Sections

Indestructible: DICE’s Karl Troedsson on Battlefield 3

Friday, 19 August 2011 15:22 GMT By Alex Donaldson

During gamescom, Alex Donaldson cornered DICE GM Karl Magnus Troedsson and to discuss upcoming juggernaut Battlefield 3, rivalries, and what the firm’s plans are for the future.

Getting to know Karl

Between the years of 1990-1999, he studied computer science, computer engineering, and creative programming at university.

Worked for two and half years at Unique Development Studios AB as a level designer and artist, shipped three games.

Spent nine months at Vision Park AB where he managed internally funded projects built by local developers and shipped Swedish versions of international titles such as Blue Byte’s Settlers IV and Paradox’s Europa Universalis.

Joined DICE in 2001 as a producer, and has been senior or executive producer for the Battlefield series over the years.

Was named VP and general manager of DICE in 2010.

Softly spoken and ridiculously articulate, Karl Magnus Troedsson is a calming interviewee. Even amidst the noise of people grabbing free coffee and taking breaks in the sit-down area of EA’s gamescom 2011 business booth he’s an absolute pleasure to interview. Every answer is clear, simple, and well thought out, and the PR rep accompanying him seems to relax as the interview wears on, knowing all too well he’s not going to say something obtuse or off-message.

Underneath the calm surface, though, is a master of destruction. Karl is the vice president and general manager at Digital Illusions, CE, or DICE, the developers behind the building-collapsing, gun-toting, 64-player and stunningly realistic Battlefield 3. In our brief time with Troedsson, we chatted about the BattleLog, Rivalries with other titles, Frostbite Engine 3, and why Battlefield 3 had to wait until now.

VG247: It’s been a long time since Battlefield 2. What was the reasoning behind now being the right time to go back to that style of gameplay?

Karl Magnus Troedsson: Well, there’s almost a bit of a scenario where stars were aligning and it felt like the right time, really. There’s a lot of stars that have aligned, I would say. One of them is core things like technology; when we built the Frostbite 1 engine and we built Bad Company 1 those stars were aligned like ‘ok, we have next gen consoles – PlayStation 3 and 360 – we’ve built a new engine to utilize that power – stars align.

But we didn’t feel we got as far as we wanted with PC gaming – Bad Company 1 didn’t come out on PC at all and the PC version of Bad Company 2 even though we’re proud of it wasn’t a proper sequel in any way to Battlefield 2, which had a very specific PC focus. So now we have the Frostbite 2 engine which allows us to do so many more things – especially on PC, that was one of the stars that just – click – it came into place.

The second one was probably what the team wanted to do themselves. After Bad Company 1 and 2 which both had a bit of a slapstick humour – a slightly goofy feeling to it – the team really felt that they wanted to build something a lot more authentic; the word authentic is very important to us. That was aligned with what Battlefield 2 actually was – a modern shooter with a much more authentic tone.

So it was like that’s good – click – another thing that came into place of what we wanted to build. And also I would say that perhaps the experience of the team is at the right place. We feel like now – because Battlefield 2 is very near and dear to us in the studio, and just making a quick ‘oh this is Battlefield 3 and throw it out there-’ that would never work because we’re proud of what the former game is and still is; there’s still a lot of people playing it.

We couldn’t make a sequel if we didn’t feel we could deliver it at the quality that we wanted it to be, so that’s probably the three big things that make it feel like this is the right timing to release Battlefield 3.

We couldn’t make a sequel if we didn’t feel we could deliver it at the quality that we wanted it to be.

Was it ever difficult coming back to this and doing it on the console as well? To get that sense of scale and scope and have some of those vehicles that have more elaborate control schemes and fit them to a controller?

It has been a challenge, but this is where even though this is a sequel to Battlefield 2, I’d say it’s also an ‘experience sequel’ from Bad Company 1 and 2. We’ve learned a lot about making console games from those games. Naturally introducing jets is a big thing on console – we debated for a long time if we should even have them or not and then we said ‘No, let’s go for it’ but it comes down to scaling.

