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ATLUS clarifies its decision to region-lock Persona 4 Arena

Saturday, 7 July 2012 14:12 GMT By Stephany Nunneley

ATLUS has released a statement regarding its decision to region-lock Persona 4 Arena being region-locked, promising it’s not the start of a “slippery slope, [or] the beginning of a dangerous and unnecessary precedent.”

In the lengthy statement, the firm said it was “completely unprepared for the force with which the community communicated their disapproval,” of the move but tried to reassure fans region-locking is not the beginning of a new ATLUS policy.

“This is an isolated case, a situation precipitated by a number of factors, some of which are simply out of our North American hands. Moreover, and perhaps there is no way to convince our fans of this considering the magnitude of the betrayal many are feeling, but we are not doing this out of malice or a desire to control,” reads the statement.

“Persona 4 Arena achieves a number of triumphs for our North American publishing house. For years, our fans have asked us to include dual language audio in our games. Finally, with P4 Arena, we were able to deliver on that desire and include the exact same content as the Japanese release for our North American fans. Moreover, our North American community is often forced to wait months for a localized release (a plight our friends across the Atlantic can relate to). Again, with P4 Arena, we’re able to release within two weeks of Japan. We pushed hard for these things. We know our fans want them–well really, EXPECT them–and we did our best to get as much for our release as possible.

“The unforeseen consequence in all of this was that we had a version of our biggest game of the year releasing within a couple weeks in two territories, both identical in content, but at radically different price points. Importing, as great as it is for gamers who otherwise can’t get access to a title, can also cannibalize the performance of a title in one territory to the benefit of another.

“While we’re all one big ATLUS family, the reality is that the dramatic difference between the Yen and the Dollar makes for a dramatic difference in price. So the decision was made, perhaps at the expense of some of our fans, clearly at the frustration of many, to region-lock Persona 4 Arena.”

The firm concluded its explanation by stating the choice to region-lock P4 Arena “was a business one, one that has very clearly affected how many perceive the project,” and reaffirmed the online multiplayer will be global, and not affected by the region-lock.

Persona 4 Arena hits Japan on July 26 and the US on August 7. Reports indicate it may arrive in Europe on August 31.

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52 Comments

  1. Suikoden Fan

    I still won’t get this game because I can’t support a game that’s region locked on a region free console, its the principal of the situation not a reflection on the game itself. Since Atlus are a top 5 company for me its makes not getting this even harder but I can’t and won’t support region locking.

    There is now a potential for more games on PS3 being region locked too. Imagine if EA or Activision started doing it after seeing this, it would likely catch on.

    I never intended to get the US release but due to this I wont even get the EU release.

    #1 3 years ago
  2. Ireland Michael

    Huh. I didn’t even know it was possible to region lock PS3 games. I always just assumed it was a universal mandate that all PS3 games were region free.

    Surprising decision, but I can understand why they are doing this. They are not a large developer, and the cost difference between regions could seriously damage their bottom line.

    As they pointed out, there’s only a two week difference in the release window.I think it’s really shallow and self-serving of any gamer to refuse to buy the game over such a small issue. There are far worse practises than this infesting our hobby.

    #2 3 years ago
  3. TMRNetShark

    How is “so we don’t cannibalize sales” a valid reason to make region-locking look good? ATLUS… you need some better liars on your staff. You do realize that the PS3 is region free… and by making it region locked just makes you seem greedy since only one country would import it into Europe (versus the other two/three countries that will likely have significant sales in Europe).

    Just tsk, tsk.

    On the flip side, it only looks like Europe will have to wait 3 weeks.

    #3 3 years ago
  4. Ireland Michael

    @3 Because they’re a small company, games are expensive, and companies need to make a profit to survive?

    How the hell is this *not* a valid reason?

    God, I swear, gamers are so goddamn selfish.

