Sections

Quick Quotes – Kid Icarus dev dismisses narrative in games

Monday, 6th February 2012 22:06 GMT By Brenna Hillier

“Movies and such are much better at telling stories in an effective and enjoyable way than games are.”

– Legendary designer Masahiro Sakurai, director of Kid Icarus: Uprising, speaking to Nintendo Power, as reported by Destructoid. Sakurai said the game contains “a ton of talking” but that he “didn’t add all that voice in order to tell a story.” Kid Icarus: Uprising launches exclusively for 3DS on March 23.

Latest

7 Comments

  1. YoungZer0

    “didn’t add all that voice in order to tell a story.”

    Thanks for the reminder why Nintendo simply sucks.

    #1 3 years ago
  2. The_Red

    MGS3, Planescape Torment, System Shock 2, Silent Hill 2, Portal, Half Life 2, LA Noire, Ico, Prince of Persia Sands of Time and many others say “hi” and also “Go F*** yourself”.

    #2 3 years ago
  3. absolutezero

    All his games have had a narrative, nearly all games contain narrative otherwise they become pointless in the extreme.

    Space Invaders had a narrative.

    What Sakurai said was not exactly wrong though, movies and the written word are both better mediums for telling a story well. What he never said was that games can’t tell good stories. Just that movies and books are more suited to the task, which they are.

    #3 3 years ago
  4. polygem

    i think he has a point. this is my major complaint in modern gaming. they try to create a great story but most of the time this attempt just fails compared to a movie. there isn´t one game out which has a great story like ´winters bone´ for example or ´the road´ to name some newer ones…they try to but it´s not the same. they can´t deliver that. motion capturing isn´t there yet.
    @red: the games you listed all have a good story but do they make you think twice or really move you? i don´t think so.
    i think a game is better when it focusses on being a game and i believe that´s what he was trying to say.

    #4 3 years ago
  5. polygem

    i think if you want to tell a good story in a game you shouldn´t try too much to make it look like a movie. this wont work most of the time.
    @1: i am on a nintendo mushroom recently. i think you can´t say that. skyward sword was one of the best gaming experiences i ever had this generation, great stroy as well. really touched me. no voiceacting. game felt like a game. mario galaxy and metroid prime 3 corruption. amazing games. seriously among the very best i have ever played (and i play for quite some time). there´s something truly special about nintendo games. some don´t like it and that´s ok. but they totally don´t suck.

    #5 3 years ago
  6. ManuOtaku

    “Movies and such are much better at telling stories in an effective and enjoyable way than games are.”

    I agree with this, movies and books are more effective telling stories, and nowadays games tried to hard to be an interactive movie, or aim to be like movies as a main goal, and sometimes due to this they put gameplay and other aspects on games in second page, is nothing wrong with this in my eyes, but most of the time (always), a game also needs a great gameplay alongside with a good/great story, it doenst matter the way you transmit the story,by voice acting or by expanding text during a conversation, the important thing IMO is to convey an story delivering emotions that one can relate to, like in movies,anime and/or books, for me the nintendo games without voice acting or cutscenes are good at that as much as any other game that have both of this characteristics, the important thing is they need to balance both aspects in a game, really well and i mean a great story with a great gameplay, it doenst matter the way used to deliver the story as long as it deliver emotions with it.

    A good example for this would be Heavy Rain, i did like the game a lot, but for me Indigo Prophecy was a better game, becuase it did implemented really well a good story, yes even the ending, with good sections of traditional gameplay, unlike heavy rain, that went torwards, as a main focus, telling a great story, but without that many tradional gameplay elements, for that IMO it was a step down for indigo prophecy in the gameplay department, but in the story department it was a step further an evolution, overall in a sense Indigo Prophecy is a better game IMO.

    #6 3 years ago
  7. Gheritt White

    1. BioShock
    2. Portal 2
    3. Assassin’s Creed series

    I rest my case. And those aren’t even RPGs!

    #7 3 years ago

Comments are now closed on this article.