Sections

Valve interview: ‘I just told Gabe he was full of shit’

Friday, 28 September 2012 18:52 GMT By Dave Cook

Valve has its eye firmly on the future of gaming. VG247′s Dave Cook spoke to Chet Faliszek about where all of this is heading.

It’s no secret that Valve is a busy studio with fingers in many pies. It’s an anomaly ruled by no-one, free from the shackles of publisher ownership, and willing to venture into the unknown. It experiments, innovates, iterates and forms opinion across the industry. It’s an inspiration to many.

But It’s also a mystery to many people. How does it work? What will it do next? Why does it operate according to such strange and unique ideologies when its competitors are doing something else?

We wanted to blow the doors off all of those big questions, so VG247 had a chat with Chet Faliszek, a long-time member of the Valve family, and a man who firmly believes that you, yes you reading these words, can do what Valve does. You just need to try something wild.

VG247: Valve has revealed many new innovations lately. Is this a bid to get a head-start on the next generation?

Chet Faliszek: It’s more that we just keep working. We just keep looking at what we want to work on, and it just so happens that we announced a lot things stacked together. We’re doing DotA 2 soon, CS:GO just came out, and yeah we just keep going.

When the Valve employee handbook leaked online, it was just fascinating to see your approach to those kind of developments. Is your methodology honestly that open and free?

There’s that thing where we appear to be a mystery, especially the fact that the book states we have no managers. But really, everyone is your manager. That means anyone is able to come up to you and say, ‘what are you doing? Why are you doing this?’

You have to be able to talk about that too, and it’s really important that you have the skills to talk about what’s going on. You have to be able to explain because people will question, there is no keeping secrets from each other and there has to be discussion and explanation between people.

Everyone’s allowed to know what’s going on with everything else, because all of our things tie together. I mean, I did a talk today about education and how to get into the games industry.

When we did our Portal 2 educational stuff, for some reason that meant everyone started fielding questions to Leslie Redd – who was in charge of that – about how to get into school and start in the game industry.

So I did these talks and started talking about it like, ‘if you want to make something, make something.’ People send me emails about how to start game writing, but it’s just like, anyone can do it, so we’ve started talking about that more.

When it comes to have Valve has made stuff, we just put things together and do it. There are other ways to do things, and we should be helping people understand how to do that because we want more people to start making games.

That’s something Valve has always done well, spotting talent and acquiring people. is that talent pool getting bigger and more visible thanks to people having easier routes to market. I’m thinking Kickstarter, iOS and other areas of the market.

We talk a lot about that and of course you can make things in Steam Workshop. People laugh when I say that, but it’s like, people have earned six-figure incomes by doing that. We’ve given millions of dollars to people, so that’s a viable way to go about getting into the games industry.

Then of course the indie scene – what’s happening there right now is powerful, because it’s giving so many people opportunities, and fuelling more people to do that.

There’s also Greenlight which can be a useful way for indies to get their games to market. Where did that idea come from?

That just came out of a necessity as we were getting very backlogged with requests. It’s hard because we never know if we’re making a bad choice or not in accepting games on to Steam.

If someone wants to be on Steam they can say, ‘hey guys check this game out, it really should be on Steam, it’s awesome.’ We’re always going to be missing things when people aren’t submitting their games but should be, so Greenlight just makes it a very open choice as it’s the community that decides.

You also revealed Steam Big Picture mode recently. Do you see bringing games into the living room via TV streaming as the next logical step for the industry moving forward?

It is for some people. For some people it’s definitely the way, and it was interesting to watch people react t that reveal, because a lot of people already play PC games on their TV. But they have to realise that it’s all about the software, and the integration of that, not just the ability to play on a bigger screen. It’s interesting and we’ll keep on iterating it.

It’s timely because now there is a lot of talk about the generation after next, where physical consoles will no longer be boxes, they will be services that are streamed or subscribed to. What’s your take on that?

I don’t know, I mean it’s hard. There’s definitely people at Valve thinking about that kind of stuff, but I’ve kind of just had my head down on the other side of things. So yeah, sorry I couldn’t give you more of an answer on that one.

Not a problem. Players must have given you some good feedback during the Big Picture beta an the idea of streamed services? How will that feedback dictate when the mode launches in full?

