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Castlevania’s Cox – Console comparisons are “bollocks”

Monday, 22nd February 2010 12:30 GMT By Johnny Cullen

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Castlevania: Lords of Shadow producer Dave Cox has said that console comparisons are “bollocks”. See: you can stop fighting now.

Speaking in an interview with VG247 published today, the Konami producer said of the game’s development:

“It’s certainly not about one console being superior to the other.

“This argument is bollocks, frankly; it’s about making the best of what both machines are good at and focussing on that because, believe me, both machines are a challenge to develop on no matter what you are doing.”

He also stressed the importance platform parity in the upcoming reboot, despite PS3 being its lead development platform.

“It is very important to me that no version is inferior,” he stated. “If you develop for Xbox 360 and port to PS3, or indeed vice versa, you can end up with a game that is great on one but lousy on another.”

Cox further added that making a multi-platform title such as Lords of Shadow will have to see “compromises in certain areas right from the get-go.”

Castlevania: Lords of Shadow is due out later this year. Madrid-based Mercury Steam is developing, benefited by input from Kojima Productions.

No exact release date has been given.

Read our full interview with Dave here.

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5 Comments

  1. Blerk

    That’s the end of all those internet arguments, then. And about time! :-D

    #1 5 years ago
  2. Eregol

    Not if you read it from the interview properly.

    #2 5 years ago
  3. Detale

    What’s matey over at Digital Foundry going to do now?

    #3 5 years ago
  4. Erthazus

    But IF 360 port will be bad what else they can say?

    Btw, i still don’t believe that some Spain developer that made Jericho will make a decent Castlevania series.

    #4 5 years ago
  5. Dr.Haggard

    They also made Scrapland, which wasn’t bad, but more to the point Mercury Steam was formed by ex Rebel Act staff who made Severance (aka Blade, aka Blade of Darkness). That’s a good enough reference for me.

    #5 5 years ago

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