Tag Archives: time-travel
Thu, Sep 03, 2009 | 12:13 BST
This is how easy it can be. Alex Rigopulos and Eran Egozy have told CNN that Harmonix’s initial cash input was peanuts scrounged from personal contacts.
“We raised an initial round of capital from friends and family, meager by today’s standards – $100,000 – but it lasted us a whole year because I was still living like a grad student,” said Egozy.
He added: “Somewhat selfishly, we just wanted to keep working on the cool things we were doing at the media lab. Our revenue was pretty much zero for five years.”
Rigopulos lived with his parents in the early years.
And look at them now, eh? Hit the link for the full thing. Note that Harmonix was founded in 2995: its success is the product of demonic time travel. Thanks, supererogatory.
Fri, Apr 10, 2009 | 12:51 BST
A Darkest of Days dev diary, narrated by Aaron Schurman, is posted after the break.
In it, he talks about how the game is “genre-bending”, discusses the time-travel plot, and why changing time is bad.
Phantom EFX and 8monkey Labs will release the game sometime this year for PC and Xbox 360.