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Brink is “definitely a shooter at its heart”, says Splash Damage boss

Wednesday, 6 October 2010 16:14 GMT By Joe Anderson

brink

Splash Damage is a developer on a mission with Brink, and it wants you to come along for the ride.

Your mission, should you chose to accept it, is to dive straight into the game’s single-player mode with its vast customization skills, and start causing mayhem and destruction at will. The best part? You don’t have to go it alone.

Oh, sure, you be a lone-wolf running about the “ultra-realistic toon-style” game world fighting enemies and doing loads of crazy things – but sometimes you may feel the need for a wingman. Sometimes you may even feel the need to face-off with real people instead of AI, and that is where Brink has you covered. Whether it be co-op, or multiplayer, the game allows you seamlessly open it up on the fly so that you are instantly playing co-op, multiplayer, or going up against enemies controlled by other players.

During gamescom, VG247 was given the opportunity to play the game, which Keza described as a mix between Borderlands and Team Fortress 2 that was both adaptable and excellently balanced. Luckily, you won’t have to wait much longer to play it.

This is exactly what Splash Damage is aiming for, and studio boss Paul Wedgwood, who spoke to us during the Eurogamer Expo, seems very confident of the game’s success.

[Interview by Joe Anderson]

Can you give us an overview into the background of Brink?

Wedgwood: It’s definitely a shooter at its heart. The game features two competing social factions. First you have the resistance who represent the refugees who have arrived. Resistance cells have sprouted up and see themselves as sort of freedom fighters, which are fighting for fairer distribution of resources against the security, who represent the original founders.

So it’s really a class struggle. The security don’t see themselves as the bad guys, they see themselves as the people who are trying to maintain law and order. The thing is, the supplies are limited, so if someone doesn’t distribute them properly, then everyone is going to die. There is a very interesting conflict going on between these two factions and at the outset you get to choose which of these you would like to fight for.

What’s really different about Brink is, if you are at home playing on your own and you see a friend come online, you can just hit a button and seamlessly invite them straight into your game. Also, in Brink you are consistently progressing your character, just like in a massively online multiplayer game. This will see you upgrade things such as the look of your character, the gear you are wearing; tattoos; weapons; accent and you can also buy new skill upgrades as you progress through the game.

What this means is, when you are joined by a friend online, he is also using the character he has been playing with, so you will be able to keep progressing your individual characters together. You can even open up the game if you want, and have it filled with lots of strangers playing against you.

How many players does the game support online?

Wedgwood: We found the sweet spot to be eight vs. eight, as this is when you get the most intense battles around a coordinated front line, while still having just enough people around to remember who shot you and get them back.

How does advancing your character work within the game?

Wedgwood: What happens is, you earn experience points for all your successes, at the lowest level that’s incapacitating the enemy through shooting at them, or by bucking your teammates by giving them extra ammo or supplies, or by bucking their weapon.

Other ways to earn experience is by completing major objectives, such as planting explosives that blow up gates, hacking open doors, escorting diffuser robots, capturing command posts and that sort of thing.

In essence, we try to give players experience for things that you do which make the game more fun for other people.
Also, as you earn these experience points you level up, and as you level up you get credits that you can spend on new abilities, tools, gadgets and items, and you unlock additional gear for your wardrobe. So you can see you are becoming cooler as you level up and are become more experience within the game.

On the side of that we have small challenges and these test your ability at very specific areas of the game. When you beat these you unlock new weapons and other equipment for you to use.

How many different types of weapon are in the game?

Wedgwood: It’s difficult to put a final number as we are still in beta, but we have dozens of weapons and you can take one of these, such as the assault rifle and make loads of modifications to it. So, on the upper rail you can set the red dot sites, full on sniper scopes; on the front you can have a muzzle break, suppressor or silencer; on the underside you can add a grenade launcher or you can even swap out the magazine for quicker reloads or bigger payloads.

Every one of the modifications does come with advantages and disadvantages, which are displayed to you on a stats table on the right, so it’s really easy for you to decide on what’s best for you, based on your character.

Are there different classes to play within the game?

Wedgwood: Yes, you can play as one of four combat roles. If you have a great aim and want to be on the front line, then you can play our assault class, which is called the solider. He has the biggest suite of different grenades; he gets special Kevlar armour upgrades, uses all of the cool weapons and stuff. If you play as a big body type you get access to these huge grenade launchers and mini guns.