    #4 3 years ago
  5. DrDamn

    @4
    What about people who bought a console from a region they dont currently live in? Happily region free until now. They are being forced to import, potentially paying more and maybe not even have the game in their native language? Reality is most would buy in their home country if the release date is global anyway. Its just more convenient and beneficial to them.

    There are much better ways they could have gone about this without pissing off their fanbase.

    #5 3 years ago
  6. Ireland Michael

    @DrDamn They can import the game for the region they need it for?

    Those people are going to be a severe minority.

    “There are much better ways they could have gone about this without pissing off their fanbase.”

    The fanbase needs to get their sticks out off their collective asses.

    #6 3 years ago
  7. OrbitMonkey

    Is not being able to get a import *that* important for Atlus fans? Is their some kind of gamer cred attached that I’m not seeing?

    #7 3 years ago
  8. Ireland Michael

    @7 Gamer cred? Heck, most weeaboos wouldn’t be happy unless they had the first print special editions from Japan with no English content and only a translation sheet to work with.

    Instead of obsessing over such a minor issue, they should be applauding the fact that a relatively small developer is not only providing dual language audio and unedited content, but an almost simultaneous release worldwide to boot.

    #8 3 years ago
  9. Kabby

    They spent more money on localization, they’re forcing you to buy the region locked version to recoup costs. Tough shit.

    PS. Publishers love money.

    #9 3 years ago
  10. Ireland Michael

    @9 You do know that one or two games that don’t recoup their development costs can sink an entire company, right? This is a horribly risk he at industry.

    Profit means staff get to keep their jobs. Lack of profit means people lose them. They are creating entertainment for *your* benefit. This is not some sort of evil empire. It’s a small company, and one that has *always* been open and generous to its fans.

    #10 3 years ago
  11. Kabby

    Yes I do know. The point I was making is they just have to suck it up. This is how it is in today’s climate.

    #11 3 years ago
  12. JB

    There`s no reason to point fingers at the fanbase.

    This is the usual corporate BS.

    They could just as easily have delayed the release for a few weeks – problem solved.

    Time well tell if it`s an isolated case.

    #12 3 years ago
  13. OrbitMonkey

    Why should they delay the release? It said in their statement the region locking was to stop cannibalism… Er, I think that means getting it cheap abroad, thus hurting your homeland sales…

    So how would delaying its release help? Besides it looks like the japs and yanks will get something nice.

    #13 3 years ago
  14. Lord Gremlin

    First, if you care about gaming you should never buy this game. even used – as if it was a piece of junk.
    Second, this is bad. First time ever Sony allowing a region lock (PS3, PSP, PS Vita all have region free games, but games can be technically region locked, Sony just never allowed it).

    Only region free platforms are acceptable in the future.

    #14 3 years ago
  15. DrDamn

    @13
    If they release in both territories simultaneously then the vast majority will buy in their respective territories. People don’t import to save a few quid. They import to get the game quicker.

    It *does* set a dangerous precedent, whatever they may say and the core reason is control.

    #15 3 years ago
  16. JB

    According to Kotaku the dramatic difference is currently 35% without shipping.

    “In a nutshell, Atlus is worried that the dollar’s weakness against the yen could lead to “mass importing” of Persona 4 Arena that would “cannibalize the performance of a title in one territory to the benefit of the other.” At current exchange rates, the $59.99 that Persona 4 Arena will cost in the United States comes to about ¥4,778; the game is ¥7,329 in Japan. So, without figuring in shipping costs, the North American version would effectively cost 35 percent less than the Japanese.

    It’s likely Atlus also is concerned because the two versions release 12 days apart, with Japan’s going first, on July 26. If it could be imported, that could damage Persona 4 Arena’s release-week sales in Japan as cost-conscious gamers wait for a cheaper U.S. version to arrive on Aug. 7.

    http://kotaku.com/5924128/persona-4-arena-is-region+locked-because-the-dollar-is-weak-against-the-yen

    #16 3 years ago
  17. absolutezero

    So why not just lock the US version and leave the JP one un-touched for those that want to import.

