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E3: Xbox UK’s McGill: ‘We’ll never leave the core behind’

Thursday, 9 June 2011 13:14 GMT By Nathan Grayson

As evidenced by its E3 showcase, Microsoft is embracing a wider audience. But is it shafting the hardcore? VG247 spoke with Xbox UK boss Stephen McGill about that, Sony, and much more.

Stephen McGill

Director of Xbox UK.

Full coverage of Microsoft’s E3 2011 briefing here.

Watch video of the entire showcase here.

Entertainment. Kinect. Voice commands. Motion control. Oddly enough, Disneyland. Like it or not, these were Microsoft’s rallying cries during this year’s E3. For a userbase raised on guns, glory, and the sheer rush of finally making some terrible 12-year-old eat his hurtful, hurtful words, it was quite a jarring transition. Oh sure, it’s been on the horizon since Kinect happily took the wheel, but seeing the new Microsoft fully emerge from its cocoon hammered home a point that many gamers secretly hoped was merely a bad dream: change is afoot. It’s undeniable. Microsoft UK boss Stephen McGill, then, has quite the tall order ahead of him. How do you provide for two very different sides of the same coin – especially when one refuses to give any ground? Without a doubt, the Xbox’s fanbase is one big dysfunctional family, but McGill doesn’t believe that means everyone needs to be at everyone else’s throats.

VG247: Your emphasis is very much on entertainment and accessibility this year. Meanwhile, the online peanut gallery’s singing songs of fonder times before hardcore gaming was “just a niche.” Do you think that’s accurate? Is hardcore gaming’s heyday behind it?

Stephen McGill: I kind of disagree with that point of view in that I don’t think [the hardcore] is getting left behind. I think what we showed – we started with a very large third-party porfolio of great content, lots of Kinect stuff for the core, some Kinect stuff for [broader audiences], and broader entertainment/non-gaming stuff. So I think that indicates we have something for everyone – not that we’re leaving anyone behind.

And then there are things like Forza, Gears of War – you know, first party exclusives. They’re going to be huge. Forza’s got some Kinect functionality because it adds value. And then you’ve got some great content coming from the Call of Duty franchise that’s going to come first to our platform. And as a nod to the future, we’ve got Kinect Fun Lab.

Even so, the message boards and commenting threads are still lighting up with complaints. “There’s Halo 4 and Gears 3,” they say, “and then everything else is kind of a wash.” What do you say to those people?

I think it’s always a challenge when… you know, we’ve been showing off Gears 3 for quite a while now. So we sort of tease them with a little more information – announce some things, but we’ve got plenty more to announce in the coming hours and days.

Probably the challenge we have with our show is that it’s 90 minutes, and we’ve got a lot to say. So literally, every kind of topic that we have gets 90 seconds. Maybe two minutes. And you know, we’re an entertainment company. We’re servicing the core gamers. That’s our heritage. We will never leave them behind. We showed a lot of amazing content for them at the showcase.

“We’re servicing the core gamers. That’s our heritage. We will never leave them behind.”

But we showed some amazing videos of Forza at the presentation on Monday. And then people were like “Oh, you didn’t show a demo.” Well, we can’t show a demo for everything. So we showed a great video and told everyone it was in-game footage, and then they can spend the next few days [at the show] playing it. So it’s a case of 90 minutes not selling completely what this week’s all about.

So hopefully, people will get excited by the things we showed at the press conference, and then they’ll go to the stands and actually try for themselves. Nothing’s better than seeing and believing in this business. No one should believe anything besides. They should go and see it for themselves. And if they love it? Fantastic. And if they don’t love this stuff? They should call us on it. And they do. Hopefully, when they go to the booth and see the stuff, they’ll be incredibly impressed. That’s the reaction we’re hearing so far.

You’re definitely working with a lot of tried-and-true IPs, though. Between Halo, Gears, Fable, and Forza, the element of surprise that people so love at these shows is nowhere to be found. Does Microsoft plan on introducing any new first-party IPs in the near future?

[Crytek's] Ryse is a great example. So, you know, we teased that last year, but didn’t really show a lot. We’re showing a demo all this week. We’ve got plenty up our sleeves.

But, you know, it’s interesting: Halo is a huge, huge deal. We didn’t really help ourselves with the leak a few hours before [the press conference]. That probably would have been a bit more of a surprise. There wasn’t too much talk about Halo 4, but there was talk about a Halo remake before the event. So we didn’t help ourselves there.

