Tag Archives: Terminal Reality
Mon, Apr 02, 2012 | 09:11 BST
The LinkedIn profile of a senior producer at Microsoft has revealed the magnitude of the Kinect Star Wars development – revealing the game was worked on by ten teams comprising of over 200 people.
Fri, Mar 30, 2012 | 00:24 BST
Music licensing giant EMI has filed suit against 4mm Games and Terminal Reality over Def Jam Rapstar.
Wed, Aug 24, 2011 | 16:15 BST
Mon, Aug 22, 2011 | 16:15 BST
One final video from the Microsoft Play Day: it’s Star Wars Kinect. There’s a minute-long video of the game from Terminal Reality, where you’ll be able to get “a lot of finesse” from challenges in the game for hardcore gamers playing it.
Star Wars Kinect launches this Christmas for Xbox 360.
Wed, Jun 01, 2011 | 13:19 BST
Microsoft’s released a brief live-action teaser for Star Wars Kinect, featuring a curious R2-D2 examining the camera before freaking out after it nods back at him. And that’s it. No, really, that is it. Expect the Terminal Reality game, first announced last year, to be part of Microsoft’s E3 presser on Monday. Watch it below
Tue, Apr 12, 2011 | 01:24 BST
So much news, so little time – not to mention, quite a lot of stuff which is a bit fringe. Here’s your short-and-sweets, then.
Thu, Feb 17, 2011 | 16:25 GMT
So many tiny bits of news. So little time.
Fri, Dec 03, 2010 | 09:29 GMT
Fo’ riggidy realz.
Thu, Nov 25, 2010 | 13:48 GMT
Sony R&D bod Anton Mikhailov has hit out at Kinect’s abillity to deliver a proper Star Wars title with the tech.
Wed, Nov 10, 2010 | 08:48 GMT
Kinect creative lead Kudo Tsunoda has told the BBC that the Star Wars Kinect title, coming from Ghostbusters devs Terminal Reality, will release next christmas.
Tue, Jul 21, 2009 | 10:23 BST
The Star Telegram has revealed that Terminal Reality’s Ghostbusters: The Videogame had a budget of somewhere between 15 and 20 million dollars.
“The videogame has already achieved “blockbuster” status with an estimated 1 million units sold,” says the article.
“Terminal Reality’s videogame was the product of years of planning and execution, thousands of hours of work [and] a final budget of USD 15 million – USD 20 million.”
Terminal Reality boss Randel would love to make a film on the rumoured third film, too: “You can bet that if that movie were to come out, we’d just love to do another Ghostbusters game based on it,” he said.
Thu, Jul 09, 2009 | 13:45 BST
Nelson’s just confirmed a Ghostbusters demo’s gone up on the US Live. Euros can’t have it, obviously, as Sony’s got a timed exclusive in the region.
Who Ya Gonna Call? The Ghostbusters are back for an all new adventure! The year is now 1991: Who haunts Library? What happened to the Grey Lady? Try this demo to get a taste of the new supernatural spectacular haunting Manhattan. Take the role of a new recruit joining the famous Ghostbusters team and be equipped with a variety of unique equipment and gadgets as you hunt, fight and wrangle a wide range of ghosts in an all-new battle to save New York City from its latest paranormal plague.
Sat, Jun 06, 2009 | 16:23 BST
Atari may be touting that Dan Aykroyd and Harold Ramis were the writers of the Ghostbusters game, but both men acknowledge that it’s more of a marketing ploy than anything.
Speaking with The New York Times, Aykroyd said that Terminal Reality came to him with script in hand, and he and Ramis supplied the structure and tone.
“In the beginning they came to me, and I said, ‘I encourage you, go ahead,’ ” he said. “They gave me the script. I took it. I rewrote it doing little tiny structural things, mostly bringing back the tone of the original dialogue and the vernacular — the terms, the idiom — but they really had it.