    Like the fucking entire EU for example. Until Atlus set up a European branch (never) we will always have to play a guessing game if we are actually going to get one of the titles or not.

    #17 3 years ago
  18. TMRNetShark

    @Ireland Michael

    It’s a matter of principal.. you said yourself the people who import their games are part of the severe majority. Not only that, but only people from the UK will only really be importing the games from the USA anyways.

    It’s messed up when you have every other game region free. If I’m greedy for spending $60 on a game to only get screwed by on Disc DLC, Online Passes, and everything else ON TOP of region locking? Yeah, there is a reason why the gaming industry is on the decline.

    #18 3 years ago
  19. NeoSquall

    @18 “Not only that, but only people from the UK will only really be importing the games from the USA anyways.”

    I’m sorry to disappoint you, son, but any people with the basic brain skills to learn English are eligible to import a game from the US, unless its shipping cost makes it unworthy.
    Atlus is aware that that many people in the EU have learned Albion’s and can import their games.

    I understand Atlus’ move in protecting both its Japanese and American business, it’s something you have to do to avoid closing your offices in the long run.

    Anyways people will always bitch about something, first comes the Online pass, then the on-disc DLCs, now the region lock, and they don’t even thank them for finally including the double audio support in the game, a first in the Persona series and the very reason for the lock itself.

    #19 3 years ago
  20. JB

    @19

    “I’m sorry to disappoint you, son, but any people with the basic brain skills to learn English are eligible to import a game from the US, unless its shipping cost makes it unworthy.
    Atlus is aware that that many people in the EU have learned Albion’s and can import their games.”

    So why aren`t all the other publishers doing the same then.

    “I understand Atlus’ move in protecting both its Japanese and American business, it’s something you have to do to avoid closing your offices in the long run.”

    Except they`re claiming it`s an isolated case, so it`s no good for the long run and surely they`re not lying, I couldn`t even imagine any PR mouthpiece telling porkies.

    So far their “protection measures” have upset their fanbase that`s not very good for sales or their long term future either.

    If a world wide release isnt possible, why not include some “loyality vouchers” in their jap game, like 5 or 10% of their next jap released game, discounts for vanity items, toys, Etc. eligible only to japanese residents?

    #20 3 years ago
  21. Ireland Michael

    @20 Atlus are already ridiculously generous to their fanbase. They go all out on a constant basis.

    They’ve already proven themselves.

    You just can’t seem to comprehend how difficult it is to stay afloat in this industry. The “fans” are being incredibly ungrateful.

    If this was 7 years ago, this wouldn’t even be an argument, because almost all hardware was region locked, and people wouldn’t even be arguing the point.

    #21 3 years ago
  22. absolutezero

    7 Years ago its was possible to import relatively easily and have a variety of methods of playing them. I have quite a few JP and US Gamecube titles, a tonne of US Dreamcast and even more PS2 titles. Also a shitload of DS titles.

    Theres nothing like that available anymore because the platform holders just shut them down. There was a swap disc available for the Wii, Nintendo shut it down. Thats when I put Homebrew on it. It I could do the same with my 360 I would. If I could do the same with my 3DS I would.

    Hell I imported Catherine and it was more expensive than the EU version when it finally appeared. I guess thats just not worth the amount of money they would lose from all the JP players importing from the states.

    The Atlus fanbase is small and insanely dedicated. I would think it might have been a better choice to test out if they are going to lose more money pissing them off compared to the money saved by killing imports.

    #22 3 years ago
  23. Ireland Michael

    @22 Yes, but you would have had to either hack / mod your machine or buy a second machine. Now most devices (bar Nintendo’s) are either region free or optionally region locked.

    “The Atlus fanbase is small and insanely dedicated.”