But people sometimes kind of gloss over that. Gears of War is massive. Forza is massive. Halo is massive. These franchises outsell PlayStation’s first-party lineup. People love these games. We will continue to innovate and evolve these franchises, and we will continue to bring new IP to the platform too. So it’s about choice, and it’s about doing what people want us to do and taking some risks and bringing some new stuff to the market too.

Speaking of new stuff, Sony’s hopping aboard the 3D bandwagon and showing no signs of looking back. They’ve even got a PlayStation-branded 3D TV bundle, which is apparently “affordable” for people who drive gold-plated rocket cars. Is 3D something you’re hoping to really push with the Xbox as well? Do you think 3D’s the next HD, or is it just a passing trend?

I’m not going to speculate where the market will go over the next couple years. But from the 3D point-of-view, I think it’s up to consumers to choose what they want.

“Gears of War is massive. Forza is massive. Halo is massive. These franchises outsell PlayStation’s first-party lineup.”

The Xbox 360 does 3D. It has for a long time. If developers want to do 3D, they can. So it’s not a case of “Xbox isn’t doing 3D.” We do it. It’s down to developers to decide what’s right for their particular game and story. So that’s a choice. And it just so happens that with the franchises we’ve got, it’s not what we’re about at all. But the choice is there for developers absolutely.

Last holiday season, “Move vs Kinect” was pretty much the talk of the town. Since then, you’ve pretty handily outpaced Move. So, would you call yourself the “winner” of the motion control war? Does Kudo Tsunoda get a medal?

I’m not sure there’s a winning line. We’re focusing on what we need to go and do to bring our experiences to market. We’re now seven months in. Even now, it’s really early days in terms of what Kinect can go and do. I think the difference now is that technology within Kinect – the way developers are utilizing it – they’ve now figured out a bunch of stuff.

Think about Kinect Sports, where you can now stand sideways for golf or baseball. As developers, we just didn’t know how to do that at launch. The hardware hasn’t changed, but we’ve learned how to do that stuff. We’re better at figuring things out. So that’s one of our key things: we’ll continue to evolve and innovate every few months, every year.

And that’s why Kinect Labs is a great signpost. The small, kind of nugget-sized experiences that are launching in Kinect Labs now, you’ll see that stuff made into [full] games or work its way into games. So one of the key things we do is share a lot of that stuff with third-parties. So, you know, hey, we figured out how to do really cool finger-tracking. We’re giving that out to all developers as a community, so they can go and see what they can do with it. If you want to do that within your game, here it is. Go and add it. Improve on it. Innovate it. Do even better. So it’s a really cool time. We’re just scratching the surface of what this stuff can do.

Nintendo recently debuted their WiiU. It’s, er, different. What’s your take on the new machine?

My team has had me locked in this hotel all day. I’ve heard nothing other than what you guys tell me when I do these interviews. So I get my free day to have a look at stuff on Thursday. It’s always exciting when people announce and launch new hardware. So as a fan of the industry, that’s great. Competition’s great. It keeps everyone on their toes. But I don’t know any details.

“And it just so happens that with the franchises we’ve got, [3D's] not what we’re about at all.”

During the press conference, you guys mentioned that you aim to be the best-selling console worldwide by the end of the year. Was that hyperbole? Or do you actually see that as an achievable goal?

There’s lots of different metrics or ways you can look at it. You know, we have an aspiration, we have a belief, and we have the content to deliver on being number one worldwide. You know, we’re number one in some, we’re number two in others. We have a plan and we’re going to stick to that. That takes having the right games for the core and the right games for the broader market, the right entertainment produced at a global level and at a local level. And we’ve got that whole mix.

So, what is the metric you’re using to measure your success?

Number one worldwide. We’ll leave it at that.

OK then. Do you have a sales target for the end of the year?

I do, but I’m not going to say it on here [laughs].

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19 Comments

  1. LOLshock94

    im super excited about this but im betting that since reach didnt outsell halo 3 that theyre bringing the chief back

    #1 4 years ago
  2. Hunam

    Great interview! Love the proper putting the screws on style of interview. Industry types should learn to fear a VG247 interview. Great stuff!

    #2 4 years ago
  3. Crab of Thunder

    Did they really have a challenge fitting everything in 90 minutes? I mean, they had time to put some kids on stage to play that disney game, and some guy pretending to be a jedi for like 5 minutes. >_>

    #3 4 years ago
  4. Blerk

    The problem with Microsoft’s show was that there was nothing first-party ‘in the middle’. There was plenty of stuff for Kinect, which appeals to the more casual side. There was also some decent stuff for the super-hardcore who like their shooties – your Gears, Halols, etc.

