Tag Archives: travis baldree
Mon, Sep 03, 2012 | 05:23 BST
Torchlight 2 will not only eventually produce a set of official mod tools, it’s going to support Steam Workshop, making the promotion, acquisition and installation of these community-made delights a breeze.
Sat, Jul 21, 2012 | 16:25 BST
Runic president Travis Baldree has posted a blog update for Torchlight II, detailing what the studio is currently working on. While all the framework and content is in place, the firm working on polishing the game in an effort to release it in late summer as planned. To quell any trepidation fans may have regarding the game, Baldree has posted an infographic comparing the first Torchlight to its successor. Looking it over, it’s no wonder the it’s taken the team what seems ages to finish it off: Torchlight II is four-times the scale of the first game as far as assets and playtime. In other words, it has 87% more of everything. Head here for a large version of the infographic.
Sat, Jul 21, 2012 | 16:03 BST
Despite Torchlight II being delayed in order to “extensively balance” the game, Runic president Travis Baldree has told Joystiq the firm is still shooting for a summer release. “The end of summer is September 25th or something like that,” said Baldree. “We’re still trying to get it done for summer. It’s a big game and we’ve still got some polish to go. We have a point in development where we’ll say, ‘Okay, we’re ready to announce a date,’ but we’re just not there yet.” So, there’s still hope yet, kiddos.
Thu, Nov 17, 2011 | 19:14 GMT
Torchlight 2 has been officially delayed, according to a post from Runic Games president Travis Baldree on the game’s official website.
Wed, Jul 06, 2011 | 21:05 BST
Runic Games has announced Torchlight has now sold 1 million copies across all platforms since being released in October 2009.
Thu, Jul 01, 2010 | 07:43 BST
Travis Baldree, president of Runic Games, has said the Torchlight MMO will be “as close to a single-player as we can get.”