    I know. I’m one or them. And this why I choose to be understanding of their circumstances, and the hardship of business in the middle of a worldwide economic depression. Because I actually want to continue to see them be successful, instead of harming the company due to inherent selfishness.

    Heck, it’s cheaper for *you* to *not* import. And there’s only a two weeks difference in the release window. It is a total non-issue.

    #23 3 years ago
  24. JB

    @21

    “They’ve already proven themselves.”

    Doesn`t mean shit, other than they have more credit, it doesn`t make them immune to critism at all. Any company is only as good as their current products.

    “You just can’t seem to comprehend how difficult it is to stay afloat in this industry. The “fans” are being incredibly ungrateful.

    I`ve been in the industry for more than 10 years myself, doesn`t make this industry any more special than any other industry IMHO. Sure running a business is hard work, that`s why management is paid good money to manage their assets, organize and even innovate. Just like any other business

    “If this was 7 years ago, this wouldn’t even be an argument, because almost all hardware was region locked, and people wouldn’t even be arguing the point.”

    Exactly – by making a decision like this they appear to be living in a time bubble – it`s not 7 years ago anymore.

    As usual Business`s only wants the parts of global trade that favours them, less so the parts that favours the consumer.

    #24 3 years ago
  25. NeoSquall

    @20 “So why aren`t all the other publishers doing the same then.”
    Because Atlus doesn’t have all the money other publishers have, compared to what they do to please their customers.

    “Except they`re claiming it`s an isolated case, so it`s no good for the long run… [CUT]”
    This means the future products won’t likely be released so soon between JAP and US versions. Mind you, this is not good for us.

    “So far their “protection measures” have upset their fanbase that`s not very good for sales or their long term future either.”
    I wonder what part of the fanbase is upset, because I’m not. Maybe you’re of the bitching side of the fandom…

    “If a world wide release isnt possible, why not include some “loyality vouchers” in their jap game, like 5 or 10% of their next jap released game, discounts for vanity items, toys, Etc. eligible only to japanese residents?”
    Doesn’t make sense, change your drugs.

    #25 3 years ago
  26. TMRNetShark

    @21, you are honestly gonna sit there and justify a terrible decision because of what? Dedication? If Atlus had dedication… they would continue doing what they have been doing! Not being greedy! Beyond the difference in prices of new games in PAL territories and the US, nothing can justify region locking. What is the difference between one sale in one territory versus a sale in a different country? EXACTLY what the guy said…

    “both identical in content, but at radically different price points”

    It’s MONEY greed. It’s not about selling more copies of game… it’s about squeezing the consumers in territories with higher new game price points for every penny it’s worth. Don’t give me “it’s only 2 weeks difference” crap… If it’s only two weeks, why bother putting region locking on the discs then? They did it for a reason and that is MONEY…

    You know what the kicker is? The US version will cost 35% less than the Japanese version! They want to stop people in Japan from ordering US copies to save almost 2551 Yen (or about $35… which essentially covers shipping). US/EU aren’t getting burned here… JAPAN is being burned.

    Now, I will still likely buy the game because I’m a devote ATLUS fan (not to mention I love Blazblu). If I find out that there on-Disc DLC in the game… I’m pretty sure it will burn ATLUS a lot harder than this.

    #26 3 years ago
  27. JB

    @25 o_O

    #27 3 years ago
  28. Ireland Michael

    @26 *hands you a tinfoil hat*

    What part of “Not making a profit off a handful of games could kill an independent developer” do you not understand? I actually want to see this company continue more great games in the future, and I’m not going to damage their chances of doing so because of something so insignificant as region locking. It would only be a valid issue if there a genuinely large gap in the release dates. There isn’t.

    Of course they’re interested in making money. How else are they supposed to support their company and their livelihood? The more money they make, the more money they can invest back into making more games, and the longer they can continue to do so. This is not some giant company being influenced and prodded by greedy shareholders.

    What would you prefer? That they go bankrupt?