I talk to that team a little bit. I don’t know exactly how that process is going, or how they’re judging progress.

Just going back to Greenlight for a second, the idea of crowd funding, community votes, Kickstarter and other collaborative methods have really taken off recently. I know Gabe is a big fan of that idea, but what’s your take on that scene?

I’ve funded a lot of things on Kickstarter. I figure 60% of these projects will actually create something by the end, and I’m fine with that. It’s going to be interesting for projects that take a long time, for teams that aren’t as experienced, seeing what people think, and to see what’s going to happen two or three years from now.

Are they actually going to deliver and come through with it? So yeah, that will be interesting to see. But I do hope that it maintains being a viable way, because I love being able to see people saying, ‘yeah, I’m just going to do this project.’

We recently saw a New York Times journalist wearing a set of Valve AR goggles. What’s your take on wearable computing? Gabe has spoken a lot about the idea previously, and it seems that others are going down that route too. We saw patents from Microsoft for example.

It’s super-cool. It’s more that we’re just looking at the future and making sure that we’re prepared, trying to understand how everything will work, what the limitations are, and what problems could we run in to.

If you’re not playing around with ideas in that space already you’re going to be really behind the game. So yeah we’ve started playing around with it, and there’s a whole bunch of stuff the hardware guys are just goofing around with and having some fun with.

I’m trying to imagine what their office looks like and all I’m seeing is an ungodly mess of wires and spare parts.

Yeah, it’s full of multiple rooms with crazy little devices, as well as a ton of pinball machines that they brought into work. We had to re-power one part of the office because we didn’t have enough power for all the pinball machines to always be on. You’re never too far from a pinball machine in our offices.

Are you mindful that the industry has tried to sell wearable hardware to people before in virtual reality, which of course didn’t take off? Is there a danger of that happening again?

It’s just like anything else, I mean, I was a naysayer on smartphones being as small as they were. But I love it.

It’s an exciting time though because nobody – save a select few – really knows what’s going to happen further down the line.

Yeah you just have to see what’s out there. But yeah the VR stuff is definitely something people are looking at.

Let’s talk about software now. Counter-Strike just launched on consoles recently. It’s predominantly been a PC franchise, so how has the console audience reacted to it?

Yeah its been great. I mean I get things like sniping is harder on the 360 than in the PC version and all of that, but it’s still the same gamers. From when we’ve been showing the game publicly, you see people pick up a controller and they’re like, ‘oh yeah, I remember this game.’

It’s neat that they can still remember it and just jump back into the competition, and I think that has helped it become super-successful. It’s just really popular.

You have DotA 2 as well. How is development going as you move closer to a full launch? The reaction has been impressive so far.

Yeah, its funny because at the International tournament, everyone at Valve volunteers and helps out. Just sitting there and watching people play at the event, when we get back to work everyone’s just playing it so much more and we get re-energised for it. It’s intense and it’s fun.

So many people are bringing out or working on MOBAs now as well. Is that validation of the game’s popularity?

Yeah it’s weird because if you look at DotA 2 compared to CS:GO – they’re just so different, but it’s a format that more people are starting to enjoy.

People always ask a lot of questions of Valve as it’s a studio they’re keen to know more about and again, your employee handbook leak gave us a clearer view on the company’s culture. What was your reaction to that?

It was great and we’re happy to have fun with that sort of stuff. it’s kind of a weird thing where the HR person looks like a tough monster but really she’s very nice.

Valve is very similar to Rockstar Games in that you don’t over-hype your products. You talk about them when you’re good and ready, or when games are finally in a presentable state. Why is that important?

Telling people a game is great will sell one extra copy. Letting people play the game – Left 4 Dead is a good example – is much better. All of our pre-release stuff is designed to just let people play it.

We just let the game speak for itself because the internet has made this thing where, you can’t pull the wool over people’s eyes any more. They’re going to know you’re hyping.

But when a game does really well at pre-release, they’re going to know that you’re not just talking a bunch of PR crap. I mean, the Left 4 Dead series has now sold over 12 million copies.

