Tag Archives: Yosuke Hayashi

Wed, Jun 15, 2011 | 03:52 BST

Team Ninja: “We know about cutting people with katanas”

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Team Ninja has reiterated that Ninja Gaiden 3 will focus on the consequence of killing.

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Fri, Jun 10, 2011 | 06:20 BST

Ninja Gaiden 3′s lack of gore, swipe controls, and QTEs explained

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We’ve all heard the preview scandals – Ninja Gaiden 3 turns down the gore, packs in quick time events, and uses touch-screen controls. But Team Ninja is quick to point out that demos can be misleading.

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Thu, Apr 28, 2011 | 09:37 BST

Team Ninja: Dead or Alive: Dimensions on 3DS for a “different perspective”

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Team Ninja boss Yosuke Hayashi has said it picked 3DS for Dead or Alive: Dimensions because it offered a “different perspective” on the series.

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Thu, May 26, 2011 | 02:32 BST

Ninja Gaiden III stars a darker Ryu, includes “complex multiplayer mode”

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Ninja Gaiden III project lead Yosuke Hayashi has dished some details on the game in the latest edition of PlayStation: The Official Magazine, and it looks as though players are going to be seeing a darker Ryu Hayabusa than ever before.

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Mon, Mar 14, 2011 | 23:42 GMT

Hayashi: Ninja Gaiden II is “already outdated”

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Ninja Gaiden III producer Yosuke Hayashi has no problem trash-talking the series so far, describing Ninja Gaiden II as “outdated”.

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Tue, Feb 22, 2011 | 13:09 GMT

Tuesday Shorts: 8-bit Fable, Oddworld, Smell-o-Vision, L4D2

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It’s Tuesday lunchtime. Don’t you even think about touching that packet of barbecue Hoola Hoops until you’ve read today’s news that aren’t worth covering on their own, Gringo.

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Thu, Feb 17, 2011 | 16:20 GMT

“We never intentionally make games for the Western market,” says Team Ninja boss

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Team Ninja boss Yosuke Hayashi has told GamesTM that the developer never intentionally create games that will appeal to the Western market. Instead, it focuses on creating “interesting” titles.

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Mon, Jan 24, 2011 | 09:08 GMT

Team Ninja: Ninja Gaiden 3 will be “more accessible”

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Team Ninja boss Yosuke Hayashi has told EG that Ninja Gaiden 3 will be more approachable then previous games in the series.

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Fri, Nov 05, 2010 | 17:02 GMT

Team Ninja cancels two projects announced before Itagaki’s departure

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Team Ninja has told Famitsu it has canceled two projects it was working on before Tomonobu Itagaki departed the development firm.

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Wed, Oct 27, 2010 | 14:58 BST

Team Ninja’s doing just fine post Itagaki, says Hayashi

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Team Ninja studio boss Yosuke Hayashi has said that after the initial shock of Tomonobu Itagaki and other high-level members of the development studio leaving the firm two years ago, he and the remaining members had to “rethink” their approach to game development.

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Sat, Apr 24, 2010 | 17:16 BST

Sakamoto says Team Ninja collaboration on Metroid: Other M “feels destined”

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Yoshio Sakamoto has said that the reason he and the development team chose Team Ninja to work with on Metroid: Other M was because of the developer’s experience with console titles.

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Thu, Sep 17, 2009 | 21:27 BST

Yosuke Hayashi video demos Ninja Gaiden Sigma 2′s modes

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Sony had a chat with Team Ninja producer and director Yosuke Hayashi and he was kind enough to give the US PS Blog a walkthough demo of Ninja Gaiden Sigma 2.

The video below the break not only features Hayashi discussing the game, but there is also new footage, and modes including Momiji gameplay, Team Missions co-op mode, and Chapter Challenge mode.

Game’s out September 29 for PS3.

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Thu, Jul 23, 2009 | 16:26 BST

Hybrid engine used for Ninja Gaiden Sigma 2, says Hayashi

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Team Ninja’s Yosuke Hayashi has said in an interview that Ninja Gaiden Sigma 2 is running off of a hybrid engine developed for Ninja Gaiden 2 as well as one created for the original Sigma on PS3.