    Your overbearing sense of entitlement makes the World of Warcraft fanbase seem timid and rational in comparison.

    #28 3 years ago
  29. JB

    @28 As far as I can see ATLUS is not an independent developer at all, but owned by this little cozy family business: Index Corporation.

    (http://indexweb.jp/english/company.html)

    Index Corporation Capital = 39,379 million yen (as of August 31 2011) which is roughly 495 million $

    Number of shares: 3,930,004 shares (as of October 2010)

    Whether or not it qualifies as a: “giant company being influenced and prodded by greedy shareholders.” I`ll leave up to you to decide.

    More info from giantbomb.com:

    “Atlus is a developer based in Tokyo. They are best known for the RPG franchise Shin Megami Tensei. The very first game in the Shin Megami Tensei franchise was on the NES and published by Namco. It wasn’t until the second Shin Megami Tensei game would Atlus be formed. They were bought by Takara in 2003 which would be their owners until 2006 when Index Holding bought Atlus.

    Despite the buy outs Atlus would stay an independent company until 2010, when Index Holdings completely took over control of Atlus. This caused unrest with the fans, however Shinichi Suzuki, CEO of Atlus stated that

    “Atlus will continue to provide the finest quality game experiences possible”"

    http://www.giantbomb.com/atlus-co-ltd/65-442/

    Do i get a tinfoil hat for that ^^ ?

    #29 3 years ago
  30. TMRNetShark

    @28 Really? Do you not realize the state of the gaming industry is because when you give them an inch… say… allow region locking… they will TAKE a mile (or two, if you allow it).

    So you think it’s fair that a company should be able to up-charge people for a game on the only reason that there are two vastly different price points? I wouldn’t have this conversation if they sold the games at relatively the same price point! But no, they have to sell the game at 35% more money in Japan… and to protect their profits… they region lock it. I’m from the US, I have access to the cheapest version of the game. I’m complaining on behave of gamers who hate when companies decide to take control AWAY from their consumers.

    People will NOT be happy about it, and guess what? You are in the minority here because other REAL gamers like myself are annoyed as hell with all these stupid moves companies make to “protect profits” when in reality… it might just hurt their stock MORE than sales.

    #30 3 years ago
  31. Aretak

    It really is hilarious how people like Ireland Michael leap to defend practices like this every single time. Gamers are like battered women who’ll defend their partner even as he’s punching her in the face. Consumers rushing to defend anti-consumer practices because they accept it’s “good business” and that makes it okay.

    It really is a phenomenon completely unique to the games industry. At least movie studios and record labels have to do their own damage control when they decide to take a dump on their customers’ doorstep. Game publishers have the luxury of knowing there’ll always be plenty of people smearing themselves in it and telling everyone how good it tastes.

    #31 3 years ago
  32. Ireland Michael

    @31 “It really is hilarious how people like Ireland Michael leap to defend practices like this every single time.”

    It’s even more hilarious considering the fact that I condemn the vast majority of industry practises 99% of the time, which you would know if you ever read any of my posts, instead of jumping to derogatory conclusions solely to help satisfy your own personal sense of supiority.

    But hey, believe what you need to believe to keep your ego intact, mate.

    #32 3 years ago
  33. Zeydlitz

    Well, such “business” decision would definitely canibalize sales: I never touch region locked game.

    #33 3 years ago
  34. Epic Fool

    Yes, but does it have a 60hz option?

    #34 3 years ago
  35. DrDamn

    @28
    I understand you sympathise with the dev/publisher. If others read you comments carefully you are acknowledging that the principle of this is bad, but there are some valid justifications.

    What would I prefer? That they think about solutions which are not detrimental to their relationship with their fan base and think about rewarding people instead of penalising them and most importantly setting a dangerous precedent. I mentioned it above there are other alternatives to breaking a rule which has applied to every other game on the PS3. This is what people are pissed off about, and what it means for the future. It’s a backwards step and one which should rightly be called up.

