’t think of the awesomeness of it. I’m jet-lagged, on another plane, my hotel room’s not ready yet, and all of that other stuff.

You got advice from Notch though. What was that like? Was his input useful?

Well he’s pretty busy. Basically he had wanted to play DayZ, but he had great difficulty installing it, and also I think he was a bit worried that it would soak up a lot of his time. So I think he’s waiting for the standalone.

Can you give us a status update on the standalone version’s development?

Yeah sure. It’s been a real challenge to move all the data, because it’s a mixture of Arma 2, Take On Helicopters and bits of Arma 3, so it’s a real smorgasbord of Bohemia Interactive products lumped together.

That’s awesome but it also creates a real data challenge, as there’s just vast quantities of data that has to be moved. In many ways it’s a new product, because we’ve come up with a unique way of distributing it through DayZ, and a unique way of pushing out updates very quickly thanks to working with awesome people like Valve.

I think we’ve got a winner here, but it’s been challenging. It’s a slower development than I’d like, and while that’s not going to affect the release date, it is going to affect how ambitious we can be with the actual content.

So it will be chopped down a bit over the existing version?

Well you know, I guess I never really thought we’d get things like construction into the standalone at launch. I’d prefer things to go faster, but that’s just game development.

Tight development cycles and such?

Yeah, and I think the most important thing is we deal with hacking, bugs, duping, new content, tidy up some of the features and expand them a bit. I think if we can get that base – by the end of November or December – then that means January and February will be really happy, fun times.

Launch day will mark the start of an iterative development process for you and your team. How will you look to expand the game from that point, and how closely will fan feedback dictate where you go next?

We have to get that initial alpha out, and whenever we want to push out a build we can pretty much push that. We’ve been talking about having three builds. First is an internal build – one that is just available for the development team.

Then a recommended build – like a beta testing build that’s available for the community, where they can try new updates before they come out. Then the final build, so that’s how we’re going to be taking things forward.

”I think modding the DayZ standalone is something that would come much, much later. Bohemia Interactive loves to have its products modded, and it’s the first thing the studio wants people to do, as many of them come from a modding background.”

Code-wise, the updates will be quite well planned – like Minecraft updates ended up being with update Fridays and all that. I think with content, the content will come out as it’s done.

I think if it’s done and it’s tested, we’ll roll it out. We have an art cell as well, and we say to them, ‘we want this done’. So they go away and they are very agile, they decide how they’re going to do it. They manage themselves and produce the content.

DayZ was a mod of Arma 2, so in turn will people be able to mod DayZ standalone?

I think modding the DayZ standalone is something that would come much, much later. Bohemia Interactive loves to have its products modded, and it’s the first thing the studio wants people to do, as many of them come from a modding background.

But we’re realistic. If we don’t first control hacking, duping and bugs, than that’s a very serious issue.

So again, you have to have that solid base first?

Yes exactly. But we talk about things, like it would be lovely to have things like APIs and things like that. Arma already supports high command extensions and other things that have helped make DayZ possible.

There’s a lot of support already out there for how the engine works, but that would all be stuff that comes after we’ve got that solid base, and we can say, ‘yes we have dealt with the problems as much as we can – we will never remove it completely – but we’ve given it a killer blow.’

Let’s move to how you got to this point in the first place. I mean, when you were making the mod, did you ever envision a standalone DayZ game happening?

Well I want to see more games that I want to play. That was why I started making games, and I think that’s the case for many people. I think as people get older, and they have kids they have different desires.

The whole reason I make games is I want to play them, and that’s maybe why I don’t like single-player campaign console games, because if you make that, then you’re probably sick of it by the time it launches.

Whereas with an open world multiplayer game, well you know, I’m still exploring the world as much as the player is once it was made. Perhaps that’s selfish because there’s a selfish reason why I like that game.

It’s also probably – I think – one of the more challenging game styles to design, because if you miss, you miss big. Your success is based on the players and how they use it.