That’s amazingly cool, and that wasn’t because I was out there like, ‘Oh my god! This game is amazing! Buy it!’ Seeing Counter-Strike be the number one PSN title was awesome, and you know it’s just because of people reacting to the game.

And with Left 4 Dead you collaborated with the Payday: The Heist guys recently on the No Mercy map. How did that come about?

We’re fans of their work and the guys are great. We got to hang out with a bunch of them at E3, which was awesome, and it happened more just through hanging out. They’re fun guys and it just seemed like a really fun little thing to do, so yeah, it’s just another little thing we decided to do and have fun with.

Black Mesa Source. Have you played it? What do you think?
Yeah it’s cool because there’s so many memories that just come flooding back. The last time I played Half-Life was before we worked on Half-Life 2: Episode Two.

There’s that bit where you’re walking around the White Forest base and there are scientists talking to you, saying the same things from the start of the original Half-Life. That was an inside joke, but I hadn’t played it since Black Mesa Source, so it’s cool to go back, plus it has excellent graphics that’s for sure.

I can’t imagine a world where Activision say, would allow a fan remake of Call of Duty 4. That would get shot down the second the first screenshot went out. Why is it important to be that open and to allow people to do things like Black Mesa Source?

Why wouldn’t we? But I guess you’d have to convince me of the benefits to the other side, because to me, this feels like pretty common sense.

It’s mainly companies protecting their interests and blocking anything that could tarnish the reputation of their products.

Well let’s say that Black Mesa Source turned out horrible. It’s not going to hurt the original Half-Life.

Because it still remains.

Yeah exactly, and it’s interesting to play and to see what parts they kept the same and in what ways they went in and changed things.

Let’s go back to the early days, particularly when you joined just after Half-Life 2. What was the company like then?

Well yeah, I started right after they shipped Half-Life 2, and one of my most terrifying moments was during my three-day interview, where I was just hanging out there. I was sitting there with Gabe behind me while I was playing Half-Life 2, and I got stuck.

I kept getting motion sickness from this one TV there that gave people motion sickness, and I was tired and we were trying to figure out If I was was going to take the job at Valve or not – which sounds weird I know – and Gabe was just there behind me as I was just stuck. So much pressure. I felt stupid.

What was your first day on the job like? I imagine that adapting to Valve’s open way of working must have been a weird challenge.

I told Gabe he was full of shit.

What?

Yeah [laughs]. I told him he was full of shit and I was saying ‘there’s no way the company works this way.’

But then you started to understand it and get into the groove?

Yeah it was weird and there is is this adjustment period before you realise that yeah, you really can just go off and work on something you want. But the thing is, again, we hire people who understand that they can work on they want, but that thing is always going to be what is most valuable to the company, or what you think should be the most valuable thing to the company.

It’s not like, ‘I’m going to go make this crazy thing that does nothing and has no value.’ You’re going to think of the right thing to make. We all talk to each other, and everyone wants to be doing the right things.

You hire a lot of talented people into that system, and again, you guys are keen on helping people become developers. Would you say the educational routes to the industry are getting clearer and increasingly viable?

Go to university if that’s what you need. I don’t think that’s what everyone needs. But to make something, you don’t necessarily need a four-year degree to do that.

If you come out of a four-year course and you haven’t made anything, then you’re coming out at a point of weakness. You’re just another resumé to throw in the trash. You’ve got to just do it yourself, and you do that by creating something.

That is becoming easier now thanks to cheaper engines like Unity. I mean, I couldn’t just walk into a shop and buy Unreal Engine 3. That’s just not accessible for budding developers.

Yeah, or you could just make an item for Team Fortress 2, a mod or anything. There’s a bunch of things you could do as long as you’re excited by your work. Once you’re excited about your work, you will want to succeed. That’s how you get noticed now. It’s silly not to be doing something.

So prototyping is advisable?

Yeah, but you could just make a mod, or small game. There are probably guys out there who just thought they were going to make an indie game, showcased it, and them became a developer.

Does Valve prototype a lot? Do you have to scrap a lot of things?

We dabble in experimentation. That’s how we work things out, so yeah.

I imagine that few studios have as much room to experiment as Valve does, thanks to its open approach. The thought of working at a big studio with zero room for creativity sounds like hell to me.