If you wanted to, you can play as an operative which is a stealthier combat role, sneaking behind enemy lines, hacking open doors, incapacitating the enemy and disguising yourself as them. You can also play more of a supportive role, such as an engineer, where you are deploying defense turrets, shoring up defenses and bucking the weapons damage of your team. Or, you can play as a Combat Medic, running, gunning and shooting but also handing out help, giving people adrenaline boosts or speeding up the rate they are able to move with fleet of foot upgrades, so you are really able to benefit your team.

We also have a mission system, if you hit up on your d-pad it will give you the best thing you can do right now to help your team mates. This is AI based, so will take note of the current situation, and depending on your class will tell you the best thing to do at that time.

Do you feel the characters are quite balanced?

Wedgwood: Balance is a key issue for us. This will be the fourth multiplayer game we have made at Splash Damage if you include the first mod we did back in 2000. Even though Brink breaches single player and multiplayer, it’s a game were we have been obsessed with spawn time, travel distances, transit distances between spawns, movement speeds for combat roles and how the different abilities play off against each other. A ton of work has gone into this area of the game.

We actually hired a great guy called Neil Alphonso, he was the lead level designer on Killzone 2, and he is our lead designer, working for Richard Ham who is the director, and he is going through the polishing stages right now. We have reached beta, and everything we do from now on is about game balance and polish in time for its Spring 2011 release.

Are you planning to release any DLC for the game?

Wedgwood: We haven’t planned anything at the moment.

Will the game support 3D?

Wedgwood: I don’t know, I mean the industry is yet to tell if 3D is going to take off in a big way for games. I’ve got a feeling it’s here to stay for movies now, but I think something even the great directors appreciate, is the fact to make a 3D movie really successful, you do need it to have been designed and written with 3D in mind. With videogames, I think the same is true. If you want to make a game which takes advantage of 3D then it has to be built as a game with 3D in mind.

If hardware comes along that allows anyone to make anything 3D, then I think most shooters would do that, but that’s not to say there’s any particular need or desperation to do something about this at the moment.

Will you be releasing a demo for the game?

Wedgwood: Again, we are undecided about that at the moment.

Will Brink be identical on all three platforms?

Wedgwood: Yes. We developed the game from the outset to be visually identical on all three platforms; none of the platforms are a port of the other platforms.

The technology for each version has been built from the ground up to take advantage of the platform it’s appearing on, so we have fundamentally the same game with visual and gameplay parity on all three platforms.

Finally, Brink is a shooter, there are a lot of shooters out there, so why should people buy your game?

Wedgwood: Well I think we are the first game to simultaneously give you a world you have never seen before, removing the frustrating and artificial constraints of movement in shooters by providing you with our new smart move system. We also provide you with a system to advance your character with the largest suite of customisations, statistics and gun customisations, I think I’ve ever seen in any shooter and then allow you to play that character, seamlessly between single player and multiplayer.

I think we are the first shooter to do this and we are the only game on the show floor today to do this, which is why we have the biggest stand here and the biggest queues.

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7 Comments

  1. DSB

    Definitely agree on the 8v8. At that point it’s all skill and no zerg.

    #1 5 years ago
  2. Eregol

    My game is awesone says dev

    RAWR!!!

    #2 5 years ago
  3. macronia

    i just want this game in my hands now :)

    many shooter next year
    killzone 3
    crysis 2
    brink
    F3AR
    Gears of war 3

    what else?

    #3 5 years ago
  4. Maximum Unreal

    Gears of war 3 is on end of year and F3AR is going to be fail.There is SOCOM 4 and Also Modern Warfare 3 is going to be in november just like every cod game :P

    #4 5 years ago
  5. Nozz

    Sounds great, will have to keep my eye on this one!

    #5 5 years ago
  6. stretch215

    Sounds good. Hopefully they are able to make it all work together.

    #6 5 years ago
  7. endgame

    preodered long time ago. PC version ofc.

    #7 5 years ago

Comments are now closed on this article.