But when you have something like Mass Effect, where you have a good story, great graphics, good cinematics, you’re more likely to see that success come through. I’ve kind of gone off topic here a little.

No, that’s fine. I guess from our end looking in, we’ve seen many people playing DayZ and then writing journals as the character, telling these awesome stories of survival and betrayal. How did it feel to start seeing that?

It was fantastic. That made it in my mind. I mean just sign it, seal it and say ‘done’. I don’t think there’s any greater thing you can do than to make something that other people pick up and run with.

So yeah that’s really awesome, but it does present some problems like people making their own t-shirts, selling things and stuff like that. You almost don’t want to jump on them because it’s cool, but these days you have to protect trademark and more.

”I believe the next six months will decide whether we’ve screwed it up, and how good we make the product. That will dictate how far it goes. So really, it’s on us.”

In a way one of the annoying things that’s come out is that things start to get serious. It got big, people start seeing you as a target, and a whole lot of bullshit comes out.

I don’t like that, that’s why I think our next games after DayZ won’t be as widely successful. I look at projects like Kerbal Space Program which is still incredibly popular, and I think it’s hit a sweet spot of awesome community, great number of players, but it’s not swamped to the point of destruction.

When you say ‘next games’, I mean, would you ever want to run a massive triple-a studio, or do you still want to function as an indie?

I think that eventually I want to go back to New Zealand, as I think it’s a great place to start a studio. With DayZ, I think it would be awesome to see it go in the direction of something like EvE Online.

I believe the next six months will decide whether we’ve screwed it up, and how good we make the product. That will dictate how far it goes. So really, it’s on us. The games industry very supportive of DayZ, the community is very supportive of it, other developers are kind to it – with a few exceptions.

I think it’s such a cherished IP, basically because it’s a success story. Does that tell you that anyone can do this if they have the right idea?

I definitely think they should get into it. The most important thing – and this also applies to big projects – is that the biggest problem is a lack of single vision. You need someone like Apple.

As much as people like to rip on what Steve Jobs did, and how he could be a bit of a dick sometimes, he knew what was needed. Sometimes I’m like that. I’m sure if you talk to some of the team, they would say I’m not always a nice person to be around.

But I think that, with mods, the reason a lot of them don’t get released is because they were team efforts. I think one person has to sit down ant take the responsibility like I did. I did the art, the code, production, I paid for things, so at the end of the day the buck stopped with me.

Everybody knew that, so they would accept it if I said, ‘nope, we’re doing things that way’. I think that’s really important, and I think a lot of mods or even big games do that.

They are games by committee, and I think those games depend on marketing. You need one person going, ‘this is what we’re doing’.

I guess the worst example of that is when you can tell a game has been focus-tested, and pandering to current trends. We’re now looking at things like open platforms. Should triple-a studios be worried of that emergent space?

I think they should definitely be worried, particularly publishers. History does repeat itself, and if you look at the music industry – you know, the way publishers reacted to iTunes – there’s a different thing going on in games.

If you look at something like DayZ or Minecraft – the cost of them is tiny compared to the amount of money they make. Then you look at something big – pretty much anything out there – they are very expensive propositions.

”Big budgets and big teams breed games by committee. But I guess it’s too early to really say much about the impact open platforms will have.”

They’re very risky, and you can fail very easily. I think free-to-play could spell some very serious problems for the big developers.

So I like to think that it’s a sunrise on an era of gaming that goes back to the David Brabens, to the type of games that are the ideas of a couple of people who stuck to it, who did what was right, and were pushed out to be reached by a lot of people.

Because big budgets and big teams breed games by committee. But I guess it’s too early to really say much about the impact open platforms will have.

On top of that these developers also have the pressure of next-gen hardware being right around the corner.

Yes, and how they approach it. Because the next-gen – and I think it might – go and say, ‘we want in on this innovation market’, because innovation is all the rage at the moment.