    What else could they do? Include low cost extras in the Japanese version to encourage sales, artwork, time limited exclusive content. Knock a little off the price in Japan and maybe even encourage more sales there. Anything but breaking a rule which has served in particular your fan base well for the last 5 years.

    It’s not just about this particular game.

    #35 3 years ago
  36. NeoSquall

    @32 It’s useless Michael.
    They’re right, the bitching fans are always the majority in the gaming comminity and we can only expect Atlus to sink because they’ve become greedy with a single game. A mistake that the self-righteous “real” gamers can’t forgive.

    We can only hope that Atlus goes bankrupt, we don’t get anymore Persona content and the former “hardcore fans” finally realize their mistake, before jumping in the NIS wagon.

    @35 A broken game because it’s region locked?
    You must be a console only gamer, because you don’t know squat about “broken games”.
    Or you’re just a dumb troll.

    #36 3 years ago
  37. DrDamn

    @36
    What? Where did I say that?

    #37 3 years ago
  38. TMRNetShark

    @36 This is OUR industry… not non-gamer CEOs and shareholders. Video games are not just products that are wrapped and shipped off to the consumers without a second thought… this is our hobby!

    I mean, say you are a sports fan of your favorite NFL team and they are playing tonight. Is it fair that they shut off the network broadcast because the people at the stadium want more ticket sales?

    If you want to continue to think we are greedy, GREAT. I can name at least 5 examples of companies getting greedy and screwing over their fan base.

    1. Mass Effect 3 and DLC (multiple “day one” DLC)
    2. Capcom on dics DLC
    3. Sony/EA Online passes (to curb used sales)
    4. “Always-On” DRM from Ubisoft/Blizzard
    5. PC version of console based games are so terribly optimized

    So please, continue you support terrible business models and see where the “industry” goes with “greedy” costumers. For every one good company that makes games, there are 3 or 4 indie developers that make the same level of fun games. I mean, I can kill hours upon hours with games on my iPhone like Fieldrunners and Uniwar… but when I pay $60 for a game and it’s over in less than 10 hours with multiplayer that’s uninspired? That leaves a badddddd taste in my mouth.

    #38 3 years ago
  39. DrDamn

    @38
    This isn’t really about greed. On the publishers part it is about getting a return on their investment. On the gamers part the issue is not the cost and not being able to save money its about the precedent of region locking a game on the PS3.

    #39 3 years ago
  40. NeoSquall

    @38 You know, you’re making a fool of yourself with this comment because you think that your hobby is more important to you than to the people that put their HARD WORK and their LIFE and their FUTURE in making it.

    You, sir, are an idiot, because you can’t even make a comparison that makes SENSE to justify your baseless claim and, on top of that, ramp up an unrelated list of events, some of which have made a ruckus just because of the “majority” of the bitching fans:

    1. Multiple Day One DLCs in Mass Effect 3? Really?
    2. Capcom’s on-disc DLCs were a bad thing and they finally realized. That’s ok.
    3. Sony Online pass? Where is it? Why I have never had it? “To curb used sales”… well whatever, because that’s still a missed sale for the publisher and the money you pays goes directly to the retailer; it’s like you’re paying the game for them and they profit twice, the first from the publisher and the second from the fools that purchase the games.
    4. The first version of Ubisoft’s Always-On DRM was a plague, I’m aware of it and I was in the frontline when it happened with Assassin’s Creed II. I don’t expect you to believe me because you think I’m a “Publisher’s White Knight”, but I’m not the fool in this conversation. Anyway, Ubisoft backtracked on that DRM and opened it enough for people to enjoy it. The Blizzard DRM is there to help keep legitimate sales in Diablo III online services and forbid douches from duping items and selling them in the RMAH, which is still an entirely optional service but a publisher like Blizzard can’t oversee its legitimacy because the “majority” of “true gamerz” doesn’t want external control over “THEIR HOBBY”.
    5. The abysmal quality of some PC version of multiplatform games aren’t due to greedy publishers, but it’s a combination of multiple things:
    a. the developers making the game for the consoles and doing the PC version as an afterthought/publisher request (Dark Souls)
    b. a bad implementation of the game engine by the developer (look at the first Unreal Engine 3 PC games aside from Gears of War
    c. the budget assigned by the publisher to make the pc version of the game, which includes developing or adapting the engine (if it’s a port), Optimizations, Beta testing and QA.
    How they balance all these things and why the console games budget is always more than PC versions is something I leave you to guess or, if you can’t make it, ask Michael.

