Crystal Dynamics has justified the inclusion of a greater supporting cast in the latest Tomb Raider game as a means to give protagonist Lara Croft a personality, for what is claimed to be the first time.
“One of the key learnings that we’ve had from Tomb Raiders in the past is that Lara’s never really had a personality. She’s kind of been a caricature of herself,” Crystal Dynamics’ Karl Stewart told Eurogamer at a pre-E3 event last month.
Looking successful franchises such as Lost, the team determined that the interactions between the cast were significant in establishing each character’s distinct personality.
“You got their personalities. What we find is that by [having a large supporting cast] each one has their own trait, and Lara has to interact with them, and as a result she talks with them differently and you start to learn more about her. So it’s a great way for us to show more about a character who up until now has always been one-dimensional,” Stewart explained.