Ubisoft Shanghai creative director Stanislas Mettra has clarified yesterday’s inflammatory comments, giving PC gamers hope they may yet see I Am Alive on their platform of choice.
“I would really love to see a PC build of the game and I dont think I meant to say ‘the game won’t happen on PC,’” Mettra said in a new statement emailed to IncGamer, citing his non-native English as the cause of confusion.
“What I meant is that the PC version [hasn't happened] yet.”
Mettra said Ubisoft is “still working to see the feasibility of it”, and that it’s not his place to comment on whether the PC build will finally happen.
In his earlier comments, Mettra had said lack of demand, high piracy and low sales made it untenable to produce a PC version of the game, and accused PC gamers of unnecessary “bitching”.
Defending his earlier statement, Mettra said he’d just given “some examples to illustrate” the issues surrounding a PC launch, and added that he’d personally love to see the game on PC.
“Honestly, which game maker would not love his game to be playable on as many platforms and by as many people as possible? Regardless console or PC, what matters is the game and the pleasure people can get from it.”
I Am Alive is an usual survival adventure game, expected on the PlayStation Network and Xbox Live in northern winter. If it follows Ubisoft’s usual release pattern, a PC version will launch some months later.