    But where’s the middle ground stuff gone? Where are the Fables and the Alan Wakes?

    And more to the point, where are the new core IPs? It really feels like Microsoft are resting on their laurels and expecting the third-parties to fill in the gaps when it comes to the core. Luckily for them that is happening, but Microsoft are supposed to lead on this – look at what Sony does.

    They might say they’re not leaving the core behind, and maybe they aren’t. But it certainly doesn’t feel like they’re paying us much attention now that they have a new, more attractive best friend.

    #4 4 years ago
  5. Christopher Jack

    They have 4 games (Halo 4, Halo 1 HD remake, Gears 3 & Forza 4) for their core audience, the rest is casual/Kinect crap =\
    Remember that Gears 3 is the last of Microsoft’s exclusiveness in Epic’s contract.

    #5 4 years ago
  6. Deacon

    “lots of Kinect stuff for the core”

    ORLY ?

    #6 4 years ago
  7. Erthazus

    “Gears of War is massive. Forza is massive. Halo is massive. These franchises outsell PlayStation’s first-party lineup.”

    Forza outsold Gran Turismo series?

    O’RLY?

    #7 4 years ago
  8. LOLshock94

    all together it beat everything

    so ya RLY!

    #8 4 years ago
  9. daytripper

    superb interview, really good questions, never let him off which i like.

    #9 4 years ago
  10. OlderGamer

    Great interview Nate, good stuff. I like it when people ask these industry type tough questions instead of feed them PR opertunities.

    Been thinking there is really nothing new and fresh from any company. Might be a good time for people to explore games on other platforms if they haven’t already done so. Esp if you are a MS only gamer, some at least different games you haven’t played already are on PS3, even Wii.

    Otherwise gonna be a long wait till new systems come out.

    #10 4 years ago
  11. Christopher Jack

    Unfortunately, gimmicky & casual games have a much larger profit margin than AAA blockbusters & can see just as much or even more, just look at Kinect Adventures, one of the best selling 360 games. The most casual game Sony has in their top 20 on the PS3 would probably be Little Big Planet. But Nintendo’s list is fucking awful, all this fitness or ultra casual low budget games selling over 4 times of a masterpiece like Uncharted or Gears of War. Now It wouldn’t bother me in the slightest if it didn’t affect me but it’s obvious that there’s a shift from us core gamers to the grannies & kiddies so it does indirectly affect me when I see yet another dance or fitness game sell over 10million copies.

    #11 4 years ago
  12. Gadzooks!

    Kinect Adventures is in every Kinect box sold.

    A better metric is Kinect Sports or Dance Central.

    #12 4 years ago
  13. OlderGamer

    Like Gad said. Or use Zumba as a comparison.

    #13 4 years ago
  14. manamana

    MS acts disapointingly uninnovative on the hardcore front. They focus on Kinect and it aint a core’s tool. They are like ” hey, we fed the core audience long enough, lets move on and steel ninty some percentage of the casuals! The core still got Gears.” They aren’t pushing core, thats what I feel. Sony is much broader in that sense. Having both manufacturers under the telly, saves my day. But it doesn’t solve the future for innovative core products without Kinect functionality.

    #14 4 years ago
  15. KL

    “Gears of War is massive. Forza is massive. Halo is massive. These franchises outsell PlayStation’s first-party lineup.”

    sure but what about these?to name a few

    http://www.youtube.com/watch?v=saOiqbUtJUI&feature=related

    http://www.youtube.com/watch?v=LdMr-uVzxuU

    they had really poor sales especially compared to your franchises and Sony’s but they are far superior games.The best ever made
    Meaning sales don’t mean squat.Mc’Donalds are one of the highest sellers of food production but their food is still processed “junk”

    #15 4 years ago
  16. xino

    Where was Bungie’s IP man!?

    so disappointing!

    #16 4 years ago
  17. Henry

    Seeing these M$ executives shouting everywhere that “we have served the cores!”, “we have served the cores!” has further increased the disappointment I got from their PressCon.

    I mean, failed at something is already a big problem. But denying it (or not-knowing it?) is an even bigger one. This means they are not going to correct the mistake.