Scaling the Battlefield experience we have done before, as well. So those huge open 64 player multiplayer maps on PC – we scale them down to more of a 32 player setting which works well with the 24 players on console as well, but we can still keep the jets and helicopters and this kind of stuff. It hasn’t been an extreme challenge, but naturally it was something the team had to tackle head-on.

You do pull the maps back a bit for the console versions, then?

Absolutely. You can’t play a 64 player map for conquest with 24 players – it would just feel very empty.

Can you explain the reasoning behind what happened with 1943 on the PC – why it fell by the wayside for a while and ultimately was cancelled completely?

As a developer sometimes we have to make tough decisions regarding where we put our efforts. DICE is a big studio compared to Sweedish terms – a big company – but if you compare it to other titles and the amount of people they’re putting on their projects we’re quite small, actually. Sometimes we have to make tough decisions about where we’re going to spend our efforts.

In that case it was basically that we didn’t have the manpower to build it on PC. We decided that, ok, you know what – even though we went out and promised it, we can’t do this. Instead of just making a shitty throw-out version – that’s not what we do, we always try to build things to quality and be innovative and these kind of things in our games, and if we can’t do that we’d rather not do it at all.

In the end that time was better spent on future titles like Battlefield 3.

You’ve done storyline in Bad Company, but this is the first time that the main-line series has had a full story. The main-line series is more serious, so how much did you get the insight you needed to build this realistic story?

The team that had built this game – a lot of that core team has been with us since the beginning of the franchise. Our lead multiplayer designer Lars Gustavsson was in on the Codename Eagle days – he’s basically Mr. Battlefield. So they have gained a lot of experience over the years regarding how does it feel to fly a jet or how does it feel to fire this weapon – from first time experience to talking to contractors that come in and help us to actually going down to a range and firing ourselves and also looking at reference material as well, of course.

There’s a lot of accumulated knowledge there, but for this product we have also used special operatives that come in – Andy McNabb has helped us out, advising us on mocap shoots – what kind of animations we should do, moves to do, how to hold a weapon, how to breach a door, this kind of stuff. Also things like how military speak, what kind of language do they use – it’s really good for us to have that kind of contact with different personnel and we’ve had more of them – not just Andy McNabb – more of them, from the Swedish Military, the US Military – but Andy McNabb is definitely the most high profile one.

You’ve got a very intense rivalry going on – do you feel that it’s absolutely achievable to beat them, or are you merely interested in being the better received game critically?

I will say this – as a developer at DICE we are very focused on building the best game that we can. We’re trying to build the biggest, the best Battlefield game we’ve ever done. We’re also trying to build a game that we want to play ourselves, and we’re also trying to build a game that we know the core consumer of Battlefield really wants to play.

On a day to day basis we’re not very involved in this whole ‘title fight’ or whatever you want to call it from that point of view. Winning for us is not about beating them in any way; it’s about surpassing what we’ve done before.

Actually, we want to expand it – we want to get more people in to play the game, that’s why we’re putting a lot of focus into the single player and co-op to attract more people into the franchise because we want more people involved and hopefully move over to multiplayer when they’re done because multiplayer is the heart of everything for us.

So we’re not too – on a day to day basis we’re not very involved in this whole ‘title fight’ or whatever you want to call it from that point of view. Winning for us is not about beating them in any way; it’s about surpassing what we’ve done before. We want to build a better game than Bad Company 2, we want to surpass the sales we had of that product – it was a huge success for us and EA I would argue in many ways of looking at it – both sales but also in quality and commitment from the community and community responses and such. So that’s our main goal – to beat ourselves.

Were there any key issues bringing all the features of Frostbite 2 across to the consoles?

Well, it’s always challenging to build on a platform that has such a specified set of requirements but we have been doing that for quite some time. The biggest challenge was actually a bit more to utilize all the power of the next-gen PCs, I would argue, as they have come a long way over the past few years.

We’ve done PS3 games before, we’ve done 360 games before – the challenge was to do more on those platforms as well. With the help of Frostbite 2 the game has definitely come alive with the new animation, the dynamic lighting and these kind of things – it hasn’t been that much of a challenge but of course when it comes down to it you have less memory, a less powerful platform on consoles – so you have to scale down. A lot of game development has to do with putting priorities in different areas – where do you want to spend the power that you have, and while Microsoft and Sony’s platforms are still very powerful with a lot more power to find in them, it’s getting harder – the more you use of them the harder it gets to find those final percentage points of power to use.