That’s why DayZ is successful, that’s why Minecraft as successful. People pick it up, and they talk about it on Twitter, even if it’s a bit crappy. If I were Sony or Microsoft, I would be sitting there saying, ‘OK, we want this’, because we’ve got all these console players bleating on YouTube comment threads asking, ‘why aren’t these games on consoles?’

They’re going out and buying pretty reasonably priced PCs to play them, so I think there’s a good chance we could see consoles manufacturers getting in on that.

They’re going for innovation, and they’ll have to re-think the way publishers work, and they’ll have to re-think everything. I think if I was a publishers I’d be thinking, ‘well, where am I going to be?’

It feels like we’re truly on the cusp of a market that will allow new IP to thrive like never before. You can see it already starting to begin. Do you agree that this is a great time for new games to shine?

My only experience with that was, I was making the PS2 version of Speed Racer – you know the movie license game?

Yeah.

At the time Sony was saying, ‘right, we’re not going to do any more PS2 games, PS2 is gone.’ But then what happened was, there was a big resurgence in PS2 sales because there was all these emerging markets picking up the console -Latin America and stuff like that.

”We don’t see our product at retail. We don’t need money. So then we don’t need marketing. People don’t want to see ‘DayZ: brought to you by x-brand.’ These publishers are in danger of being irrelevant.”

It was still selling. I mean, it may have been selling out of a bargain bin, but it was still selling, and I guess that changes your direction. Massive gaming publishers like EA have to take the safe ground, because they’re investing tens – many more times – millions of dollars.

They have to take the safe ground, and that’s not what people want. They want innovation. They’re tired of FIFA 13, and they don’t care that there’s one or two new features because they want to see cool new stuff, because people have short attention spans as well.

You mentioned iTunes a few questions back. What’s interesting is this notion that after the next console cycle, physical hardware will cease and the consoles as we know them will be less about a box you buy, but a service that you subscribe to. What’s your take on that?

I don’t really know enough about the technology behind it, but I look at it occasionally. All I know is that there will be more rapid, huge change. I think that everyone – developers, publishers and manufacturers – need to take a good hard look and say, ‘we want that process’.

When we had a lot of publishers come to us with the DayZ project and say, ‘we want to be involved’, I had to say to them, ‘well, what will you provide?’ They said money, marketing, retail placement and all of that.

We don’t see our product at retail. We don’t need money. So then we don’t need marketing. People don’t want to see ‘DayZ: brought to you by x-brand.’ These publishers are in danger of being irrelevant, but at the same time they can provide a lot of specialist assistance, or technology assistance.

But I think everyone in the development side of it needs to take a good hard look, especially if Sony and Microsoft say, ‘we want to focus on innovation’. If I were them I’d be looking at Steam going, ‘woah’. Steam makes it oh-so-easy for developers.

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6 Comments

  1. GwynbleiddiuM

    Thank you Dave, a very nice interview.

    #1 2 years ago
  2. Dave Cook

    Not a problem, glad you liked it :)

    #2 2 years ago
  3. Erthazus

    I’m more excited for ArMA 3 than dayz to be honest.

    Bohemia devs are excellent devs.

    #3 2 years ago
  4. absolutezero

    When DayZ first released it had a strange community, those that saw the potential of the title and a chance to forge a new way of playing. Groups, pairs, random strangers suddenly meeting face to face and having to make the choice over killing or helping, sticking togethor or separating. So many emergent stories were forged within the first month of the mod being released. I remember myself and my friend forcing someone we came across to drop a can of beans, then rewarding his trust and co-operation with a new weapon and playing with him for a couple of hours.

    Then it exploded. Went all over youtube and the news sites, the user base kept of climbing higher and higher. That increase in numbers has had a direct effect on the quality of the experience. Now there are people waiting at the beach to kill new defenseless players because its “less competition” right? Even though they can just respawn randomly elsewhere so its not about that at all. Theres no trust what so ever, just alot of players with alot of supplies and next to no trust.

    I uninstalled DayZ last week and I have no intention of playing it ever again. It was a brave experiment but it was killed dead in the water by popularity and an awful user base.