Reasoning? It’s apparently more difficult to port from Xbox 360 onto PS3, he said, thus the creation of the engine.

“In terms of having to have to basically split the memory going from Xbox 360 to PS3, [this] to us was a rather easier thing to do because it wasn’t like taking that one bucket full of memory and then having to have to figure out how to split it so that it goes appropriately into each slot that PS3 is basically providing us,” he told Gamasutra.

“We kind of had a way, or formula, that was already almost figured out by the time we knew that we we’re going to move on to PS3, and it was an easier method for us, because we had both the engines that we had worked on for the previous Sigma as well as Ninja Gaiden 2.

As a result, Hayashi says that a multiplatform engine that covers both the Xbox 360 and PS3 is now available to Team Ninja for future titles.

“It’s not just a port of 2 to PS3. It’s not just something that we’re taking and cutting and pasting,” he added. “We’re trying to incorporate all these different elements that we’ve created so far in the series and put it all into one package.”

More through the link.

Wed, Jul 01, 2009 | 17:19 BST

Ninja Gaiden Sigma 2 for PS3 to have less gore than 360

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Ninja Gaiden Sigma 2 for PS3 will have less blood and gore than the Xbox 360 version, according to Koei Tecmo.

It’s still rated M, but blood spills don’t linger as long, and beheadings emit a blue glow to conceal most of the stuff pumping out of the hole in the neck.

“Each game has its own concept and with Ninja Gaiden 2, the focus was on extreme violence,” Yosuke Hayashi told GamesRadar. “But with Ninja Gaiden Sigma 2, we really questioned whether violence is a necessity for a game, so we decided to move away from that trend. So the violence ‘approach’ is not the way we approached the development of Ninja Gaiden Sigma 2.

“Being able to unlock higher levels of gore would be out of kilter with the concept of the game.”

Apples and oranges, ya know.

Thanks, VideogamesBlogger.

Sat, May 16, 2009 | 06:59 BST

Ninja Gaiden to continue on multiple formats

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New Team Ninja boss Yosuke Hayashi has told Kikizo that Ninja Gaiden will almost certainly be continued as a series.

“What the gamers are looking for is going to be the next chapter – the future of an outstanding series. We feel that we’re in a position of being able to make that call… That calling is already there – we feel it”.

Tomonobu Itagaki, the previous Ninja Gaiden dev head, said in May 2008 that the second game would finish the IP.

Apparently not. It gets better: next time it’s going to be multi-format:

“We’re going to have to push ourselves to the next level, and we are better off giving both audiences an entirely new game,” Hayashi added.

There’s a full interview here.

Fri, Apr 10, 2009 | 22:22 BST

Team Ninja wants Ninja Gaiden Sigma 2 to be “sleek and sexy”

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Team Ninja wants Ninja Gaiden Sigma 2 to be “sleek and sexy,” and not as violent as others in the series.

Producer and director Yosuke Hayashi has told CVG that the team working on the PS3 version is “kind of egoistic” and gets “bored with the same continuous concept”: that’s why it’s shying away from a direct Xbox 360 port.

Hayash doesn’t want it to be namby pamby, but he does want to “start evolving this game.”

More through the link. It’s out later this year.

Wed, Mar 25, 2009 | 08:29 GMT

GDC: Sigma 2 will be “ultimate” Ninja Gaiden package, says Tecmo

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Tecmo showed off Ninja Gaiden Sigma 2 at GDC last night, promising the game will be the full stop as far the Ninja Gaiden IP’s concerned.

“We really want this to be the total package, the ultimate package, the game you remember as having everything you’ve seen and experienced throughout the Ninja Gaiden franchise,” producer Yosuke Hayashi said at the game’s reveal.

Locations in the game include Venice, the Amazon, Tokyo and New York, and you’ll get to fight on the Statue of Liberty.

As was previously know, Hayashi confirmed that Dead or Alive’s Ayanne will b playable in the PS3 title, and that online co-op will be included.

It’s out in the US and Japan this autumn. More on Eurogamer.