Yeah, but what people forget is, Valve only has this opportunity because we’ve always done this. You get creative by always having that freedom to begin with, but you also need focus. You have to have one to have the other, but you have to do it all-in.

What happens when you do acquire a studio or individual in that regard? Can they still change direction and work on whatever they want, or do you encourage them to play to their strengths?

Well yeah, they can do either. They find out themselves how they can be valuable.

Finally I’d just like to touch on Steam. It’s big, it’s not going away any time soon, but it does have increasing competition from GOG, Origin, and others. What’s your take on that market?

Competition is good because it just makes us better. We’ve got a bunch of stuff we’re working on and it’s what we think we want to do from the point of view that, ‘we play games. What would make our lives better?’ You need that kind of scope on it.

Can you tell us more about any of those new ideas?

Just a whole bunch of stuff, and some it just came out. We’re just always refining it. We reviewed the entire community system and how that works. It went from something that we knew we needed to change to this cool thing.

We just have to keep refining and working on it, and with those community features in particular, the shock was just the way people reacted to it. Some people didn’t like it at first, but they get it now, so it’s all about just building on our ideas.

Can you give us a timeframe on when Big Picture mode will launch?

There’s three things that can change when you’re shipping something. You can either give a project more time, put more people on it, or release something of lesser quality.

So not number three then?

We’re going to do something where we’re not worried about the time. So when it ships, it ships.

Latest

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

33 Comments

  1. Telepathic.Geometry

    Nice interview, but as usual, playing their cards close to the chest…

    #1 2 years ago
  2. Dave Cook

    As always man. They’re tricky guys to interview. Absolutely lovely, but guarded.

    #2 2 years ago
  3. OlderGamer

    Great interview, I enjoyed that alot.

    Easy to see why I and so many other folks follow Valve.

    #3 2 years ago
  4. Edo

    Good interview indeed and knowing Valve I am shocked some of the answers were not straight up “Yes” or “No”. :)

    #4 2 years ago
  5. aseddon130

    should have told him ‘he’s full of shit’ when it’s regarding Windows 8 too.

    #5 2 years ago
  6. DSB

    Really the sad bit is that Valve has become an anomaly.

    20 years ago there were tons of these kinds of companies. Then gaming got a higher profile, people started selling their companies to the guys with the money, and now Valve stands out as somehow being a gold standard.

    I think happier people make better games. Something like Borderlands 2 definitely strikes me as having that vibe of “We really enjoyed making this”.

    #6 2 years ago
  7. OlderGamer

    DSB +1

    #7 2 years ago
  8. wheezal

    DSB with some serious wisdom there.

    that’s universal tho, in most cases people that are happier perform better at their jobs. it’s just something that requires creativity as a job requirement is going to show more.

    #8 2 years ago
  9. mday

    Hilarious how they act all hipster and completely forget the fact that 5 friggin years ago the biggest cliffhanger in gaming history dislodged an entire culture and sent the interwebs in complete disarray.

    So yeah, Greenlight this and Counter-Strike that. I see you guys are having… fun.

    #9 2 years ago
  10. Edo

    @9 http://www.youtube.com/watch?v=0d6yBHDvKUw .

    #10 2 years ago
  11. GwynbleiddiuM

    @Dave, I should note that I loved this interview.

    @DSB That’s deep man. It really made me sad to look at it like that.

    #11 2 years ago
  12. Dave Cook

    @11 many thanks :) it was a pleasure to write. He’s a genuinely lovely, interesting person to interview. Same with Gabe.

    #12 2 years ago
  13. Da Man

    DSB with some serious wisdom there.
    :)

    Good grief.

    #13 2 years ago
  14. Erthazus

    ^ Good grief that he is not a Halo fanatic.

    Now F. Off. Let us play great games on our “shitty OS”.

    #14 2 years ago
  15. manamana

    Good god, I cannot wait to get my head into those VR stuff. Bring it with HL3!

    #15 2 years ago
  16. Da Man

    Erzapatient, not only you ‘re a moron who needs to go out more because you think that’s an intelligent or wise thing to say, but on top of that you’re mental because noone in their right mind would argue it.

    Haloperidol butthurted fanboy.

    Of course, that doesn’t mean Half Life isn’t shit.