It is very obvious though if you look at the typical console cycles the games that are released late – almost at the last part of the console cycle – are twice, three times as good looking than the ones at the beginning of the console cycle. I’m not saying that we are at the console cycle’s end right now – I think this console cycle is going to last longer than we’ve seen before – so there’s going to be much more to find as we move forward, as well, but the PCs are definitely moving ahead quicker.

Although we might not be there, is that something that you would personally like to see sooner rather than later – consoles as powerful as today’s high-end PCs?

I would say yes and no. As a developer, it’s always interesting to find a new console to start working on, but I also know how challenging it is for us as developers to go through the console cycle. When you get next gen technology there’s a lot of investment financially, there’s a lot of blood, sweat and tears that needs to go into upgrading the engine or whatever – so from that point of view I wouldn’t mind if that took a bit longer so we can settle in on the platforms we have and then move ahead.

I think that more importantly the platforms that we have are really powerful as well, so there’s still a lot to be had than what we’re doing now. Of course, then you have the devil on the shoulder saying ‘oh, more memory! More GPU! More CPU Power!’ The more we can get the better – the more we can get on screen. It’s always a balance between how ambitious we want to be as a developer.

Can you give me a little bit of an insight as to why and how you decided to go with the BattleLog, and why on PC you decided to pull matchmaking out of the game executable and into the web browser?

Actually it’s interesting because I’ve been doing tonnes of interviews here now and everyone seems to love the game but I don’t think everyone really graps what the BattleLog really is. You seem to have caught on to it – it is actually a very groundbreaking feature – on PC, you don’t really have a main menu. You’re actually playing it from the web.

The main idea is this – we wanted to create a social connectivity between the players that we hadn’t had before. It’s not just about looking at stats, and looking at what you did in the last round – it’s about connectivity, finding friends, seeing what they’re playing… easy ways of finding new friends and connecting to other social networks etcetera, so it’s definitely been more of a social network kind of twist to the Battlefield community we’ve had before.

Were any of the decisions to do these things influenced by your web-based game Battlefield Heroes?

Well, yes and no. We’re perhaps more inspired by the social networks out there – anything from Facebook to Nike Plus, I don’t know if you use that – where you can compete and challenge each other and see what people are doing and cheer your friends on, talk shit to your competitors etcetera. That in combination with the fact that we wanted to influence e-sports and these kind of things in the game as well meant that BattleLog was the right way to go.

Now it’s also a point to make that console players will have the BattleLog as well in their main menu – it is their main menu, really – but we also want players to if possible play with a computer at their side so that they can see the deeper experience of BattleLog at their side while playing.

Battlefield 3 Caspian Border 64 Multiplayer

Are you planning to do any extras like tablets or phone apps or anything like that? A lot of people play with their phones nearby, for example.

We haven’t announced anything yet, but there definitely is. There’s long term plans for how we want to engage the community not just while you’re sitting in front of your console or computer, we want you when you’re sitting on your own on the bus or the tube or whatever we want you to connect into the game experience.

Not play the actual game per se because the Battlefield 3 experience is a hardcore, HD, AAA experience – even the iPad 2 which is an amazing, powerful platform – whatever’s going to come in the future will be great – but just connecting the BattleLog to the different mobile platforms is definitely going to be a way in which we want to embrace the community in new ways. That’s definitely a core thing for us.

You can never answer these questions fully for obvious reasons, but – you guys have been almost a pure Battlefield Studio barring Mirrors Edge for quite some time. Do you feel like after Battlefield 3 is finished that you’ll want to experiment again, as you did with Mirrors’ Edge, or will you just be continuing to build more Battlefield?

Battlefield is the core of the studio. DICE was founded – before my time we did pinball games, racing games, a lot of stuff. Since Codename Eagle came out and followed by the success of Battlefield 1942 it has been a core thing of what we’ve been doing. Naturally, we’re going to keep doing Battlefield games – we love Battlefield ourselves, we’re still building the game because we love to play it ourselves.

