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Move to Atari made Ghostbusters "more creepy"


According to this CVG story, shifting from Sierra to Atari gave Terminal Reality some time to work on Ghostbusters' scares. Spooky.

"We added some more creepy elements, a couple of more puzzle elements... we feel that the combat is in a very solid spot," said Terminal Reality's Drew Haworth, speaking in London today.

"[The move to Atari] allowed us to go back and tweak and see 'oh, this experience would be enhanced here by adding more scares, more cooldown areas... - pacing basically. We also upgraded some of the in-game cinematics."

Game's out next June. More through there.

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