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Ninja Theory-developed Heavenly Sword 2? “Never say never”, says Antoniades

Tuesday, 10th August 2010 08:34 GMT By Johnny Cullen

heavenly-sword

You may just get a Ninja Theory-made Heavenly Sword 2 after all. Don’t hold your breath too long, though.

“I’d never say never,” Ninja Theory boss Tameem Antoniades has told GI.

However:

“But we’ve kind of moved on now. Our focus is on Enslaved, and making that successful. If we build a franchise out of it there’s a lot of potential in the action-adventure space that surprisingly isn’t that common.”

Antoniades said the studio had pursued a Heavenly Sword sequel before doing Enslaved.

“We did actually want to do a sequel, and we did pursue that – but we’re not a first party studio, we’re a third party studio, and we knew that over the next few years we’ve got to be releasing multi-platform games,” he said.

“The game Heavenly Sword didn’t sell enough to have a confident sequel, so it would have put ourselves as a development studio in a very precarious situation.”

The PS3 title didn’t achieve enough sales to break even for the studio, according to previous comments.

NT’s currently developing Enslaved: Odyssey to the West for PS3 and 360 for an October 8 UK release.

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15 Comments

  1. Freek

    It diden’t sell enough to do a sequal with Sony, they moved on to Enslaved, a multiplatform franchise.

    That’s just a roundabout way of saying never.

    #1 4 years ago
  2. Erthazus

    @1 O’rly? 1 million copies sold at the start of the generation is BAD?

    #2 4 years ago
  3. Freek

    Acording to them (in this verry article), yes, that wasn’t enough.

    #3 4 years ago
  4. Psychotext

    Pass. Game was distinctly average, though it did do some interesting stuff with cutscenes.

    #4 4 years ago
  5. Boris Fett

    Combat mechanics were brilliant, but the rest of the game was utterly ruined by the god-awfully bad Sixaxis sections. Without them, it would have been a 9 out of 10.

    #5 4 years ago
  6. Johnny Cullen

    I loved the SIXAXIS bits. Well, the Kai stuff anyways.

    I loved that. Absolutely loved that.

    #6 4 years ago
  7. Boris Fett

    @6 Then you must be the only one, because everyone else from what I’ve heard personally found them to be an almost uncontrollable mess.

    Though the cannon bit was cool.

    #7 4 years ago
  8. justiceblob

    @7 I liked the Sixaxis bits too, but it was definately an aquired taste.

    #8 4 years ago
  9. Nozz

    I wouldn’t mind seeing a sequel. the Sixaxis bits weren’t that bad.

    If they did make another one it would definitely have to be longer

    #9 4 years ago
  10. dirigiblebill

    I loved the characters (yes, even the wacky catgirl) and the performances/animations were top notch. Combat had its moments too. Would welcome a sequel.

    #10 4 years ago
  11. theevilaires

    Two words: Santa Monica

    #11 4 years ago
  12. NiceFellow

    I liked it and the SIXAXIS stuff, too. You just had to actually put in a bit of effort to get good at it.

    The main issue I felt was that, while the characters, etc. worked fine and the world felt interesting the actual mission structure lacked both depth and variety.

    I wouldn’t mind a sequel if they built further on what’s there and expanded the content out. As others have noted Santa Monica could no doubt produce a good sequel if Sony wanted – I believe Sony own the IP but I could be wrong.

    #12 4 years ago
  13. ExclusivesMostly

    I TURNED OFF the sixaxis motion controls and enjoyed the game thoroughly. I’d buy a sequel day one if they ever released one. Graphics were amazing. To this day it still looks better than a lot of games which proves that some developers are just inferior or lazy.

    #13 4 years ago
  14. theevilaires

    Why didn’t I think of that Exclusive :D the game was a button smasher at best. The story was great and voice acting and cutscenes were pre UC2 for sure but the game sucked because it was a button smasher.

    #14 4 years ago
  15. Pavlovs_dog

    I thought the SIXAXIS sections were excellent, in fact I think it’s still the best implementation of the feature. I really enjoyed HS and would love to see it get a sequel. Also, pls release the Nitin Sawhney soundtrack!

    #15 4 years ago

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