Bit.Trip creator: indie scene “out of control”, games need to “actually get finished”

Sunday, 6th February 2011 22:14 GMT By Brenna Hillier

Alex Neuse of Bit.Trip developer Gaijin Games has said indies need to focus more on getting full and complete games onto the market.

Speaking to GameSetWatch, Neuse said he wants to see more games “actually get finished and make it to market.”

“I’m sick of playing half-done games that are riddled with bugs,” he complained. “Like all consumers, I like products that work and that are complete experiences.

“I’ve found that my favorite indie games are the ones that are complete games that have made it to market,” he continued.

Neuse also spoke on the health of independent development in general.

“I think that the indie scene is out of control,” he said. “There are SO many games being made, it’s hard to keep track of them all.

“This isn’t necessarily a bad thing, but as a gamer who loves to play a game through to completion, I find it hard to set aside the time to give these games the play time they deserve.”

The fourth and latest entry in the Bit.Trip series is Bit.Trip.Runner, has been nominated for the Excellence in Visual Art IGF award, while Bit.Trip.Beat is up for Excellence in Audio. and is eligible for the audience award.



  1. JimFear-666

    not only indie… but major games too…

    #1 4 years ago
  2. jacobvandy

    Yeah, at least indie devs are honest about it.

    #2 4 years ago
  3. DSB

    I don’t see why indie games being buggy is better than big games being buggy.

    It’s obviously easier for bugs to make it in with smaller teams or homebrew, but if you do take the step of asking money for a product, you should be held to the same standards as any other person selling merchandise.

    There might be a hugely expanding indie scene, but it’s pretty obvious to me that especially a lot of the free ones are just proof of concept, rather than actual games worth spending a huge ammount of time on. Unless you’re a dev and you love geeking that stuff out.

    #3 4 years ago
  4. Blerk

    For me, half of what makes the indie game scene so amazing is the sheer quantity of stuff. I don’t think it’s out of control, it’s just vibrant. Don’t like that one? Doesn’t matter – there’s another ten you haven’t tried just this week. By their very nature they’re usually much briefer experiences than commercial titles anyway.

    #4 4 years ago

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