Wed, Sep 21, 2011 | 15:21 BST
Final Fantasy XIII-2 to ship on a single Xbox 360 DVD
Technical re-jigging has reduced the original FFXIII’s three-disc requirement on Xbox 360 to just one disc for the remastered FFXIII-2. It’s like magic.

The Xbox 360 DVD version of Sqare Enix’s re-engineered Final Fantasy XIII-2 will fit on a single disc, a physical media saving of two-thirds compared to the original Final Fantasy XIII, which shipped on three.
Game director Motomu Toriyama told Famitsu that use of more real time cut-scenes and less reliance on the prerendered ones that FFXIII was so fond of has helped reduce the amount of data on the disc.
The PlayStation version will ship on one Blu-ray disc.
Final Fantasy XIII-2 is due out in Japan In December on PS3 and 360, with a US and European launch coming at the end of January and beginning of February 2012 respectively.
Thanks, RPG Site.


26 comments
#1
Akira_Tenshi
21/09/11, 3:40 pm
Some of us actually liked those cgi cutscenes. Thanks Xbox.
#2
Phoenixblight
21/09/11, 3:43 pm
@1
Yes because MIcrosoft forced Square to remove prerendered scenes. Square made the decision they are trying to make a quick buck with as little effort as possible.
#3
a7md1990
21/09/11, 3:43 pm
@1 exactly what I was going to say ^_^.. thanx alot shit-BOX
#4
Ireland Michael
21/09/11, 3:53 pm
Oh god, shut up, you damn Sony fanboys. When Square made FFX-2, they did the exact same thing. They skimped on cutscenes severely, so they could get the game finished quicker.
This game is a lazy rehash, using tons of re-used assets and as little effort as possible to wring more money out of people stupid enough to buy a game just because it has the words “Final Fantasy” on the cover.
#5
HeavyD-Love
21/09/11, 3:55 pm
Wait, XIII-2 is a sequel so why is it saying XIII’s 3 disc has been reduced to 1 disc… Maybe XIII-2 is just a smaller game…
I guess the opening line of this article just doesn’t make sense to me because they’re two different games.
#6
Deacon
21/09/11, 3:56 pm
And I suspect there’ll be no Japanese audio option, again.
This one IS the fault of the Xbox. MS likely wouldn’t allow the game on their console if the PS3 version had the extra audio.
Hypocritical dinlows… ::sigh::
#7
Ireland Michael
21/09/11, 4:13 pm
@6 That’s the most ridiculous assumption I’ve ever heard.
If that were even remotely true, then Dead Space 2 (PS3 version comes with Extraction), Portal 2 (Free PC Steam code), or the upcoming AC: Revelations (free copy of the original game) would never have come out on the Xbox 360.
Square Enix has almost never supported dual audio in their games. There is no giant conspiracy here. Square Enix simply doesn’t care!
#8
a7md1990
21/09/11, 4:25 pm
like SONY said almost 2 weeks ago, ”Microsoft is protecting the inferior technology”.
#9
Deacon
21/09/11, 4:26 pm
It is a stretch, admittedly, but not an unreasonable one. Who knows what goes on behind the scenes with MS and publishers. We all hear the spin.
And I fully agree. SQenix most certainly don’t care.
#10
Ireland Michael
21/09/11, 4:29 pm
@8 Yes, because Sony is the right person to talk about Microsoft.
Neither technology is “inferior” to the other. Technology means nothing without good games, and both formats have just as many great games on them worth playing.
Damn fanboys. Ugh.
#11
Deacon
21/09/11, 4:41 pm
Well, Michael, from a black and white viewpoint, there definitely IS a superior, and thus inferior technology.
I fucking hate MS, but I’m no fanboy.
#12
OrbitMonkey
21/09/11, 4:43 pm
Hmm no japanese audio for Western areas… Big fucking deal. Fewer drawn out cutscenes that break up the flow of gameplay… About fucking time.
#13
Ireland Michael
21/09/11, 4:45 pm
@11 Actually, my “fanboy” remark was aimed at everyone *but* you.
That doesn’t change the fact that Square have never, ever, in the entire history of their company, cared about dual audio tracks in any regard.
#14
Deacon
21/09/11, 4:50 pm
@12 the pre-rendered cut-scenes tend to be shorter and more conducive to the story than a lot of the in-game ones, so I don’t think you’ve anything to rejoice about just yet.
And how anyone would want to listen to a shitty hammy US dub over the original Japanese is completely beyond me.
@13 Gotcha. I’ll stop whining and look into getting an import. Prob solved ; p
#15
aseddon130
21/09/11, 7:01 pm
ingame cutscenes using the engine will always be better than pre rendered stuff, Mass Effect 2, Metal Gear Solid, Gears Of War, Grand Theft Auto games … cutscenes that are prerendered sometimes take me out of the moment and i don’t like them half as much as when they are in-engine. If anything, it’s a damn sight more impressive when they do it in-engine.
Normally i put it down to lazyness if they are capable of in engine, but choose not to.
#16
Eregol
21/09/11, 7:20 pm
Some of the ingame cutscenes in FFXIII were mesmerising in their quality to be frank.
Granted the CGI stuff does look better, but the gap is narrowing and it’ll be good to see if Squeenix can flex their muscle a little with this.
#17
Lord Gremlin
21/09/11, 8:42 pm
Goddamn Microsoft and their shitbox… Well, I guess saves me money, 1 less game to buy.
#18
speedxl01
21/09/11, 10:14 pm
@7 Come on, you know that report is true, MS is protecting their “technology” ultimately affecting PS3 gamers in some cases -not all-, obviously not all publishers are binded by the same rules, they have to accept special agreements sometimes..
#19
Ireland Michael
21/09/11, 10:16 pm
@18. No. It isn’t. Not even in the slightest.
Here, have a tinfoil hat.
It’s true of Arcade games. It doesn’t apply to retail games in the slightest.
#20
DaMan
21/09/11, 10:20 pm
#7 is correct. This is a huge release (never mind the game being poor, it sells on name alone for well over decade regardless), similarly to other big titles having slight advantages feature-wise on PS3, MS surely wouldn’t mind it.
#21
speedxl01
21/09/11, 10:46 pm
@19 I think you did not read the article correctly..
“It’s now progressed to not just be these smaller indie pubs that are obviously very easy to kick around. It’s moved up the food chain. It’s gone to B and A level publishers to where Microsoft now demands ‘Should content not be shipped simultaneously with competing platforms in all regions where the content is available, or should the content and features available on the Xbox 360 not be in parity with versions on competing platforms , then Microsoft reserves the right to not allow that content to be published for Xbox 360 or released on Xbox Live marketplace.”
#22
DaMan
21/09/11, 10:55 pm
Which is precisely the reason why even FF XIII was not shipped simultaneously in Asia..
#23
Ireland Michael
21/09/11, 11:00 pm
@21 And the three games I listed above prove that that isn’t even remotely true.
#24
Clupula
21/09/11, 11:47 pm
Well, this time, they’re not creating for PS3 and then down-porting, they’re working with the limitations of the 360 in mind from the very beginning. Not surprising, really. It’ll probably have lesser quality audio samples too.
#25
speedxl01
22/09/11, 12:43 am
@23 I said, “MS is protecting their “technology” ultimately affecting PS3 gamers in some cases -not all-, obviously not all publishers are binded by the same rules, they have to accept special agreements sometimes..
Although, I agree that, even if this restrictive policy of MS were not in place, some publishers would not take the extra mile to put more content or add extra features on PS3.
#26
frostquake
22/09/11, 4:49 am
I LOVE the CGI scenes…now I am sad!