Fri, Apr 02, 2010 | 21:57 BST

Stealth will be “something you want to use” in Splinter Cell

splintercellconviction

Max Beland, Splinter Cell: Conviction’s creative director, has explained to Industry Gamers why the team decided to reboot the franchise, and why the new stealth gameplay mechanic will be something the player “wants” to use.

Stating that most of Sam Fisher’s outings were a bit hard for players, Beland believes that this time around, the team got it right.

“We had a clear player fantasy that we wanted to continue to deliver, but it was clear that we weren’t delivering it properly or well enough since people were not sticking to it,” said Beland. “They were not finishing the games we were making and the sales were stagnating.

“If you look at the sales of Splinter Cell 1 versus Splinter Cell 4, they go a little bit down. So, our fantasy was good but we needed to approach it differently.

“We’re going to make stealth something you want to use. We want you to be a predator, not a grandmother. Being a grandmother before kind of forced you to be stealth. You need to hide in the shadows because if you’re seen, they shoot you and you’re dead.

“But what if we make the shadows something that’s interesting and makes you powerful and you use as a tactical tool against your enemies. So that’s how we’re able to approach our franchise differently while staying true to the values.”

Splinter Cell: Conviction is out Tuesday, April 13 for Xbox 360, and PC users get it on April 29.

11 comments

#1

Moonwalker1982
02/04/10, 9:07 pm

Nope,it’s coming in two weeks. Not next week :)

#2

Stephany Nunneley
02/04/10, 9:28 pm

God. My calender is still sitting on March. Calgon……..

#3

Enkeixpress
02/04/10, 9:49 pm

Max Beland, Splinter Cell: Conviction’s creative director, has explained to (indusrty) Gamers why the team decided to reboot the franchise and the (player) will be something the player “wants” to use.

“Player” should be “Stealth”.. & “Indusrty” is spelt as “Industry” .. Just a little bit of word corrections there. :)

#4

Stephany Nunneley
02/04/10, 9:54 pm

Ok rage mode kicking in. *breaks her fingers, buys new ones at Gucci*

#5

AHA-Lambda
02/04/10, 10:05 pm

“Stating that most of Sam Fisher’s outings were a bit hard for players, Beland believes that this time around, the team got it right.”

No you had it right first time you ****ing nitwits!! >:(

#6

Stephany Nunneley
02/04/10, 10:11 pm

I never played one. Were they really THAT hard? My 17yo brother wants a used Chaos Theory for his birthday, but I don’t want him smashing my controller.

#7

AHA-Lambda
02/04/10, 10:24 pm

chaos theory is were it started getting easier and got the balance JUST right.

BTW chaos theory is EASILY THE VERY BEST splinter cell FANTASTIC GAME!

#8

Stephany Nunneley
02/04/10, 10:37 pm

Ah good then. He wanted one to get acquainted with before getting Conviction. Glad to see he has taste then, Thanks Lambda.

#9

DaMan
02/04/10, 10:39 pm

I only played the 2002 one when it came out. can’t say it was ‘hard’ from what I remember, but it did require some patience..

I thought ie Manhunt was wayy more difficult than that game.

#10

Bulk Slash
03/04/10, 12:35 am

They’re not difficult, you just have to be patient. If you try shooting your way through the game you’re going to die a lot. You’re supposed to hide in the shadows, pick a route through the room (e.g. distract a guard or shoot out the lights or shimmy along pipes, etc) and then move without being detected.

From the demo of Conviction, I don’t see the stealth mechanic as that different from before. The main addition is that auto-shoot-thing that lets you paint multiple targets. I’m not sure it makes me want to use stealth any more than before, though.

#11

Moonwalker1982
03/04/10, 1:44 am

The new options in Conviction definitely are gonna make things easier, maybe too easy. Things like Mark and execute, while it works…i don’t think it was nessecary though. Still i have plenty of faith that this game will be great.

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