That said, DICE is also committed to not only making Battlefield games. If not for anything else then for our own mental health as developers. It’s good to actually have some different creative output to your game development skills. Mirrors Edge was definitely one of those type things that we did, and we are committed to doing other things as well.

We haven’t announced anything, but there are… a couple of things… on the backburner that might happen in the future. We’ll see what happens.

Latest

  • Star Ocean 5: Integrity and Faithlessness – details on story and setting emerge

    Information pertaining to the story and setting in Star Ocean 5: Integrity and Faithlessness has been detailed by Famitsu. According to what Siliconera reports, several centuries after leaving Earth, humans have created the “Galactic Federation” in order to maintain unified order and peace after years and years of war. But all is not peaceful, as […]

  • This homebrew app turns your 3DS into a remote desktop – shown running World of Warcraft

    Modders are busy working on a Nintendo 3DS homebrew app which turns the system into a remote desktop. A post on the gbatemp forum (thanks, Eurogamer) shows the app in action running World of Warcraft on a 3DS – although not perfectly. At present, the app has a rather low frame-rate, but development is still […]

  • Release dates for three Hyperdimension Neptunia games announced

    Hyperdimension Neptunia fans will be pleased to know three games in the franchise have release dates for Steam and Vita. Hyperdimension Neptunia U: Action Unleashed, which was announced for western audiences last year, will arrive on PS Vita will be released digitally and and at retail in North America on May 19 and in Europe […]

  • Mass Effect 4 survey contains info on crafting, exploration, a Horde Mode more – RUMOR

    Remember when a Dragon Age: Inquisition survey popped up and outed possible content for the title? It’s happened again and this time it’s for the next Mass Effect game. Note: take the information contained herein with a grain of salt. Surveys, if this one is legit, are usually sent out to test ideas and aren’t […]

  • GTA 5 PC: modders poking around the files find Army Cavalcade, Feroci and SuperGT textures

    More GTA 5 information has been posted by modders poking around in the files of the PC version. This time, instead of zombies and horses, textures for the Army Cavalcade, Feroci and SuperGT vehicles have been found. New leaked vehicles Barbarian, Detonator and Tampa are also mentioned in the thread. A screencap of the files […]

  • Sony leaks: Uncharted movie similar to National Treasure but more “intense” and not as “silly”

    Sony Pictures wants the Uncharted film to be similar in tone to the National Treasure franchise, but not as soft or silly, and with deeper romantic storyline than the Nicolas Cage films. The information on the upcoming film was pulled from emails and database files derived from the Sony Pictures hack last year by North […]

  • Star Wars: Battlefront isn’t just a “big-budget Battlefield mod,” says DICE

    DICE boss Patrick Bach has promised Star Wars: Battlefront isn’t just a “big-budget Battlefield mod,” as the game carries the Battlefront title for a reason. Speaking with Eurogamer during Day 2 of the Star Wars Celebration yesterday, Bach said the team stayed true to the “core ethos” of the Battlefront series by adhering to what […]

  • New Steam policy restricts accounts to protect users from phishing scams and spam

    Valve has implemented a new policy on Steam which limits user accounts which have spent less than $5 through the store. The new policy is to protect users from phishing scams and spam. If the users hasn’t spent anything on the store, they at least have to have $5 sitting in their Steam Wallet. This […]

  • Latest Flash Sale on the US PlayStation Store discounts action games and movies

    Sony is hosting another Flash Sale on the North American store with plenty of action games, and some films, to help get your weekend started. The list is super long, so here’s a few highlights: Army of TWO The Devil’s Cartel Battlefield: Bad Company 2 Bayonetta Beyond Good & Evil HD Castlevania: Harmony of Despair […]

  • A new expansion for Postal 2 called Paradise Lost was released today

    It appears Postal 2 has a new add-on available. No, it’s not for the 2003 version, but the Complete Edition which was greenlit on Steam 10 years later. Called Paradise Lost, the add-on stars the Dude and contains a new single-player story campaign and new areas featuring free-roam gameplay. The original voice actor for the […]

