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Brink is “definitely a shooter at its heart”, says Splash Damage boss

Wednesday, 6 October 2010 16:14 GMT By Joe Anderson

brink

Splash Damage is a developer on a mission with Brink, and it wants you to come along for the ride.

Your mission, should you chose to accept it, is to dive straight into the game’s single-player mode with its vast customization skills, and start causing mayhem and destruction at will. The best part? You don’t have to go it alone.

Oh, sure, you be a lone-wolf running about the “ultra-realistic toon-style” game world fighting enemies and doing loads of crazy things – but sometimes you may feel the need for a wingman. Sometimes you may even feel the need to face-off with real people instead of AI, and that is where Brink has you covered. Whether it be co-op, or multiplayer, the game allows you seamlessly open it up on the fly so that you are instantly playing co-op, multiplayer, or going up against enemies controlled by other players.

During gamescom, VG247 was given the opportunity to play the game, which Keza described as a mix between Borderlands and Team Fortress 2 that was both adaptable and excellently balanced. Luckily, you won’t have to wait much longer to play it.

This is exactly what Splash Damage is aiming for, and studio boss Paul Wedgwood, who spoke to us during the Eurogamer Expo, seems very confident of the game’s success.

[Interview by Joe Anderson]

Can you give us an overview into the background of Brink?

Wedgwood: It’s definitely a shooter at its heart. The game features two competing social factions. First you have the resistance who represent the refugees who have arrived. Resistance cells have sprouted up and see themselves as sort of freedom fighters, which are fighting for fairer distribution of resources against the security, who represent the original founders.

So it’s really a class struggle. The security don’t see themselves as the bad guys, they see themselves as the people who are trying to maintain law and order. The thing is, the supplies are limited, so if someone doesn’t distribute them properly, then everyone is going to die. There is a very interesting conflict going on between these two factions and at the outset you get to choose which of these you would like to fight for.

What’s really different about Brink is, if you are at home playing on your own and you see a friend come online, you can just hit a button and seamlessly invite them straight into your game. Also, in Brink you are consistently progressing your character, just like in a massively online multiplayer game. This will see you upgrade things such as the look of your character, the gear you are wearing; tattoos; weapons; accent and you can also buy new skill upgrades as you progress through the game.

What this means is, when you are joined by a friend online, he is also using the character he has been playing with, so you will be able to keep progressing your individual characters together. You can even open up the game if you want, and have it filled with lots of strangers playing against you.

How many players does the game support online?

Wedgwood: We found the sweet spot to be eight vs. eight, as this is when you get the most intense battles around a coordinated front line, while still having just enough people around to remember who shot you and get them back.

How does advancing your character work within the game?

Wedgwood: What happens is, you earn experience points for all your successes, at the lowest level that’s incapacitating the enemy through shooting at them, or by bucking your teammates by giving them extra ammo or supplies, or by bucking their weapon.

Other ways to earn experience is by completing major objectives, such as planting explosives that blow up gates, hacking open doors, escorting diffuser robots, capturing command posts and that sort of thing.

In essence, we try to give players experience for things that you do which make the game more fun for other people.
Also, as you earn these experience points you level up, and as you level up you get credits that you can spend on new abilities, tools, gadgets and items, and you unlock additional gear for your wardrobe. So you can see you are becoming cooler as you level up and are become more experience within the game.

On the side of that we have small challenges and these test your ability at very specific areas of the game. When you beat these you unlock new weapons and other equipment for you to use.

How many different types of weapon are in the game?

Wedgwood: It’s difficult to put a final number as we are still in beta, but we have dozens of weapons and you can take one of these, such as the assault rifle and make loads of modifications to it. So, on the upper rail you can set the red dot sites, full on sniper scopes; on the front you can have a muzzle break, suppressor or silencer; on the underside you can add a grenade launcher or you can even swap out the magazine for quicker reloads or bigger payloads.

Every one of the modifications does come with advantages and disadvantages, which are displayed to you on a stats table on the right, so it’s really easy for you to decide on what’s best for you, based on your character.

Are there different classes to play within the game?

