Rex Dickson, lead level designer at Kaos Studios has said that currently there is a bit of a “massacre fatigue” problem in gaming, and the way the studio solved this issue in Homefront, was by breaking up core combat every “two or three minutes,” with either “a story moment, a drama moment, spectacle moment or […]
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Homefront’s senior level designer Rex Dickson has said the reason Kaos Studios and THQ are releasing DLC for the game on Xbox 360 first is due to the support Microsoft showed for the game.
Kaos Studios’ Rex Dickson has said the team behind Homefront owes a lot of its inspiration to Valve’s Half-Life 2.
After playing the first 15 minutes of Homefront, VG247 got in touch with lead level designer Rex Dickson from Kaos Studios to talk about the game’s unsettling portrayal of a Korean invasion of the United States, and why American audiences seem especially affronted by it. Apparently, you guys need to adjust your cultural mentality – […]
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