    #40 3 years ago
  41. TMRNetShark

    @40 There are indie developers who go to their every day jobs in the software industry just to go home and really put their heart and soul into the games and then sell those games for $5-$20 (when in reality, those types of games should be the AAA title price).

    But you don’t get it. It’s okay if you don’t get it… because dumb consumers will forever be dumb consumers. If you continue to go along with what the publishers want, you will forever be their bitch.

    If you do what I do, complain and protest, we might actually get progress instead of regression. Stupidly, you justified publishers actions for what reason? If you honestly believe that the video games relies on big publishers, you are by and far the stupidest person to walk this earth. The video game industry was born from single or small groups of people making video games… and that mentality is well and alive today in the Indie gaming market along with the Appstore/Android market.

    What do you think killed arcade gaming? Because people got the consoles at home that played the same games! What do you think is killing handheld gaming right now? Cause there are 100 fold more games on your smartphone.

    As consumer, WE do not have to adapt to the publishers. As publishers though, to make a sale, they HAVE to adapt to us. Once they lead you into following their plan, you are doomed to be a mindless consumer forever.

    But hey, you don’t have to listen to me! I’m just some dumb guy on the internet with an opinion that could be right or wrong depending on your own viewpoint. At least I have half a mind to spot greedy when it happens and not try to sweep it under the rug.

    #41 3 years ago
  42. absolutezero

    Poor Developers.

    Tiny violin.

    #42 3 years ago
  43. Phoenixblight

    “There are indie developers who go to their every day jobs in the software industry just to go home and really put their heart and soul into the games and then sell those games for $5-$20 (when in reality, those types of games should be the AAA title price).”

    They are able to put it at that price point because their teams are much smaller than the triple A games. Name an indie company that employs more than 100 people that put their games at 5-10$.

    Mobile games will never take place of Triple A games. That comparison is like TV shows compared to hollywood blockbusters. Typically gamers don’t go home and play their phone games if they have a console or a gaming PC. I know I don’t. I play apps when I am on breaks or have some downtime when I am away from the house.

    #43 3 years ago
  44. Ireland Michael

    @41 Numerous problems with your argument.

    “But you don’t get it. It’s okay if you don’t get it… because dumb consumers will forever be dumb consumers. If you continue to go along with what the publishers want, you will forever be their bitch.”

    This is a logical fallacy. “You support this move therefore you must be a dumb consumer who supports everything.” Even though we’ve pointed out countless industry practises that we don’t support and never will support.

    “Stupidly, you justified publishers actions for what reason?”

    We justified *one* publisher’s actions in *one* situation. Mountains out of molehills.

    You can’t see beyond your own nose.

    “If you honestly believe that the video games relies on big publishers, you are by and far the stupidest person to walk this earth.”

    Wow, your criteria for stupidity is pretty hilarious. And here I thought it had to do with general IQ…

    “At least I have half a mind to spot greedy when it happens and not try to sweep it under the rug.”

    No, you just like to make mountains out of molehills.

    “If you do what I do, complain and protest, we might actually get progress instead of regression.”

    http://gamebane.com/wp-content/uploads/2009/11/boycotters-playing-modern-warfare-2.jpg

    #44 3 years ago
  45. JB

    @NeoSquall

    At least try and pretend you read the statement ATLUS put out – before you charge in like a muppet and defend your precious corporation.