    #17 4 years ago
  18. Freek

    I think the whole “they are forgetting the hardcore” line of thinking is a massive red hearing.
    They are verry much thinking about the traditional gamer but what was on offer for them simply wasn’t verry good.
    The add ons to tradional games, the on rails games, the silly voice regocnition. All of it was verry gimmicky, laggy and under produced.

    It doesn’t matter if you atach those thing to hardcore franchises like Mass Effect, Ghost Recon and Falbe if the quality isn’t there.

    A year later and Dance Central(2) is still the only decent game for Kinect, that’s tragic.

    #18 4 years ago
  19. albo88

    if Microsoft says they are massive then they are no need to speculate there cos we all know if something does not make money then ms dos not go in

    #19 4 years ago

Comments are now closed on this article.

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    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]

  • Latest Final Fantasy Type-0 HD video delves more into combat

    Square Enix has released its latest Orience News video for Final Fantasy Type-0 HD, and it provides insight into character combat styles and techniques. In the video you will see the elite combat force of Class Zero going deeper into battle to improve their skills. Combat is party-based and each of the three characters in […]

  • Something really cool happens when you finish Resident Evil HD *spoiler*

    Those who finish Resident Evil HD will be met with a really nice surprise at the end. If you wish to find out what it is on your own, DO NOT head below the break. You have been warned. According to images posted by Reddit user omeganemesis28, a thank you message from Resident Evil creator […]

  • Metal Gear Solid 5: The Phantom Pain release date “should be” announced soon

    A release date for Metal Gear Solid 5: The Phantom Pain “should be able” to be announced soon, according to the latest Kojima Station webcast. New information on the game will also be announced at the Taipei Game Show on January 31, per Game Spark (thanks, Gemtasu). “I know you’ve all been eagerly await for […]

  • Punch-Out!!, more Throwback offerings arrive on Nintendo US eShop

    Nintendo has updated the North American end of the eShop with Punch-Out!!, Citizens of Earth and Part Two of the Throwback Sale. Here’s the entire update: Nintendo eShop releases Punch-Out!! (originally for Wii) – also 50% off until January 29 Citizens of Earth – introductory price of $11.99 until January 27 Breezeblox (Wii) Midnight (Wii […]

  • The Witcher Battle Arena has arrived on the App Store and Google Play

    The Witcher Battle Arena, CD Projekt RED and Fuero Games’ mobile MOBA, has been released. In Battle Arena, two three-hero teams fight it out as they try to capture and hold conquest points. The game features “no pay-to-win elements”, instead it contains a “player-friendly monetization system.” Every item and functionality can be unlocked entirely through […]

  • Second wave of Star Wars titles arrive on GOG, third wave next week

    The second wave of Star Wars titles will arrive on GOG.com today with more coming January 27. Today you can pick up the following: Star Wars: Rogue Squadron 3D (digital distribution premiere) Star Wars Rebellion (digital distribution premiere) Star Wars Empire at War: Gold Pack On January 27, the final three games of this wave […]

  • If Microsoft is serious about PC games, Xbox One should be the real Steam Machine

    Forget the magic space goggles. Maybe Valve doesn’t have the wherewithal to realise PC gaming’s TV dream, but Microsoft holds all the keys. If Microsoft really wants to get into PC gaming full-time, it needs to get around the table with Mr Newell and its platinum chequebook. “It’s time for us to talk about gaming […]

  • Hyperdimension Neptunia Re;Birth 1 releases on Steam next week

    Hyperdimension Neptunia Re;Birth 1 will be released on Steam for PC next week. The PC version of the was announced earlier this month and contains upgraded graphics, runs in 1080p, and has both Japanese and English audio. It will release on January 28 for $14.99. Fairy Fencer F and Hyperdimension Neptunia Re;Birth 2 also coming […]

  • Take a look at the controls and special abilities in The Order: 1886

    The Order: 1886 has a new trailer available that highlights the game’s controls and reveals the two special abilities the main protagonist has at his disposal. The game uses a similar control scheme to other shooters, but just in case you wanted to see more gameplay, we’ve got just the thing. The most interesting parts […]

  • These elderly people are better at GTA 5 than you’d expect

    Do old people get video games? Namely something known for its violence like GTA? Well, you’re about to find out. The latest REACT production sits a few elderly men and women in a room and lets them play GTA 5. The results are not what you’d expect, they start off getting a feel for the […]

