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Silent Hill 8 titled Downpour, first details revealed from Game Informer

Saturday, 8th January 2011 13:51 GMT By Stephany Nunneley

silent hill

Vatra’s Silent Hill 8 has been detailed in the latest Game Informer magazine, and according to a NeoGAF user who got to see it, the game is actually called: Silent Hill: Downpour.

According to the demo shown to GI, the town vast so in order to move around it in a faster manner a subway system was added.

The area explored in the demo was on the outskirts of town, along the southeastern part of Silent Hill which players have seen on the maps in previous gamer, but were never able to explore.

No schools or hospitals are located in this area, which to some may be a new plus, but there will still be various side-quests to take despite the exclusion of these buildings.

As far as combat goes, an ax was revealed as a weapon but enemies are harder to kill this time around and your weapons will also weaken and break. There is no weapon inventory either, so players have the option to avoid fights all together and run away at will. You can’t flee from boss battles though, as each will use quick-time events.

Water will play an important roll in the game, kins of like how snow was to Shattered Memories. In one area, there’s even water running across the ceiling like an upside down river. There will also be puzzle difficulty options.

Check out the list over on NeoGAF.

Silent Hill 8 was announced at E3 last year by Konami for PS3 and Xbox 360. There’s a developer diary posted here.

Thanks, Scrawl.

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17 Comments

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  1. Hunam

    “You can’t flee from boss battles though, as each will use quick-time events.”

    Really? For fucks sake.

    #1 3 years ago
  2. Maximum Unreal

    I didn’t understand is it going to be open ended or just like any other silent hill ?

    #2 3 years ago
  3. Phoenixblight

    @2

    From what I read its like any other Silent Hill.

    @1

    Nothing wrong with QTE if it is done right. If the entire fight is QTE thats a problem but if just the finishing moves are QTE bring it on.

    #3 3 years ago
  4. absolutezero

    “so players have the option to avoid fights all together and run away at will”

    Like in every other Silent Hill then.

    #4 3 years ago
  5. Hunam

    @3 This is Silent Hill, not God of War.

    #5 3 years ago
  6. Phoenixblight

    “-no weapon inventory, weapons weaken and break”

    That is a step forward. One way to make a game scary is to remove weapons or make them almost pointless.

    @5

    Doesn’t matter each Silent Hill has tried something new. Why not QTEs?

    Silent Hill has never been centered around the combat if QTEs will make the boss battles more interesting, I am all for it.

    #6 3 years ago
  7. Hunam

    Because there is nothing mysterious about pressing buttons to an on screen prompt. Silent Hill is supposed to be a horror game that excels in fear, uncertainty and doubt. Brutal finishing moves don’t really factor into that.

    #7 3 years ago
  8. Monkey D. Luffy

    Like I already said in the last SH news, we know most of the infos for nearly a month in France so the “first details revealed from Game Informer” of the title of yhe news makes me laugh.

    #8 3 years ago
  9. YoungZer0

    @7: Until you haven’t even seen for what they use the QTE you should shut it.

    #9 3 years ago
  10. combat101

    I think the Silent Hill dev’s should go play Amnesia to experience what a REAL horror game is.

    #10 3 years ago
  11. osric90

    This is like those awful American remakes of Asian movies… This is just like it. Not going to buy ANYTHING keeping the name “Silent Hill” on it unless it is a Silent Hill 1, 2, 3 and 4: The Room HD Collection for the PlayStation 3 in a single blu-ray disc and with ANY changes except for the 1080p, trophies and 5.1 sound. Japanese industry please… Come back to life!

    #11 3 years ago
  12. Hunam

    @9 And who the fuck are you?

    #12 3 years ago
  13. DoubleM

    Come on Konami, put this in the hands of those that made Silent Hill 2 and 3. Japanese developers have innovation, and they’re surely not going to copy Heavy Rain’s QTEs to advance a Silent Hill story…

    #13 3 years ago
  14. Phoenixblight

    @13

    Not possible since most if not all of the people that created those game are in different companies. Thats why they gave Silent Homecoming and Shattered Memories to the American game developers.

    #14 3 years ago
  15. Hunam

    Shattered Memories was British btw, as was Origins.

    #15 3 years ago
  16. triggerhappy686

    ^^ yes my friend both shattered memories and origins were developed by climax, a british dev. Two good silent hills in my book. I have been following downpours development as much as possible, every little trickle of info i have read. It really sounds like this new one is truly in the hands of people who care. I knew homecoming was going to stink a bit, i dont think it was shit but it wasnt the next gen silent hill i was hoping for, pc version was super buggy and console version had no aiming invert option, these were my main problems :( I was kinda hoping climax would get a shot at the next big silent hill but im getting a good feeling about vatra, i think they can do this

    #16 3 years ago
  17. Phoenixblight

    @15

    I always get Climax and the other mixed up should have said foreign developers.

    #17 3 years ago