Paul Barnett

Ultima Forever – Ultima 4 remake chosen over Ultima 7 due to limited resources

Ultima Forever creative director Paul Barnett has said the team at BioWare chose to remake Ultima 4 due to the team’s affection of for the original, and the fact that resources were limited.

8 years ago

Paul Barnett headlines

  • Developers reaffirm BioWare's right to leave Mass Effect 3 ending as it is

    Irrational Games boss Ken Levine and Mythic creative director Paul Barnett have both defended developers’ creative right to tell stories as they choose – regardless of community backlash.

    9 years ago
  • BioWare Mythic creative boss to keynote GDC China

    BioWare Mythic senior creative director Paul Barnett will keynote GDC China next month. Barnett’s talk at the Shanghai-based event is called, “Global Reach and Local Limits – Paul’s Personal Truths about Online Game Development,” and will see him, according to GameSpot, detail how “online play has affected game design in terms of geographic proximity and […]

    9 years ago
  • EA issues cease and desist on Ultima IV fan projects

    EA has issues a cease and desist order to fan site Ultima Aiera, informing the site and others hosting Ultima IV, as well as Flash-based remakes, to pull any files pertaining to it.

    10 years ago
  • Mark Jacobs: Of course EA knows about launching MMOs

    Following a comment yesterday from WAR creative director Paul Barnett regarding EA knowing “nothing about launching MMOs in Europe,” Mythic boss Mark Jacobs has clarified the situation by calling Barnett “sarcastic” and “irreverent.”“Well first you’ve got to understand that Paul is Paul,” Jacobs told Eurogamer. “He’s very sarcastic. He tries to be very funny – […]

    12 years ago
  • Barnett: EA "know nothing about launching MMOs in Europe"

    Bloody hell, Paul. Don’t hold back. In WAR’s launch week, the MMO’s creative director has launched a stinging attack on EA, saying the firm simply “knows nothing” about bring an MMO to market in Europe.WAR is being published by GOA in Europe.“GOA did it with Dark Age of Camelot and they’ve done it really well. […]

    12 years ago
  • "We don't want to be The Monkees," says WAR creative director

    Warhammer Online creative director Paul Barnett has told Gametrailers in a video interview that WoW is like The Beatles, “and if you try and be like the Beatles, you’ll and end up like The Monkees. We don’t want to be The Monkees,” he said. “We’re Led Zeppelin.”Quite. More down below.By Mike Bowden

    12 years ago
  • Age of Conan's "rhythm, longevity, gameplay and style" may not work: WAR boss

    Warhammer Online creative director Paul Barnett has said that it will be “very sad” if Funcom’s Age of Conan collapses, and that the game’s “rhythm, longevity, gameplay and style” may not connect with the market in general.“I think it will be very sad if they don’t have enough users to maintain the critical mass, because […]

    12 years ago
  • Warhammer Online dev: "We can't schedule for shit"

    Speaking to Eurogamer at Develop today, Mythic’s Paul Barnett gave a reasonably good reason for Warhammer Online’s persistent delays.“When we launch these games, we can’t schedule for shit,” he said.“We’re nearly there, God help us, the fifth time we schedule it it’s going to work. Lesson one: don’t trust your schedulers. Add more time.”The MMO […]

    12 years ago
  • Warhammer Online dev: "The game's finished, we could ship it now"

    Speaking to VG247 at Develop in Brighton today, Mythic’s Paul Barnett confirmed the news hundreds of thousands of pre-orderers will be thrilled to hear: Warhammer Online is finished and ready to ship.“The game’s finished,” said the developer. “It’s just being polished and cooked.“We’re in a position now where every day we get to polish it […]

    12 years ago
  • Riccitiello and Bioware have monitored Warhammer Online metrics, says Mythic

    EA CEO John Riccitiello and Bioware have both visited Warhammer Online developer Mythic Entertainment to view metrics of the ongoing beta, according to the game’s creative director, Paul Barnett.“One of the great things we’ve got is tons of metrics that run in the background,” he said in a video interview you can watch after the […]

    13 years ago