Yui Tanimura
“Majority” of Dark Souls 2 messages are helpful, apparently
Dark Souls 2’s messaging system is most often used for good, according to From Software.
Yui Tanimura headlines
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From King's Field to Bloodborne: the lineage of Dark Souls
Dark Souls 2 DLC and Bloodborne are on the lips of many gamers right now, but before looking to the future of From Software’s Souls series, Dave Cook pays his respects to where it all began.
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Dark Souls 2 making-of video discusses themes, direction & more
Dark Souls 2 has received a making-of video out of From Software called ‘Dark Intentions’, giving gamers a glimpse of the studio and some input into its creation from director Yui Tanimura.
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Dark Souls 2: "our aim is not to develop a difficult game," says dev
Dark Souls 2 developer From Software isn’t purposely going out of its way to create a difficult game. There needs to be balance and a sense of achievement, says co-director Yui Tanimura.
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Dark Souls 2 next-gen ports have been given no thought, says dev
Dark Souls 2 is coming to PC, PS3 and Xbox 360 in March, but according to the RPG’s co-director Yui Tanimura, his team hasn’t given PS4 or Xbox One ports any thought.
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Dark Souls 2: the essence of series is to upset your expectations, says director
Dark Souls 2 is a hard game, understandably, and that is precisely what fans of the original wanted. However, From Software director Yui Tanimura has stressed that he doesn’t want to give you exactly what you want, as he feels the essence of the series is in upsetting your expectations.
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Dark Souls 2's open world may let players tackle tasks in any order
Dark Souls 2 director Yui Tanimura has explained why the games open world approach will present even more freedom than the original game, with a view to letting players tackle areas and tasks way above their level if they feel brave enough.
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Dark Souls 2 director most intimately involved with balancing
Fine-tuning enemy parameters and difficulty is how Dark Souls 2 director Yui Tanimura intends to put his stamp on the series.
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Dark Souls 2 engine upgrade allows for fancy graphics tricks
Dark Souls 2 director Yui Tanimura is pleased with the new graphical flourishes From Software is able to implement now that it has upgraded the RPG’s engine.
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Dark Souls 2 director promises "more care" will be put into PC version this time out
Dark Souls 2 director Yui Tanimura has promised the team will “put more priority” on the PC version of the game, admitting that its last PC outing was “sort of half-assed.”
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Dark Souls 2 release on next-gen was discussed, new engine nixes frame rate issues
From Software had discussed bringing Dark Souls 2 to next-gen platforms, but decided current-gen had a larger demand for it.
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Dark Souls 2 a direct sequel to first title, may not make 2013
Dark Souls 2 is featured in the latest issue of Edge Magazine, in which the magazine was shown a 10-minute playthrough of the game.
Yui Tanimura latest
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Dark Souls 2 making-of video discusses themes, direction & more
-
Dark Souls 2: “our aim is not to develop a difficult game,” says dev
-
Dark Souls 2 next-gen ports have been given no thought, says dev
-
Dark Souls 2: the essence of series is to upset your expectations, says director
-
Dark Souls 2’s open world may let players tackle tasks in any order
-
Dark Souls 2 director most intimately involved with balancing
-
Dark Souls 2 engine upgrade allows for fancy graphics tricks
-
Dark Souls 2 director promises “more care” will be put into PC version this time out
-
Dark Souls 2 release on next-gen was discussed, new engine nixes frame rate issues
-
Dark Souls 2 a direct sequel to first title, may not make 2013