    #4 2 years ago
  5. jacobvandy

    Yup, just take your ball and go home, baby… ;)

    Day Z is an amazing game, despite the masses of fucktards that have jumped on the bandwagon. Rocket is right about the main issues being the bugs and hacking; both have led to an over-abundance of high-level loot floating around, not to mention trolling and frustration caused by power-hungry dipshits or glitches in the game itself. I’ve not been playing near as much as I used to, but I know it’ll just take some time to iron things out and for the unsavory folks to get bored and leave (or be banned).

    I do believe the “kill everyone” mentality is partially due to boredom — once you spend some time gearing up and exploring the map, there gets to be a point where all you can do is try to survive as long as possible or go and find people to kill. Well, there’s really no challenge left from the environment or zombies once you know what you’re doing, so all that’s left is player interaction.

    I admit to doing my own share of indiscriminate killing, ’cause what else are you going to do with that shiny new AS50? Gotta use it before you lose it! Nowadays, though, we have a policy of not killing anybody who doesn’t have a weapon. Might let them slip if they have a hatchet out, but then there’s no way to know if they’re just messing around and have a rifle in their bag, so it’s usually better to be safe than sorry if they’ve seen you. The best is finding a server with global chat enabled, though, and hunting down the sniper(s) that everyone is complaining about. There’s always at least one around the coastal cities.

    However, there are still some nice guys out there who like to cooperate. My buddy likes to answer those rescue calls on Reddit, even though he always has to be wary of it being an ambush, and usually stashes his valuable stuff somewhere before going. And almost surprisingly, I’ve still seen plenty of newbies around very recently. Gotta help them out and get them to experience and like the game before they’re jaded and get trigger-happy or just plain quit!

    #5 2 years ago
  6. UuBuU

    @4 Agreed ~ I can’t recall any other game where my interest has turned so dramatically.

    There were a few weeks where it was hands down one of the best gaming experiences i’ve ever had. Then as the masses started swarming in [people without the capacity to even appreciate arma 2 by itself - as evidenced by constant whinings on the DayZ forums about some of the more hardcore elements]. The whole experience declined after that. It went from being an open-world zombie survival game with tense player encounters to an open-world PvP deathmatch experience with loot.

    Great concept ~ but a victim of it’s own success.

    #6 2 years ago

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    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]

  • Advanced Warfare: new patch adds new weapon, Master Prestige ranks, more

    Call of Duty: Advanced Warfare has received a new patch that gives season pass holders early access to a new weapon and everyone else a myriad of fixes and additions. The patch went live today on Xbox 360 and Xbox One, without any official notes. CharlieIntel reports that among the new additions is the new […]

  • Destiny’s end game and raids explained

    Destiny’s end game can be a bit obtuse to those not used to MMO games. Fear not, we’ve got a few quick tips on how to crack it. Arekkz Gaming has a video for new players of Destiny or those who are looking to brush up on their knowledge of the game. Today’s theme is […]

  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]

  • New Destiny glitch spawns infinite Thralls on Earth

    Destiny’s latest glitch spawns infinite Thralls to help fuel your bounty hunting and loot lust. The glitch is simple to replicate. You’ll need to start The Dark Within mission on Earth, on any difficulty. Then follow the steps in the video below (Via DualShockers) to get to an area out of the map. You’ll then […]

  • Battlefield 4 Winter Patch is here with new game mode, netcode improvements and more

    DICE has released the Winter Patch for Battlefield 4. The patch brings an eSports focus with new game mode Squad Obliteration and plenty more. Battlefield 4 Winter Patch is now live on all platforms. It’s just over 400MB on PC and 1.34GB on consoles. The patch adds new game mode Squad Obliteration and more customisation […]

  • HTC hopes to see Half-Life on VR headset Vive

    Vive manufacturer HTC said that it hopes to see Valve games, including Half-Life, on the virtual reality headset. Speaking to the BBC, HTC chairwoman Cher Wang said that Valve is keen on having its games available on the VR headset. “I think Valve’s best game is Dota, right, and Portal and [Team Fortress] and I […]

