Tag Archives: Tommy Refenes

Tue, Mar 19, 2013 | 11:06 GMT

Team Meat: DRM is more damaging to companies than piracy, says Refenes

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Super Meat Boy developer Tommy Refenes has published a thought-provoking blog post on the impact of DRM as an effective measure against piracy. He argued that the cost going into DRM does little to offset losses suffered by piracy, and that the controversial security measure makes people more likely to pirate a game.

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Fri, Mar 08, 2013 | 14:07 GMT

Team Meat isn’t very confident in console development, but is keeping its options open

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Team Meat hasn’t had the best of luck developing for consoles in the past, and the indie darlings behind Super Meat Boy and the upcoming Mew-Genics, don’t seem super confident in next-gen systems either.

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Tue, Feb 28, 2012 | 01:27 GMT

Team Meat denies 3DS eShop filesize limit, claims misquote

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Team Meat’s Tommy Refenes has denied he told press the 3DS eShop has a filesize limit of 2GB.

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Mon, Feb 27, 2012 | 00:27 GMT

Team Meat: WiiWare “horrible”, but 3DS eShop “reasonable”

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The 3DS eShop’s more generous allowances are acceptable to Team Meat, and the developer has shown interest in expanding to other Nintendo platforms, too.

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Wed, Feb 22, 2012 | 21:52 GMT

The Binding of Isaac’s design will inform Team Meat’s next game

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Popular indie rogue-like shooter The Binding of Isaac will influence the direction of Team Meat’s next game.

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Wed, Nov 30, 2011 | 22:33 GMT

Indie Game: The Movie selected for 2012 Sundance Film Festival’s World Documentary Competition

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Indie Game: The Movie, a feature documentary about “video games, their creators and the craft,” will make its world premiere as an official selection in World Documentary Competition at the 2012 Sundance Film Festival.

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Tue, Nov 29, 2011 | 10:59 GMT

Team Meat: We’re “jaded fools,” our logo “looks like shit”

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Team Meat’s Edmund McMillen has claimed the two-man dev squad is now formed of “arrogant, jaded fools,” speaking in an anniversary voiceover for Super Meat Boy’s birthday.

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Tue, Jul 19, 2011 | 06:16 BST

Team Meat doesn’t effing care about piracy

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Team Meat voiced an unusual opinion about Super Meat Boy’s piracy levels and said a swear! We like that kind of thing.

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Thu, Jun 30, 2011 | 11:08 BST

Team Meat starts talking about “ambitious, fun” new project

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Team Meat’s begun talking about life after Super Meat Boy, saying its begun development on an “ambitious” but “fun” new project.

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Wed, Apr 13, 2011 | 15:56 BST

Team Meat: No moderation on Super Meat Boy level editing

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In an interview with gamrFeed, Team Meat duo Edmund McMillen and Tommy Refenes have confirmed they won’t moderate fan-produced Super Meat Boy produce when they release its level editor. Expect carnage.

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Mon, Jan 03, 2011 | 06:18 GMT

Team Meat’s next project likened to “the ginger between sushi entrees”

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After the stick-to-your-gut offerings of Super Meat Boy, you can’t blame Team Meat for looking for a palate-cleansing follow-up before moving onto the next course; speaking to Game Informer, the indie developer has described its next project as similar to “the ginger between sushi entrees”.

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