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Nintendo didn’t plan a Kid Icarus revamp

Wednesday, 22nd June 2011 00:19 GMT By Brenna Hillier

Nintendo designer Masahiro Sakurai has revealed the decision to resurrect Kid Icarus didn’t come about in a straightforward manner.

“The genre came first and then Kid Icarus and Pit were fitted into that later,” Sakurai told IGN.

“Initially, Nintendo and Mr Iwata came to me with a request to create a game for the new portable system. I had a proposal for a game where a character would fly – for air shooting, then would land and battle on the ground, in the same way the game is set up right now.

“In discussing that, we realised that Kid Icarus and Pit would be a perfect match, so that’s how it came about.”

Not as romantic as fans of the original may have hoped. Nintendo dusted off the recent Smash Bros. interpretation of Pit and plonked him into the game.

Kid Icarus: Uprising arrives on 3DS in time for the holidays.

Thanks, GoNintendo.

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3 Comments

  1. hitnrun

    I think by the “genre” they mean “old nostalgia nodes we haven’t milked yet,” not “fly-and-shoot.”

    Idk, this seems like the dumbest thing to me. At least you can defend Mario and Zelda losing touch with their early entries by the fact that they’ve been getting installments all along, often at the forward edge of the industry. Kid Icarus’ last entry was 20 years ago. They’re clearly not trying to bring back the gameplay, so what “franchise” is there to “update?” Would one gamer in 20 even recognize Kid Icarus if he wasn’t on Captain N?

    #1 3 years ago
  2. ultramega

    @1
    The game looks phenomenal from what’s been shown so far. Sooo…. I don’t know what you’re on about.

    #2 3 years ago
  3. Blerk

    Barely any mention of this during E3 despite it being on the show floor. The few mentions I have seen haven’t been very kind to it either, seems like after all this time it might be a complete disaster.

    #3 3 years ago

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