  • GTA 5 patch 1.01 is now available for PC, fixes launcher and framerate issues

    Rockstar has released patch 1.01 for the PC version of GTA 5 and along with a fix to the character’s facial features changing when transferring to PC, the launcher will no longer drain your CPU and crash. Here are the full patch notes: Fixed an issue where the GTAV Launcher would use an abnormally high […]

  • Ultra Street Fighter 4 will arrive on the PS Store for PS4 in May

    Ultra Street Fighter 4 will be released on PlayStation 4 in May, Capcom has announced. All characters, levels and previous DLC will be included in the PS4 version, including a fix to input lag found in the PS3 version’s controls. The fighting game will be released digitally on the PS Store May 26 for $24.99 […]

  • Upcoming Dark Souls 2 patch to fix weapon degradation glitch

    Weapon degradation wan’t an intentional feature in Dark Souls 2, and now that it has carried over into Scholar of the First Sin, the glitch will be patched out in an upcoming update. The glitch also affected the framerate of Dark Souls 2 on PC, and on all platforms with Scholar of the First Sin. […]

  • Star Wars: Battlefront is now available for pre-order on Origin, Amazon, others

    Star Wars: Battlefront is now available for pre-order through EA’s Origin service as well as Amazon and GameStop. Star Wars: Battlefront pre-orders, as previously reported, will include early access to the free Battle of Jakku DLC. The planet is included in the upcoming film, Star Wars: The Force Awakens, and finds the New Republic coming […]

  • Star Wars: Battlefront – watch the lovely reveal trailer here

    The first trailer for Star Wars: Battlefront was released today after much anticipation. Watch the lovely game reveal below, all captured on PlayStation 4. The trailer was revealed during an EA panel today at the Star Wars Celebration, and featured Lucasfilm concept artist Doug Chiang, the game’s senior producer Sigurlina Ingvarsdottir, and other members of […]

  • Star Wars: Battlefront has 40-player battles, play as Darth Vader and Boba Fett

    Star Wars: Battlefront will take place during the original film trilogy’s timeline, according to a report from the Associated Press. It appears the information was posted ahead of time, (via Kotaku) as the report is written in past tense. According to the report, players will take part in “frenzied shoot-outs between up to 40 players” […]

  • Microsoft confirms departure of Xbox Europe VP Phil Harrison

    Microsoft has confirmed the departure of Phil Harrison, its corporate VP of Xbox in Europe. According to a statement, Harrison left to pursue interests outside of the company, Xbox boss Phil Spencer told GI.biz. “Following a successful tenure as Corporate Vice President in Xbox in Europe, Phil Harrison has chosen to pursue business interests outside […]

  • Battlefield Hardline Rent-a-Server option coming to both last and current-gen consoles

    Battlefield Hardline players will be able to take part in the Rent-a-Server program, similar to the one in Battlefield 4, when the first patch for the shooter is released. Rental servers will come to both last and current-gen consoles, and CPU issues will be addressed in the patch as well, which PC players will be […]

  • Chip’s Challenge and unreleased sequel Chip’s Challenge 2 arrive on Steam next month

    Chip’s Challenge, the 1989 top-down tile-based puzzler created by Chuck Sommerville, is heading to Steam along with the unreleased sequel Chip’s Challenge 2. After the release of the first game, Sommerville spent two years developing the sequel, only to find the trademark had been sold. The trademark’s new owners wanted him to fund the publishing, […]

  • Pillars of Eternity patch betas hitting Steam, update 1.05 to drop in May

    Patch 1.04 for Pillars of Eternity dropped yesterday, and according to Obsidian Entertainment, players can expect the next round of fixes to arrive in May. According to a post on the Kickstarter page, patch 1.04 contained quite a bit of fixes, and going forward, the team plans to continue squishing bugs, adding additional polish and […]

  • Goat Simulator comes to Xbox platforms

    Goat Simulator continues its plan to dominate all platforms under the sun by releasing on Xbox consoles. Goat Simulator has been released on Xbox 360 and Xbox One. The store page for the Xbox One version is now live, but the 360 one is lagging behind. Don’t know what this game is or what it’s […]