Wedgwood: Yes, you can play as one of four combat roles. If you have a great aim and want to be on the front line, then you can play our assault class, which is called the solider. He has the biggest suite of different grenades; he gets special Kevlar armour upgrades, uses all of the cool weapons and stuff. If you play as a big body type you get access to these huge grenade launchers and mini guns.

If you wanted to, you can play as an operative which is a stealthier combat role, sneaking behind enemy lines, hacking open doors, incapacitating the enemy and disguising yourself as them. You can also play more of a supportive role, such as an engineer, where you are deploying defense turrets, shoring up defenses and bucking the weapons damage of your team. Or, you can play as a Combat Medic, running, gunning and shooting but also handing out help, giving people adrenaline boosts or speeding up the rate they are able to move with fleet of foot upgrades, so you are really able to benefit your team.

We also have a mission system, if you hit up on your d-pad it will give you the best thing you can do right now to help your team mates. This is AI based, so will take note of the current situation, and depending on your class will tell you the best thing to do at that time.

Do you feel the characters are quite balanced?

Wedgwood: Balance is a key issue for us. This will be the fourth multiplayer game we have made at Splash Damage if you include the first mod we did back in 2000. Even though Brink breaches single player and multiplayer, it’s a game were we have been obsessed with spawn time, travel distances, transit distances between spawns, movement speeds for combat roles and how the different abilities play off against each other. A ton of work has gone into this area of the game.

We actually hired a great guy called Neil Alphonso, he was the lead level designer on Killzone 2, and he is our lead designer, working for Richard Ham who is the director, and he is going through the polishing stages right now. We have reached beta, and everything we do from now on is about game balance and polish in time for its Spring 2011 release.

Are you planning to release any DLC for the game?

Wedgwood: We haven’t planned anything at the moment.

Will the game support 3D?

Wedgwood: I don’t know, I mean the industry is yet to tell if 3D is going to take off in a big way for games. I’ve got a feeling it’s here to stay for movies now, but I think something even the great directors appreciate, is the fact to make a 3D movie really successful, you do need it to have been designed and written with 3D in mind. With videogames, I think the same is true. If you want to make a game which takes advantage of 3D then it has to be built as a game with 3D in mind.

If hardware comes along that allows anyone to make anything 3D, then I think most shooters would do that, but that’s not to say there’s any particular need or desperation to do something about this at the moment.

Will you be releasing a demo for the game?

Wedgwood: Again, we are undecided about that at the moment.

Will Brink be identical on all three platforms?

Wedgwood: Yes. We developed the game from the outset to be visually identical on all three platforms; none of the platforms are a port of the other platforms.

The technology for each version has been built from the ground up to take advantage of the platform it’s appearing on, so we have fundamentally the same game with visual and gameplay parity on all three platforms.

Finally, Brink is a shooter, there are a lot of shooters out there, so why should people buy your game?

Wedgwood: Well I think we are the first game to simultaneously give you a world you have never seen before, removing the frustrating and artificial constraints of movement in shooters by providing you with our new smart move system. We also provide you with a system to advance your character with the largest suite of customisations, statistics and gun customisations, I think I’ve ever seen in any shooter and then allow you to play that character, seamlessly between single player and multiplayer.

I think we are the first shooter to do this and we are the only game on the show floor today to do this, which is why we have the biggest stand here and the biggest queues.

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7 Comments

  1. DSB

    Definitely agree on the 8v8. At that point it’s all skill and no zerg.

    #1 4 years ago
  2. Eregol

    My game is awesone says dev

    RAWR!!!

    #2 4 years ago
  3. macronia

    i just want this game in my hands now :)

    many shooter next year
    killzone 3
    crysis 2
    brink
    F3AR
    Gears of war 3

    what else?

    #3 4 years ago
  4. Maximum Unreal

    Gears of war 3 is on end of year and F3AR is going to be fail.There is SOCOM 4 and Also Modern Warfare 3 is going to be in november just like every cod game :P

    #4 4 years ago
  5. Nozz

    Sounds great, will have to keep my eye on this one!

    #5 4 years ago
  6. stretch215

    Sounds good. Hopefully they are able to make it all work together.

    #6 4 years ago
  7. endgame

    preodered long time ago. PC version ofc.

    #7 4 years ago

Comments are now closed on this article.

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  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]