Crystal Dynamics: Lara Croft has “always been one-dimensional”

Wednesday, 6th June 2012 03:30 GMT By Matt Williams

Crystal Dynamics has justified the inclusion of a greater supporting cast in the latest Tomb Raider game as a means to give protagonist Lara Croft a personality, for what is claimed to be the first time.

“One of the key learnings that we’ve had from Tomb Raiders in the past is that Lara’s never really had a personality. She’s kind of been a caricature of herself,” Crystal Dynamics’ Karl Stewart told Eurogamer at a pre-E3 event last month.

Looking successful franchises such as Lost, the team determined that the interactions between the cast were significant in establishing each character’s distinct personality.

“You got their personalities. What we find is that by [having a large supporting cast] each one has their own trait, and Lara has to interact with them, and as a result she talks with them differently and you start to learn more about her. So it’s a great way for us to show more about a character who up until now has always been one-dimensional,” Stewart explained.



  1. TheWulf

    Actually, Lara Croft has always been this interesting parallel with gamers – and thus disturbingly sociopathic.

    “Oh no. I’ve just slaughtered all these people when circumstances gave me the choice to let them live. I feel kind of bad about that. I may even be a monster. OH WELL, TIME TO GO KILL MORE THINGS.”

    I think that if they try and give her too much beyond that, then her character isn’t going to make sense at all. Like Mr. Forgettable Wotshisface from GTA IV. He considered himself to be such a good guy, but then he’d slaughter hundreds of pedestrians. Yeah.

    Lara only really works because she’s a complete fucking psychopath.

    If they alter that, they’ll need to change a lot about the game in order for the new Lara to fit into it.

    #1 3 years ago
  2. Ostercy


    #2 3 years ago

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