  • Alienation: first co-op footage revealed

    We have our first look at gameplay footage from Housemarque’s Alienation. Housemarque has finally given us a look at their upcoming shooter project, Alienation. The twin-stick shooter will feature co-op and the new video shows it in action. It’s a short one but still manages to demo several environments. The game was shown off at […]

  • ReShade SweetFX supports GTA 5, user-made presets begin popping up

    GTA 5 modders started making presets for ReShade SweetFX as soon as they realised the tool supports it. To the modding community’s delightful surprise, shader-altering tool ReShade SweetFX was discovered to support GTA 5. What this means is that anyone can download the tool, mess around with the post-processing options, and inject them into GTA […]

  • Project Cars goes gold, full track list revealed

    Project Cars has finally gone gold. Project Cars developer Slightly Mad has announced that the racer has reached gold master milestone. “We know the wait for the game to be released was worth it, as we’re confident the quality and realism level we have achieved will provide our fans with the game they are all […]

  • Dragon Quest Heroes has a stupid subtitle in the West

    The Western release of Dragon Quest Heroes has been given the most absurd subtitle. Square Enix announced a while back that Dragon Quest Heroes will come to North America and Europe this year. Unlike in Japan, it will launch only on PlayStation 4. Earlier today, the Japanese publisher revealed what the game’s logo will look […]

  • Minecraft vulnerability allows users to crash servers remotely [UPDATE]

    A security flaw discovered in Minecraft’s code that could give perpetrators the ability to crash servers remotely has been fixed via a patch by Mojang. Update: Mojang has released an update to Minecraft patch 1.8, listed as version 1.8.4, and it is available now. It fixes reported security issues, in addition to some other minor […]

  • Official Bloodborne merchandise now available, including a limited edition statue

    The PlayStation gear store has added a new section dedicated to Bloodborne merchandise. The first set of items is as good as you’d expect. If you’re a fan of Bloodborne and want to make sure everyone around you knows it, you’ll be happy to know that Sony has added a few pieces of Bloodborne-branded gear […]

  • Destiny Xur update: should you buy The Last Word?

    Xur is selling one of Destiny’s top hand cannons today: The Last Word. Is it worth grinding the coins for? The answer is a resounding YES. The Last Word is one of Destiny’s best Exotics, and one of the best Hand Cannons in the game. Our Destiny expert Alex notes that it’s one of the […]

  • Destiny: Xur location and inventory for April 17, 18 – The Last Word edition

    What did our good buddy Xur bring for us this week? Xur: Agent of the Nine, Destiny’s weekend vendor is back with more Exotic offers. Xur is your guy if you’re after Exotic weapons or armour, provided you have the Strange Coins for them. Head over to the lounge in the Tower Hangar, you’ll find […]

  • The Witcher 3: Wild Hunt discounted for Gold members, pre-load now live

    The Witcher 3: Wild Hunt files are now live on the Xbox Store. Xbox One owners with The Witcher 3: Wild Hunt pre-orders can start downloading the full game to be ready for launch. The file size was confirmed earlier to be just over 25GB. Those who have yet to pre-order can do so at […]

9 Comments

  1. Yoshi

    ‘That said, DICE is also committed to not only making Battlefield games. If not for anything else then for our own mental health as developers. It’s good to actually have some different creative output to your game development skills. Mirrors Edge was definitely one of those type things that we did, and we are committed to doing other things as well.’

    Hear that Activision, that’s all IW wanted but you had to go and ruin it…

    #1 4 years ago
  2. Fin

    @1

    STFU THIS ARTICLE IS ABOUT DICE NOT ACTIVISION

    I’M SO SICK OF PEOPLE TURNING EVERY FUCKING BF3/MW3 ARTICLE INTO A SHITSTORM

    #2 4 years ago
  3. Erthazus

    @2, butt hurts much?

    #3 4 years ago
  4. Fin

    @3

    Nah bro, it just annoys me that people can’t enjoy the game/develop/publishing/graphics they prefer and STFU about other ones.