    In every post in this thread you`re trolling people who doesn`t agree with you – whiny fans, idiots, use other drugs, Etc.. on the grounds that you don`t want ATLUS to go out of business. It`s pathetic – so please stop that – it`s not helping your arguments or making you look cool.

    Fans dont want ATLUS to go out of business, they want ATLUS to stop region locking their games in an effort to control pricing.

    Like Nintendo did in the 90`s:

    http://news.bbc.co.uk/2/hi/business/2375967.stm

    “The fines follow a two-year probe by the commission into claims that Nintendo prevented distributors from selling goods from low-cost countries in states where prices were higher.”

    “They have the right to buy the games and consoles at the lowest price the market can possibly offer.

    “We will not tolerate… behaviour intended to keep prices artificially high in the European single market.”

    And yes – I know it`s inside The EU, it`s just to illustrate the principle of trying to keep prices artificially high.

    Stoopid whiny consumers always wanting the lowest prices – what will they think of next – don`t they realise business is hard work.

    #45 3 years ago
  46. Ireland Michael

    @45 To “stop”? It’s an isolated situation.

    #46 3 years ago
  47. TMRNetShark

    @44 Yet consumers like you continue to buy the games with restrictions! It’s mind boggling how you cannot see that. Buy the game, you support their decisions. I want to buy the game, so badly! I just don’t want Atlus to start becoming like other companies in their practices to control the audience.

    But hey, just continue sweeping the problems under the rug. You’ll realize some day that defending them while they steal your wallet was a stupid decision.

    #47 3 years ago
  48. JB

    @46 True – so far at least, one can hope other publishers takes note and don`t get creative.

    #48 3 years ago
  49. DrDamn

    @46
    That’s the crux of the matter. Is it an isolated incident or a dangerous precedent? It’s been five years and this is the very first game to be region locked. Before the situation was there simply was no region locking. Now the situation will be it’s alright to do if you have a valid business reason. Like the Yen is a bit weak, or maybe you haven’t secured US/EU publishing rights yet and need to ensure you don’t endanger that, or anything else they can use to justify it.

    The region free situation has been in place and unbroken for so long it needs to be a *damn* good reason to region lock a new title. This I don’t believe is because there are other options.

    So people standing up and saying no to this are doing it not to spite or hurt Atlus, but to say to other publishers “Oi! No!”. Bigger picture.

    #49 3 years ago
  50. Ireland Michael

    @48 @49 The “slippery slope” is rarely slippery, or a slope.

    #50 3 years ago
  51. DrDamn

    @50
    But it is sometimes :). Sometimes the people complaining are the ones who ensure it isn’t slippery and slopey too.

    #51 3 years ago
  52. NeoSquall

    I’m well aware of the indie community, I’m not just discussing it because
    it’s another side of the games industry, one that doesn’t feed thousands of people with its profits.

    But you can continue using it for your outlandish comparisons, I’m not here to judge how you make fools of yourselves.

    “In every post in this thread you`re trolling people who doesn`t agree with you – whiny fans, idiots, use other drugs, Etc.. on the grounds that you don`t want ATLUS to go out of business. It`s pathetic – so please stop that – it`s not helping your arguments or making you look cool.”

    I’m not here to look cool, I’m here to post unbiased comments (or at least biased only about one aspect of the human nature) on the topics and to identify and point out the flaws in comments that give out the wrong side of our industry.

    Also call me stupid, but I’m still boycotting Modern Warfare 2 and Call of Duty in general, save a couple hours in MW3 during the last Free Week-End to see how it’s fallen in the last years. Glad to haven’t fed Bobby Kotick (he’s the real greedy, not Atlus!) with my money for his shooters since 2004.

    #52 3 years ago

Comments are now closed on this article.

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    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.