    Also, your engrish is amazing, as usual. Amazingly witty attempt at pun, only second to Zhvanetsky.

    #16 2 years ago
  17. GwynbleiddiuM

    @Da KosMaghz, Obviously people with English as their secondary language can’t be as good as those who were born and raised in the environment, so on behalf of everyone whom their bad engirish makes your butt hurt, I recommend THIS: http://tinyurl.com/8gxsn4m

    #17 2 years ago
  18. desadoc

    So much ad hominem…

    I liked the interview. It’s nice to see that Valve doesn’t sit and sip coffee all day while enjoying their confortable position on the market. Neither are they gratuitously aggressive, instead they are researching, testing and developing on all fronts. And this:

    “If you come out of a four-year course and you haven’t made anything, then you’re coming out at a point of weakness. You’re just another resumé to throw in the trash.”

    It hurt me pretty bad :(

    #18 2 years ago
  19. Da Man

    Unpronunceable, I have the same language as your best vg247 buddy as my first tongue. You really are dense, aren’t you?

    Me, butthurt? Please, do be even more ironic.

    #19 2 years ago
  20. ManuOtaku

    What i found sad regarding what DSB said, is that if i had said the same thing regarding Nintendo,instead of wisdom callings i will get many replies stating the opposite with an strong attack torwards it, not that i dont believe what DSB said is true and for that sad,it is, but is even sadder than we dont see this with other companies that also you can see they have fun making games, just that they are not that beloved like valve is,that is also really sad.

    #20 2 years ago
  21. Da Man

    Excellent point, ManuO!

    What’s even more depressing is how the same hypocritical, socially deprived nerds would attack you at the slightest mention of say, Bungie and 343i being one of a few remaining dedicated developers. (I have no doubt that was what the infamous nutcase figured from my original post, which in reality was just pointing out a captain obvious and stupidity of the sheep complimenting him. Shizophrenia knows no limits :/ )

    Well, that’s not surprising, isn’t it. These generic patients of mental asylums obviously have nothing better to do than to wage imaginary computer toy wars and trick themselves into dishonest bullshit.

    Their rants make just as much sense as their engrish :(

    #21 2 years ago
  22. Maximum Payne

    I also think Rockstar and Criterion are also very dedicated.

    #22 2 years ago
  23. DSB

    Wha, wha, wha.

    The neurotic insecurity is strong with this one.

    #23 2 years ago
  24. Da Man

    Sarcasm detector failure.

    Alcohol engine failure.

    Search engine failure.

    D-Sub shutting down.

    #24 2 years ago
  25. DSB

    Just quit humping my leg, twerp.

    #25 2 years ago
  26. Da Man

    PC fanboys and their wild imagination :(

    Please do post more search engine wisdom.

    #26 2 years ago
  27. absolutezero

    In what world is that even an insult? Or a phrase at all?

    Search Engine wisdom? Really? Man I bet you gave yourself a little pat on the back for that one.

    “Single serving friend.”

    #27 2 years ago
  28. Da Man

    Who said it’s an insult. It’s a definition. I think Valve is one of a few remaining developers whose videogames sell a lot. I also think videogames can either sell a lot, flop or sell averagely.

    You post way too regularly and give way too much of a shit, random friendos.

    #28 2 years ago
  29. absolutezero

    http://youtu.be/hlTQ5mbZG3U

    #29 2 years ago
  30. DSB

    I count four posts to my one. Did you consider the idea that maybe you’re just a hypocrite, and a cunt?

    #30 2 years ago
  31. G1GAHURTZ

    Pot. Kettle. Black.

    #31 2 years ago
  32. OrbitMonkey

    ^ Not really GIGA. A hypocrite is someone who pretends to have a certain set of beliefs, to disguise their true nature.

    Like a troll, pretending to be a lone voice of snarky reason on a internet forum.

    Whereas DSB is a fairly open, big, hairy, Danish, Horde loving, Blizzard fanboy… He never denies it :-P

    #32 2 years ago
  33. Da Man

    D-Sub, there’re two posts addressing two of your concerns.

    I would be a hypocrite if I were a useless captain obvious.

    #33 2 years ago

Comments are now closed on this article.

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]