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    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]

  • What to expect from the Call of Duty Championship this weekend

    Just settling down to the Call of Duty Championship this weekend? Here’s a rundown of today’s matches and what else to expect over the next three days. The Call of Duty Championship is taking place in LA this weekend until Sunday, with 32 four-player teams battling it out for a prize pot of $1 million. […]

  • MLB 15 The Show video highlights improved graphics, updated grass patterns

    Sony has released a video for MLB 15 The Show which provides a look at graphical improvements made to the game. Along with the visual upgrade over MLB 14 The Show, the game contains new minor league stadiums, dynamic sun generated in real-time, and upgraded grass patterns which reflect each stadium’s unique look. MLB 15 […]

  • Valve to offer HTC Vive Developer Edition free to qualified developers

    Valve has said it will offer the HTC Vive Developer Edition for free to qualified developers in an effort to buoy projects before the tech launches commercially. Surgeon Simulator developer Bossa Studios and The Room studio Fireproof Games are just some of the developers which already have a free Vive in-hand. According to Valve’s Doug […]

  • DriveClub gameplay video features MotorStorm’s off-road buggies

    Some gameplay footage of MotorStorm’s off-road buggies in DriveClub has surfaced. Pictures of the buggies were shown on the Japanese PlayStation Blog earlier this month, which considering the game was developed by Evolution Studios – which developed MotorStorm – this isn’t too much of a surprise. The buggies were first spotted by Videogamer, which pulled […]

  • Mortal Kombat X live-action TV spot features the track Chop Suey

    The TV sport for Mortal Kombat X has been released, and not only does it contain a “spontaneous fight circle” taking over an entire city, but it features the System of a Down track Chop Suey. Mortal Kombat X will be released on PC, PlayStation 3, PS4, Xbox 360 and Xbox One April 14. The […]

  • Bloodborne Forbidden Woods progression bug caused by multiplayer summon

    A progression bug in Bloodborne is in the works, according to Sony and From Software. The issue occurs when players activate a multiplayer session in the Forbidden Woods using the Sinister Resonant Bell or Small Resonant Bell. It also appears the Lunarium Key won’t appear because of the multiplayer bug, and without the key you […]

  • Yo-Kai Watch game franchise has sold over 7 million copies

    The Yo-Kai Watch IP has sold over 7 million copies, according to developer Level-5. The figure included both physical and digital download sales. Yo-Kai Watch 3 will be unveiled during Level-5 Vision 2015 next month. The first title is in the works for the west but is still without a release window. Thanks, Gematsu.

  • Bloodborne trademark returned to Sony after accidentally losing it

    In case you were worried or anything, Sony has once again obtained the Bloodborne trademark. Earlier this week it was revealed that Sony mistakenly abandoned the Bloodborne trademark along with four others registered with US Patent and Trademark Office: Guns Up!, Kill Strain; How Games Were Made to Sound, and No Heroes Allows: No Puzzles […]

  • GTA 5 PC official trailer coming next week, 15 new screenshots released

    New PC screenshots of GTA 5 have been released along with word of a new trailer coming on Monday. The screens below are from the PC version and you can view them in 4K glory over on Rockstar Newswire. The PC version of GTA 5 releases on April 14.

  • PSN real-time server status page launching in Europe soon

    PlayStation users in Europe will soon have its own a PSN Service Status Indicator. It was released earlier this month in North America. The indicator makes it easier to check whether PlayStation services are down or running as planned. This includes account management, PlayStation Now, the store, social services, etc. Sony told Eurogamer the service […]

  • Exclusivity contract prevents Bioware from revealing Dragon Age: Inquisition DLC release on PS4

    Bioware is unable to discuss when the Jaws of Hakkon DLC for Dragon Age: Inquisition will arrive on platforms other than PC and Xbox One. According to various tweets from executive producer Mark Darrah, due to the exclusivity contract between EA and Microsoft, the studio is unable to announce a release date for PlayStation 3 […]

  • LEGO Batman 3 demo, Namco Museum, more added to North American eShop

    Nintendo has updated the North American end of the eShop with a demo for LEGO Batman 3, Namco Museum on Wii U Virtual Console, and various sales. Below is the full update. Nintendo eShop Dot Arcade – Wii U LEGO Ninjago – 3Ds LEGO Batman 3: Beyond Gotham Demo – Wii U Harvest Moon: The […]

  • Square Enix’s Easter Surprise bundle contains five mystery PC games

    Square Enix offering another mystery bundle to customers in the UK, which comes with five mystery PC games for £3.99. As before, customers will be unaware of the games they are purchasing in the mystery bundle, but the bundle contains triple-A titles worth £40 combined. One of Square’s previous mystery bundles contained Tomb Raider, Just […]