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Jeremy Parish (Page 3)

A Trip to the Graveyard of Lost Game Technology
Article

A Trip to the Graveyard of Lost Game Technology

They say the medium's the message, but let's hope that's not true of these dead formats. The good and bad of video game tools that have fallen into obsolescence.
Inside Data Discs, the M2 of Video Game Vinyl
Article

Inside Data Discs, the M2 of Video Game Vinyl

As the vinyl resurgence overtakes video game soundtracks, a small UK-based label aims to set the standard with classic SEGA music, much as developer M2 has done with classic SEGA games.
Manami Matsumae, the Maestro of Mega Man
Article

Manami Matsumae, the Maestro of Mega Man

COVER STORY: We wrap up our Brave Wave profile with this conversation with one of the label's biggest draws: Mega Man and Shovel Knight composer Manami Matsumae.
Every Final Fantasy is Star Wars
Article

Every Final Fantasy is Star Wars

It doesn't matter how much a Star Wars nerd you think you are — you've got nothing on the creators of Final Fantasy, who have built a career (and a video game empire) on borrowing liberally from George Lucas.
The Failure and Fortunes of Red Ash
Article

The Failure and Fortunes of Red Ash

In part two of our interview, Keiji Inafune speaks about the Mega Man Legends successor's Kickstarter failure and its second lease on life.
Before Amiibo Cards, Nintendo Gave Us e-Reader
Article

Before Amiibo Cards, Nintendo Gave Us e-Reader

The notion of transmitting video game data via trading cards may seem strange, but with Amiibo Cards are simply another instance of Nintendo repurposing an old idea.