  • Make money easily in Monster Hunter 4 Ultimate

    If you’re looking to buy a fell set of armour for your character in Monster Hunter 4 Ultimate but keep falling short on Zenny, this video will show you an easy way to make lots of it. Arekkz Gaming has a very handy tip for all Monster Hunter 4 Ultimate players: how to make Zenny […]

  • This is how you claim free Xbox One games from your Xbox 360

    Microsoft is giving everyone the ability to claim their free Xbox One Games with Gold titles from their Xbox 360 console, even without owning an Xbox One. If you don’t yet own an Xbox One and want to make sure you don’t miss out on all those free Games with Gold games, you’ll be pleased […]

  • Destiny weekly reset for March 3: Heroic and Nightfall detailed

    Bungie has reset the weekly cap of Crucible and Vanguard marks and added new Heroic and Nightfall strikes, now with burn. From now until next Tuesday, the weekly Heroic strike will be The Devil’s Lair with Heroic and Lightswitch modifiers. As for the Nightfall, you’ll be fighting Sepiks Prime with the help of Arc burn. […]

  • Few Mass Effect FemShep cosplays are as elaborate as this one

    The internet is full of Female Commander Shepard cosplay from Mass Effect, but very few are as terrific as this one. Visual artist Freya Willia has spent over two years painstakingly creating the perfect suit of armour and the best weapons to make her cosplay of Female Shepard as authentic as possible, Omni tool and […]

  • Deals with Gold: Assassin’s Creed Unity, Red Dead Redemption and more discounted

    This week’s Deals with Gold titles for Xbox Live subscribers is a good mix of modern games and old favourites. The list of discounted games through this week’s Deals with Gold is live with discounts on Assassin’s Creed Unity, Amazing Spider-Man 2, Red Dead Redemption, Max Payne 3, and more. The deals are live now […]

  • Destiny guide: how to maximise your Grimoire Points

    Destiny players regularly compare the size of their Grimoire Points. Learn how to make yours the biggest. Destiny guide: how to earn Grimoire Points In Destiny, earning most Grimoire cards is just a matter of playing the game, maybe a little more attentively than usual. You’ll either need to complete a certain number of actions […]

  • Shovel Knight: Plague of Shadows will let you play as a baddie

    Shovel Knight owners will benefit from the generosity of Kickstarter backers quite soon. Because Shovel Knight was overfunded during its Kickstarter campaign, developer Yacht Club Games committed to releasing free content updates. The first of these, Plague of Shadows, has now been detailed. The expansion stars baddy Plague Knight, who turns on his former allies, […]

  • GTA controversies, from Hot Coffee to PR manipulation

    GTA has a long history of controversy. The latest Did You Know Gaming tells the full stories behind the sensational headlines. Grand Theft Auto is such a byword for controversy that it’s easy to forget the full context of what actually happened to bring mainstream press, politicians and interest group awareness to the Rockstar series. […]

  • Infamous 2 one of five new PlayStation Now additions for March

    PlayStation Now will expand to the tune of five new games this month. The March PS Now additions are Infamous 2, Twisted Metal, R-Type Dimensions, Alone in the Dark: Inferno and Operation Flashpoint: Red River. PS Now will set you back $20 per month or $45 for a three month subscription. It offers all you […]

  • Final Fantasy 10/10-2 HD Remaster gets PS4 release date

    Final Fantasy 10/10-2 HD Remaster hits PS4 in May. The PS4 release date for Final Fantasy 10/10-2 HD Remaster is May 12 in North America and May 15 in Europe. Gematsu reports a special pre-order bonus calendar with art by Yoshitaka Amano is available through the Square Enix Store and participating retailers. In Europe, pre-ordering […]

  • Call of Duty: Advanced Warfare getting 15 new Prestige levels

    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]