    #4 4 years ago
  5. Yoshi

    @2 I was just making a clear comparison with how DICE feels more flexible compared to how IW was/possibly still is. No bullshit, no shitstorm, no trolling.. A CLEAN GAME RELATED CONVERSATION… ever heard of those? Grow the fuck up.

    #5 4 years ago
  6. OrbitMonkey

    I’d like a sequal to Mirrors Edge more than another military shooter. Hopefully a couple of the guys at DICE can knock one out as a breather from BF3 :)

    #6 4 years ago
  7. Gazza636

    i still think that bad company 2 is the best multiplayer on any console platform even now after a year and a half and before anyone starts yes i do play cod aswell

    #7 4 years ago
  8. DSB

    DICE have made one game since 2004 that wasn’t a Battlefield shooter (not counting the consultant jobs they did on other shooters and a driving game).

    That’s serious variety man :P

    The idea that Ricitiello would consider taking DICE off of the Battlefield series is more than slightly naive. He’d piledrive them if they insisted, just like Kotick did. That’s just what happens when you’re owned by a publisher. Profits speak louder than ambition.

    They’re definitely more tech-oriented though, and that’s not a bad thing, but ultimately it’s not a question of numbers or tech gibberish, it’s a question of whether you can make a game that keeps being fun.

    #8 4 years ago
  9. Lounds

    This gen is shagged

    #9 4 years ago

Comments are now closed on this article.

  • Fix for GTA 5 PC Windows install bug releasing today

    Rockstar is set to release a patch today that will fix a bug preventing players from installing the game. The bug is tied to Windows usernames that use certain characters not supported by Rockstar. There’s already a workaround available on the Rockstar Support site, but those waiting for an official update will be able to […]

  • Prey 2 dev’s new mobile horror Lost Within out now on iOS and Fire

    Remember Lost Within, that mobile survival horror erstwhile Prey 2 developer Human Head Studios was making with Amazon Game Studios? It’s now available on iOS and for Amazon’s Fire devices, through the appropriate App Stores. There’s a little bit of extra info on it on the AGS blog, if you’re keen; unfortunately the blog doesn’t […]

  • Let’s take a look at Blood Bowl 2′s Chaos faction

    Blood Bowl 2: The Chaos Theory is only the latest in a much loved series of games based on a game based on two other games. Blood Bowl is a popular Games Workshop tabletop game which blends the fantasy universe of Warhammer with a fantasy sport drawing inspiration from American football and related games. It’s […]

  • “Second-person” shooter Screencheat coming to PS4 and Xbox One

    Goldeneye players should be familiar with the concept of screencheating, which is what this new indie is all about. Screencheat has been on our radars for a while but has now been confirmed for PS4, sparking a new wave of interest with a trailer and PS Blog post. However, it was one of a number […]

  • World of Warcraft Timewalking will make old dungeons fun again

    World of Warcraft will soon introduce a feature called Timewalking, designed to make you feel young again. When WoW players participate in a Timewalking event, they’ll be transported to a randomly selected classic dungeon. Upon entering, their level and gear will be scaled way, way down to the Dungeon’s Heroic level – so they won’t […]

  • Bloodborne and Dark Souls messaging – in real life

    Soapstone is a cool little app that mimics the messaging system found in Bloodborne, Dark Souls and Demon’s Souls. Bloodborne and Dark Souls fans will surely agree that the asynchronous multiplayer side of things, with players leaving anonymous tips, encouragement and jokes for each other, is one of the cooler aspects of the From Software […]

  • Mass Effect fans, get a load of this My Talking Elcor plushie

    I have been waiting to write about this all day because oh my god. Mass Effect attracted a devoted fanbase and Bioware has found tons of clever ways to satisfy that fanbase’s desire for clothes, collectibles, books, comics and toys related to the future world of Commander Shepard and company. The company has been so […]

  • Homeworld Remastered Collection headed to retail

    Homeworld fans can purchase a neat little package of gloriously remastered nostalgia soon. The Homeworld Remastered Collection has been available online since the end of February, but is now on its way to retail thanks to a deal between new rights holder Gearbox and Ubisoft. The PC exclusive will launch in physical form from May […]

  • The Witcher 3: Wild Hunt download size lower than predicted

    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]