Ian Milham
Battlefield Hardline: it’s Battlefield, but not as you know it
Battlefield Hardline is not a replacement Battlefield 4, Visceral Games tells us, but something quite different from DICE’s games.
Ian Milham headlines
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Single-player plot in Battlefield Hardline revolves around a framed cop
The single-player storyline in Battlefield Hardline will revolve around a framed police officer named Nick who is out to clear his name. Aren’t they all?
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Single-player isn't a "single-path linear roller coaster" in Battlefield: Hardline
That’s good to know, right? According to Battlefield: Hardline’s creative director Ian Milham, the solo portion of the game will offer players more choices.
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Thursday shorts, part 2: Jaffe and console design, more GDC panel bits, THQ gets into bother over Homefront balloons
Ready for some more short goodness? Om nom nom away after the break.
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Visceral interested in Dead Space on other platforms, not if it's a "shabby conversion"
Dead Space 2’s art director Ian Milham has said Visceral is interested in expanding the franchise onto other platforms in the future, like Sony’s NGP, but only if it “plays to the platform’s strengths.”
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Visceral: Dead Space movie won't be "just a cheap cash-in"
Dead Space art director Ian Milham has told the BBC that a live-action Dead Space movie won’t be “just a cheap cash-in”.
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New EA "web show," PWNED, dampens Dead Space movie hopes
The inaugural episode of a new EA UK web TV show, PWNED, has cast doubt on progress of a live action Dead Space film, news of which was first reported in July 2009.
Ian Milham latest
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Battlefield Hardline: it’s Battlefield, but not as you know it
-
Single-player plot in Battlefield Hardline revolves around a framed cop
-
Single-player isn’t a “single-path linear roller coaster” in Battlefield: Hardline
-
Visceral interested in Dead Space on other platforms, not if it’s a “shabby conversion”