“Two-thirds of it was there. Then they gave it to Harold. He did the same thing.”
While Aykroyd admitted he is not a gamer, he was still impressed by Terminal Reality’s knowledge of special effects as well as its familiarity with Ghostbusters’ lingo and style.
More through the link.
Thu, May 07, 2009 | 15:46 BST
Terminal Reality doesn’t want consumers to be confused over the constant publishing changes for Ghostbusters: The Video Game.
After changing hands three times within a year, VP Joe Kreiner says the team is frustrated and hoping the alterations do not sully customer expectations.
“It is not the ideal situation for a developer like Terminal Reality as we really enjoy a collaborative relationship when we work with publishers, so that has had to be rebooted every time the game changes hands,” Kriener told GI.biz.
“As a developer these distribution decisions are handled far above our level and is not been something that we would have a say in. We have just focused on keeping the teams attention on making the best game we possibly can.
“We do not want the consumer to be confused as that can hurt sales. Our hope is that this is a transparent change to the gamer and that the desire to play the next authentic chapter of Ghostbusters is a draw that overcomes any complications.
“All I can say from the Terminal Reality perspective is that the game is done on all platforms. We are really pleased with the final result and happy that it is ready for the fans on every platform whenever the decision is made to release it.
It was announced yesterday that Sony would publish the PlayStation versions of the game in Europe, thus pushing the Microsoft and Nintendo SKUs later into the year.
All platform versions in North America will still release on schedule via Atari.
Wed, May 06, 2009 | 10:49 BST
Sony just confirmed by press release that it’s to publish the PlayStation platform versions of Ghostbusters in PAL territories.
The PS3 and PS2 SKUs will hit in June. The PSP outing will follow in the “autumn”.
Atari told us this morning that the DS, Wii and 360 versions will follow later in the year.
Get the full thing after the break.
Wed, May 06, 2009 | 10:29 BST
An Atari rep has told VG247 that non-PlayStation Ghostbusters SKUs will definitely release later this year.
“We’re still waiting on official dates,” we were told this morning.
It was confirmed earlier that Sony is to publish the PS3, PS2 and PSP versions of the game, and, according to conversations we’ve just had, has a period of exclusivity over the other versions.
It’s worth noting that Ghostbusters is a Columbia IP. Which is owned by Sony. Which is publishing a Blu-ray anniversary version of the movie along with the PS3 and PS2 versions on June 19.
News that the DS, Wii and 360 versions will hit in 2009 will come as relief to many.
A Sony press release is expected this lunchtime BST.
Wed, May 06, 2009 | 10:01 BST
A SCEE rep’s confirmed to VG247 that the firm is to publish Ghostbusters, as rumoured earlier.
A press release is expected around lunchtime today.
We’re waiting on comment from Atari.
The move likely means that non-PlayStation versions of the Terminal Reality title will struggle to find release, although it was reported earlier that Atari may publish the 360 version itself.
There’s no official reason for the swap to Sony as yet, although this probably isn’t the sunniest thing to have ever happened to Atari on a Wednesday morning.
Wed, May 06, 2009 | 09:41 BST
GI’s reporting that Sony’s picked up Ghostbusters from Atari.
The game is set for a June 19 release, but now only on the PS3 and PS2. A PSP version will come months later.
Apparently the 360 version may be released by Atari later on, but there appears to be some uncertainty about what’s going on with that.
Should have more on this soon.
Wed, Apr 15, 2009 | 20:13 BST
Atari has released a few new Ghostbusters screenshots, along with a dev diary from the game’s multiplayer developers.
Threewave, the firm handling co-op for PC, PS3 and Xbox 360, was initially skeptical about working on the project because “movie licensed games are not something that Threewave, being a group of mostly hardcore shooter fans, usually get excited about.”
The team changed its tune after about a month.
Read on for the diary and hit up Shacknews for the shots.
Fri, Apr 03, 2009 | 12:48 BST