  • More major Microsoft titles will be coming to PC

    Microsoft will bring more of its franchises to PC. Following on from yesterday’s big Windows stream, Microsoft has released a full recap on Xbox Wire. In the blog post, the firm hid a small bit of news revealing that Fable Legends will not be the only title to come to PC. “Today we announced that […]

  • Someone is attempting to recreate Dark Souls’ Lordran in Minecraft

    Lordran, the land of the ancient lords will soon be explorable in Minecraft thanks to a passionate modder. Davweed is a talented modder attempting to recreate the entire world of Lordran in Minecraft. Lordran is the land where the entire Dark Souls game is set. The goal is to make it a 1:1 scale of […]

  • Elite: Dangerous is getting Community Goals with update 1.1 – all the details

    Patch 1.1 is Elite: Dangerous’ first major update. Developer Frontier has detailed Community Goals, the big change coming with the patch, and more. We were told last week that big additions are coming with patch 1.1, due in February. Today, we learn in more detail what those features are. Namely, what the developer is calling […]

  • Sunset Overdrive, Skyrim and Dead Rising 3 highlight this week’s Deals with Gold

    A new week, a new set of deals for Xbox Live Gold subscribers and we’ve got the full list. Major Nelson posted the deals which are live now and run through Monday, January 26. Highlights include Sunset Overdrive, Dead Rising 3, Skyrim, Final Fantasy 13-2 and more. Check the full list below. Xbox One Dead […]

  • Survarium: 10,000 FREE Premium account keys to give away

    We have 10,000 codes to give away for MMOFPS Survarium, granting the player a Premium account for 24 hours along with 5,000 Silver coins. Each key gives the player a Premium account for 24 hours along with 5,000 Silver in-game currency. A Premium account gives you 50 percent more experience, income and reputation for 24 […]

  • “I don’t like people thinking we’re doing underhanded, dirty shit,” says Evolve dev

    Despite what it looks like, Evolve developers did not intend to give out the wrong signals when it comes to the game’s DLC plan. Evolve creative director Phil Robb spoke to Destructoid in an interview that was conducted late last year about the studio’s approach to DLC, map packs and more. Robb’s idea is that […]

  • Clock Tower spiritual successor Night Cry gets first screens

    Night Cry is coming along nicely and today we get our first look at it. Ever since the announcement of Project Scissors (at the time) last September, and then the name change to Night Cry, we’ve been waiting to see what the game looks like, especially since it’s developed with mobile platforms in mind. Today, […]

  • Tekken X Street Fighter is still happening, 40 people working on it

    Tekken X Street Fighter is definitely not vaporware. A team of 40 developers is currently working on it, according to director Katushiro Harada. Harada was interviewed by Polygon. In the interview, he touched on many topics, one of which is the status of the seemingly-never-coming-out Tekken X Street Fighter. “It’s very difficult to talk about,” […]

  • From Game of Thrones to Borderlands: all of Telltale’s adventure games rated

    Telltale Games has an impressive back catalogue of licensed adventure games to its name, and we have opinions about all of them. Note that this rundown doesn’t include bundles, the non-adventure games or games published by Telltale but created by other developers. It’s also got a fair bit of speculation in it, since at least […]

  • There is probably a new Battletoads game coming

    If you’ve watched last night’s Windows presentation you knew you recognised that logo on Phil Spencer’s t-shirt. Wearing a t-shirt with a logo of an upcoming game is an antic we’ve come to expect from Xbox boss Phil Spencer now. Based on that, we wouldn’t be alone in predicting that a new Battletoads game is […]

  • Here’s a short, 60fps trailer for DmC: Definitive Edition

    DmC: Definitive Edition has a new video available that shows the game running at 60 frames-per-second. Capcom has put out a short new trailer for the Definitive Edition of DmC: Devil May Cry that takes a look at different stages and boss fights. The video begs to watched in 1080p60 quality, if your connection can […]

  • Xbox One to PC streaming targeting 1080p, 60fps

    Microsoft has revealed that it’s looking to achieve 1080p resolution at 60 frames-per-second when the Xbox One game streaming launches later this year. The question of what final resolution and framerate Xbox One game streaming will operate at was on a lot of people’s minds when the demo was shown. Thankfully, Microsoft’s Mike Ybarra has […]

  • Microsoft is looking at offering PC to Xbox streaming

    Having announced Xbox One to PC streaming as part of its Windows event last night, Microsoft said that making the process a two-way street is on the cards. Microsoft’s Phil Spencer sat down to do a group interview following the Windows event and talked a little bit about the firm’s plans for streaming, including a […]

