Harvey Smith
Harvey Smith headlines
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Best games of 2018 according to developers, artists, actors, writers, studio heads, and more
It’s all fine and well us media people telling you about our favourite games of the year, but you could just as easily go to Metacritic for that.
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Harvey Smith wants Dishonored to become a pen and paper RPG
Arkane’s creative director Harvey Smith and art director Sebastien Mitton on evolving Dishonored and handing the rule book over to the players.
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Dishonored 2 is "probably 12-20" hours long
Arkane Studios creative director Harvey Smith says Dishonored sequel will be longer than the original.
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Dishonored dev: single-player games still have an audience
Dishonored co-director Harvey Smith thinks there’s plenty of room for all kinds of games, despite the oft-expressed belief that multiplayer shooters are the only game in town.
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Dishonored's Harvey Smith discusses his career, regret over Deus Ex Invisble War
Dishonored co-creator Harvey Smith has discussed the trials and tribulations of his career, from working on the original Deus Ex and System Shock to an ill-fated Area 51 reboot, in a tell-all interview. The developer also believes that even on the games industry’s worst days, it’s still being immensely creative.
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Dishonored designer ambivalent regarding a sequel
Dishonored designer Harvey Smith has said part of him would like the game to be a one-off; yet at the same time, he’s also interested in exploring the game’s universe further.
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Dishonored dev: 'Gamer fatigue leads to lack of new ideas'
Dishonored co-director Harvey Smith has stated that gamer fatigue has led to the development of several formulaic and near-identical experiences that do little to inspire. Giving players freedom to approach goals as they see fit, and a move away from stereotypes is the key to bringing innovation back to the industry.
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Dishonored dev feels players are "hungry" for non-linear games
Dishonored allows something of a sandbox approach to missions, which Arkane’s Harvey Smith believes is something gamers yearn for even if they missed out on the 1990’s games which inspired it.
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Dishonored dev not interested in shooters that "play themselves"
Arkane Studios’ Harvey Smith just isn’t interested in making heavily scripted thrill-a-minute shooters, preferring to distance the first-person action of Dishonored from the FPS genre.
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Dishonored’s protagonist has no back-story
Dishonored creative director Raf Colantonio has told Penny Arcade that the assassination game’s protagonist, Corvo Atano, has no past.
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Dishonored to do right by its multiple platforms
Dishonored dev, Arkane Studios, has implemented system-specific tweaks to ensure that whatever your choice of platform for its stealth-action assassination title, that platform will feel like home.
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Arkane "open" to Dishonored sequels, "other things"
Dishonored co-creative director Raf Colantonio has told VG247 that developer Arkane is definitely “open” to the idea of making sequels and more within the IP.
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Dishonored dev champions player choice for "authored" feeling
The more approaches a player can take to a situation, the more they own the consequences, according to Arkane Studios boss Harvey Smith.
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Dishonored allows pure stealth, no-kill approach
Arkane Studios’ latest, Dishonored, allows for entirely pacifist playthroughs – but the way you play the game changes the world around you, for good and ill.
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Arkane: FPS games like Dishonored were at one time a hard sell to publishers
Arkane Studios co-founder Raphaël Colantonio and creative director Harvey Smith recently chatted with AusGamers about the studio’s upcoming release for Bethesda, Dishonored, and both feel there is plenty of room on shelves for the first-person shooter alongside those based on military conquest.
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Deus Hex: Arkane's Smith and Colantonio on Dishonored
With Brink now released, Bethesda’s moving forward with another incredibly ambitious new IP. But can Dishonored – from minds that brought you Deus Ex and Half-Life 2 – live up to its pedigree?
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Arkane not interested in limiting player choice in Dishonored
Arkane Studios is drawing on its love of RPG elements and emergent gameplay for Dishonored.
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Arkane: We were more "dependent" than "independent"
At Quakecon yesterday, Bethesda announced during the opening keynote its parent company Zenimax had acquired Arkane Studios; something which the Arkane’s CEO and co-creative director Raphael Colantonio welcomes because “it’s not fun to be independent”.
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Harvey Smith to keynote Austin GDC
Deus Ex designer Harvey Smith has been confirmed as the keynote speaker of Austin GDC this year.His talk’s entitled, “Luckiest People Alive,” apparently, and is unlikely to focus on plane crash survivors, and such.The event’s taking place at the Austin Convention Center from September 15-17. Press release after the link.
Harvey Smith latest
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Best games of 2018 according to developers, artists, actors, writers, studio heads, and more
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Dishonored’s Harvey Smith discusses his career, regret over Deus Ex Invisble War
-
Dishonored dev feels players are “hungry” for non-linear games
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Dishonored dev not interested in shooters that “play themselves”
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Dishonored dev champions player choice for “authored” feeling
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Arkane: FPS games like Dishonored were at one time a hard sell to publishers
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Arkane not interested in limiting player choice in Dishonored