  • Watch John Romero play Doom

    John Romero made DOOM, and now you can watch him play it, dropping many a delightful gem of insight regarding one of the most important shooters of all time. This video was organised by Double Fine as part of its Devs Play series, a thing I only just discovered and now want to marathon all […]

  • World of Speed has gotten fairly pretty over the past year

    World of Speed has produced a new trailer, showing off the racing MMO’s progress over the past year. Announced one year ago, World of Speed is looking pretty damn shiny now. Check it out in this trailer, which introduces the Mountain Spiral Road location and teases several yet to be revealed. World of Speed comes […]

  • Minecraft user data leaked in plain text – change your passwords

    Minecraft users should change their passwords and those of any accounts using the same log-in details. Minecraft’s user data servers have apparently been compromised, with user names and passwords leaked online in plain text. 1,800 Mojang accounts were affected. The news comes via German source Heise and The Guardian and has been treated quite seriously […]

  • Resident Evil: The Final Chapter will commence filming in August

    The sixth Resident Evil movie is back on track. Resident Evil: The Final Chapter will begin filming in August, having been delayed to accomodate star Milla Jovovich’s pregnancy. In a Facebook post, Jovovich said she’s currently being very mindful of gaining enough weight to ensure a healthy birth for her second child, without the risk […]

  • Nintendo bosses “do not really understand modern gaming”, says former executive

    Former Nintendo executive Dan Adelman has provided frank insight into the Japanese platform holder’s inner workings. Adelman, who was one of Nintendo’s most important developer liaisons, left in August 2014. One of the first things he did was say that Nintendo had issued a gag order on his social media use, and shortly thereafter called […]

  • Sony’s 10% apology discount doesn’t apply to pre-orders

    Sony has updated the terms and conditions of its apology discount to exclude pre-orders. PSN members have been offered a 10% discount voucher as an apology for downtime over the holidays due to DDoS attacks. In an update to the PlayStation Blog announcement post, Sony clarified that you can’t use this for pre-orders. So. That […]

  • 343 to beta test Halo: The Master Chief Collection matchmaking fix

    Halo: The Master Chief Collection is still broken, believe it or not. The next Halo: The Master Chief Collection update is, like most of the others so far, designed to resolve the shooter collection’s ongoing matchmaking woes. 343 Industries is determined to get it right, apparently, as it’s gone so far as to elect to […]

  • Here’s the release schedule for Star Citizen’s story and first-person modules

    Star Citizen lead Chris Roberts has shared release windows for several modules of the space simulation sandbox. Star Citizen was the focus of a BAFTA Masterclass presentation yesterday, during which Roberts outlined the game’s current development milestone goals. Polygon captured the details. The first person shooter, planetside and social elements on the game are expected […]

  • Destiny: Crota’s End Hard Mode has already been beaten

    Destiny’s toughest challenge got extra tough today, but a troop of willing Guardians stepped up to the line of duty. Destiny developer Bungie has verified the identities of the first Guardians to beat hard mode for the Crota’s End raid, which launched earlier today. Bungie User Research has confirmed the World First finishers for the […]

  • All maps and modes for Battlefield Hardline detailed

    A third map and mode has been announced for Battlefield Hardline which means all modes and maps have been revealed. The new mode is Crosshair, a second competitive mode in which a former criminal “turned state’s witness” is on the run. His former buddies, who are criminals, are trying to kill him and the cops […]

  • Alien: Isolation has sold over 1 million copies

    Alien: Isolation has sold over 1 million copies, Creative Assembly and SEGA announced today, and probably in joyous fashion, although PR mails never denote the writer’s mood. The quote included from creative lead, Alistair Hope does sound as though he is super pleased with the milestone. “It has been fantastic to watch the reviews come […]

  • Fable Legends launching on PC alongside Xbox One with cross-platform play

    Fable Legends was announced for PC today during Microsoft’s Windows 10 event, along with the news it would contain cross-platform play with Xbox One. The game will allow you to play with up to four of your friends online across both platforms. A video from the team at Lionhead, which goes into more detail, was […]

  • Parkour pioneer David Belle acted as a consultant on Dying Light

    It has been announced that actor, stunt coordinator and leading pioneer of Parkour, David Belle, consulted on Dying Light in order to bring authentic parkour to the game. According to a press release sent over by Techland, the development team worked with Belle to “verify the depiction of parkour” in the game as well as […]